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paul_kiss
04-12-2007, 22:06
Here (https://img131.imageshack.us/img131/4152/0031fw5.jpg) you may see the map. There's a province in the very North, town's Themiskyra. Has anyone ever taken it? Because looks like it's not possible to get to, due to the forests around...

LuckyDog Trojan
04-12-2007, 22:27
To be honest with you - and in the several/many campaigns I've played - I've never seen or noticed that province/town. I agree with you, I don't know how you would get to it.

Maybe someone else has seen or captured this. Good luck!

professorspatula
04-12-2007, 22:28
Yes you can get to it. It's a long trek though. There's an opening in the forest west from there, which you go through. Then it's a long path eastwards until you reach it. It's guarded by some 'special' units though. I've seen the AI attempt to take the settlement a couple of times, but usually it doesn't bother either.

Caius
04-12-2007, 22:31
Yes you can get to it. It's a long trek though. There's an opening in the forest west from there, which you go through. Then it's a long path eastwards until you reach it. It's guarded by some 'special' units though. I've seen the AI attempt to take the settlement a couple of times, but usually it doesn't bother either.
Amazon Chariots

UltraWar
04-12-2007, 22:37
Don't ruin the surprise! :inquisitive:

Severous
04-12-2007, 22:46
Paul K

Nice Scythian campaign you have going there.

I suggest taking out Perthia is a more worthy objective. To secure your eastern border and reduce the strength of the faction most like yours in fighting style (horse archers).

The 'unreachable town' doesnt have to be taken. But...you wont have really done RTW until you have. Allow about 5 years to get troops there and back...and then they will still be in the middle of nowhere.

Good luck.

paul_kiss
04-12-2007, 22:48
Yeah, I see the note "the Amazons" there, but had no idea that could've been chariots! :)
Well, whatever they have there, I'll take the town.
Thanks for letting me know it IS reachable.

paul_kiss
04-12-2007, 22:55
I suggest taking out Perthia is a more worthy objective. To secure your eastern border and reduce the strength of the faction most like yours in fighting style (horse archers).Sure, as soon as I have enough troops in Campus Alanni I will attack the Parthians. It can't be any other way but this. But Campus Alanni is a weak town so far.

professorspatula
04-12-2007, 23:01
Don't ruin the surprise! :inquisitive:
Yea you sometimes have to wonder why you bother don't you. Does anyone want to give away the ending to Sixth Sense whilst we're at? Paul_Kiss might not have seen that either yet.

Celt Centurion
04-12-2007, 23:48
Themistikyra is indeed reachable.

I have taken it as a senate mission playing as Julii.

I have taken it in taking the entire map, also playing as Julii.

I have even taken it as the Egyptians, and by careful nurturing and building projects, turned it into a Large City that was profitable and well able to sustain itself.

There were only two problems with it, but I don't want to spoil the surprise! Go take it, and enjoy the show!

Strength and Honor

Celt Centurion

Poulp'
04-13-2007, 00:57
envoy the walk too ^^
that's a nice, long way to go.

if you consider sending an army led by a family member, just make sure he is both a good general and a young one; mine died of old age just before he could siege the town...

Fate
04-13-2007, 14:54
o.O Theres one that I never noticed before! And im currently playing as scythia aswell. I always noticed it wasnt coloured in the minimap, but i just assumed it was all forrests!

paul_kiss
04-13-2007, 16:59
i just assumed it was all forrests!That's probably because you have "the fog of war" turned on. I've mine switched off, and it's way better w/o it!

Thanks all for the comments on that mysterious town.

IceWolf
04-15-2007, 07:58
Themistikyra is indeed reachable.

I have taken it as a senate mission playing as Julii.

I have taken it in taking the entire map, also playing as Julii.

I have even taken it as the Egyptians, and by careful nurturing and building projects, turned it into a Large City that was profitable and well able to sustain itself.

There were only two problems with it, but I don't want to spoil the surprise! Go take it, and enjoy the show!

Strength and Honor

Celt Centurion

What were you doing with your Julii to put you into this position? Did you take the Gauls then work East through Germany? Just curious, I'd like to have this experience myself, thanks

IceWolf

Poulp'
04-15-2007, 09:55
"take Hyperborea within 10 turns, if you fail, your secret will be exposed..."

not exactly the kind of mission I enjoy

Omanes Alexandrapolites
04-15-2007, 10:16
"take Hyperborea within 10 turns, if you fail, your secret will be exposed..."Don't worry about it! Your faction leader just gains a nasty trait if you fail. So there is no desparate urge to complete the mission!

On the other hand, however, I reccomend that you strengthen you borders with the other Roman factions and prepare for civil war. It seems to me that the senate are getting ready to exile you.

Celt Centurion
04-16-2007, 02:20
What were you doing with your Julii to put you into this position? Did you take the Gauls then work East through Germany? Just curious, I'd like to have this experience myself, thanks

IceWolf

The first time it was a senate mission. The nearest available Army I had was over by Gaul, and by the time they got there my 10 turns were up, and I was more than halfway through my second 10. I took it, but was promptly thrown out in a revolt. By the time I could get a backup army to help take it again, the civil war had started. Looking at what I was up against, I decided that my army could be put to better use elsewhere. As for Gaul, they were still alive! The army that I sent Northeast from Gaul had it's original intention changed as I had planned on taking another Gallic city when the Senate mission came.

Remember, when the Senate mission goes contrary to your objectives, it's probably a good idea to ignore it. Example, as Julii, you already have 14 cities, and you have an army about to attack another Gallic city. If your objective as Julii is to take 14 territories and outlast Gaul, what good does it do you to march away from a Gallic city you're besieging, head Northeast about 15 turns, through some actually hostile people, to take a rebel town that you don't even need? The only way Themistikyra should become a need if you are Julii, is if it magically becomes Gallic. Finish off Gaul first!

I am not trying to discourage you from taking Themistikyra, but I guarantee you that taking it will cost you far more than any promised reward, or extermination looting profit. Take it when you want to, but not as a Senate mission.

The second time as Julii, I took it because my goal was a "redout", that being, take every territory. Kind of funny, I destroyed the last faction, Scipii, and when I hit "end turn" about half a dozen others revolted, and they were all gray. I then took those back, and had the entire map in red (except of course, the seas)! But Themistikyra was one of the red ones!

As the Egyptians, it was just part of my war of aggression in the long campaign. I took it relatively early, so I had plenty of time for it to become "Egyptian." There were a few revolts, but eventually, there was a Pharaoh's Palace, catapult range, and Foundry, and it was just as Egyptian as Thebes, Memphis, or Alexandria.

To take it from the West, I went Northeastward, only a little bit at a time as it won't accept the "green, red, blue line." You really have to tiptoe through the gaps in the forest to find the way there. Also, when it's a senate mission, you will be challenged by whoever's land you trespass on without securing military access. As the Egyptians, I had to go West, then turn North, and then inch my way Northeast. I'll resist the temptation to spoil the surprise. One thing which I would suggest is to take two full stacks of peasants along. One to occupy a town of 400 resentful people, and another to "discharge" into the city, thereby "diluting" the native population, and allowing it to increase to where you can build the next political building. I would not suggest discharging them all at once, but rather incrementally, with the remainder standing by outside. You should also take at least two (armoured) generals, preferably young ones who won't drop dead on the march. You should also build at least one fort nearby, and possibly two, one to keep peasants safe in. You don't want your poor peasants getting pneumonia!

Try it. It can be done. I have two campaigns going on right now, one as the Brutii, and the other in XGM. Now you have me contemplating going for it again in the Brutii campaign, but remember, if I do it, it's because I want to, not because some Senator with a purple stripe on his sleeve told me to.

Strength and Honor

Celt Centurion

Fate
04-16-2007, 03:38
That's probably because you have "the fog of war" turned on. I've mine switched off, and it's way better w/o it!


I disagree, ive been playing End Of Days without the FOW, and its completely unrealistic, and everythign can be planned for, i much prefer the uncertainty of the FOW (makes use of agents much more fun)
And ive decided as my Scythia campaign is actually going rather terrible atm, im gonna send all i have to try and take this town, just because im curious about what dwells there!

paul_kiss
04-16-2007, 18:40
...Try it. It can be done...Your advice are quite valuable, thanks. *handshake* :)

Right now I've got more urgent problems instead of sending a contingent to those forests, so as for now there's only my diplomat trying to find a way through those "jungles".


ive been playing End Of Days without the FOW, and its completely unrealistic, and everythign can be planned for, i much prefer the uncertainty of the FOWWell yes, I understand what you mean, the FOW is a nice thing. But the matter is that I played hell lot of time with it and now I wanted to try the game w/o it. It feels new and therefore cool.

And another value of the abscence of the FOW is that I can make the shots of the whole map which is essential for the stories I kind of try to write.

Celt Centurion
04-17-2007, 18:15
Greetings Paul Kiss,

Your urgent matters will surely take priority over taking Themistikyra. That is one Senate mission that I would ignore. It is also a senate mission of which your failure/refusal will almost surely result in civil war. Your armies will be much more needed around Italy than "way up near the North Pole."

Remember! Take Themistikyra at your own convenience, not because the Senate told you to. They are trying to divert your attention and resources.

Strength and Honor

Celt Centurion

LuckyDog Trojan
04-17-2007, 19:46
Paul: What Celt says is probably true. The Senate is trying to pull the old quick, con game on you. Shore up your defenses and get ready to march on Rome.

gardibolt
04-17-2007, 20:53
Yes, the Senate sending you on that mission means that they really, really do not like you. I'd expect a mission to have your faction leader commit suicide any turn now.

paul_kiss
04-17-2007, 21:13
No-no, the Senate has nothing to do with that town for me now. I'm playing for the Scythians, and my native lands lay just south from this mysterious town discussed. Since I've got the FOW turned off now, I saw the settlement and all that massives of forests around it which seemed to close the approach to the town. Thanks to you all though, now I know it is reachable.

And when I played for the Brutii I didn't pay much attention to those Senate missions which were brutally contradicting my plans and strategies. :)

Celt Centurion
04-18-2007, 05:17
In that case, if you want it, Go For It! Remember to have two fully upgraded and armored stacks to do the fighting, along with two full stacks of peasants to repopulate the town with your own people and garrison the town as it grows.

Don't count on being able to have the barracks and stable facilities to retrain your army. I doubt that you will be able to train up better than the most basic of cavalry, infantry and maybe chariots. You will have to wait a long time to train up stronger units.

Strength and Honor

Celt Centurion

Omanes Alexandrapolites
04-18-2007, 07:01
Hi paul_kiss,
Just to add to all of what has been said, I recommend that you exterminate the populace on capture. That city is possibly one of the worst rebellion spots on the map in terms of the units the cursed bandits receive and how hard it seems to be to control! Although it may only be a temporary fix, brutal extermination of the rebellious populace, sadly, seems to me to be the only way to control the town post-capture. Hope this helps you, cheers!

Celt Centurion
04-24-2007, 17:20
Hi paul_kiss,
Just to add to all of what has been said, I recommend that you exterminate the populace on capture. That city is possibly one of the worst rebellion spots on the map in terms of the units the cursed bandits receive and how hard it seems to be to control! Although it may only be a temporary fix, brutal extermination of the rebellious populace, sadly, seems to me to be the only way to control the town post-capture. Hope this helps you, cheers!

He will probably have to exterminate it 4 or 5 times, but it will eventually become worthwhile to him.

Strength and Honor

Celt Centurion

paul_kiss
04-25-2007, 21:30
I've finally reached this town with my diplomat. And I've seen lots of the Amazon chariots there.

Celt Centurion
04-26-2007, 22:03
I've finally reached this town with my diplomat. And I've seen lots of the Amazon chariots there.

Wait till your army arrives and you see the ones you haven't see yet!

Strength and Honor

Celt Centurion

paul_kiss
04-26-2007, 22:26
I bribed that town, trained 1 diplomat in 1 turn (to have an extra one if the 1st one dies suddenly), then they rebelled and threw me out of the town.

Just 2-3 moves ago the 16 y.o. guy entered the royal family, so I sent him with some military power to check the Amazons out.

In some time we'll see what they're made of. :)

mightilyoats
04-30-2007, 09:33
I took the town, but I only saw chariots. Now the town is happy and making money... I just can't see the big deal. (Took them as Parthia BTW. The HA's made short work of their chariots).

paul_kiss
05-02-2007, 11:26
Yesterday I took the town. The masses of chariots were the reinforcement in the battle, the town itself was defended by a general squad only. The chariots were moving very slowly, so I had a lot of time to break the wall, reach the main square with my cavalry and defeat the enemy. 3 minutes passed and I took the settlement. I exterminated the majority of population and as for now the town's calm.