View Full Version : Extravagant
Simple question, how to avoid extravagant line traits, they seem to pop up from time to time without any good reasons i might find out...
HoreTore
06-02-2007, 10:53
Avoid this:
;------------------------------------------
Trigger luxurious_lifestyle_inns
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists = coaching_house
Affects Aesthetic 1 Chance 3
Affects ExpensiveTastes 1 Chance 3
Affects Gambling 1 Chance 3
Affects Girls 1 Chance 3
;------------------------------------------
Trigger luxurious_lifestyle_theatres
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= theatre
Affects Aesthetic 1 Chance 3
Affects Epicurean 1 Chance 5
Affects ExpensiveTastes 1 Chance 5
Affects Cultured 1 Chance 10
;------------------------------------------
Trigger luxurious_lifestyle_sanitation
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= public_baths
Affects HaleAndHearty 1 Chance 3
Affects Epicurean 1 Chance 3
Affects ExpensiveTastes 1 Chance 3
Affects Girls 1 Chance 3
;------------------------------------------
Trigger luxurious_lifestyle4
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists = pleasure_palace
Affects Epicurean 1 Chance 5
Affects Drink 1 Chance 5
Affects ExpensiveTastes 1 Chance 5
Affects Gambling 1 Chance 5
Affects Girls 1 Chance 7
;------------------------------------------
Trigger luxurious_lifestyle5
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= merchants_quarter
Affects Aesthetic 1 Chance 3
Affects Epicurean 1 Chance 6
Affects ExpensiveTastes 1 Chance 5
Affects Gambling 1 Chance 2
;------------------------------------------
Trigger luxurious_lifestyle6
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= artist_studio
Affects Aesthetic 1 Chance 5
Affects Epicurean 1 Chance 5
Affects ExpensiveTastes 1 Chance 5
Affects Gambling 1 Chance 3
Affects Cultured 1 Chance 5
;------------------------------------------
Trigger family2
WhenToTest BrotherAdopted
Affects Girls 1 Chance 5
Affects Gambling 1 Chance 5
Affects ExpensiveTastes 1 Chance 5
Affects Disloyal 1 Chance 8
Affects Unjust 1 Chance 10
;------------------------------------------
Trigger corruption1
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and Treasury > 50000
Affects Corrupt 1 Chance 3
Affects Aesthetic 1 Chance 3
Affects ExpensiveTastes 1 Chance 3
Affects Epicurean 1 Chance 3
Affects Embezzler 1 Chance 3
;------------------------------------------
Trigger corruption2
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and Treasury > 100000
Affects Corrupt 1 Chance 3
Affects Aesthetic 1 Chance 3
Affects ExpensiveTastes 1 Chance 3
Affects Epicurean 1 Chance 3
Affects Embezzler 1 Chance 5
;------------------------------------------
Trigger corruption4
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and Treasury > 150000
Affects Corrupt 1 Chance 5
Affects Aesthetic 1 Chance 3
Affects ExpensiveTastes 1 Chance 7
Affects Epicurean 1 Chance 3
Affects Embezzler 1 Chance 8
ExpensiveTastes = extravagant
So the governor i want to stay clean, i have to get him 1 step out of town and then back in, to stay away from those. even if it prevents me from gaining bureucrat line, but still changes to good trader... and maybe taxman too? (not sure how it triggered)
Well, no one is perfect...
Philbert
06-07-2007, 11:00
Basically it means:
- keep no governor in a city that has a merchant's quarter or a coaching house (I don't think the others exist...),
- spend your money down to less than 50k florins each turn.
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