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View Full Version : Hint - Faction-specific buildings



Kobal2fr
06-18-2007, 20:49
I originally started this list for my own purposes, to help me decide which faction to choose when starting a new campaign for the 19583256th time, but I figured you guys might find it usefull as well. This is a list of all buildings that are only available to certain factions, and their effect.

Military Academy
Who : France, Spain, England, Portugal
Where : cities
What it does : train some faction-specific units, gives command-related traits and ancillaries to governors.

Race Track
Who : Moors, Turks, Egypt
Where : cities
What it does : allows training cav in cities, boosts pop. happiness, gives cav. related traits to governors

Hospital
Who : Moors, Turks, Egypt
Where : cities
What it does : public health bonus, unit retraining cost bonus, physician ancillary to governors

Artist Studio
Who : Venice, Milan, Sicily
Where : cities
What it does : boost to pop. happiness, gives traits+ancils to governors (some good, some bad)

Bullring
Who : Portugal, Spain
Where : cities
What it does : same as Racetrack

Banks
Who : Venice, Milan, HRE
Where : cities
What it does : huge bonus to trade, adds merchant recruiting slots

Printers
Who : HRE, Poland
Where : cities, needs "first printing press" event
What it does : bonus to happiness and trade

Iconographer
Who : Russia, Byzantium
Where : cities
What it does : health bonus, boosts religious conversion, gives traits (some good, some bad)

Health
Who : Byzantium
Where : cities
What it does : health bonus, pop. growth, gives traits (some good, some bad)

Music
Who : France
Where : cities
What it does : boosts pop. happiness

Tourney Field
Who : France, England, HRE, Spain, Portugal
Where : castles
What it does : boosts gov. chivalry, boosts knight valor, boosts pop. happiness

Castle Academia
Who : Denmark, Poland, Hungary, Scotland
Where : castles
What it does : allows training agents in castles, gives out traits and ancillaries to governors throughout faction

Caravans
Who : Moors
Where : castles
What it does : boosts trade, allows recruiting camels

EDIT (thanks to Guru)

Admiralty
Who : Denmark, England, Portugal
Where : cities
What it does : boosts ship valor, decrease ship building costs, gives ancillaries to admirals

Guru
06-18-2007, 21:07
Nice list Mr. French ~:thumb:
Are you sure that the Scots get castle academia in vanilla? ~:confused:
In my opinion some of those buildings are of little use. If I recall the Portuquese do not even get any units from military academy. I have no hope of seeing printers in my games as the event comes so late...
One more thing... Where is admiralty building? The Danes, English and Portuquese get it.

Cheers, Guru

Kobal2fr
06-18-2007, 21:13
Ah, you're right, forgot the admiralty. Thanks for reminding me !

And yes, I'm pretty sure the Scots get the academia, I've just rechecked to make sure I wasn't using LTC's file when making the list.
And the military academy is good even for Portuguese, because they fork out StrategicSkill and ancillaries to governors spending time there, which is doubly good : (a) a passing fighter can become even better, (b) a pure governor who spent all his life making sure taxes are Very High in the region will have at least a few stars in case of invasion and siege.