View Full Version : Merchants
Death is yonder
05-09-2007, 10:14
Can anyone tells me the traits a merchant can get and how?And how do you stop foreign merchants from repeatedly aquiring your merchant,its pretty annoying.A guy cant trade in peace nowadays.And what affects how fast a merchant gains traits like does it depend on the location of the resource being traded.Or the value of the resource?Can someone answer my questions?:help:
Having a merchant guild in the province the merchant was recruited may gain your merchant traits. Acquiring other merchant's assets will gain your merchant traits. Going through other faction's lands/trading in other faction's lands will gain your merchant traits. Monopolizing upon any resource that has at least two of that resource gains your merchant traits. And of course failing in any losses causes negative traits.
By the way, just a pointer for the future. This is probably best asked in the M2TW singleplayer citadel area of the forums. ~:)
Tschüß!
Erich
Welcome Death is yonder ~:wave:
Maybe you'll find an answer here (https://forums.totalwar.org/vb/showthread.php?t=84322&highlight=Merchants), here ( https://forums.totalwar.org/vb/showthread.php?t=81603&highlight=Merchants) or here (https://forums.totalwar.org/vb/showthread.php?t=71833&highlight=Merchants)
And here (https://forums.totalwar.org/vb/search.php?searchid=77678) you have a list of threads about Merchants in the Citadel.
:bow:
From the FAQ thread in the Citadel:
At creation, start at level 1 for "natural merchant".
You then have 50% of having him advance to level 2 at birth.
If he is advanced to level 2 at birth, you have 33% of having him advanced to level 3 at birth.
If there is no town hall in the settlement, he has 50% to be a level 1 shady dealer.
If he advances to level 1 shady dealer, he has a 33% of being a level 2 shady dealer, right out the gates.
If there is a town hall in the settlement, he has a 50% to be a level 1 legal dealer.
If he advances to level 2 legal dealer, he has a 33% of being a level 2 legal dealer.
If he is created in a city with a cathedral or higher, and the population in the region is 80% YourReligion,
he has a 50% chance of becoming a Religious Merchant.
(Note: in my mod I raised it to 95%)
If he is a level 1 religious merchant, he has a 33% of being a level 2 religious merchant.
If he is created in a city with a master merchant guild or above, he gains the MerchantGuildTrained level.
If he is created in a city and the faction owns the Merchant HQ, he becomes a MerchantGuildMember.
Ancillaries:
If he is created in a city with an alchemists lab, he has a 15% of getting a counterfeiter.
If he is created in a city with an alchemy school or higher, he has a 50% of getting a merchant clerk.
If a caravan stop or higher exists, he has a 50% of getting a caravn driver at birth.
If a caravan stop or higher exists in the city where he is staying, he has a 10% each turn of getting one.
If a city hasn't built a town hall, he has a 5% of picking up a trick abacus!
I just noticed that merchants won't ever gain the level 2 legal dealer level. The trigger is faulty and does not award level 2. Easily fixed.
Can anyone tells me the traits a merchant can get and how?And how do you stop foreign merchants from repeatedly aquiring your merchant,its pretty annoying.A guy cant trade in peace nowadays.And what affects how fast a merchant gains traits like does it depend on the location of the resource being traded.Or the value of the resource?Can someone answer my questions?:help:
I posted this in this (https://forums.totalwar.org/vb/showthread.php?t=84799) thread. Some of these might help you:
Guide: How To Manage an Economy (http://www.twcenter.net/forums/showthread.php?t=75580)
Best location for Merchant's Guild HQ (https://forums.totalwar.org/vb/showthread.php?t=73645&highlight=merchants)
Merchants: Suggested Tactics and deployment areas. (https://forums.totalwar.org/vb/showthread.php?t=81603&highlight=merchants)
Another Merchants Guide (http://forums.totalrealism.net/showthread.php?t=2798)
Merchant Forts & Empire Outposts (https://forums.totalwar.org/vb/showpost.php?p=1364413&postcount=36)
SUCCESS & PROSPERITY !
Death is yonder
05-10-2007, 08:39
Thanks for all the help guys!:beam:
Pleasure.
Anything else ?
Death is yonder
05-11-2007, 08:26
Uh yeah.If i may ask,could you explain in specifics what are the merchant traits,how to get them-buildings and building specifics if possible like eg:merchant guild how many merchants to be trained till master merchant and so on,and what the traits do.Thanks:beam:
vBulletin® v3.7.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.