View Full Version : Observation - Different AI's for long and short campaigns
HoreTore
03-14-2007, 16:25
Hello
Back in MTW, the campaign AI changed depending on whether you played a conquest or glorious achievements campaign. So, I decided to see if there was any diference between the AI in short and long campaign. I've only played 2 short campaigns, but my overall feeling, is that the AI actually is more aggressive in a short campaign. The first time, I played the scots, and before I had even attacked the english, the french had reunited all of current France... It seems like the AI is better at building a large empire in a short campaign. They attack more often, and with more sense.
Anyone else got a feeling towards this?
FactionHeir
03-14-2007, 16:31
I haven't tried short campaigns, but what I noticed is that on lower timescales, the AI is more passive in terms of taking rebel settlements.
For example, playing under timescale=1.0, the AI doesn't bother taking Florence till around turn 30+ and even by turn 50 usually does not bother taking Timbuktu, Baghdad, Jedda, Sarkel and that region right below Kiev and below Cairo
The only difference in the AI for short and long campaign is the number of provinces you have to control and the "hate the tall poppies" rule, which kicks in when you conquer more than the rule percentage threshold.
In short everybody starts to hate you when you conquer e.g. 10 provinces rather than 20 provinces.
Lorenzo_H
03-18-2007, 22:27
In a long campaign, I have only about 11 Territories so far, yet suddenly I get messages saying: "The following factions now have worsened their relations with you: [list all Catholic factions]" and suddenly my allies the HRE attack me, Milan attacks me, and I am getting beaten back.
FactionHeir
03-18-2007, 23:43
That happens if you attack a crusading army or attack a papal army.
Razor1952
03-18-2007, 23:50
That happens if you attack a crusading army or attack a papal army.
I guess good ideas if you're suicidal, on the other hand you could play as a MAD king and your strategy is ruled by doing everything against the book. Might be fun mayhem.
I once played the pure rebel faction is RTW, a bit of fun with your troops appearing all over the map, you could never establish an empire though and your money went like -$500k after 20 or 30 turns.
TevashSzat
03-19-2007, 00:05
On harder difficulties, your relations with other nations automatically go down a little bit every turn so it is not necessarily your actions, but rather the devs wanted to give you a harder game
FactionHeir
03-19-2007, 00:42
True, but if you read diablodelmar's post you'd know that this is not the cause of it.
CountMRVHS
03-19-2007, 02:24
I wish I noticed a more aggressive AI on the short campaign. I've only ever bothered with the short campaign, as I always played GA in MTW and can't get behind the idea of any of these factions taking over such a huge part of the map, and I've noticed that the AI factions surrounding the human player seem incredibly passive in regard to rebel settlements. If I play England, then Scotland never takes York or Inverness and France never takes Rennes or Bruges. If I play France, England never takes Rennes or Bruges. But if I play Venice, THAT'S when England decides to go nuts and expand. Frustrating, as it always seems like the action is happening somewhere else...
nikolai1962
03-19-2007, 04:03
If I play England, then Scotland never takes York or Inverness and France never takes Rennes or Bruges. If I play France, England never takes Rennes or Bruges.
Nearly all of these are AI path-finding bugs. I'm gradually editing the map and getting rid of these so the AI is gobbling up the rebels much faster.
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