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View Full Version : What exactly is this two handed bug?



Budwise
04-18-2007, 08:13
I understand the shield bug but what is up with the two handed bug? I tried searching but the search options suck here and it was more hard than it should have been.

Miracle
04-18-2007, 08:32
Units with the "2H Axe" animation, which includes bill and pollaxe users, cannot attack cavalry in a standing melee.

Furthermore their attack animation is very slow, which forces them to parry incessantly over the course of a battle.

Spearwall polearm, Eastern halberd and 2H sword units do not have this problem.

sapi
04-18-2007, 11:02
To give an example (which is by no means perfect) from my own experiences:

Step 1: Send 4 units of Varangian Guard against a rebel town (fighting militiamen)
Step 2: Climb to top of walls. Take 10% casualties in approach
Step 3: Watch the varangians get not one kill as they are slaughtered ~:(

Memnoch
04-18-2007, 17:25
So this includes norse axemen, but not janissaries then? What about woodsmen?

Lusted
04-18-2007, 17:31
List of units affected by the bug:

Dismounted English Knights
Dismounted Noble Knights
Dismounted Portugese Knights
Free Company Men-At-Arms
Gallogiach
Gallogiach Mercs
Woodsmen
Croat Axemen
Tabardariyya
Mutatawwi'a
Billmen
Bill Militia
Heavy Billmen
Heavy Bill Militia
Norse Axemen
Varangian Guard
Berdiche Axemen

HoreTore
04-18-2007, 18:01
Ghazi? Don't they have only one axe? Or do you mean the other-jihad-unit-who-cannot-be-spelled?

Lusted
04-18-2007, 18:09
Ah those guys, i knew it was one of the Jihad units.

FactionHeir
04-18-2007, 18:14
So VHI are not affected? I always thought they were, but I've not play Venice yet.
I think the name of that jihad unit affected was mutatawwia or something like that. I'm missing an apostrophe I bet.

I'm not quite certain whether 2H sword units might also be affected but only on walls or whether it was just the defense bonus wall units get as sending 4 units of dismounted gothic knights up a wall using 2 siege towers resulted in them getting slaughtered by 2 units of highland archers that waited there. The knights certainly didn't seem like attacking when I zoomed in.

Lusted
04-18-2007, 18:15
VHI use a 1 handed axe and shield so no they are not affected by it.

FactionHeir
04-18-2007, 18:16
Ah ok, I thought they used a polearm like the english/noble/portuguese knights. Only ever saw them in the faction selection screen

Calavera
04-18-2007, 18:21
Ah ok, I thought they used a polearm like the english/noble/portuguese knights. Only ever saw them in the faction selection screen

Nope, they use a one-handed warhammer and shield.

Anti-TotalWar
04-18-2007, 18:22
How can this be repaired? I suffered a lot because of this i lost 5 battles an i almost thrown my computer on the window.:smash: :smash:

Calavera
04-18-2007, 18:33
How can this be repaired? I suffered a lot because of this i lost 5 battles an i almost thrown my computer on the window.:smash: :smash:

The leaked 1.2 patch apparantly fixes it, so presumably the final version will as well. Until then, dodge using those units listed above.

Bob the Insane
04-18-2007, 18:51
Mostly I find the listed troops are reasonably effective against other infantry, however as stated they are spectacularly useless against cavalry...

Try this, one unit of border horse (scots) and one unit of maxed out heavy Billmen (english)... You control the horse men and at the start of the battle turn your horsemen to face away from the billmen and await their charge. You will lost some horses on the charge but then speed up time and watch your horsemen kill the rest of the billmen while taking no further casualties...

Afro Thunder
04-18-2007, 21:00
The leaked 1.2 patch apparantly fixes it, so presumably the final version will as well. Until then, dodge using those units listed above.

Either that, or download a mod that fixes the bug.

Durallan
04-19-2007, 05:13
Either that, or download a mod that fixes the bug.
probably best to use the leaked patch, it may mean a reinstall butits an actual fix instead of just swapping another animation thing for another or using the gold demo thing or something and something and something lol

Memnoch
04-19-2007, 08:40
List of units affected by the bug:

Dismounted English Knights
Dismounted Noble Knights
Dismounted Portugese Knights
Free Company Men-At-Arms
Gallogiach
Gallogiach Mercs
Woodsmen
Croat Axemen
Tabardariyya
Mutatawwi'a
Billmen
Bill Militia
Heavy Billmen
Heavy Bill Militia
Norse Axemen
Varangian Guard
Berdiche Axemen

So those useless and overrated Transylvanian peasants with halberds are not affected then? Trust it to be the only ineffectual 2H unit to not be affected. :furious3:

Bob the Insane
04-19-2007, 14:25
Mostly I find the listed troops are reasonably effective against other infantry, however as stated they are spectacularly useless against cavalry...

Try this, one unit of border horse (scots) and one unit of maxed out heavy Billmen (english)... You control the horse men and at the start of the battle turn your horsemen to face away from the billmen and await their charge. You will lost some horses on the charge but then speed up time and watch your horsemen kill the rest of the billmen while taking no further casualties...

I have only just installed 1.02 last night and I performed the above test... Poor horsies didn't stand a chance... :2thumbsup:

Quillan
04-19-2007, 16:01
They aren't spectacular against infantry even. Back in my Spanish game, defending Jerusalem against a jihad, I had a couple of units of Unhorsed Knights in the garrison. In one particular fight, a unit of those unhorsed knights came up against a unit of Tabardariyya in the streets, well away from the walls so no tower missiles came into play. Both units charged, neither unit got any help. The unhorsed knights lost about 20 men and killed the Tabardariyya to the man. The axemen spent the majority of their time parrying blows from swords.

Miracle
04-19-2007, 16:46
The axemen spent the majority of their time parrying blows from swords.
It looks like CA only fixed the cavalry part and neglected to increase attack speed. If the bug were completely fixed the Tabs would still lose but not so disastrously.

For now it seems 2H Axe units are best used for flank attacks only, not for frontal assaults.

Lusted
04-19-2007, 16:52
Nah they do better against infantry as well post-1.2. Having the extra attack animations helps them a lot.

Captain Pugwash
04-20-2007, 09:23
I am thinking of playing HRE. I notice they have three units (forlon hope, zweihander and one i cannot remember) which are two handed although its giant swords. Are they effected or not

ta

Lusted
04-20-2007, 11:43
No 2 handed swords are not affect by the bug.

Captain Pugwash
04-20-2007, 13:19
lusted.
Thanks but are the gallogiachs two handed swords.

Lusted
04-20-2007, 13:24
No Gallogiach are 2 handed axe.

Discoman
04-20-2007, 20:21
List of units affected by the bug:

Dismounted English Knights
Dismounted Noble Knights
Dismounted Portugese Knights
Free Company Men-At-Arms
Gallogiach
Gallogiach Mercs
Woodsmen
Croat Axemen
Tabardariyya
Mutatawwi'a
Billmen
Bill Militia
Heavy Billmen
Heavy Bill Militia
Norse Axemen
Varangian Guard
Berdiche Axemen
I find it Ironic that 5 of those on the list are from England. Also can Scots recruit Gallogiach? Cause in my last campaign as them (Highlanders rule!) I only had Highland nobles as my main base of infrantry and never saw the Gallogiach as anything but Mercs.

Lusted
04-20-2007, 21:45
You get rebel Gallogiach and merc Gallogiach, they're seperate units in the unit file.