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View Full Version : Query - M2TW capital calculator



MStumm
04-23-2007, 17:55
Is there a program that calculates the best location for the capital? There was one for RTW: http://www.ravenousbugblatterbeast.pwp.blueyonder.co.uk/bestcap.htm

RickooClan
04-23-2007, 18:31
you can find one in totalwarforum.com

The thread can be found in the news and annoucements section.

MStumm
04-23-2007, 21:59
If you are referring to this post: http://shoguntotalwar.yuku.com/topic/366/t/best-capitol-calculator.html

then it appears to be the same calculator for RTW I linked to in my original post. Doesn't look like there is one for M2TW.

I'll have some free time next week and can try to make one if anyone is interested.

Shahed
04-23-2007, 22:52
IF anyone is interested ? Well YES ! I AM interested !

Please make it, that would be very helpful.

phonicsmonkey
04-24-2007, 04:31
I would definitely be interested in that!

SadCat
04-24-2007, 05:52
Yes Please it would be nice to have. Thanks SadCat :book:

_Tristan_
04-24-2007, 05:54
Yes it would be cool....Can't wait...Get to work ASAP...

alpaca
04-24-2007, 16:12
Would be fairly useless in my opinion. You can just move your capital around and see what happens, it doesn't have penalties.
Anyways how would you determine the best capital? Would unrest be more important or money, would you factor in merchants (very hard)?
In my opinion it's a wasted effort, but if you still want to do it I wish you the best of luck :bow:

Shahed
04-24-2007, 17:15
It's not useless for me.

It will tell me what penalty I will incur when capturing a settlement, without having to do the math myself. This will also be faster, in comparison to moving the capital around, and arriving at a conclusion through trial.

Lastly it's just one of those tools, with a coolness factor.

I always thought the TW community was VERY unimaginative when it came to tools, when compared with the likes of the EVE Online community of the America's Army community.

I'm really glad to see creative ideas like this !

:bow:

Philbert
04-25-2007, 11:07
Alpaca has a point though. M2TW is a very different game.
In RTW your main concern was unrest, as that was the dominant factor in that game.
In M2TW there are a number of things that differ:

Civil unrest is a lot less than in RTW, making it possible to effectively suppress it in outlying provinces using the right buildings and a large garrison.
Merchant income actually increases with distance to capital, i.e. an opposite effect to the unrest factor.