View Full Version : Bribed generals in cities
The Stranger
08-07-2007, 15:16
I'm currently playing EB v8.1a3 aka the fulliest updatest EB around... and I noticed that when you bribe a general in city (only tried rebels though) he becomes a client ruler and immobile, now I know that is a trait and no bug, but what seems to happen is that almost all (2x it didnt happen) they die the next turn. As soon as the turn has passed after you bribed them, you get a message saying they died a heroic death... I don't know why but somehow it happens all the time... Maybe this has already been reported but im not sure.
Also one other question, when do the polybian reforms take place, and what must you do. I got a message once saying reforms took place, and it said some new units replaced the old, i think that was around 240 bc. but when i looked, there were no changes.
About the reforms it's in the FAQ thread and you have too upgrade your barracks and Mic's first to get them about the bribed general i heard it before but i have no good answer for that
Reno Melitensis
08-07-2007, 18:10
Someone else, not so long ago reported that while playing as Romanii he bribed the Tyrant of Syracuse Hierrum or what the heck his name was. Sadly he sad that he died the next turn. Cheers
Also one other question, when do the polybian reforms take place, and what must you do. I got a message once saying reforms took place, and it said some new units replaced the old, i think that was around 240 bc. but when i looked, there were no changes.
Like it was said, upgrade your MICs and you can build new troops. You can now also recruit your faction's troops in all home level governments.
The Stranger
08-07-2007, 19:06
yeah did that, i couldnt build anything more... 24000+ inhabitants, final townupgrade, only building not built was the estate and the large estate... and still i didnt get any.
yeah did that, i couldnt build anything more... 24000+ inhabitants, final townupgrade, only building not built was the estate and the large estate... and still i didnt get any.
Did you upgrade prior to the reforms?
MarcusAureliusAntoninus
08-07-2007, 21:16
Generals dying seems to be a RTW thing. It seems CA added something to v1.5 to keep the player from cheating at bribing the AI's good generals. It isn't done by EB or for EB.
Reforms: Get requirements. Get Reform marker in towns. Upgrade MIC one level (top level camilian will upgrade to top level polybian). You should have new troops.
If you got a reform message, it was probably the vanilla 'Marian Reform' message and doesnt' reform Roman units in EB. It will give Greeks new units and Rome a few new boats. The EB Roman Reforms do not give messages.
Bootsiuv
08-07-2007, 22:47
If you got a reform message, it was probably the vanilla 'Marian Reform' message and doesnt' reform Roman units in EB. It will give Greeks new units and Rome a few new boats. The EB Roman Reforms do not give messages.
Just out of curiosity....why is that? I know the vanilla message is hardcoded (at least that's what I remember reading somewhere), but why can't you do the same thing you do for things like the olympics and a year in history?
I'm no traiter, or modder for that matter, but it seems like you should be able to give the various faction leaders a one-turn trait which just lets the player know the various reforms have taken place. Don't tell me there is a limit on traits also. If that's the case, :thumbsdown:
Just out of curiosity....why is that? I know the vanilla message is hardcoded (at least that's what I remember reading somewhere), but why can't you do the same thing you do for things like the olympics and a year in history?
I'm no traiter, or modder for that matter, but it seems like you should be able to give the various faction leaders a one-turn trait which just lets the player know the various reforms have taken place. Don't tell me there is a limit on traits also. If that's the case, :thumbsdown:
The script cannot give characters traits, unless we know the name of the character, which is obviously impossible beyond a few years into the game. The only way round this is to spawn a diplomat and give him an ancillary. Then we use the trait trigger that checks for a global ancillary, which can then give a trait to the faction leader. Long winded and not high priority.
Foot
Bootsiuv
08-07-2007, 23:28
I understand now. I was only curious anyways.:2thumbsup:
overweightninja
08-08-2007, 01:07
as a quick note the way to tell when the reforms have taken place ingame ive noticed is to look at the town tab when youve selected a settlement. There should be a marker saying polybian era u can right click on or w/e. and i think most of the the time the barracks are actually replaced anyway but yeah it may be you have to upgrade.
If you want to see the requirements for reforms check:
https://forums.totalwar.org/vb/showthread.php?t=80502
hope that helps!
Treverer
08-08-2007, 04:28
Generals dying seems to be a RTW thing. It seems CA added something to v1.5 to keep the player from cheating at bribing the AI's good generals. It isn't done by EB or for EB.
...
I did that too, some time ago (the bribing, I mean). Strangely, one of them survived, as there was already a "gov. 4" building in the city. :inquisitive:
And, oh yeah! I did this in a game where I cheated massively (via add_money). It was the one game when I was curious about unit recruitment in my conquered provinces and not having the patience to wait getting enough money ... lol. :2thumbsup:
Though it was an interesting experience. :yes:
Could you not just look for "faction leader" trait and then Give the reform trait to him?
Unfortunately there are precious few possibilities for information gathering and variable juggling in the RTW script. Selecting characters with a given trait is not among them.
The Stranger
08-08-2007, 14:47
with the so many names EB give to generals its impossible to use the give_trait cheat.
Hooahguy
08-08-2007, 16:41
Also one other question, when do the polybian reforms take place, and what must you do. I got a message once saying reforms took place, and it said some new units replaced the old, i think that was around 240 bc. but when i looked, there were no changes.
was it called "A March of Time", or something like that? well, thats mainly for greek units, IIRC. nothing with the romans. sorry. i had the exact same question over at the TWC. :2thumbsup:
Hooahguy
08-08-2007, 16:45
Could you not just look for "faction leader" trait and then Give the reform trait to him?
in fact u can! i was fooling around with my romani campaign, and if u type in the give_trait cheat, and do it correctly, then for the trait type in "Augustus", he with get the trait that he wants to seize power. of course, if u want to reverse it, u just do the same thing, but type in "AugustusControl" as the trait (the C may be lowercase- i cant remember). hope that helped! :2thumbsup:
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