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View Full Version : Are hordes possible in M2:TW?



ThIrD-EyE
07-07-2007, 06:40
I was wondering if it is possible to mod in the ability for factions to become a horde if all their cities have been conquered, like in Rome:Total War Barbarian Invasion. Has anyone already made a mod that does this? I loved the ability to become a horde in R:TW BI, because it presented a greater challenge. Also, if I was conquered and I was playing one of the faction that could become a horde, it would offer me a chance to stay in the game.

alpaca
07-08-2007, 14:04
It's possible and actually fairly easy to do (just give them the horde parameters in descr_sm_factions), I don't know if a mod implemented it yet though.

Bernhard of Clairvaux
07-09-2007, 12:54
I was wondering if it is possible to mod in the ability for factions to become a horde if all their cities have been conquered, like in Rome:Total War Barbarian Invasion. Has anyone already made a mod that does this? I loved the ability to become a horde in R:TW BI, because it presented a greater challenge. Also, if I was conquered and I was playing one of the faction that could become a horde, it would offer me a chance to stay in the game.

Hi

In SM factions the Mongols and Timurids have horde_units which means that they can become hordes.

I am thinking of making the Mongols and Timurids hordes from the beginning since I think it is unfair that the Mongols get free upkeep even after settling. To achieve that I guess I will have to add "Horde unit" in the campaign script. Hope that works....

ThIrD-EyE
07-09-2007, 15:47
I will try to do this and possibly release it now that I know it's possible. I haven't had the chance to unpack the game files, because both my hard drives are full. I think I will work on making room so I can try this.

Bernhard of Clairvaux
07-13-2007, 10:55
Hi

In SM factions the Mongols and Timurids have horde_units which means that they can become hordes.

I am thinking of making the Mongols and Timurids hordes from the beginning since I think it is unfair that the Mongols get free upkeep even after settling. To achieve that I guess I will have to add "Horde unit" in the campaign script. Hope that works....

Well it did not work, the Mongols did not show up so don´t put in "horde units" in campaign script.

Cheers

BoC

ThIrD-EyE
07-14-2007, 08:54
Well it did not work, the Mongols did not show up so don´t put in "horde units" in campaign script.

Cheers

BoCIt just means more experimenting is needed unless someone knows how to do this.

thefirstoneill
08-14-2007, 12:37
Gundugs Otherworld mod, gives all the factions the horde ability,check it out at the TW Centre

Patricius
09-19-2007, 13:49
The Venetians in the Crusades campaign are a horde. It is easy to set up as stated.