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Captain Pugwash
04-13-2007, 00:03
I have had a generals in the following towns for five turns and not aquired anything except negetive equity due to adverse traits,

Antwerp: Explorers HQ.
Edinburgh: milt acadamy and catherdral Theologan HQ,
Angers: Woodsman HQ and seige engineer.
London: Alchemy school, Milt academy lv 2, Merchant HQ.
Genoa; alchemy school lv2

Is there anything to be aquired
Do you have to buy/recuit something or stay x turns etc to get something as I have the option of upgrading the schools and wondering if it achieves anything.

Is there a guide to the ancillaries that can be aquirred or is it totally random and not to worry.

ta

FactionHeir
04-13-2007, 00:06
Read the export_descr_ancillaries file for all triggers and the chance of obtaining a given ancillary. No easier way (except to bribe someone to explain every single ancillary in words which would be a waste)

Captain Pugwash
04-17-2007, 00:26
Ancillary accomplice
Type Security
Transferable 0
Image sex_yangman.tga
ExcludeCultures mesoamerican
Description accomplice_desc
EffectsDescription accomplice_effects_desc
Effect Subterfuge 1

;------------------------------------------
Ancillary academic_advisor
Type Academic
Transferable 1
Image academic_scholar.tga
ExcludeCultures mesoamerican
Description academic_advisor_desc
EffectsDescription academic_advisor_effects_desc
Effect Trading 5
Effect TaxCollection 5

Taken from the ancillaries file. This suggests that they may be transferable with the right marker. Anyone had any success in modding this or have succeded in swapping during the game?