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Thread: Ancillaries

  1. #1

    Default Ancillaries

    I have had a generals in the following towns for five turns and not aquired anything except negetive equity due to adverse traits,

    Antwerp: Explorers HQ.
    Edinburgh: milt acadamy and catherdral Theologan HQ,
    Angers: Woodsman HQ and seige engineer.
    London: Alchemy school, Milt academy lv 2, Merchant HQ.
    Genoa; alchemy school lv2

    Is there anything to be aquired
    Do you have to buy/recuit something or stay x turns etc to get something as I have the option of upgrading the schools and wondering if it achieves anything.

    Is there a guide to the ancillaries that can be aquirred or is it totally random and not to worry.

    ta

  2. #2
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Dec 2006
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    Default Re: Ancillaries

    Read the export_descr_ancillaries file for all triggers and the chance of obtaining a given ancillary. No easier way (except to bribe someone to explain every single ancillary in words which would be a waste)
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  3. #3

    Default Re: Ancillaries

    Ancillary accomplice
    Type Security
    Transferable 0
    Image sex_yangman.tga
    ExcludeCultures mesoamerican
    Description accomplice_desc
    EffectsDescription accomplice_effects_desc
    Effect Subterfuge 1

    ;------------------------------------------
    Ancillary academic_advisor
    Type Academic
    Transferable 1
    Image academic_scholar.tga
    ExcludeCultures mesoamerican
    Description academic_advisor_desc
    EffectsDescription academic_advisor_effects_desc
    Effect Trading 5
    Effect TaxCollection 5

    Taken from the ancillaries file. This suggests that they may be transferable with the right marker. Anyone had any success in modding this or have succeded in swapping during the game?

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