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Thread: Different AI's for long and short campaigns

  1. #1
    has a Senior Member HoreTore's Avatar
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    Default Different AI's for long and short campaigns

    Hello

    Back in MTW, the campaign AI changed depending on whether you played a conquest or glorious achievements campaign. So, I decided to see if there was any diference between the AI in short and long campaign. I've only played 2 short campaigns, but my overall feeling, is that the AI actually is more aggressive in a short campaign. The first time, I played the scots, and before I had even attacked the english, the french had reunited all of current France... It seems like the AI is better at building a large empire in a short campaign. They attack more often, and with more sense.

    Anyone else got a feeling towards this?
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  2. #2
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Different AI's for long and short campaigns

    I haven't tried short campaigns, but what I noticed is that on lower timescales, the AI is more passive in terms of taking rebel settlements.

    For example, playing under timescale=1.0, the AI doesn't bother taking Florence till around turn 30+ and even by turn 50 usually does not bother taking Timbuktu, Baghdad, Jedda, Sarkel and that region right below Kiev and below Cairo
    Want gunpowder, mongols, and timurids to appear when YOU do?
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  3. #3
    Member Member todorp's Avatar
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    Default Re: Different AI's for long and short campaigns

    The only difference in the AI for short and long campaign is the number of provinces you have to control and the "hate the tall poppies" rule, which kicks in when you conquer more than the rule percentage threshold.

    In short everybody starts to hate you when you conquer e.g. 10 provinces rather than 20 provinces.
    Last edited by todorp; 03-18-2007 at 22:24.

  4. #4

    Default Re: Different AI's for long and short campaigns

    In a long campaign, I have only about 11 Territories so far, yet suddenly I get messages saying: "The following factions now have worsened their relations with you: [list all Catholic factions]" and suddenly my allies the HRE attack me, Milan attacks me, and I am getting beaten back.
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  5. #5
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Different AI's for long and short campaigns

    That happens if you attack a crusading army or attack a papal army.
    Want gunpowder, mongols, and timurids to appear when YOU do?
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  6. #6
    Member Member Razor1952's Avatar
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    Default Re: Different AI's for long and short campaigns

    Quote Originally Posted by FactionHeir
    That happens if you attack a crusading army or attack a papal army.

    I guess good ideas if you're suicidal, on the other hand you could play as a MAD king and your strategy is ruled by doing everything against the book. Might be fun mayhem.

    I once played the pure rebel faction is RTW, a bit of fun with your troops appearing all over the map, you could never establish an empire though and your money went like -$500k after 20 or 30 turns.
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  7. #7
    Master Procrastinator Member TevashSzat's Avatar
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    Default Re: Different AI's for long and short campaigns

    On harder difficulties, your relations with other nations automatically go down a little bit every turn so it is not necessarily your actions, but rather the devs wanted to give you a harder game
    "I do not know what I may appear to the world; but to myself I seem to have been only like a boy playing on the seashore, and diverting myself in now and then finding a smoother pebble or a prettier shell than ordinary, whilst the great ocean of truth lay all undiscovered before me." - Issac Newton

  8. #8
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Different AI's for long and short campaigns

    True, but if you read diablodelmar's post you'd know that this is not the cause of it.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  9. #9
    Philosophically Inclined Member CountMRVHS's Avatar
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    Default Re: Different AI's for long and short campaigns

    I wish I noticed a more aggressive AI on the short campaign. I've only ever bothered with the short campaign, as I always played GA in MTW and can't get behind the idea of any of these factions taking over such a huge part of the map, and I've noticed that the AI factions surrounding the human player seem incredibly passive in regard to rebel settlements. If I play England, then Scotland never takes York or Inverness and France never takes Rennes or Bruges. If I play France, England never takes Rennes or Bruges. But if I play Venice, THAT'S when England decides to go nuts and expand. Frustrating, as it always seems like the action is happening somewhere else...

  10. #10

    Default Re: Different AI's for long and short campaigns

    If I play England, then Scotland never takes York or Inverness and France never takes Rennes or Bruges. If I play France, England never takes Rennes or Bruges.
    Nearly all of these are AI path-finding bugs. I'm gradually editing the map and getting rid of these so the AI is gobbling up the rebels much faster.
    It's not a map.

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