PDA

View Full Version : Rome destroyed within the first 2 years...



Slim_Ghost
07-10-2007, 06:51
Hi all. Firstly I want to say that this is the most terrific mod I ever played, despite the insane loading times and the ever-annoying CTDs...

I played as Carthage on normal/normal difficulty. I rushed Rome and end up wiping them off the face of the earth within 8 turns - or 2 years.

Okay there's definitely something wrong here. Rome should have a lot more troops and they should intercept my fleet as soon as it arrives at the Italian coastlines. But seeing the things as they are now, I can simply blitz through all their cities with my puny militias and semi-peasant units.

Ravenic
07-10-2007, 06:56
Well, what do you expect? You rushed them and had elephants to immediatly bust down the gates of every city you came to. You probably also used your fleet for quick skips from city to city along the western coastline.

Had you done it to Epirus, or Koinon Helleon, it'd be no different. Rome starts with two 'decent' legions, and has a fairly substantial and mixed starting army and recruit options right from the start, any more armies they'd have in place to stop you from challenging Hitler's Blitzkrieg would overpower them vs. other A.I., and make it a headache if you ever decided to play as, say Sweboz.

Slim_Ghost
07-10-2007, 07:06
But Rome is supposed to be the STRONGEST FACTION IN THE GAME. At least in the near future. So there's nothing wrong in giving them a lot of units I suppose...

Ravenic
07-10-2007, 07:12
Is Rome supposed to be the strongest faction in the game?

What about Arche Seleukeia? Whose borders stretch from The Aegean sea to the Hindu Kush mountains? Rome is just a small, regional power at this point. There's everything wrong with giving them more units if it unbalances them vs. A.I., and i've noted for fact that they do just find on their own if nobody invades them on their first few turns.

Warmaster Horus
07-10-2007, 07:29
You know, if you want to play a game where Rome is the strongest faction, play RTW 1.5 with no mods.

Also, if you want to make it more interesting, play with BI.

Spoofa
07-10-2007, 07:38
how do you play vanilla with barbarian invasion? lol :laugh4:

CountArach
07-10-2007, 08:30
lol, good point. I think we all know what he means.

You cannot hold EB responsible for this situation. You completely broke with history (Rome would have been unable to stand up to an assault of this size while they were up against Pyrros in the south as well.

Warmaster Horus
07-10-2007, 08:32
I meant play EB with BI.

Starforge
07-10-2007, 11:37
This is not an EB problem but a Total War (not just RTW) problem. Executing Blitzkrieg on nearly any faction at the beginning of the game is always effective since it's pretty much the only time in the game where all the factions are relatively equal in power and not beefed up on scripted money and hordes of units they otherwise can't afford.

Giving an AI Rome a head start with units might make them more effective against the player but they'll be a-historically steamrolling the other AI factions without such a head-start. Also consider how much easier a beefed-up player Rome would be against the other AI factions (something that already isn't over difficulty even on vh/m or h/h).

Zarax
07-10-2007, 11:39
Well, you can beef-up one or more factions based on player faction at start, it just need a campaign script with some conditionals.
XGM did that and seems to work ok

Tellos Athenaios
07-10-2007, 12:29
Only issue is, this breaks with the idea behind EB: "We set the table as historical accurate as possible; now go play with it." Then there are certain reforms, but the table aspect means that these reforms are preferably not tied to a specific date but a few specific conditions which (could) have caused the reforms to happen at that time in *real* history.

Teleklos Archelaou
07-10-2007, 14:35
Why in the world are you getting numerous ctds? With those patches, the only remaining ones should be a very occasional reinforcement ctd. And I agree with the others like starforge - blitzing another faction in the first few turns and then complaining about it sort of goes against what EB is all about. If you're blitzing like that, you're probably using every other shady trick to get your militia to beat what forces they do have too. You'll enjoy it a lot more if you roleplay with your characters, and try to be more realistic in your campaigns. The armies will be built up more to give a good defence by then.

bovi
07-10-2007, 15:00
I've given up trying to promote the fixes. People just won't look at them, despite stickies in the tech help forum and links to them in my sig (and I don't post THAT rarely). People who don't care to search or even ask for help can't be helped.

Anyway, we are contemplating a mechanic or two to further reduce the ability to blitz, but it has not been included in our internal build yet. In the meantime, some self-restraint can be advised, or if you don't want to do that you can increase the difficulty level or play a faction close to the Arche Seleukeia, who have to blitz to get a fair empire before the war against the ptolemies ends.

Zarax
07-10-2007, 15:16
Only issue is, this breaks with the idea behind EB: "We set the table as historical accurate as possible; now go play with it." Then there are certain reforms, but the table aspect means that these reforms are preferably not tied to a specific date but a few specific conditions which (could) have caused the reforms to happen at that time in *real* history.

I stand corrected, I was thinking in terms of gameplay balance without taking into account EB focus on historical accuracy...

Cybvep
07-10-2007, 17:03
It is possible to modify the script to the point when it gives big money boost to the AI in the first turns, so it can afford both factional troops and buildings at the start, and then give money to the AI only under certain conditions. Also, it's crucial to strengthen the Eleutheroi (money-wise), so things are not unbalanced to them. This, along with changes in the mercs file, give quite good results. Here's my version of the money script:

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Section 4: Money Assistance
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Section 4a: Total Bankruptcy Preventer
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
monitor_event FactionTurnStart FactionType romans_julii
and not FactionIsLocal
and Treasury < -5000

console_command add_money romans_julii, 40000

end_monitor

monitor_event FactionTurnStart FactionType romans_scipii
and not FactionIsLocal
and Treasury < -5000

console_command add_money romans_scipii, 40000

end_monitor

monitor_event FactionTurnStart FactionType romans_brutii
and not FactionIsLocal
and Treasury < -5000

console_command add_money romans_brutii, 40000

end_monitor

monitor_event FactionTurnStart FactionType egypt
and not FactionIsLocal
and Treasury < -5000

console_command add_money egypt, 40000

end_monitor

monitor_event FactionTurnStart FactionType seleucid
and not FactionIsLocal
and Treasury < -5000

console_command add_money seleucid, 40000

end_monitor

monitor_event FactionTurnStart FactionType carthage
and not FactionIsLocal
and Treasury < -5000

console_command add_money carthage, 40000

end_monitor

monitor_event FactionTurnStart FactionType parthia
and not FactionIsLocal
and Treasury < -5000

console_command add_money parthia, 40000

end_monitor

monitor_event FactionTurnStart FactionType gauls
and not FactionIsLocal
and Treasury < -5000

console_command add_money gauls, 40000

end_monitor

monitor_event FactionTurnStart FactionType germans
and not FactionIsLocal
and Treasury < -5000

console_command add_money germans, 40000

end_monitor

monitor_event FactionTurnStart FactionType britons
and not FactionIsLocal
and Treasury < -5000

console_command add_money britons, 40000

end_monitor

monitor_event FactionTurnStart FactionType greek_cities
and not FactionIsLocal
and Treasury < -5000

console_command add_money greek_cities, 40000

end_monitor

monitor_event FactionTurnStart FactionType macedon
and not FactionIsLocal
and Treasury < -5000

console_command add_money macedon, 40000

end_monitor

monitor_event FactionTurnStart FactionType pontus
and not FactionIsLocal
and Treasury < -5000

console_command add_money pontus, 40000

end_monitor

monitor_event FactionTurnStart FactionType armenia
and not FactionIsLocal
and Treasury < -5000

console_command add_money armenia, 40000

end_monitor

monitor_event FactionTurnStart FactionType dacia
and not FactionIsLocal
and Treasury < -5000

console_command add_money dacia, 40000

end_monitor

monitor_event FactionTurnStart FactionType scythia
and not FactionIsLocal
and Treasury < -5000

console_command add_money scythia, 40000

end_monitor

monitor_event FactionTurnStart FactionType spain
and not FactionIsLocal
and Treasury < -5000

console_command add_money spain, 40000

end_monitor

monitor_event FactionTurnStart FactionType thrace
and not FactionIsLocal
and Treasury < -5000

console_command add_money thrace, 40000

end_monitor

monitor_event FactionTurnStart FactionType numidia
and not FactionIsLocal
and Treasury < -5000

console_command add_money numidia, 40000

end_monitor

monitor_event FactionTurnStart FactionType saba
and not FactionIsLocal
and Treasury < -5000

console_command add_money saba, 40000

end_monitor

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Section 4b: Factional Income Bonus
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

monitor_event CharacterTurnStart FactionType egypt
and AgentType = admiral
and not FactionIsLocal
console_command add_money egypt, 600
end_monitor


;Rome

monitor_event FactionTurnStart FactionType seleucid
and Treasury > 150000
and I_TurnNumber > 20

console_command add_money seleucid, -60000

end_monitor

monitor_event FactionTurnStart FactionType seleucid
and Treasury > 100000
and I_TurnNumber > 20

console_command add_money seleucid, -40000

end_monitor

monitor_event FactionTurnStart FactionType seleucid
and Treasury > 60000
and I_TurnNumber > 20

console_command add_money seleucid, -20000

end_monitor

monitor_event FactionTurnStart FactionType seleucid
and FactionIsLocal
and Treasury > 40000

console_command add_money seleucid, -10000

end_monitor

monitor_event FactionTurnStart FactionType seleucid
and FactionIsLocal
and Treasury > 30000

console_command add_money seleucid, -7500

end_monitor

monitor_event FactionTurnStart FactionType seleucid
and FactionIsLocal
and Treasury > 20000

console_command add_money seleucid, -5000

end_monitor

monitor_event FactionTurnStart FactionType seleucid
and FactionIsLocal
and Treasury > 10000

console_command add_money seleucid, -2500

end_monitor

monitor_event FactionTurnStart FactionType seleucid
and not FactionIsLocal
and I_TurnNumber < 2

console_command add_money seleucid, 40000

end_monitor

monitor_event FactionTurnStart FactionType seleucid
and not FactionIsLocal
and I_NumberOfSettlements seleucid < 6
and Treasury < 5000

console_command add_money seleucid, 10000

end_monitor

monitor_event FactionTurnStart FactionType seleucid
and not FactionIsLocal
and I_NumberOfSettlements seleucid < 12
and I_NumberOfSettlements seleucid > 5
and Treasury < 10000

console_command add_money seleucid, 15000

end_monitor

monitor_event FactionTurnStart FactionType seleucid
and not FactionIsLocal
and I_NumberOfSettlements seleucid < 20
and I_NumberOfSettlements seleucid > 11
and Treasury < 15000

console_command add_money seleucid, 20000

end_monitor

monitor_event FactionTurnStart FactionType seleucid
and not FactionIsLocal
and I_NumberOfSettlements seleucid < 30
and I_NumberOfSettlements seleucid > 19
and Treasury < 20000

console_command add_money seleucid, 25000

end_monitor


;Saka

monitor_event FactionTurnStart FactionType pontus
and Treasury > 150000
and I_TurnNumber > 20

console_command add_money pontus, -60000

end_monitor

monitor_event FactionTurnStart FactionType pontus
and Treasury > 100000
and I_TurnNumber > 20

console_command add_money pontus, -40000

end_monitor

monitor_event FactionTurnStart FactionType pontus
and Treasury > 60000
and I_TurnNumber > 20

console_command add_money pontus, -20000

end_monitor

monitor_event FactionTurnStart FactionType pontus
and FactionIsLocal
and Treasury > 40000

console_command add_money pontus, -10000

end_monitor

monitor_event FactionTurnStart FactionType pontus
and FactionIsLocal
and Treasury > 30000

console_command add_money pontus, -7500

end_monitor

monitor_event FactionTurnStart FactionType pontus
and FactionIsLocal
and Treasury > 20000

console_command add_money pontus, -5000

end_monitor

monitor_event FactionTurnStart FactionType pontus
and FactionIsLocal
and Treasury > 10000

console_command add_money pontus, -2500

end_monitor

monitor_event FactionTurnStart FactionType pontus
and not FactionIsLocal
and I_TurnNumber < 2

console_command add_money pontus, 45000

end_monitor

monitor_event FactionTurnStart FactionType pontus
and not FactionIsLocal
and I_TurnNumber = 6

console_command add_money pontus, 45000

end_monitor

monitor_event FactionTurnStart FactionType pontus
and not FactionIsLocal
and I_TurnNumber = 10

console_command add_money pontus, 45000

end_monitor

monitor_event FactionTurnStart FactionType pontus
and not FactionIsLocal
and I_NumberOfSettlements pontus < 6
and Treasury < 5000

console_command add_money pontus, 20000

end_monitor

monitor_event FactionTurnStart FactionType pontus
and not FactionIsLocal
and I_NumberOfSettlements pontus < 12
and I_NumberOfSettlements pontus > 5
and Treasury < 10000

console_command add_money pontus, 30000

end_monitor

monitor_event FactionTurnStart FactionType pontus
and not FactionIsLocal
and I_NumberOfSettlements pontus < 20
and I_NumberOfSettlements pontus > 11
and Treasury < 15000

console_command add_money pontus, 30000

end_monitor

monitor_event FactionTurnStart FactionType pontus
and not FactionIsLocal
and I_NumberOfSettlements pontus < 30
and I_NumberOfSettlements pontus > 19
and Treasury < 20000

console_command add_money pontus, 40000

end_monitor


;Arverni

monitor_event FactionTurnStart FactionType scythia
and Treasury > 150000
and I_TurnNumber > 20

console_command add_money scythia, -50000

end_monitor

monitor_event FactionTurnStart FactionType scythia
and Treasury > 100000
and I_TurnNumber > 20

console_command add_money scythia, -30000

end_monitor

monitor_event FactionTurnStart FactionType scythia
and Treasury > 60000
and I_TurnNumber > 20

console_command add_money scythia, -20000

end_monitor

monitor_event FactionTurnStart FactionType scythia
and FactionIsLocal
and Treasury > 40000

console_command add_money scythia, -10000

end_monitor

monitor_event FactionTurnStart FactionType scythia
and FactionIsLocal
and Treasury > 30000

console_command add_money scythia, -7500

end_monitor

monitor_event FactionTurnStart FactionType scythia
and FactionIsLocal
and Treasury > 20000

console_command add_money scythia, -5000

end_monitor

monitor_event FactionTurnStart FactionType scythia
and FactionIsLocal
and Treasury > 10000

console_command add_money scythia, -2500

end_monitor

monitor_event FactionTurnStart FactionType scythia
and not FactionIsLocal
and I_TurnNumber < 2

console_command add_money scythia, 35000

end_monitor

monitor_event FactionTurnStart FactionType scythia
and not FactionIsLocal
and I_TurnNumber = 6

console_command add_money scythia, 35000

end_monitor

monitor_event FactionTurnStart FactionType scythia
and not FactionIsLocal
and I_NumberOfSettlements scythia < 4
and Treasury < 5000

console_command add_money scythia, 10000

end_monitor

monitor_event FactionTurnStart FactionType scythia
and not FactionIsLocal
and I_NumberOfSettlements scythia < 9
and I_NumberOfSettlements scythia > 3
and Treasury < 10000

console_command add_money scythia, 15000

end_monitor

monitor_event FactionTurnStart FactionType scythia
and not FactionIsLocal
and I_NumberOfSettlements scythia < 16
and I_NumberOfSettlements scythia > 8
and Treasury < 15000

console_command add_money scythia, 20000

end_monitor

monitor_event FactionTurnStart FactionType scythia
and not FactionIsLocal
and I_NumberOfSettlements scythia < 25
and I_NumberOfSettlements scythia > 15
and Treasury < 20000

console_command add_money scythia, 25000

end_monitor


;Saba

monitor_event FactionTurnStart FactionType saba
and Treasury > 150000
and I_TurnNumber > 20

console_command add_money saba, -50000

end_monitor

monitor_event FactionTurnStart FactionType saba
and Treasury > 100000
and I_TurnNumber > 20

console_command add_money saba, -30000

end_monitor

monitor_event FactionTurnStart FactionType saba
and Treasury > 60000
and I_TurnNumber > 20

console_command add_money saba, -20000

end_monitor

monitor_event FactionTurnStart FactionType saba
and FactionIsLocal
and Treasury > 40000

console_command add_money saba, -10000

end_monitor


monitor_event FactionTurnStart FactionType saba
and FactionIsLocal
and Treasury > 30000

console_command add_money saba, -7500

end_monitor


monitor_event FactionTurnStart FactionType saba
and FactionIsLocal
and Treasury > 20000

console_command add_money saba, -5000

end_monitor

monitor_event FactionTurnStart FactionType saba
and FactionIsLocal
and Treasury > 10000

console_command add_money saba, -2500

end_monitor

monitor_event FactionTurnStart FactionType saba
and not FactionIsLocal
and I_TurnNumber < 2

console_command add_money saba, 45000

end_monitor

monitor_event FactionTurnStart FactionType saba
and not FactionIsLocal
and I_TurnNumber = 6

console_command add_money saba, 45000

end_monitor


monitor_event FactionTurnStart FactionType saba
and not FactionIsLocal
and I_NumberOfSettlements saba < 6
and Treasury < 5000

console_command add_money saba, 15000

end_monitor

monitor_event FactionTurnStart FactionType saba
and not FactionIsLocal
and I_NumberOfSettlements saba < 12
and I_NumberOfSettlements saba > 5
and Treasury < 10000

console_command add_money saba, 25000

end_monitor

monitor_event FactionTurnStart FactionType saba
and not FactionIsLocal
and I_NumberOfSettlements saba < 20
and I_NumberOfSettlements saba > 11
and Treasury < 15000

console_command add_money saba, 25000

end_monitor

monitor_event FactionTurnStart FactionType saba
and not FactionIsLocal
and I_NumberOfSettlements saba < 30
and I_NumberOfSettlements saba > 19
and Treasury < 20000

console_command add_money saba, 30000

end_monitor


;Makedon

monitor_event FactionTurnStart FactionType macedon
and Treasury > 150000
and I_TurnNumber > 20

console_command add_money macedon, -50000

end_monitor

monitor_event FactionTurnStart FactionType macedon
and Treasury > 100000
and I_TurnNumber > 20

console_command add_money macedon, -30000

end_monitor

monitor_event FactionTurnStart FactionType macedon
and Treasury > 60000
and I_TurnNumber > 20

console_command add_money macedon, -20000

end_monitor

monitor_event FactionTurnStart FactionType macedon
and FactionIsLocal
and Treasury > 40000

console_command add_money macedon, -10000

end_monitor

monitor_event FactionTurnStart FactionType macedon
and FactionIsLocal
and Treasury > 30000

console_command add_money macedon, -7500

end_monitor

monitor_event FactionTurnStart FactionType macedon
and FactionIsLocal
and Treasury > 20000

console_command add_money macedon, -5000

end_monitor

monitor_event FactionTurnStart FactionType macedon
and FactionIsLocal
and Treasury > 10000

console_command add_money macedon, -2500

end_monitor

monitor_event FactionTurnStart FactionType macedon
and not FactionIsLocal
and I_TurnNumber < 2

console_command add_money macedon, 35000

end_monitor

monitor_event FactionTurnStart FactionType macedon
and not FactionIsLocal
and I_TurnNumber = 6

console_command add_money macedon, 35000

end_monitor

monitor_event FactionTurnStart FactionType macedon
and not FactionIsLocal
and I_NumberOfSettlements macedon < 6
and Treasury < 5000

console_command add_money macedon, 10000

end_monitor

monitor_event FactionTurnStart FactionType macedon
and not FactionIsLocal
and I_NumberOfSettlements macedon < 12
and I_NumberOfSettlements macedon > 5
and Treasury < 10000

console_command add_money macedon, 15000

end_monitor

monitor_event FactionTurnStart FactionType macedon
and not FactionIsLocal
and I_NumberOfSettlements macedon < 20
and I_NumberOfSettlements macedon > 11
and Treasury < 15000

console_command add_money macedon, 20000

end_monitor

monitor_event FactionTurnStart FactionType macedon
and not FactionIsLocal
and I_NumberOfSettlements macedon < 30
and I_NumberOfSettlements macedon > 19
and Treasury < 20000

console_command add_money macedon, 25000

end_monitor


;Ptolemies

monitor_event FactionTurnStart FactionType numidia
and Treasury > 150000
and I_TurnNumber > 20

console_command add_money numidia, -50000

end_monitor

monitor_event FactionTurnStart FactionType numidia
and Treasury > 100000
and I_TurnNumber > 20

console_command add_money numidia, -30000

end_monitor

monitor_event FactionTurnStart FactionType numidia
and Treasury > 60000
and I_TurnNumber > 20

console_command add_money numidia, -20000

end_monitor

monitor_event FactionTurnStart FactionType numidia
and FactionIsLocal
and Treasury > 40000

console_command add_money numidia, -10000

end_monitor

monitor_event FactionTurnStart FactionType numidia
and FactionIsLocal
and Treasury > 30000

console_command add_money numidia, -7500

end_monitor

monitor_event FactionTurnStart FactionType numidia
and FactionIsLocal
and Treasury > 20000

console_command add_money numidia, -5000

end_monitor

monitor_event FactionTurnStart FactionType numidia
and FactionIsLocal
and Treasury > 10000

console_command add_money numidia, -2500

end_monitor

monitor_event FactionTurnStart FactionType numidia
and not FactionIsLocal
and I_TurnNumber < 2

console_command add_money numidia, 35000

end_monitor

monitor_event FactionTurnStart FactionType numidia
and not FactionIsLocal
and I_NumberOfSettlements numidia < 6
and Treasury < 5000

console_command add_money numidia, 10000

end_monitor

monitor_event FactionTurnStart FactionType numidia
and not FactionIsLocal
and I_NumberOfSettlements numidia < 12
and I_NumberOfSettlements numidia > 5
and Treasury < 10000

console_command add_money numidia, 15000

end_monitor

monitor_event FactionTurnStart FactionType numidia
and not FactionIsLocal
and I_NumberOfSettlements numidia < 20
and I_NumberOfSettlements numidia > 11
and Treasury < 15000

console_command add_money numidia, 20000

end_monitor

monitor_event FactionTurnStart FactionType numidia
and not FactionIsLocal
and I_NumberOfSettlements numidia < 30
and I_NumberOfSettlements numidia > 19
and Treasury < 20000

console_command add_money numidia, 25000

end_monitor


;Arche Seleukeia

monitor_event FactionTurnStart FactionType romans_julii
and Treasury > 150000
and I_TurnNumber > 20

console_command add_money romans_julii, -50000

end_monitor

monitor_event FactionTurnStart FactionType romans_julii
and Treasury > 100000
and I_TurnNumber > 20

console_command add_money romans_julii, -30000

end_monitor

monitor_event FactionTurnStart FactionType romans_julii
and Treasury > 60000
and I_TurnNumber > 20

console_command add_money romans_julii, -20000

end_monitor

monitor_event FactionTurnStart FactionType romans_julii
and FactionIsLocal
and Treasury > 40000

console_command add_money romans_julii, -10000

end_monitor

monitor_event FactionTurnStart FactionType romans_julii
and FactionIsLocal
and Treasury > 30000

console_command add_money romans_julii, -7500

end_monitor

monitor_event FactionTurnStart FactionType romans_julii
and FactionIsLocal
and Treasury > 20000

console_command add_money romans_julii, -5000

end_monitor

monitor_event FactionTurnStart FactionType romans_julii
and FactionIsLocal
and Treasury > 10000

console_command add_money romans_julii, -2500

end_monitor

monitor_event FactionTurnStart FactionType romans_julii
and not FactionIsLocal
and I_TurnNumber < 2

console_command add_money romans_julii, 30000

end_monitor

monitor_event FactionTurnStart FactionType romans_julii
and not FactionIsLocal
and I_NumberOfSettlements romans_julii < 6
and Treasury < 5000

console_command add_money romans_julii, 10000

end_monitor

monitor_event FactionTurnStart FactionType romans_julii
and not FactionIsLocal
and I_NumberOfSettlements romans_julii < 12
and I_NumberOfSettlements romans_julii > 5
and Treasury < 10000

console_command add_money romans_julii, 15000

end_monitor

monitor_event FactionTurnStart FactionType romans_julii
and not FactionIsLocal
and I_NumberOfSettlements romans_julii < 20
and I_NumberOfSettlements romans_julii > 11
and Treasury < 15000

console_command add_money romans_julii, 20000

end_monitor

monitor_event FactionTurnStart FactionType romans_julii
and not FactionIsLocal
and I_NumberOfSettlements romans_julii < 30
and I_NumberOfSettlements romans_julii > 19
and Treasury < 20000

console_command add_money romans_julii, 25000

end_monitor


;Carthage

monitor_event FactionTurnStart FactionType egypt
and Treasury > 150000
and I_TurnNumber > 20

console_command add_money egypt, -50000

end_monitor

monitor_event FactionTurnStart FactionType egypt
and Treasury > 100000
and I_TurnNumber > 20

console_command add_money egypt, -30000

end_monitor

monitor_event FactionTurnStart FactionType egypt
and Treasury > 60000
and I_TurnNumber > 20

console_command add_money egypt, -20000

end_monitor

monitor_event FactionTurnStart FactionType egypt
and FactionIsLocal
and Treasury > 40000

console_command add_money egypt, -10000

end_monitor

monitor_event FactionTurnStart FactionType egypt
and FactionIsLocal
and Treasury > 30000

console_command add_money egypt, -7500

end_monitor

monitor_event FactionTurnStart FactionType egypt
and FactionIsLocal
and Treasury > 20000

console_command add_money egypt, -5000

end_monitor

monitor_event FactionTurnStart FactionType egypt
and FactionIsLocal
and Treasury > 10000

console_command add_money egypt, -2500

end_monitor

monitor_event FactionTurnStart FactionType egypt
and not FactionIsLocal
and I_TurnNumber < 2

console_command add_money egypt, 30000

end_monitor

monitor_event FactionTurnStart FactionType egypt
and not FactionIsLocal
and I_NumberOfSettlements egypt < 6
and Treasury < 5000

console_command add_money egypt, 10000

end_monitor

monitor_event FactionTurnStart FactionType egypt
and not FactionIsLocal
and I_NumberOfSettlements egypt < 12
and I_NumberOfSettlements egypt > 5
and Treasury < 10000

console_command add_money egypt, 15000

end_monitor

monitor_event FactionTurnStart FactionType egypt
and not FactionIsLocal
and I_NumberOfSettlements egypt < 20
and I_NumberOfSettlements egypt > 11
and Treasury < 15000

console_command add_money egypt, 20000

end_monitor

monitor_event FactionTurnStart FactionType egypt
and not FactionIsLocal
and I_NumberOfSettlements egypt < 30
and I_NumberOfSettlements egypt > 19
and Treasury < 20000

console_command add_money egypt, 25000

end_monitor


;Parthians

monitor_event FactionTurnStart FactionType parthia
and Treasury > 150000
and I_TurnNumber > 20

console_command add_money parthia, -50000

end_monitor

monitor_event FactionTurnStart FactionType parthia
and Treasury > 100000
and I_TurnNumber > 20

console_command add_money parthia, -30000

end_monitor

monitor_event FactionTurnStart FactionType parthia
and Treasury > 60000
and I_TurnNumber > 20

console_command add_money parthia, -20000

end_monitor

monitor_event FactionTurnStart FactionType parthia
and FactionIsLocal
and Treasury > 40000

console_command add_money parthia, -10000

end_monitor

monitor_event FactionTurnStart FactionType parthia
and FactionIsLocal
and Treasury > 30000

console_command add_money parthia, -7500

end_monitor

monitor_event FactionTurnStart FactionType parthia
and FactionIsLocal
and Treasury > 20000

console_command add_money parthia, -5000

end_monitor

monitor_event FactionTurnStart FactionType parthia
and FactionIsLocal
and Treasury > 10000

console_command add_money parthia, -2500

end_monitor

monitor_event FactionTurnStart FactionType parthia
and not FactionIsLocal
and I_TurnNumber < 2

console_command add_money parthia, 35000

end_monitor

monitor_event FactionTurnStart FactionType parthia
and not FactionIsLocal
and I_TurnNumber = 6

console_command add_money parthia, 35000

end_monitor

monitor_event FactionTurnStart FactionType parthia
and not FactionIsLocal
and I_NumberOfSettlements parthia < 6
and Treasury < 5000

console_command add_money parthia, 15000

end_monitor

monitor_event FactionTurnStart FactionType parthia
and not FactionIsLocal
and I_NumberOfSettlements parthia < 12
and I_NumberOfSettlements parthia > 5
and Treasury < 10000

console_command add_money parthia, 20000

end_monitor

monitor_event FactionTurnStart FactionType parthia
and not FactionIsLocal
and I_NumberOfSettlements parthia < 20
and I_NumberOfSettlements parthia > 11
and Treasury < 15000

console_command add_money parthia, 20000

end_monitor

monitor_event FactionTurnStart FactionType parthia
and not FactionIsLocal
and I_NumberOfSettlements parthia < 30
and I_NumberOfSettlements parthia > 19
and Treasury < 20000

console_command add_money parthia, 25000

end_monitor


;Pontus

monitor_event FactionTurnStart FactionType carthage
and Treasury > 150000
and I_TurnNumber > 20

console_command add_money carthage, -50000

end_monitor

monitor_event FactionTurnStart FactionType carthage
and Treasury > 100000
and I_TurnNumber > 20

console_command add_money carthage, -30000

end_monitor

monitor_event FactionTurnStart FactionType carthage
and Treasury > 60000
and I_TurnNumber > 20

console_command add_money carthage, -20000

end_monitor

monitor_event FactionTurnStart FactionType carthage
and FactionIsLocal
and Treasury > 40000

console_command add_money carthage, -10000

end_monitor

monitor_event FactionTurnStart FactionType carthage
and FactionIsLocal
and Treasury > 30000

console_command add_money carthage, -7500

end_monitor

monitor_event FactionTurnStart FactionType carthage
and FactionIsLocal
and Treasury > 20000

console_command add_money carthage, -5000

end_monitor

monitor_event FactionTurnStart FactionType carthage
and FactionIsLocal
and Treasury > 10000

console_command add_money carthage, -2500

end_monitor

monitor_event FactionTurnStart FactionType carthage
and not FactionIsLocal
and I_TurnNumber < 2

console_command add_money carthage, 40000

end_monitor

monitor_event FactionTurnStart FactionType carthage
and not FactionIsLocal
and I_TurnNumber = 6

console_command add_money carthage, 40000

end_monitor

monitor_event FactionTurnStart FactionType carthage
and not FactionIsLocal
and I_NumberOfSettlements carthage < 4
and Treasury < 5000

console_command add_money carthage, 10000

end_monitor

monitor_event FactionTurnStart FactionType carthage
and not FactionIsLocal
and I_NumberOfSettlements carthage < 9
and I_NumberOfSettlements carthage > 3
and Treasury < 10000

console_command add_money carthage, 15000

end_monitor

monitor_event FactionTurnStart FactionType carthage
and not FactionIsLocal
and I_NumberOfSettlements carthage < 16
and I_NumberOfSettlements carthage > 8
and Treasury < 15000

console_command add_money carthage, 20000

end_monitor

monitor_event FactionTurnStart FactionType carthage
and not FactionIsLocal
and I_NumberOfSettlements carthage < 25
and I_NumberOfSettlements carthage > 15
and Treasury < 20000

console_command add_money carthage, 25000

end_monitor


;Aedui

monitor_event FactionTurnStart FactionType gauls
and Treasury > 150000
and I_TurnNumber > 20

console_command add_money gauls, -50000

end_monitor

monitor_event FactionTurnStart FactionType gauls
and Treasury > 100000
and I_TurnNumber > 20

console_command add_money gauls, -30000

end_monitor

monitor_event FactionTurnStart FactionType gauls
and Treasury > 60000
and I_TurnNumber > 20

console_command add_money gauls, -20000

end_monitor

monitor_event FactionTurnStart FactionType gauls
and FactionIsLocal
and Treasury > 40000

console_command add_money gauls, -10000

end_monitor

monitor_event FactionTurnStart FactionType gauls
and FactionIsLocal
and Treasury > 30000

console_command add_money gauls, -7500

end_monitor

monitor_event FactionTurnStart FactionType gauls
and FactionIsLocal
and Treasury > 20000

console_command add_money gauls, -5000

end_monitor

monitor_event FactionTurnStart FactionType gauls
and FactionIsLocal
and Treasury > 10000

console_command add_money gauls, -2500

end_monitor

monitor_event FactionTurnStart FactionType gauls
and not FactionIsLocal
and I_TurnNumber < 2

console_command add_money gauls, 40000

end_monitor

monitor_event FactionTurnStart FactionType gauls
and not FactionIsLocal
and I_TurnNumber = 6

console_command add_money gauls, 40000

end_monitor

monitor_event FactionTurnStart FactionType gauls
and not FactionIsLocal
and I_NumberOfSettlements gauls < 4
and Treasury < 5000

console_command add_money gauls, 10000

end_monitor

monitor_event FactionTurnStart FactionType gauls
and not FactionIsLocal
and I_NumberOfSettlements gauls < 9
and I_NumberOfSettlements gauls > 3
and Treasury < 10000

console_command add_money gauls, 15000

end_monitor

monitor_event FactionTurnStart FactionType gauls
and not FactionIsLocal
and I_NumberOfSettlements gauls < 16
and I_NumberOfSettlements gauls > 8
and Treasury < 15000

console_command add_money gauls, 20000

end_monitor

monitor_event FactionTurnStart FactionType gauls
and not FactionIsLocal
and I_NumberOfSettlements gauls < 25
and I_NumberOfSettlements gauls > 15
and Treasury < 20000

console_command add_money gauls, 25000

end_monitor


;Sweboz

monitor_event FactionTurnStart FactionType germans
and Treasury > 150000
and I_TurnNumber > 20

console_command add_money germans, -50000

end_monitor

monitor_event FactionTurnStart FactionType germans
and Treasury > 100000
and I_TurnNumber > 20

console_command add_money germans, -30000

end_monitor

monitor_event FactionTurnStart FactionType germans
and Treasury > 60000
and I_TurnNumber > 20

console_command add_money germans, -20000

end_monitor

monitor_event FactionTurnStart FactionType germans
and FactionIsLocal
and Treasury > 40000

console_command add_money germans, -10000

end_monitor

monitor_event FactionTurnStart FactionType germans
and FactionIsLocal
and Treasury > 30000

console_command add_money germans, -7500

end_monitor

monitor_event FactionTurnStart FactionType germans
and FactionIsLocal
and Treasury > 20000

console_command add_money germans, -5000

end_monitor

monitor_event FactionTurnStart FactionType germans
and FactionIsLocal
and Treasury > 10000

console_command add_money germans, -2500

end_monitor

monitor_event FactionTurnStart FactionType germans
and not FactionIsLocal
and I_TurnNumber < 2

console_command add_money germans, 25000

end_monitor

monitor_event FactionTurnStart FactionType germans
and not FactionIsLocal
and I_TurnNumber = 6

console_command add_money germans, 25000

end_monitor

monitor_event FactionTurnStart FactionType germans
and not FactionIsLocal
and I_NumberOfSettlements germans < 4
and Treasury < 5000

console_command add_money germans, 10000

end_monitor

monitor_event FactionTurnStart FactionType germans
and not FactionIsLocal
and I_NumberOfSettlements germans < 9
and I_NumberOfSettlements germans > 3
and Treasury < 10000

console_command add_money germans, 15000

end_monitor

monitor_event FactionTurnStart FactionType germans
and not FactionIsLocal
and I_NumberOfSettlements germans < 16
and I_NumberOfSettlements germans > 8
and Treasury < 15000

console_command add_money germans, 20000

end_monitor

monitor_event FactionTurnStart FactionType germans
and not FactionIsLocal
and I_NumberOfSettlements germans < 25
and I_NumberOfSettlements germans > 15
and Treasury < 20000

console_command add_money germans, 25000

end_monitor


;Casse

monitor_event FactionTurnStart FactionType britons
and Treasury > 150000
and I_TurnNumber > 20

console_command add_money britons, -50000

end_monitor

monitor_event FactionTurnStart FactionType britons
and Treasury > 100000
and I_TurnNumber > 20

console_command add_money britons, -30000

end_monitor

monitor_event FactionTurnStart FactionType britons
and Treasury > 60000
and I_TurnNumber > 20

console_command add_money britons, -20000

end_monitor

monitor_event FactionTurnStart FactionType britons
and FactionIsLocal
and Treasury > 40000

console_command add_money britons, -10000

end_monitor

monitor_event FactionTurnStart FactionType britons
and FactionIsLocal
and Treasury > 30000

console_command add_money britons, -7500

end_monitor

monitor_event FactionTurnStart FactionType britons
and FactionIsLocal
and Treasury > 20000

console_command add_money britons, -5000

end_monitor

monitor_event FactionTurnStart FactionType britons
and FactionIsLocal
and Treasury > 10000

console_command add_money britons, -2500

end_monitor

monitor_event FactionTurnStart FactionType britons
and not FactionIsLocal
and I_TurnNumber < 2

console_command add_money britons, 35000

end_monitor

monitor_event FactionTurnStart FactionType britons
and not FactionIsLocal
and I_TurnNumber = 6

console_command add_money britons, 35000

end_monitor

monitor_event FactionTurnStart FactionType britons
and not FactionIsLocal
and I_NumberOfSettlements britons < 4
and Treasury < 5000

console_command add_money britons, 10000

end_monitor

monitor_event FactionTurnStart FactionType britons
and not FactionIsLocal
and I_NumberOfSettlements britons < 9
and I_NumberOfSettlements britons > 3
and Treasury < 10000

console_command add_money britons, 15000

end_monitor

monitor_event FactionTurnStart FactionType britons
and not FactionIsLocal
and I_NumberOfSettlements britons < 16
and I_NumberOfSettlements britons > 8
and Treasury < 15000

console_command add_money britons, 20000

end_monitor

monitor_event FactionTurnStart FactionType britons
and not FactionIsLocal
and I_NumberOfSettlements britons < 25
and I_NumberOfSettlements britons > 15
and Treasury < 20000

console_command add_money britons, 25000

end_monitor


;Hayasdan

monitor_event FactionTurnStart FactionType romans_scipii
and Treasury > 150000
and I_TurnNumber > 20

console_command add_money romans_scipii, -50000

end_monitor

monitor_event FactionTurnStart FactionType romans_scipii
and Treasury > 100000
and I_TurnNumber > 20

console_command add_money romans_scipii, -30000

end_monitor

monitor_event FactionTurnStart FactionType romans_scipii
and Treasury > 60000
and I_TurnNumber > 20

console_command add_money romans_scipii, -20000

end_monitor

monitor_event FactionTurnStart FactionType romans_scipii
and FactionIsLocal
and Treasury > 40000

console_command add_money romans_scipii, -10000

end_monitor

monitor_event FactionTurnStart FactionType romans_scipii
and FactionIsLocal
and Treasury > 30000

console_command add_money romans_scipii, -7500

end_monitor

monitor_event FactionTurnStart FactionType romans_scipii
and FactionIsLocal
and Treasury > 20000

console_command add_money romans_scipii, -5000

end_monitor

monitor_event FactionTurnStart FactionType romans_scipii
and FactionIsLocal
and Treasury > 10000

console_command add_money romans_scipii, -2500

end_monitor

monitor_event FactionTurnStart FactionType romans_scipii
and not FactionIsLocal
and I_TurnNumber < 2

console_command add_money romans_scipii, 40000

end_monitor

monitor_event FactionTurnStart FactionType romans_scipii
and not FactionIsLocal
and I_TurnNumber = 6

console_command add_money romans_scipii, 40000

end_monitor

monitor_event FactionTurnStart FactionType romans_scipii
and not FactionIsLocal
and I_NumberOfSettlements romans_scipii < 6
and Treasury < 5000

console_command add_money romans_scipii, 15000

end_monitor

monitor_event FactionTurnStart FactionType romans_scipii
and not FactionIsLocal
and I_NumberOfSettlements romans_scipii < 12
and I_NumberOfSettlements romans_scipii > 5
and Treasury < 10000

console_command add_money romans_scipii, 20000

end_monitor

monitor_event FactionTurnStart FactionType romans_scipii
and not FactionIsLocal
and I_NumberOfSettlements romans_scipii < 20
and I_NumberOfSettlements romans_scipii > 11
and Treasury < 15000

console_command add_money romans_scipii, 20000

end_monitor

monitor_event FactionTurnStart FactionType romans_scipii
and not FactionIsLocal
and I_NumberOfSettlements romans_scipii < 30
and I_NumberOfSettlements romans_scipii > 19
and Treasury < 20000

console_command add_money romans_scipii, 25000

end_monitor


;Getai

monitor_event FactionTurnStart FactionType dacia
and Treasury > 150000
and I_TurnNumber > 20

console_command add_money dacia, -50000

end_monitor

monitor_event FactionTurnStart FactionType dacia
and Treasury > 100000
and I_TurnNumber > 20

console_command add_money dacia, -30000

end_monitor

monitor_event FactionTurnStart FactionType dacia
and Treasury > 60000
and I_TurnNumber > 20

console_command add_money dacia, -20000

end_monitor

monitor_event FactionTurnStart FactionType dacia
and FactionIsLocal
and Treasury > 40000

console_command add_money dacia, -10000

end_monitor

monitor_event FactionTurnStart FactionType dacia
and FactionIsLocal
and Treasury > 30000

console_command add_money dacia, -7500

end_monitor

monitor_event FactionTurnStart FactionType dacia
and FactionIsLocal
and Treasury > 20000

console_command add_money dacia, -5000

end_monitor

monitor_event FactionTurnStart FactionType dacia
and FactionIsLocal
and Treasury > 10000

console_command add_money dacia, -2500

end_monitor

monitor_event FactionTurnStart FactionType dacia
and not FactionIsLocal
and I_TurnNumber < 2

console_command add_money dacia, 45000

end_monitor

monitor_event FactionTurnStart FactionType dacia
and not FactionIsLocal
and I_TurnNumber = 6

console_command add_money dacia, 45000

end_monitor

monitor_event FactionTurnStart FactionType dacia
and not FactionIsLocal
and I_NumberOfSettlements dacia < 4
and Treasury < 5000

console_command add_money dacia, 10000

end_monitor

monitor_event FactionTurnStart FactionType dacia
and not FactionIsLocal
and I_NumberOfSettlements dacia < 9
and I_NumberOfSettlements dacia > 3
and Treasury < 10000

console_command add_money dacia, 15000

end_monitor

monitor_event FactionTurnStart FactionType dacia
and not FactionIsLocal
and I_NumberOfSettlements dacia < 16
and I_NumberOfSettlements dacia > 8
and Treasury < 15000

console_command add_money dacia, 20000

end_monitor

monitor_event FactionTurnStart FactionType dacia
and not FactionIsLocal
and I_NumberOfSettlements dacia < 25
and I_NumberOfSettlements dacia > 15
and Treasury < 20000

console_command add_money dacia, 25000

end_monitor


;Koinon Hellenon

monitor_event FactionTurnStart FactionType greek_cities
and Treasury > 150000
and I_TurnNumber > 20

console_command add_money greek_cities, -50000

end_monitor

monitor_event FactionTurnStart FactionType greek_cities
and Treasury > 100000
and I_TurnNumber > 20

console_command add_money greek_cities, -30000

end_monitor

monitor_event FactionTurnStart FactionType greek_cities
and Treasury > 60000
and I_TurnNumber > 20

console_command add_money greek_cities, -20000

end_monitor

monitor_event FactionTurnStart FactionType greek_cities
and FactionIsLocal
and Treasury > 40000

console_command add_money greek_cities, -10000

end_monitor

monitor_event FactionTurnStart FactionType greek_cities
and FactionIsLocal
and Treasury > 30000

console_command add_money greek_cities, -7500

end_monitor

monitor_event FactionTurnStart FactionType greek_cities
and FactionIsLocal
and Treasury > 20000

console_command add_money greek_cities, -5000

end_monitor


monitor_event FactionTurnStart FactionType greek_cities
and FactionIsLocal
and Treasury > 10000

console_command add_money greek_cities, -2500

end_monitor

monitor_event FactionTurnStart FactionType greek_cities
and not FactionIsLocal
and I_TurnNumber < 2

console_command add_money greek_cities, 30000

end_monitor

monitor_event FactionTurnStart FactionType greek_cities
and not FactionIsLocal
and I_TurnNumber = 6

console_command add_money greek_cities, 30000

end_monitor

monitor_event FactionTurnStart FactionType greek_cities
and not FactionIsLocal
and I_NumberOfSettlements greek_cities < 6
and Treasury < 5000

console_command add_money greek_cities, 10000

end_monitor

monitor_event FactionTurnStart FactionType greek_cities
and not FactionIsLocal
and I_NumberOfSettlements greek_cities < 12
and I_NumberOfSettlements greek_cities > 5
and Treasury < 10000

console_command add_money greek_cities, 15000

end_monitor

monitor_event FactionTurnStart FactionType greek_cities
and not FactionIsLocal
and I_NumberOfSettlements greek_cities < 20
and I_NumberOfSettlements greek_cities > 11
and Treasury < 15000

console_command add_money greek_cities, 20000

end_monitor

monitor_event FactionTurnStart FactionType greek_cities
and not FactionIsLocal
and I_NumberOfSettlements greek_cities < 30
and I_NumberOfSettlements greek_cities > 19
and Treasury < 20000

console_command add_money greek_cities, 25000

end_monitor


;Baktria

monitor_event FactionTurnStart FactionType romans_brutii
and Treasury > 150000
and I_TurnNumber > 20

console_command add_money romans_brutii, -50000

end_monitor

monitor_event FactionTurnStart FactionType romans_brutii
and Treasury > 100000
and I_TurnNumber > 20

console_command add_money romans_brutii, -30000

end_monitor

monitor_event FactionTurnStart FactionType romans_brutii
and Treasury > 60000
and I_TurnNumber > 20

console_command add_money romans_brutii, -20000

end_monitor

monitor_event FactionTurnStart FactionType romans_brutii
and FactionIsLocal
and Treasury > 40000

console_command add_money romans_brutii, -10000

end_monitor

monitor_event FactionTurnStart FactionType romans_brutii
and FactionIsLocal
and Treasury > 30000

console_command add_money romans_brutii, -7500

end_monitor

monitor_event FactionTurnStart FactionType romans_brutii
and FactionIsLocal
and Treasury > 20000

console_command add_money romans_brutii, -5000

end_monitor

monitor_event FactionTurnStart FactionType romans_brutii
and FactionIsLocal
and Treasury > 10000

console_command add_money romans_brutii, -2500

end_monitor

monitor_event FactionTurnStart FactionType romans_brutii
and not FactionIsLocal
and I_TurnNumber < 2

console_command add_money romans_brutii, 25000

end_monitor

monitor_event FactionTurnStart FactionType romans_brutii
and not FactionIsLocal
and I_TurnNumber = 6

console_command add_money romans_brutii, 25000

end_monitor

monitor_event FactionTurnStart FactionType romans_brutii
and not FactionIsLocal
and I_NumberOfSettlements romans_brutii < 4
and Treasury < 5000

console_command add_money romans_brutii, 10000

end_monitor

monitor_event FactionTurnStart FactionType romans_brutii
and not FactionIsLocal
and I_NumberOfSettlements romans_brutii < 9
and I_NumberOfSettlements romans_brutii > 3
and Treasury < 10000

console_command add_money romans_brutii, 15000

end_monitor

monitor_event FactionTurnStart FactionType romans_brutii
and not FactionIsLocal
and I_NumberOfSettlements romans_brutii < 16
and I_NumberOfSettlements romans_brutii > 8
and Treasury < 15000

console_command add_money romans_brutii, 20000

end_monitor

monitor_event FactionTurnStart FactionType romans_brutii
and not FactionIsLocal
and I_NumberOfSettlements romans_brutii < 25
and I_NumberOfSettlements romans_brutii > 15
and Treasury < 20000

console_command add_money romans_brutii, 25000

end_monitor


;Sarmatians

monitor_event FactionTurnStart FactionType armenia
and Treasury > 150000
and I_TurnNumber > 20

console_command add_money armenia, -50000

end_monitor

monitor_event FactionTurnStart FactionType armenia
and Treasury > 100000
and I_TurnNumber > 20

console_command add_money armenia, -30000

end_monitor

monitor_event FactionTurnStart FactionType armenia
and Treasury > 60000
and I_TurnNumber > 20

console_command add_money armenia, -20000

end_monitor

monitor_event FactionTurnStart FactionType armenia
and FactionIsLocal
and Treasury > 40000

console_command add_money armenia, -10000

end_monitor

monitor_event FactionTurnStart FactionType armenia
and FactionIsLocal
and Treasury > 30000

console_command add_money armenia, -7500

end_monitor

monitor_event FactionTurnStart FactionType armenia
and FactionIsLocal
and Treasury > 20000

console_command add_money armenia, -5000

end_monitor

monitor_event FactionTurnStart FactionType armenia
and FactionIsLocal
and Treasury > 10000

console_command add_money armenia, -2500

end_monitor

monitor_event FactionTurnStart FactionType armenia
and not FactionIsLocal
and I_TurnNumber < 2

console_command add_money armenia, 60000

end_monitor

monitor_event FactionTurnStart FactionType armenia
and not FactionIsLocal
and I_TurnNumber = 6

console_command add_money armenia, 60000

end_monitor

monitor_event FactionTurnStart FactionType armenia
and not FactionIsLocal
and I_TurnNumber = 10

console_command add_money armenia, 80000

end_monitor

monitor_event FactionTurnStart FactionType armenia
and not FactionIsLocal
and I_NumberOfSettlements armenia < 6
and Treasury < 5000

console_command add_money armenia, 20000

end_monitor

monitor_event FactionTurnStart FactionType armenia
and not FactionIsLocal
and I_NumberOfSettlements armenia < 12
and I_NumberOfSettlements armenia > 5
and Treasury < 10000

console_command add_money armenia, 30000

end_monitor

monitor_event FactionTurnStart FactionType armenia
and not FactionIsLocal
and I_NumberOfSettlements armenia < 20
and I_NumberOfSettlements armenia > 11
and Treasury < 15000

console_command add_money armenia, 30000

end_monitor

monitor_event FactionTurnStart FactionType armenia
and not FactionIsLocal
and I_NumberOfSettlements armenia < 30
and I_NumberOfSettlements armenia > 19
and Treasury < 20000

console_command add_money armenia, 40000

end_monitor


;Lusotana

monitor_event FactionTurnStart FactionType spain
and Treasury > 150000
and I_TurnNumber > 20

console_command add_money spain, -50000

end_monitor

monitor_event FactionTurnStart FactionType spain
and Treasury > 100000
and I_TurnNumber > 20

console_command add_money spain, -30000

end_monitor

monitor_event FactionTurnStart FactionType spain
and Treasury > 60000
and I_TurnNumber > 20

console_command add_money spain, -20000

end_monitor

monitor_event FactionTurnStart FactionType spain
and FactionIsLocal
and Treasury > 40000

console_command add_money spain, -10000

end_monitor

monitor_event FactionTurnStart FactionType spain
and FactionIsLocal
and Treasury > 30000

console_command add_money spain, -7500

end_monitor

monitor_event FactionTurnStart FactionType spain
and FactionIsLocal
and Treasury > 20000

console_command add_money spain, -5000

end_monitor

monitor_event FactionTurnStart FactionType spain
and FactionIsLocal
and Treasury > 10000

console_command add_money spain, -2500

end_monitor

monitor_event FactionTurnStart FactionType spain
and not FactionIsLocal
and I_TurnNumber < 2

console_command add_money spain, 35000

end_monitor

monitor_event FactionTurnStart FactionType spain
and not FactionIsLocal
and I_TurnNumber = 6

console_command add_money spain, 35000

end_monitor

monitor_event FactionTurnStart FactionType spain
and not FactionIsLocal
and I_TurnNumber = 10

console_command add_money spain, 35000

end_monitor

monitor_event FactionTurnStart FactionType spain
and not FactionIsLocal
and I_NumberOfSettlements spain < 4
and Treasury < 5000

console_command add_money spain, 15000

end_monitor

monitor_event FactionTurnStart FactionType spain
and not FactionIsLocal
and I_NumberOfSettlements spain < 9
and I_NumberOfSettlements spain > 3
and Treasury < 10000

console_command add_money spain, 20000

end_monitor

monitor_event FactionTurnStart FactionType spain
and not FactionIsLocal
and I_NumberOfSettlements spain < 16
and I_NumberOfSettlements spain > 8
and Treasury < 15000

console_command add_money spain, 20000

end_monitor

monitor_event FactionTurnStart FactionType spain
and not FactionIsLocal
and I_NumberOfSettlements spain < 25
and I_NumberOfSettlements spain > 15
and Treasury < 20000

console_command add_money spain, 25000

end_monitor


;Epeiros

monitor_event FactionTurnStart FactionType thrace
and Treasury > 150000
and I_TurnNumber > 20

console_command add_money thrace, -50000

end_monitor

monitor_event FactionTurnStart FactionType thrace
and Treasury > 100000
and I_TurnNumber > 20

console_command add_money thrace, -30000

end_monitor

monitor_event FactionTurnStart FactionType thrace
and Treasury > 60000
and I_TurnNumber > 20

console_command add_money thrace, -20000

end_monitor

monitor_event FactionTurnStart FactionType thrace
and FactionIsLocal
and Treasury > 40000

console_command add_money thrace, -10000

end_monitor

monitor_event FactionTurnStart FactionType thrace
and FactionIsLocal
and Treasury > 30000

console_command add_money thrace, -7500

end_monitor

monitor_event FactionTurnStart FactionType thrace
and FactionIsLocal
and Treasury > 20000

console_command add_money thrace, -5000

end_monitor

monitor_event FactionTurnStart FactionType thrace
and FactionIsLocal
and Treasury > 10000

console_command add_money thrace, -2500

end_monitor

monitor_event FactionTurnStart FactionType thrace
and not FactionIsLocal
and I_TurnNumber < 2

console_command add_money thrace, 30000

end_monitor

monitor_event FactionTurnStart FactionType thrace
and not FactionIsLocal
and I_TurnNumber = 6

console_command add_money thrace, 30000

end_monitor

monitor_event FactionTurnStart FactionType thrace
and not FactionIsLocal
and I_NumberOfSettlements thrace < 6
and Treasury < 5000

console_command add_money thrace, 10000

end_monitor

monitor_event FactionTurnStart FactionType thrace
and not FactionIsLocal
and I_NumberOfSettlements thrace < 12
and I_NumberOfSettlements thrace > 5
and Treasury < 10000

console_command add_money thrace, 15000

end_monitor

monitor_event FactionTurnStart FactionType thrace
and not FactionIsLocal
and I_NumberOfSettlements thrace < 20
and I_NumberOfSettlements thrace > 11
and Treasury < 15000

console_command add_money thrace, 20000

end_monitor

monitor_event FactionTurnStart FactionType thrace
and not FactionIsLocal
and I_NumberOfSettlements thrace < 30
and I_NumberOfSettlements thrace > 19
and Treasury < 20000

console_command add_money thrace, 25000

end_monitor


monitor_event SettlementTurnStart FactionType slave
and not FactionIsLocal

console_command add_money slave, 3000

end_monitor

monitor_event FactionTurnStart FactionType slave
and not FactionIsLocal
and I_TurnNumber = 40

console_command add_money slave, 150000

end_monitor

monitor_event FactionTurnStart FactionType slave
and not FactionIsLocal
and I_TurnNumber = 80

console_command add_money slave, 200000

end_monitor

monitor_event FactionTurnStart FactionType slave
and not FactionIsLocal
and I_TurnNumber = 120

console_command add_money slave, 250000

end_monitor

monitor_event FactionTurnStart FactionType slave
and not FactionIsLocal
and I_TurnNumber = 160

console_command add_money slave, 250000

end_monitor

monitor_event FactionTurnStart FactionType slave
and not FactionIsLocal
and I_TurnNumber = 200

console_command add_money slave, 300000

end_monitor

monitor_event FactionTurnStart FactionType slave
and not FactionIsLocal
and I_TurnNumber = 240

console_command add_money slave, 300000

end_monitor

monitor_event FactionTurnStart FactionType slave
and not FactionIsLocal
and I_TurnNumber = 280

console_command add_money slave, 300000

end_monitor

It's certainly not too easy, since at the start the AI has money and potential and the player has only (or "only") his brain. It's also HARDER to gain big amounts of money to the player (because this script limits money after a certain point in treasury, to simulate corruption and various difficulties in bigger empires) and therefore running a big empire is also harder than in the EB Vanilla script. Later in the game there will be many armies, yes, but nothing to the point of the Silver (or was it Grey?) Death. Everything is much more balanced now, or at least that's my opinion. I modified the script to my preference (I play on H/M). Just that... But the point is - there is much in that matter (script modifications) that can be changed in the future builds. And somehow, well, somehow I think that the team has plans for doing many good changes for even greater enjoyment ;).

Ferromancer
07-10-2007, 17:52
I meant play EB with BI.

Try my EB for BI (http://intellectuallystimulating.blogspot.com/2007/07/europa-barbarorum-for-barbarian.html) patch.

NeoSpartan
07-10-2007, 18:28
u blitz the AI in M/M??????
and u question why the AI is so Easy????????????????


Boy, WTF are u talking about!!.............:thumbsdown:....................... (edit)

ur lucky this is a friendly forum otherwise u would have gotten :smash:

Sakkura
07-10-2007, 21:19
As far as I know, EB is meant to be played on Very Hard campaign difficulty and Normal battle difficulty.

PenguinLobster
07-10-2007, 21:27
Rome is pretty easy to destroy, especially if you pick the second strongest faction and play on medium. pick a faction sharing a border with arche seleukia on VH if you want a challenge.

bovi
07-10-2007, 21:40
Hayasdan on VH/VH (http://www.penny-arcade.com/comic/2002/07/26).

NeoSpartan
07-10-2007, 21:40
As far as I know, EB is meant to be played on Very Hard campaign difficulty and Normal battle difficulty.

Yeah and even THAT is a cake walk.

sgsandor
07-11-2007, 07:00
Hey Hey chill my Eb brothers this is a learning curve here you have to admit especially if this is your first go after Vanilla ( I know it was for me and I asked many stupid questions and got alot of help from a few guys on here) but here is a another one
1 What is the role playing aspect?
2 How do you do it?
3 Do You enjoy the game more with it?

Again thanks for your help, and guys deep breathes, we are all here cause we love EB and because of All its challenges even if don t understand them all yet...

MarcusAureliusAntoninus
07-11-2007, 09:05
Role playing involves mostly acting as your faction would have actually acted. You can add a bunch of house rules to how you play to make it more complicated and challenging. To avoid blitzing make a house rule such as: you can't move a conquering army out of a newly conquered city until there is a new government built and/or a new governor arrives.

sgsandor
07-11-2007, 20:54
Again Marcus you have saved the day

Xehh II
07-11-2007, 21:31
I never blitz, I am the ultimate slow expansionist, can't remember what you guys call us.

NeoSpartan
07-11-2007, 22:02
Hey Hey chill my Eb brothers this is a learning curve here you have to admit especially if this is your first go after Vanilla ( I know it was for me and I asked many stupid questions and got alot of help from a few guys on here) but here is a another one
1 What is the role playing aspect?
2 How do you do it?
3 Do You enjoy the game more with it?

Again thanks for your help, and guys deep breathes, we are all here cause we love EB and because of All its challenges even if don t understand them all yet...

what....... I was Sutil. I am good at being sutil. ~D

monkian
07-12-2007, 11:27
Try my EB for BI (http://intellectuallystimulating.blogspot.com/2007/07/europa-barbarorum-for-barbarian.html) patch.

Do we have to do the jiggling with the BI folder and edit the exe command line BEFORE installing the mod ?