View Full Version : 1.0 Succession Game Discussion Thread
Bootsiuv
10-11-2007, 23:16
https://www.europabarbarorum.com/i/faction_banner_09kar.jpg
OFFICIAL SSbQ SUCCESSION GAME INFORMATION
This game has been moved to a private forum which can be found HERE (http://ssbqsuccessiongame.myfastforum.org/).
Those who aren't playing along, your welcome to join us there to read along, although most forums will be restricted to those in game only.
To all PLAYERS, Please sign in with your Guild Name i.e. your username which we all know you by here at the EB forum. This will enable me to better track who is still playing along and active. While I encourage you to include your ingame name as well (for example, my username is Mago (Bootsiuv)), it isn't required.
We will be playing as Safot Softim biQarthadast on the RTW v1.5 EB v1.0 platform.
We will be using a custom mini-mod made by Spoofa which can be found HERE (http://files.filefront.com/City+Mod+11+Kartrar/;8845303;/fileinfo.html)
A back-up for MP players compiled by madmatg can be found HERE (http://europabarb.googlepages.com/mapfile)
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The Rules
1. The active gamemaster reserves the right to settle both in-game and out-of-game disagreements if they begin to affect the progression of the game. I also reserve the right to take away avatars for inactivity. If you're going to be inactive for a great length of time, please tell me in this thread. If you have a regular schedule which doesn't change, and you provide it to me, you will not be required to post every time you leave.
Being active will bring many rewards, so I encourage logging on once a day to check on the progression of the game, and make sure there is nothing which requires your attention.
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2. New members are welcome at all times. These new members must introduce themselves in this thread, so they can be assigned an avatar. DO NOT POST IN ANY OTHER SSbQ SUCCESSION GAME RELATED THREAD!!
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3. Only people who have been assigned avatars, whether they be in-game characters or 'senators' are allowed to post in other game related threads. ALL QUESTIONS FROM THOSE NOT PLAYING THE GAME SHOULD BE POSTED IN THIS THREAD.
Please note: Non-game related posts in any thread but this one will be ignored, and requested to be erased by an available mod. In other words, if you would like to join the game or have any other questions or concerns, post those in this thread, and this thread only, if you desire a response.
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4. The current player is known as the Shophet, and is voted in via election. If no members decide to run, the gamemaster will take the term.
Please Note: You DO NOT need an in-game character to be Shophet. Therefore, Senators are allowed to run for office. I encourage anyone who would like to run for office to do so, but I will limit the number of incumbents to 3 for now, on a first come-first serve basis. If, and when, we recieve more players, this number may be increased.
4a. Terms are 8 turns i.e. 2 years per.
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5 Emergency Council meetings must be called by the Shophet for the following situations:
- Declaration of War on Safot Softim biQarthadast by another faction.
- Shopet wishes to declare war due to developing in game factors, but this war was not voted on at the previous council meeting.
- Certain building projects
- Space reserved; Idea pending
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6. THE SHOPHET MUST SAVE THE GAME EVERY TURN. I CANNOT STRESS THIS ENOUGH. An unfortunate caveat of EB succession games, and required for reasons too complicated to go into in any great detail right here, but it involves a nasty CtD that players of the KH Succession Game discovered firsthand.
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End Rules
Bootsiuv
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The original post, for the sake of completeness.
1.0 is here!!!
It's time to start discussing our future succession game. It may take a few days to get up and running, and I assume there will be no mini-mods available when we begin.
So we'll likely be playing 'vanilla' EB 1.0 (even though there's nothing vanilla about EB, you get the point).
This is a thread where all players in the community who are interested can chime in, and hopefully we can gleam some good ideas.
Please note: There will be rules and timetables in this game. There will be in-character threads that should stay in-character, etc. etc.
These are just some ideas I have concerning the next game we decide to play.
I'm thinking Safot Softim biQarthadast is the best choice, but what do YOU think?
I'd like to know.
Here's to good times conquering the world together. ~:cheers:
Bootsiuv
*Even I am not above the rules in this game. I will add various checks to gamemaster power. This is mostly as a back-up in case this game lasts a long time, and for some unforeseen reason, I am no longer able to carry on and must pass my duties as gamemaster to someone else. I don't foresee this happening, but, at least it will ensure the game goes on with or without me.
Lusotannia, lets go to ireland and conquer the british isles together!! yaaaaay!
...
seriously though I think carthage would be cool.
pezhetairoi
10-12-2007, 02:43
eH? what is this succession game? Though if you asked me the faction we should be playing should be the Arverni :D
Pontus !
well, anything as long as it's not the AS; I don't like managing an whole empire right from the start, especially when I didn't conquer it myself.
I volunteer
Bootsiuv
10-12-2007, 02:49
Good, I'm glad to see some new faces.
At Pezhetaroi, look at the Council of the Koinon Hellenon if you really don't know what a succession game is.:2thumbsup:
Averni? gah, no. Aedui plz. :laugh4:
Bootsiuv
10-12-2007, 03:31
Well, we'll have to come to an agreement although I encourage intelligent discussion.
I think we should go with Safot Softim biQarthadast because it controls such different areas of the map....different people will want troops sent to different theaters i.e. A sicilian governor will want troops sent to Sicily, while an Iberian governor will want those same troops for southern Iberia. It would be pretty cool to debate and vote on which areas are reinforced, and where are most important infrastructure is placed.
Sounds very interesting, if we all stick to the plan i.e. stay in character in the 'in-character' thread.
We also might consider putting our ingame names under our avatar.
I was wondering if I could join this one since I didn't join the last one, I don't care what faction, as long as it's not Barbarian.
BTW, I won't get 1.0 for 3 days so could you please wait for me?
Bootsiuv
10-12-2007, 03:48
We won't be starting for at least 4-5 days....discussions will take place 48 hours before we even begin the first turns, and I don't plan on putting up the council thread for 3 days.
So you're good, bro. :2thumbsup:
EasternScourge
10-12-2007, 05:31
I'm in the same boat as Xehh II.I won't be avaible for 3-4 days.Anyways,I'm fne with Carthage,though prepare for me to mess up as I have yet to play as them in EB.Now,what will we do for rules and such concerning ruling cities?Does the faction leader control the building,or would the governor choose the buildings (I assume armies are still under the faction leader control).
Also,are we going to use those civil-war ideas I sent you a while back, or are not going to do that.I'm assuming we will discuss this all and more though.
Bootsiuv
10-12-2007, 06:03
Now,what will we do for rules and such concerning ruling cities?
I was thinking, that since we'll probably have almost enough characters for everyone at the start, governors will choose buildings in their provinces.
This sounds complicated, but the council could determine which provinces deserve what % of the treasury, and then the governors could decide what should be built in their provinces.
Armies recruited in lands with Type I and II gov's will be under the Shophets control. Armies recruited in lands with Type III and IV gov's will be controlled by the governor i.e. he tells the player by pm where he wants the army in his land to go.
Governors can declare war on armies encroaching on their territory without permission from the council, but armies invading foreign lands are controlled by the council, and the leading general will be chosen by the Shophet.
I plan on taking ideas I like from everyone and drawing up a constitution, so everyone knows what they can and cannot do.
As for the civil war, it might be a little ahistorical for Carthage, as they never really experienced a civil war as such, only revolting mercenaries.
All ideas are possible though. I'd like to hear some of your guys' ideas....
So, is Carthage set? I don't think I would do well as Carthage.
Bootsiuv
10-12-2007, 09:43
It isn't set per se, but we will have to come to a conclusion in the next 72 hours, and I think most people have said that Carthage is acceptable.
Why would you not do well? I think you should give it a whirl. Carthage is pretty good. We would just have to try and avoid an eary war with Romani....maybe I'll make you a governor of an island so you won't be messed with.
Here's a question for you guys....what do you think about playing on the BI.exe? It's no big deal if the majority don't want to, but it makes for a more interesting game with the increased naval invasions.
pezhetairoi
10-12-2007, 10:10
Hmm, BI.exe. has screwed up my game muchly (see the roman_forts thread in the bug reports). RomeTW gives me the most stable gameplay, and I would go for RTW.exe. For the record, I'm perfectly okay with the Qarthadastim. If it comes down to assigning of governorships, do give me Trinakrie ;-) I'll be wanting a shot at them Romani with the Syrakousiai Hoplitai and assorted other units.
no way man! Hamilicar is mine for the taking! :laugh4:
Carthage's fine with me.
As is playing any character.
I have a few questions too.
Does someone know how Carthage's government worked ? Historically speaking.
From what I recall, it was a republic with the same kind of governement than Rome (a house of elected rich citizenry I mean)
Knowing a bit more should help me to get in the mood.
What will be the unit size ? Can game options be changed from one computer to another ? (screen size, graphic details, etc...)
Who should play the inter turn battles ? If I remember correctly, there had been problems with this in the Council of KH.
I propose a house rule: when the faction leader reach age 50 and/or he settles to go to war in person, we should hold an election to choose the heir among the best candidate at that time (sure, a lot of in game characters will be pissed, but, hey that's politics)
Another proposition, if a in-forum character turns out to be a compassionate governor, concerned with the welfare of his subjects, he might get some traits representing this in-game.
Or, you can turn it the other way around, an in-game warmonger should be role played accordingly on the forum.
that's all for now
I have yet to dl the 1.0 version, I'm still busy with cleaning my CPU and making space on my HD
I might cancel myself out if I see my CPU is lagging me to death
Basileus Seleukeia
10-12-2007, 15:06
Downloading EB 1.0 right now and I hope it will run kinda smooth on my laptop... it's a lame duck which is even slower than my 5 year old PC (1.7 GHZ Dual core, so 90% of the time it only uses 1.7, whereas my old pc has 2.1... that really sucks.) If it runs at a manageable level, I'll declare myself to you.
I was wondering if I could join this one since I didn't join the last one, I don't care what faction, as long as it's not Barbarian.
BTW, I won't get 1.0 for 3 days so could you please wait for me?
Quisque est barbarus alio. :laugh4:
I would like to join as well, I have no preference, how do you plan to deal with commanders for the fleet, would that character board the fleet and stay with it at all times, or would you assign fleets to the army generals, I would love to command the fleet, or some squandrons.
I will have 1.0 by tomorrow morning.
Here's a question for you guys....what do you think about playing on the BI.exe? It's no big deal if the majority don't want to, but it makes for a more interesting game with the increased naval invasions.
I don't have BI.
Quisque est barbarus alio. :laugh4:
What does that mean?
Strategos Alexandros
10-12-2007, 17:27
"Everyone is a barbarian to someone"
pezhetairoi
10-12-2007, 17:42
Hamilcar is MINE! Heyy. We could have a civil war all by ourselves over this. ;-)
Strategos Alexandros
10-12-2007, 17:51
Could I join when you get started? I'm just about to install 1.0. If we are still choosing a faction I vote Carthage.
Bootsiuv
10-12-2007, 18:41
More new faces....this is good. I think we'll just stick with R:TW v1.5, it was just a thought, but if all players don't have access to BI, then I'll cut that idea out right now. We don't disclude here.:2thumbsup:
Does someone know how Carthage's government worked ? Historically speaking.
From what I recall, it was a republic with the same kind of governement than Rome (a house of elected rich citizenry I mean)
Knowing a bit more should help me to get in the mood.
Qarthadastim was a Thessalocracy, meaning it was essentially a trading empire ruled by aristocrats and wealthy merchants.
The council of Qarthadastim was known as 'the Hundred' if I'm not mistaken. The ruler of Qarthadastim, the Shophet, was an administrative ruler. Note that the Shophet did not lead troops in battle, as this was not his position. The Hundred would vote and determine a general from the cities aristocracy who was worthy.
We will be following this policy in-game. The Shophet can only lead troops in times of dire straits i.e. Kart-Hadast and the minor cities surrounding it are invaded, and there are no available generals in North Africa.
What will be the unit size ? Can game options be changed from one computer to another ? (screen size, graphic details, etc...)
I'm thinking we should stick with large, as this opens up the game to more people. As far as I know, video settings (aside from unit settings) do not have to be the same from computer to computer.
Who should play the inter turn battles ? If I remember correctly, there had been problems with this in the Council of KH.
The problem was that taking a city during an AI turn without the script activated would cause a CTD. For example, when the enemy sallies out on the last turn of a siege. If the game wasn't saved the turn before, it would CTD.
This is likely a problem which will be unique to EB succession games, as no other mods run on a script that I know of.
The solution is to save the game every turn before you hit 'end turn', so the player can have that save, turn on the script, hit end turn, and then play the battle. It's sort of ugly (the player could move things around and change stuff, but I fail to see why someone would purposefully sabotage a game they themselves were trying to win).
I propose a house rule: when the faction leader reach age 50 and/or he settles to go to war in person, we should hold an election to choose the heir among the best candidate at that time (sure, a lot of in game characters will be pissed, but, hey that's politics).
We generally ignore the Faction Leader and Faction Heir traits.
This could be solved by allowing the Shophet to rule for the rest of his life. There are a few problems.
1. Some players would have very long terms, some would have very short terms.
2. If the person who is currently Shopet isn't very active, it might take a LONG time for him to actually finish his term, and the game will suffer.
I do know a certain level of activity (signing in at least every 48 hours) will be required for everyone to enjoy this experience.
Another proposition, if a in-forum character turns out to be a compassionate governor, concerned with the welfare of his subjects, he might get some traits representing this in-game.
Or, you can turn it the other way around, an in-game warmonger should be role played accordingly on the forum.
This is a good idea, and I agree wholeheartedly. :2thumbsup:
Ag3nt_Magnum
10-12-2007, 21:11
First of all, 1.0 looks pretty nice at a first glance.
Secondly, I would really like to join. Wanted to start one of these things myself after reading about the concept in the gazhette, didn't have the time tough. And carthage seems nice, even tough I never played them before. AS or Ptolemaics would also be cool, yet it seems that the decision to choose carthage is all but taken.
Bootsiuv
10-12-2007, 21:20
Your welcome to join, and don't worry. Those of us who are familiar with Carthage will help you along.
While it isn't the most forgiving faction, I think having territories in so many different parts of the map will make for some interesting in-fighting among governors. :yes:
Could the howling wolf possibly join?
Bootsiuv
10-12-2007, 22:05
Most indubidubly! :2thumbsup:
armies invading foreign lands are controlled by the council, and the leading general will be chosen by the Shophet.
Heh, I was just reading that and it should be 'armies invading foreign lands are controlled by the Shophet, and the leading general will be chosen by the Council.
Sorry for any confusion. I plan on drawing up a constitution of sorts, and if any people have any ideas to put forward, please do so soon.
huh? so if i led an army to rome would I play the battles?
btw pezhetairoi, I will crush you if you attempt to take my spot at Hamilicar.
I have the favor of the God's, you cannot defeat me! :beam:
Bootsiuv
10-13-2007, 00:33
Sorry, I should have been more clear.
Armies are controlled by the Shophet on the campaign map, but battles are played out by the leading general, just like our KH game.
I was thinking of giving governors in type 3 and type 4 control over the forces in their territory i.e. they pm the shophet and tell him what they want him to do and he must listen. If they want to attack an invading army, but he doesn't agree with it, tough. He would still have to attack the army, and the governor of that territory would play out that battle, regardless if the army is led by a captain or not.
Is this too confusing. I do believe they've done something similiar in King of the Romans, so I know it's possible. It all depends on how active people plan on being, because, eventually, there may be a lot of save swapping going on in one turn.
I'm down, but I don't know how into others would like to be...
pezhetairoi
10-13-2007, 01:11
Okay, I don't necessarily have to be Hamilcar. Question, though: Can I import units from other theatres if my own troop roster is lacking? The issue between me and Spoofa being a case in point. He can take Hamilcar, but if I get assigned something like the Lipari islands, can I order up troops from Iberia and Sicilia as well to go amphibious? Do we submit personnel requests to the Shophet? Because wherever I may be, if I don't land one of the plum governorships, I don't want to have to conquer a province for myself with Misteret Izrahim Ponnim. o.O
It would go pretty slow, since the save swapping is tough... It'd be interesting though if we eventually followed a Roman-style senatorial province allocation. Newly conquered provinces are reorganised, boundaries between provinces (groups of territories) are shifted, which would allow the same governors to continue having jurisdiction over theatres of action. I mean, it's pretty useless to have a governor of Bocchoris since he's practically going to sit there and do nothing the whole campaign, right? Or am I misunderstanding this?
I like the idea of the provincial governor calling out moves, so you're saying the Shophet is like the gamemaster, no? So am I to understand that the Shophet will have direct control over all lvl 1 and 2 governments, while we governors only control the 3s and 4s? Do we also control building in our own provinces, how is the budget allocated? And also, what if we need to convert to higher governments in order to access more advanced building options?
The Shophet is going to have to be one busy and active person. Or why not each governor takes turns to be both his own governor AND Shophet? Something like the UN Secretary General. That way everyone gets a turn, and we have more chances of not slowing down the game because someone is inactive. We could have a rule, for example, someone who is Shophet and inactive for more than a week will lose his post and have it handed over to the next person in the order of rotation? (I'm suggesting this because for the next few weeks at least, I will only be free on weekends. :D)
I mean, it's pretty useless to have a governor of Bocchoris since he's practically going to sit there and do nothing the whole campaign, right? Or am I misunderstanding this?
A money maker on a money making island, that's not exactly what I'd call useless.
It is a appropriate place to harbor a fleet in Western Med and from there, you can ferry slingers to the frontline.
He may also be in charge of ferry troops from Africa to Iberia, Sardinia, etc...
I wonder how we should work; will be player in charge play all the battles during his term ? or will he be sending to save file to the general/player on the field ?
I prefer the 1st option, acting accordingly to the assembly's decisions.
I look forward to the debates over where we should send troops/ allocate budget.
Let us remember that Hannibal did not took Rome because he never received relief troops and he was recalled to Carthage, priorities had changed.
Politics, politics...
Bootsiuv
10-13-2007, 01:52
All good points....we'll have to put our heads together and figure out the best way to approach this. I'm open to all ideas, and in the end, I'll likely look that all of our options and choose what I think is best.
I don't have a huge amount of time right now, but I'll be back to elaborate on my ideas in a little while. :2thumbsup:
alright, brainstorming time
I'm in favour of having a player handle all battles and troops movements, management, etc during his term (with
the term itself should be short, one or two years; still long enough to have short term objectives fulfilled, while the assembly works on the longer term.
players should turn up quick enough this way.
swapping one save game to as many players as there are battles will quickly become a hassle.
that said, it's my first succession game, people who already played some might share their experience (things not to do, a methodology to use...)
Also, can a moderator be named for this thread ? this thread to-be that is.
Or maybe we already have a mod within the players
HAHA! the war mongering Spoofa has won his role as the warmongerer. :laugh4:
thank's for being the better man Pezhetairoi :2thumbsup:
dont fret though, maybe you can be Himilco (spelling), my arch rival? :laugh4:
I'm al so in for a Safot Softim biQarthadast game
As for organising before we open a thread it would nice to have everything (rules/players-characters/battle plans/army compositions/mods/ game settings/chapter index/translations.. etc) in one single first post
I think it's very useful to have everything you want to know in 1 post and it should be updated regular people dying or new people have to be assigned to new kids and so we easily can keep track who's turn it is (the player has the button)
And for the save game thing I like to use the same system as the one we used for the KH Succession game
These are my :2cents: looking forward to start a succession game
Bootsiuv
10-13-2007, 04:21
alright, brainstorming time
I'm in favour of having a player handle all battles and troops movements, management, etc during his term (with
the term itself should be short, one or two years; still long enough to have short term objectives fulfilled, while the assembly works on the longer term.
players should turn up quick enough this way.
swapping one save game to as many players as there are battles will quickly become a hassle.
Yes. I understand your concerns. Hmmmm....
That being said, I think that having one player play all of the battles during a term might take away from the immersion somewhat....people would no longer really be able to become distinguished generals, because everyone would play every character. It would also sort of eliminate the need to really even have characters, albeit it looks like characters who are governors will play a bigger role than our KH game.
I have to say that I frown on the idea really. I understand that save-swapping would take some time, but that's really why people should expect to devote 1-2 hours to this game every 48 hours, even if it's only on these boards controlling their respective provinces.
I have heard that some don't have access to RTW for a while, or only on weekends....this is fine. We can work around issues like this (like if you cant play a battle), but if you never log in to maintain your province then the Shophet will not know what to do, and the game will lose momentum and fall apart.
So, I hope all players will be able to devote at least 45mins-1hour (at the least) to this game EVERY TWO DAYS!!!!
I must still dwell on the other possibilities. I think it's time for me to grab a cup of coffee and a pen and pad of paper. I'm going to work out our rules, constitution, what's expected of players, etc.
This does not mean that our rules are set in stone and I'm open to suggestions.
Also, can a moderator be named for this thread ? this thread to-be that is.
Or maybe we already have a mod within the players
Unfortunately, I don't have mod abilities.
That being said, I was thinking of asking one of the team members who are mods to assist us, although I don't know how receptive they would be considering they probably have more important things to do (like working on the mod, for example), so I'm not going to really bug them about it. I might ask MAA or TA for there assistance, although I don't see us needing it too much. Maybe once in a while (like when someone new posts a question in the 'incharacter' thread, and it sticks out like a sore thumb). :no:
They're nice guys though, so someone will probably help if we ask. :yes:
I'm al so in for a Safot Softim biQarthadast game
As for organising before we open a thread it would nice to have everything (rules/players-characters/battle plans/army compositions/mods/ game settings/chapter index/translations.. etc) in one single first post
I think it's very useful to have everything you want to know in 1 post and it should be updated regular people dying or new people have to be assigned to new kids and so we easily can keep track who's turn it is (the player has the button)
And for the save game thing I like to use the same system as the one we used for the KH Succession game
These are my looking forward to start a succession game
As always, good ideas. I agree completely. I'll make sure to make it happen, and the save thing will be one of the rules that people will have to get used to. An EB succession game nuisance, but hardly that big of a deal. People just have to save at the end of every single turn.:yes:
Well, if we're all choosing generals now, I'd like to be a general that does the most of nothing and the very, very, very last in line to be Shophet. I admit, I'm pretty crap at managing large empires, that's why I was concerned about Carthage, so would it be ok if I did as little managing as possible?
Ignoramus
10-13-2007, 05:34
If you need any help setting up the rules, ask econ21 or TinCow. They have been responsible for setting up "The Will of the Senate" and "King of the Romans". They would have boundless helpful information.
Oh, and I'd be interested in giving it a go.
Bootsiuv
10-13-2007, 05:36
Thanks for the suggestion Ignoramus!!
I think I'll do that. :yes:
Oh, and welcome to the game. :2thumbsup:
EDIT: I've actually asked the powers that be if they're is any way that I can be given mod powers in my game threads, or barring that, this subforum.
I have a feeling they'll say no, and I don't blame them. Someone with mod powers could really screw this place up if they wanted to (although I would never do such a thing, as I don't get a rush from other's misery).
It really is a big deal for a non-team member.
The only reason I asked is because I invariably know a new player will ask a question in our incharacter thread (even though there will be a huge disclaimer on the first page, ya know how people are), then someone will answer it, someone else will comment, and the entire roleplaying atmosphere will be gone, and I won't be able to do anything about it.
That's what happened in the last council thread, if you'll notice.
Well, if I can't get mod powers, maybe foot, teleklos, or MAA will help us make sure that doesn't happen. I would just rather not bug them about it....they do have a mod to make and probably hardly feel like worrying about a succession game they're not even playing.
We'll have to wait and see. Maybe will get lucky and one of them will join the game, then it won't be an issue. :yes:
Well, I'm off to bed
See ya'll tomorrow. :2thumbsup:
Bootsiuv
Ag3nt_Magnum
10-13-2007, 13:55
The only reason I asked is because I invariably know a new player will ask a question in our incharacter thread (even though there will be a huge disclaimer on the first page, ya know how people are), then someone will answer it, someone else will comment, and the entire roleplaying atmosphere will be gone, and I won't be able to do anything about it.
Couldn't there be like 2 threads, of wich one would be for questions and stuff, and the other for roleplaying ?
That was i think the setup al so for KH game but almost everybody me too :shame: was posting in the roleplaying thread
This is why it would be nice that we have somebody with mod rights in the game so he can delete/move post there shouldn't be there
Basileus Seleukeia
10-13-2007, 15:11
I'm sorry, but I won't be able to participate. EB 1.0 is something that barely runs on my laptop, so it would be a royal pain for me to swap saves and start the game several times a day. But I'm pretty sure you can manage this without me too:laugh4:
Can everyone here play on huge? even with all the graphics turned down or somthing? I really really would like to play on huge, because large makes me feel like all im doing is getting everybody in my small town and we all played dress up and are fighting it out in my backyard. :laugh4:
but maybe im just being selfish :sweatdrop:
playing on huge means sorting me out
gah, I guess no huge then :oops:
pezhetairoi
10-13-2007, 19:05
Here's my conception of what we -could- do for this Succession Game. Probably quite off the mark, but maybe some ideas you all could use?
CONCEPTUALISATION
1) The empire will be divided into provinces--groups of territories. For example, clearly Gader, Bocchoris and Mastia together form one province, as does Alalia and Karali, and Lilibeo. Kart-Hadast, Atiqa and Ippone form another, Adrumeto and Lepki the last. Each of these provinces will be under a governor.
2) The governor is the civil and military ruler in his province. Construction and recruitment are undertaken by him.
3) The governor provides infrastructure and recruitment options to those roleplaying commanders in the field, of which more later.
4) Overlarge provinces may be divided into several provinces if need be, to allow new governors to join in.
5) Province reorganisation (if need be), budget allocation and major foreign policy (declarations of war, or ceasefires) will be discussed by the Council every week or two.
THE SHOPHET
6) The office of Shophet, head of the Council, will be rotated among governors according to a prearranged order, for a period of two weeks. At the end of the period, the Shophetship will pass to the next person. The Shophetship will also automatically pass to the next person if the Shophet does not post for more than seven days to prevent too much disruption in the flow of the game.
6.1) Shophets administer their own provinces directly in addition to the duties of Shophetship.
7) Shophets are the administrative heads of the campaign. They are custodians of the official savegame and the ones who make all the moves for the governors. Governors will inform the Shophet of their desired moves via PM.
8) The Shophet is responsible for posting screenshots of the frontlines on the Council thread regularly to permit the commanders, who need the information, to make their decisions promptly.
9) The Shophet spends the previous Shophet's accumulated budget, then accumulates a new budget for the next Shophet. At the beginning of his term he announces the budget, and allocations are made in Council. Governors then decide on their expenditure items and the Shophet will make the necessary orders. All 'leftover' sums of a few tens or hundreds of mnai will enter the Reserve, as well as a fixed percentage of the budget itself, to be used in dire need to call out mercenaries or spend on unexpected costs.
10) The Shophet controls all agents. Commanders may request for spies to be trained to cover certain unexplored areas, but apart from those immediately needed by commanders, all other spies, diplomats and assassins are under control of the Council through the Shophet.
THE SUPPLY SYSTEM
11) The governor does not fight. He roleplays a family member, who may tour the province depending on the style of the governor.
12) The governor is a supplier of troops to the frontline. He must do his best to supply all commanders in the field with their requests vis-a-vis troops. This is crucial as only good logistics will permit an offensive to be sustained.
13) The Shophet should set aside a sum for recruitment purposes only, and this will be drawn upon by the governors to make good their troop orders. The Reserve may also be drawn into in times of urgency. That's what it's there for.
14) Naval transportation will be under the direct control of the Shophet. He will be responsible for getting troops in the shortest possible time to another theatre. He is also the naval secretary, and is the voice who argues for naval allocations in the budget.
15) Commanders' call on troops are limited by the Council's decisions on expenditure. Disbandments or reorganisation of armies by the Council to produce a more equitable distribution of troops along the front may occur if army upkeep is too high, and recruitment may be stopped for a period of time until the financial problem eases.
THE FIELD COMMANDER
16) The commander is distinct from the governor in that he does not build, or train, or handle money in any form. He only kills, destroys and uses up troops in campaign. He roleplays a family member, and depending on the number of family members and real life players, he may have more than one family member under his command as his lieutenant.
17) The commander's main force may be split and combined as he wishes under any captain or family member he chooses, and he will retain command of the whole force.
18) The commander is independent, though based on his own discretion he may be swayed by governors requesting him to take a certain settlement that will afford a particular type of troops, for example. He must obey the Council's decisions with regards to foreign policy, i.e. who not to attack...yet.
19) The commander, like governors, PMs his moves to the Shophet based on his analysis of the turn-by-turn screenshots of the frontline.
20) The commander can shift his armies from theatre to theatre, but each commander is responsible for the defence of a particular theatre, and should it come under attack while he is away he is bound to return to defend the provinces in his theatre. Governors may not undertake any military action whatsoever, to prevent confusion.
21) Commanders can, on mutual agreement, collaborate in one theatre to carry out multi-army offensives. They may also share their troops or transfer control of units between one another upon mutual agreement.
BATTLES
22) It is the Shophet's job to pass the saved file to a commander if he opts to attack an enemy army and fight a battle, so that he may fight it himself, or if the AI attacks a force under his control.
23) Upon completion of the battle, unless subsequent battles involving the same commander's forces may be fought within the same turn, the commander must hand back the updated save file to the Shophet.
23.1) If more battles may be fought within the same turn, the Commander will himself move his armies and fight until he runs out of movement points before returning the save file for the Shophet to end the turn.
REGULATIONS FOR PLAYERS
24) All governors and commanders must indicate their moves at most every seven days, in line with the maximum time a Shophet may be AFK. It would be best if moves were made before the deadline. At the end of the three days, all who have not moved will be assumed to have no moves to make that turn, and the turn will be ended without waiting for them. Exceptions are when the Shophet is waiting for a commander to return to his computer to fight a battle.
24.1) If commanders can foresee that they will be away for a period of time, or that they only have time to update themselves on the situation but not to download the savefile, load EB, fight their battle and upload the updated savefile, they can hand the battle to a willing governor or commander to fight it for them, but that commander or governor can only fight it and not make any moves with the original commander's army otherwise.
25) Commanders or governors AFK for more than three weeks without any posts or moves will have their province or imperium passed on to some other player.
That's about it. What do you all think?
I don't know if my separation of governors and commanders has been done before in other succession games, but it does seem to me quite plausible. Those fighting will focus on fighting, and those responsible for administration will focus on administration. Thus those unable to commit so much time will be assigned less crucial provinces or will just have less active armies, and those able to commit more will have more developed provinces to manage.
I chose two weeks as the term for the Shophet because I'm pretty sure logging on every two days is going to be a bit hard for some people (me included, the best I can manage is every three days when the omens are favourable). So assuming a normal King in a succession game plays a few turns in his term, it's about right for 14 days.
For those who feel that it's not fair some people do all the fighting and some people all the governing, a swap system can be implemented. A roster could be created for swaps between civil and military roles for players so each will have equal exposure to both roles.
Ag3nt_Magnum
10-13-2007, 19:16
Seems reasonable.
On a personal note, I would really really like to be assigned as commander of a force of greek mercenary's, or even some italians or iberians. I'd go along with a carthaginian army too. As well as with governing a large or medium city. Just not some backwater village in the middle of the Sahara pls.
I also have time to commit to this endeavor basically every day, maybe except wednesdays, although I think I can somehow squeeze it into my schedule if need be.
Bootsiuv
10-13-2007, 19:22
Fantastic Ideas, Pehzhetarioi.
Well, the powers that be say it would be impossible to make me a mod for just a succession game (which I totally understand).
So, we're just going to have to overlook OOC posts in our IN CHARACTER thread....just answer in a roleplaying fashion, that way at least there won't be a 21st century conversation taking place in a 3rd century BC Council Hall.
As far as our rules for the game go, I may bring it back a little bit as far as complexity goes....I've spoken to the founder of the 'Will of the Senate' and 'King of the Romans' games, and he has given me several good pointers.
I don't think he'll mind if I share his post here with you all, so you'll more understand why I might make the choices I'll make...
Hi Bootsiuv,
On the succession game, I think the key things are ownership and persistence. I think a game works best when one person "owns" the game and has final authority as gamesmaster, then uses that ability to keep the show going. What kills games is that the person who is supposed to do something - typically the King in simple games - just disappears. The others politely sit around for weeks waiting for them and the game slowly dies. In one of the earliest MTW PBMs, Kukrikhan required Kings to post every two days - even if just a holding message "I am busy with RL" - or forfeit their turn. Something equivalent to that is essential and what in practice it means is that the gamesmaster - you, in this case - has to keep checking on the game on a daily basis, navigating it through whatever difficult waters it encounters. Assuming authority as gamesmaster is something you need to do at the start - draft the rules and make sure you are happy with them. It is good to consult widely, but ultimately it is best to have a single coherent vision for the game rather than give power to an informal committee.
Beyond the gamesmaster, the other thing you need is a cadre of committed players. If you are doing a Will of the Senate type game, ultimately you want between a dozen and twenty. A simple succession game, you want half a dozen or more at the start (more will come later, but there is no hurry). There will inevitably be a lot of turnover. Some will drop out, energetic and thrusting newcomers will arrive. If you are assigning players avatars, then you have to try to make sure they go to the active ones. This may mean reassigning avatars away from no-shows and making sure the most active players are rewarded with their own avatars. It can be hard to know who should get the first avatars, although looking at people's participation in other PBMs or TW activities might give you a clue as to who is going to last and who is just passing through. Once the game gets going, you will probably have more players than avatars at the start so you could assign them to the players who are the more active in role-playing. A first come, first served policy is ok with a traditional succession game (provided you quickly skip over any no-shows) but I would not necessarily use it when assigning avatars.
Some other thoughts:
- delegating battles to the player commanding the generals works really well - logistically easy and keeps the participants much more involved.
- delegating moves, finances etc to governors or army commandment is very problematic and to be honest I would try to avoid it. Too slow in RL and TW is just not set up to easily provide the province or army level information you need.
- voting on policies and electing leaders works really well, as does having a Parliament style thread for in character debates.
- battle reports are a must IMO and having a story thread might be rewarding
- we introduced a rule whereby players can change the rules when they have a 2/3 majority; that is quite a nice safety valve for players who disagree OOC with the gamesmaster and also allows for in character constitutional reform.
- 10 turn stints as the "King" are ample; longer than that and things start to drag for everyone.
On moderating powers, I don't think they are needed to run a PBM. The only ones I use is to lock full threads and sticky some key ones, but neither is essential. The key stuff you need to do - start new threads, start polls, upload saves and screenshots etc - you can already do as a member. If your game becomes a forum institution - lasting months - then maybe the EB team would be willing to give you moderator powers. (I think the Org pretty much lets them manage their own sub-forums).
Let me know if you have any more questions and all the best with your PBM.
cheers
econ
After reading this, I'm quite confident that governors choosing building queues is out. It's simply too complicated, and will likely slow the game down too much, resulting in a slow death.
I hope you guys wouldn't be too dissapointed with this setup, but I just want to make this as fun and go as smoothly as possible. I would really like to be 'standing upon the hills of Rome' with you guys, but that is only going to happen if the game makes it that far.
Thoughts? Concerns?
I plan on writing up a constitiution today (I've actually already started...heh, I was bored last nite).
So, stay tuned, and here's to many fun hours ahead!!
~:cheers:
SpawnOfEbil
10-13-2007, 20:01
I'll be willing to give this a go, since I've had fun times with Carthage campaigns (such as taking Rome with a force composed of mainly mercenaries I recruited along the way).
I also vote for RomeTW.exe and Large units, since Huge is too big imo (cramps development of towns). Also, I don't think my PC will be able to run Huge :no:
Bootsiuv
10-13-2007, 20:19
Fantastic....welcome aboard, and make sure to try and check the thread once a day, and barring that, at least every two days, to see what's going on.
That goes for everyone....I think we may have enough players to hold votes on leaders and actually have a senate type game.
Just remember what I said before....plan on devoting 1-2 hours to the game (that may be high, but give yourself a buffer zone in-case you have to fight a battle) every two days.
We're likely still a few days off, as we still will have the 48 hour discussion thread.
EDIT: After reading that, it should be 48 hour discussion in the Council thread....heh, this IS the discussion thread. Sorry for any confusion.
If you don't mind i will start making screenshots of the family members
I will make a example and will send it to you if you agree i will go further with it
BTW nice post @pezhetairoi and @Bootsiuv but what means
OOC
AFK
PBM
RL
TW
That is what i mean with translations
after i read both your posts i think it's better for me to stay in the shade for a while before i will stand in the sun i will be in but want to give this Succession game a good start by letting you guys give the good example for a couple of weeks but you can use me for updating family members etc i'm almost every day online to check this thread
splendid suggestions guys, I like the commander idea definitely.
Bootsiuv
10-13-2007, 21:19
OOC= Out of Character
AFK= I'm not sure, but I can tell by the context of the post that it has something to do with people being inactive.
PBM= Also known as PBeM, or Play by E-Mail. It's a succession game, just another name for it....I would prefer the save posted on a place where everyone has access to it, like filefront, although this method can be used in a pinch if it must.
RL = Real Life
TW = :inquisitive: Heh, Total War.
I hope by sit in the shade you don't mean not participate friend....I was going to assign you one of the first avatars (due to your help in the KH thread).
SpawnOfEbil
10-13-2007, 22:37
AFK=Away from Keyboard.
https://i212.photobucket.com/albums/cc73/Sassem/Bootsiuv5-1.jpg
Do you like this for every player in one of the top post
I see that i have to crop out the age thing we can replace this by the year of birth
and yes I'm in for sure but there is a lot to learn for me those rules and behavior but i guess that is for everyone (gotta a little scared after reading both your posts)
I'm playing a SSQ game right now It's totally different then 0.81 the Eleuthorie(sp) is a lot tougher in Africa
Ow and what does IIRC mean???
IIRC means If I Remember Correctly. I think, it fits and nobody has said otherwise yet.
Qarthadast sounds good to me...
can't wait to lead Africans and Numidians against all sorts of enemies...
Bootsiuv
10-14-2007, 00:49
IIRC = If I Recall Correctly, but if I remember correctly means the same thing, so I guess both work. :yes:
@Sassem....
Don't be afraid, friend! This is meant to be an enjoyable, relaxing, and (at times) exciting experience. I will be here to guide you guys along and address any concerns you might have.
As for the screenshots, they're friggin AMAZING!! They will do much to add to the roleplaying atmosphere. I just have to assign avatars i.e. in-game characters. I've determined to do this based on activity in the KH game first, and then order in which people signed up. If people prove to be inactive, they'll run the risk of losing their avatar.
One idea would be to encourage players to put their particular avatar in their sigs, perhaps in a smaller size, as it might help remind people of their duty to the Shophet! :yes:
I won't have actual 1.0 until tomorrow, when I can assign people avatars. If you would like to send me a simple list of alll characters and their respective positions, I'll choose them tonite.
I'm very happy to hear that the Eleutheroi are a pain in the arse....should make subduing North Africa and Iberia difficult to say the least! :2thumbsup:
Oh, and welcome KuKulzA. Glad to see you continue from our KH game. :yes:
So, has anyone found the most useless general for me yet?
Oh yeah there is one His nick name is "the ass" because he behaved like one :laugh4: :laugh4: :laugh4: :laugh4:
Bootsiuv
10-14-2007, 01:24
As soon as someone gives me a list of the family members and they're respective positions, I'll hand out avatars.
Or tomorrow, whichever comes first. :yes:
pezhetairoi
10-14-2007, 01:31
Okay, so if building queues are out, that I guess that means there is no longer a need for governors, or budgets...
I guess the Shophet manages everything, including the supply system, and he decides what should be built. In that case it will be no longer a Council of Governors but a Council of Commanders. Am I getting this right?
I don't really see the problem with delegating moves to commanders, because commanders would get ownership of their own armies. As theatre commanders, not just army commanders, there will not be so many of them that it would appreciably slow down the game (assuming of course that we don't have so many players).
I'm thinking we could try that out, deciding collaborations and general strategy in council, but actual moves being made by commanders. It should not be difficult. All it takes is, for example, a screenshot of Spain, a screenshot of southern Italy, a screenshot of Numidia, Mauretania and Cyrenaica. And a list to be made of what troops are present where in what quantities. They can easily make those moves based on the information at hand, or if doubts remain, commanders can request spying missions to go ahead of the army to scout out the way, then make those moves.
Bootsiuv
10-14-2007, 01:51
Hmmm....I like the ideas, and I would love to keep building queus in actually, I just don't want the game to drag, and if people start to fall off, then it would slow down immensely.
I could see a way around this, perhaps.
We hold a council meeting every 8 turns. A Shophet's term is for 4 years i.e. 16 turns. A little over the recommended 10 and our last 8, but holding a council meeting every 4 turns seems superfluous and unnecessary.
At these council meetings, the most important building projects can be voted on, and then they're built by the Shophet. Everyone can raise issues to be voted on, and at the end of the meeting (after 48 hours), the issues are voted on, and the Shophet must listen.
I also liked the idea of allowing a 2/3 majority vote to change major game rules.
pezhetairoi
10-14-2007, 02:00
Yeah, that sounds about right. The Senate worked like that too. But shall we say the Shophet gets the final say over naval matters and responds to troop recruitment matters?
Stand by, I'm uploading pictures for a complete introduction to Qarthadast.
https://i212.photobucket.com/albums/cc73/Sassem/SSQCharacters272BC.jpg
https://i212.photobucket.com/albums/cc73/Sassem/SSQDiverse.jpg
Bootsiuv
10-14-2007, 02:17
Thanks guys....I appreciate the help. Well we have 13 players as of right now. So seven people will be assigned avatars, and 6 will have to remain senators until someone comes of age/adoption/etc.
pezhetairoi
10-14-2007, 02:18
This is the empire of Qarthadast, spring 272BC.
https://img155.imageshack.us/img155/3690/0002ys2.jpg
In Kart Hadast, the capital, Mago, the faction leader and most prominent statesman, holds sway with 2 battalions of Misteret Izrahim Tsorim and 4 squadrons of Iberi Equites Caetrati to keep the peace.
In Atiqa, a unit of Dorkim Lubim-Ponnim Mookdamim is on standby, ready to be activated for war. With it are 2 units of Aanatim Lubim. A field army outside it on patrol is made of 2 Misteret Izrahim Tsorim and 2 Iberi Milites.
In Lilibeo, de facto ruler of western Sicily, Hamalcar, the heir, has his court. His army has a squadron of Iberi Equites Caetrati, a unit of Elephantes Hulaioi Liboukoi, 2 Iberi Caetrati, and 1 Aanatim Lubim.
In Karali, Carthalo presides over the island, with 1 Misteret Izrahim Tsorim to keep the peace.
In Alalia, 2 Misteret Izrahim Tsorim guard the island, so close to Roman Italia.
https://img134.imageshack.us/img134/6230/0003sk2.jpg
In Adrumeto, Bomilcar leads 1 Iberi Caetrati, 1 Misteret Izrahim Tsorim, and 1 squadron of Iberi Equites Caetrati, guarding the coast against the Numidians inland.
In Lepki, Hanno holds the Libyan coast with 2 Misteret Izrahim Tsorim, a daunting task as the bulwark against the growing power of the Ptolemaioi in the east.
https://img135.imageshack.us/img135/1946/0001pn7.jpg
In Ippone, Gisgo and 1 Misteret Izrahim Tsorim enforce Kart Hadast's edicts.
In Bocchoris, 2 Misteret Izrahim Tsorim hold the island for the Tsorim.
https://img157.imageshack.us/img157/3260/0000ox9.jpg
In Mastia, Hasdrubal reigns, who hold Spain practically as his personal fiefdom. With him he has 1 Misteret Izrahim Tsorim, and 1 Iberi Milites battalion.
In Gader, city farthest west, rich in mines, there are 1 unit of Iberi Caetrati and 1 Iberi Milites unit, scant forces to hold out against the Turdetani army hovering on the border, which contains at least one unit of Scutari.
Here are further pictures illustrating prospects for campaigning.
https://img99.imageshack.us/img99/1859/0004ng9.jpg
https://img134.imageshack.us/img134/2177/0006bf1.jpg
This is a wordy example of turn summaries that the Shophet could compile. Normally he will just post pictures that between them cover every inch of the border so the commanders can make their decisions, and direct this army or that division to move to points not precisely stated, but which can be graphically indicated vis MS Paint.
Bootsiuv
10-14-2007, 02:24
Yeah, that sounds about right. The Senate worked like that too. But shall we say the Shophet gets the final say over naval matters and responds to troop recruitment matters?
Stand by, I'm uploading pictures for a complete introduction to Qarthadast.
Yes, I think the Shophet will control all naval forces, and troop recruitment will also be handled by him.
Reinforcements, however, can be requested at council meetings by governors of certain regions, and a vote can be held as normal, in which case, the Shophet must do his best to deliver whatever troops the council deems fit.
EDIT: And thank you very much Sassem and Pezhetairoi, this is immensely helpful. :yes:
Bootsiuv
10-14-2007, 02:32
@Pezhetarioi: Concerning your ideas about commanders controlling army movement, I see what you're saying and I love the idea, but I still have my doubts as to if it will work. It would require people with avatars to log in multiple times per day, at times. If people are comfortable doing this, then I might consider such a time-consuming (but much funner IMO)and complex form of play.
That being said, I really do have to decide soon, and I am leaning towards the simpler version of play, although I may be able to meet in the middle, once again using council meetings as a way for commanders or governors to request/order certain forces to certain areas. Does this seem acceptable? It would require far less activity. :yes:
pezhetairoi
10-14-2007, 02:34
Hmm, is there still a divide between governors and commanders, then? Will we be separating the civil and military aspects of game management? It seems to me the one who should be making the call for troops would be the commanders, who would know best when they need troops. The Shophet would then provide for the commander based on provincial availability, and roster the appropriate naval transportation if required to import foreign troops from other theatres. All reinforcements will be directed to a place indicated by the commander, and the commander would decide what to do with it.
Just had a quick look at the KH Council thread, it's interesting! Too bad we don't have a subforum, so we can't create a poll thread for every motion. Sigh.
Updated my previous post
@pezhetairoi thank you
Lets Bombard our Shophet with sreenies:laugh4: :laugh4: :laugh4:
pezhetairoi
10-14-2007, 02:46
I see the point you're making, Bootsiuv. You know the limitations better than I do. But I'm definitely more for the more immersive experience. It might slow the game down a little, but it definitely is more fun and realistic, since apart from broad strategy, ancient senates were rarely able to decide what a field commander did. They just gave him the troops, the base province, the imperium, and off he went. Hannibal was given Spain and an army, and what did he do, next thing they know he's in Italy. XD
To decide all army movements centrally in Council seemed to me to be going against econ's 'ownership' principle, since it again means that everyone is playing every character, and I think roleplaying would demand that the family member's reputation and combat record does not arise only because of the fighting he does, but also because of the decisions and movements he makes that lead to those fights.
Could we give this a try first, and maybe tone it down if it fails? It does require more immersion and commitment, but hey, that's the point, isn't it? ;-) Of course, the final decision is yours, as the first Shophet (by common consent), but let me try to influence you a *little*. I'll go along with whatever decision you choose, though, and I'm sure all the others will as well.
NightStar
10-14-2007, 03:22
I'd love to take part. Seems that this will be succession/democracy hybrid.
One thing though, I think that if a province is attacked and no field commander comes along with his army or persona, the provincial govenor should handle the affair and play out the battle. This would help immersion alot.
Also sometimes crisis meetings could crop up. Think of it like the romans show up with 2 full stacks outside of Karthadast itself, that would call for a crisis meeting. (Unfortunately that won't happen without the BI-exe)
AAARGH please please .... it's 04:31hours here
I'm tired and going to bed
I hate PM/AM's it's really confusing me :inquisitive: but after now i will have night mares about them please will the rest of you give them in 24 Hrs timeline instead of 12 hrs
Thank you and good night, good morning and good afternoon :laugh4:
I've been thinking of ways to represent a civil war between commanders... yet I cant really figure anything out besides if they both got on multiplayer and played with armies they have in the game.
I'm such an instigator...
Bootsiuv
10-14-2007, 03:36
Welcome aboard, Nightstar. :beam:
Provincial governors will have to defend if no field commanders are present in the province.
Emergency council meetings will be held at certain times, which will be illustrated in a constitution which I'm drawing up as we speak. It's actually harder than you would think.
Heh, I'm now responsible for the enjoyment of 14 players, not including myself, so I have to choose rules which, while providing the proper immersion, will also keep the game moving smoothly. Not something to be taken lightly, so I probably won't be ready to post it until tomorrow.
@Pezhetairoi
Hmmm, I suppose we could try something like that, but I really fear the worst. Like econ21 said, the game really isn't designed for that sort of gameplay.
That being said, I am trying to figure out a way to streamline a system which would work, and keep things moving. It involves giving players with avatars an extremely short amount of time to give their move orders i.e. 24 hours at most, which is actually far too long. I'd rather see it at 12 hours. If they haven't posted by then, then the Shophet will make the decisions for them, to the best of his ability. This is the only way we can guarantee that this doesn't slow down the game too much.
I'll dwell on it further, and likely include many of your ideas in a streamlined form in the constitution.
Bootsiuv
pezhetairoi
10-14-2007, 03:52
Oh alright, then, I'm seeing how things work. But that would mean by necessity that I would be inactive for periods of days on end, because I'm only at home for 3-4 days out of 7, and 2 out of 7 for the next week... 12 hours is waaay short for me, that's for sure. Damn the Singapore Army. Gah. I'm torn, I want to command an army, but the ownership thing wouldn't work for me if the timeframe was so short. Ah well. I guess the best I can do is make my intentions known w.r.t my forces, so the Shophet at that time would be able to move according to intention.
Which incidentally means, too, that I can't take my turn as Shophet until December, when I will finally finish my two years in the army and be home every day.
Come to think of it, there are benefits to slowing down the succession game, since people would then have time to play their own campaigns... o.O Ah well. You decide, Bootsiuv. But if the time frame is in terms of hours, then I would necessarily be quite unable to be here as often as you'd like me. If was in terms of days, then I would be able to be here when I should.
Bootsiuv
10-14-2007, 04:00
See, that's why I'm trying to create a system that would still allow us to move forward with the game in a timely manner. That way, you could just come in the Out-of-Character thread (which will be this one, to avoid being redundant)and say 'be back on Tuesday, if you don't know my avatar is blah blah blah' or something like that, so then the Shophet will know that you won't be around to fight battles or control general movement. This way the game moves forward no matter who is on vacation, at work, etc, etc, etc.
Bootsiuv
NightStar
10-14-2007, 04:04
@Bootsiuv
Nah! you are not responsible for our enjoyment. When putting up games like these it's best to take charge, lay down the ground rules and see if people like to join. It's great to have the rules/constitution ready because everyone has an opinion on how to do things, and there is no way to please everybody.
Also it's great to store the savegame where people can aproach it and check out what's happening.
For my part I'd be happy as a govenor in a backwater province at the start, sunny islands like the Baelorics or a "hot spot" in the Sahara
Edit: These kind of games in Civilization tend to take 5-9 months to complete, so I can't see the benefit of rushing. A turn every 48-72 hours would be fine IMHO
pezhetairoi
10-14-2007, 04:05
Hmm, it works for me, yup. I'll just post my schedule regularly, and that will be that. ^_^ And I'll fight the battles when I'm around. Well, you've convinced me. When do I report for work? For the record, I will be AFK from tonight (it is now noon my time) till Friday night, though I may be able to pop in on tuesday evening and thursday evening to fight battles and debate in the Council before returning to my camp, so if you start the Succession in this period of time, my avatar might have to be prostituted to some of you hairy barbarians in the meantime. ;-)
Which avatar am I getting, and where, then? Is there gonna be a finalised list? ;-)
Bootsiuv
10-14-2007, 04:16
A finalized list will be posted in the first post of this thread, which will become the "Official Post" for the SSbQ Succession Game.
You'll eventually find a list of all players and their avatars, players waiting for avatars, the general information (like rules and mini-mods, although I'll have to see if any are available/worthwhile before we begin), our constitution, and anything else I deem necessary.
As far as your avatar goes, considering your level of activity, I can't guarantee you'll be one of the seven to recieve a starting FM.
That being said, players waiting for characters will be made into senators of certain provinces, so they'll have things to care about in council meetings.
Let it be known that a player does not necessarily need an avatar to be Shophet. So those without avatars can still run for office.
Speaking of which, elections will be another exciting part of our game, I think, as Spoofa has already said he would like to run for the position of Shophet, to which I readily agree. We shall hold our first elections midweek, before we begin the game. Any other players who would like to run for office can say so in this thread at any time. :yes:
Thanks for your time
Bootsiuv
not Shophet enless they can fight battles, I meant to be a commander in sicily :laugh4:
sorry for the mix up. :sweatdrop:
BTW Shophet should be required to move to and stay in Kart-Hadast during his term.
pezhetairoi
10-14-2007, 04:34
Okay, I'm okay with province management for the time being, but later on I hope I can get to become a general when I start getting more days at home ;-)
Bootsiuv
10-14-2007, 05:41
not Shophet enless they can fight battles, I meant to be a commander in sicily
sorry for the mix up.
BTW Shophet should be required to move to and stay in Kart-Hadast during his term.
Aaah, I see. Sorry for the confusion. Well, if anyone would like to run against me, feel free. If not, I'll go ahead and take the first term from 272 BC - 268 BC.
Bootsiuv
May I suggest two mod's Bootsuiv? Citymod for 1.0 and DarthFormation's mod, for the following reasons.
1. when MAA updates Citymod (he says within a week) it will get rid of the massive popuation growth that is rampant in every city in every part of the world, meaning by 232 every city will probably be large or even huge, so we will have to go around exterminating every city. The huge population growth gets me to the point of complete annoyance with the game just for the fact that I seem to be upgrading my cities every 5 years.
2. Darth's formations are of course optional so you dont have to use it if you want and your savegame will still be compatible, but I recommend it due to just the fact that it puts the enemy in a decent formation, EB's default even in 1.0 still sort of annoyed me because the enemy was always in what seemed like random order.
I can, once again put these into a .rar for this Sucession game if you would like.
Bootsiuv
10-14-2007, 06:00
Hmmmm, yes, I must admit that I haven't visited the mini-mods forum since 1.0 came out.
City Mod is definitely in, and I'll make Darth's Formations Mod optional (I assume it's 1.0 compatible or been updated).
Do you find, in your short time with 1.0, that a money script might be needed?
maybe, the armies ive faced from epiros have mostly been skirmishers...... so I think we may need to use one of the money scripts so that they have enough money to upgrade their MIC's and such so they can create elites.
Ag3nt_Magnum
10-14-2007, 08:55
hmm.. minimods. ok. just post a step-by-step instruction for those who never had anything to do with them pls.
please wait with throwing in the Mini mods
Except for Darth formations i will advise you to wait for this.
do we already know what is ported of those mods in the standard script? we should ask the creators of those mods whats in and whats left out in the standard script.
al these modders where involved in the EB team.
so i like to know why they did or didn't put some parts in the script
If have played the first 7 years of the campaign and the timelined progress pictures of overall,territory,money,production,population looking different and better then 0.81
besides that people will need to have 2 versions on there computer a clean EB1.0 and a SSQ version of EB1.0 and if when i read the forums some people have little space on there HD
And the new mini mods will probably change a couple of times after there first release
SpawnOfEbil
10-14-2007, 10:22
Is CityMod savegame compatible? I've got a sweet campaign with the Saka going atm (Saka > Sauromatae) and I'd hate to lose it.
PershsNhpios
10-14-2007, 11:34
I am absent for a day, and when I return, 1.0 is released, downloaded, and played crazily.
The succession thread is begun, flooded and made three pages long with off-topic questions.
I feel very abandoned!
But, I will begin my torrenting at the end of this post, and I will wait until people have ceased to trample one another in their haste to say something before making an entrance into the Succession game.
I think that Carthage is suitable, if we can avoid people sulking because they are kept from being historical figures.
The Carthaginians have many decisions to be made in conquering and expanding, and therefore it is bound to be good fun, but perhaps it is slightly too large for us to begin with.
Please try and keep this thread organised, formally introduce whether you are joining this cause or commenting.
@Glenn
There you are.... didn't you get any PM from me?????:embarassed:
and this is only a discussion thread for what to do and get organized before we begin the campaign
Bootsiuv is pretty busy already
But nice to see you back:2thumbsup:
Bootsiuv
10-14-2007, 16:28
Don't feel abandoned Glenn....I'm glad to see that you'll be returning with us. This will be our Out-of-Character thread where new members and 'veteran players' of our succession game can go to ask questions or post non-gameplay related concerns.
Our Council Thread will be up 72 hours before we begin the campaign, and it will simply be off-limits to to those who aren't playing along, and I am going to do my best to make that clear (including a Do Not Post in the thread title).
As far as your concerns regarding nation size....I understand them, but feel they're slightly unwarranted. We'll likely have upwards of 15 players by the time we begin. I suspect some will fall off after a few weeks, but, hopefully, we'll be left with ~12 to carry on. This should be enough to move forward, and govern such a vast realm.
Bootsiuv
Hi to all,
The online time organizer makes a steady progress
But i have 2 request
Please give me your Greenwich Mean Time (london GMT = 0000. Amsterdam,Berlin, Bern is GMT+0100 and Arizona should be GMT-0700)
The best way to figure this out is most windows have clock in the lower right corner of your desktop click on the clock and now click on time zone there will be displayed in what time zone you live
Why i'm doing this ??
If we have let's say 15 players and we start discussion it will take a lot of time when everybody said there thing on the forum (so you will lose a lot of gaming time)
SO with this OTO we can figure out what the best time is to have a MSN/SKYPE meeting or something like that with many people as possible
this will save us time and the progress of the succession game should be more steady
hmm.. minimods. ok. just post a step-by-step instruction for those who never had anything to do with them pls.
Dont worry, I'll put a readme in there so you wont have any trouble.
I played a Mak campaign yesterday to year 240~ thats about 120 turns
the AI needs some work, the stacks mainly have skirmishers, and the EB formations are a bit..... random..... I guess you could say.
I'm going to do some sniffing around to see what will make our experience better .
Bootsiuv
10-14-2007, 17:25
Spoofa, I know you have some experience with script manipulation...perhaps you could look into customizing a script for us that might address some of these issues?
Just make sure it's stable, and you know what's going on if you decide to change anything. :yes:
If we do run a unique script, everyone should definitely make a back up of the original so it could be swapped out with the original if people don't want to use it for any other games (although I fail to see why they wouldn't).
Bootsiuv
@Sassem
I'm usually on in the morning and at night, and I live in the Eastern United States time zone (not sure how that relates to Greenwich, but I think it's -5 gmt).
Strategos Alexandros
10-14-2007, 18:14
I live in England so GMT+1 now but it will soon change to GMT (because of British summertime) I'm normally on between 3:30 and 8:00
Hi to all,
The online time organizer makes a steady progress
But i have 2 request
Please give me your Greenwich Mean Time (london GMT = 0000. Amsterdam,Berlin, Bern is GMT+0100 and Arizona should be GMT-0700)
The best way to figure this out is most windows have clock in the lower right corner of your desktop click on the clock and now click on time zone there will be displayed in what time zone you live
Why i'm doing this ??
If we have let's say 15 players and we start discussion it will take a lot of time when everybody said there thing on the forum (so you will lose a lot of gaming time)
SO with this OTO we can figure out what the best time is to have a MSN/SKYPE meeting or something like that with many people as possible
this will save us time and the progress of the succession game should be more steady
By "GMT" I guess you are referring to whatever the time happens to be in the UK. Right now the UK is actually using BST, which is GMT+1. Just so you're aware of the distinction.
Hi to all,
Why i'm doing this ??
If we have let's say 15 players and we start discussion it will take a lot of time when everybody said there thing on the forum (so you will lose a lot of gaming time)
SO with this OTO we can figure out what the best time is to have a MSN/SKYPE meeting or something like that with many people as possible
this will save us time and the progress of the succession game should be more steady
By "GMT" I guess you are referring to whatever the time happens to be in the UK. Right now the UK is actually using BST, which is GMT+1. Just so you're aware of the distinction
I see i forgot about that and they change for some country's on different dates to
So what do you all think is the quote above a good reason to continue this collecting or should i leave this
Bootsiuv
10-14-2007, 18:29
Thanks for the clarification Sakkura. :yes:
I've begun to give out the starting avatars. If you do not recieve a beginning avatar, you will be made a senator of a province. More important provinces will likely recieve more senators, although I'll try and guarantee that most provinces will be given at least one (Provinces that start out without governors will have the 'senator' as the province head in council meetings, and it will be up to them to make sure there lands are represented).
I'll let everyone know when the first post has been updated. :2thumbsup:
Bootsiuv
EDIT: @Sassem
I would say, yes, we could always try it. :yes:
Bootsiuv
10-14-2007, 21:47
I have updated the first post in this thread with most of the rules, although there will be a few more.
I have decided who has an in-game character, and who will be a senator, but I'm refraining from posting that information at the present time (Sassem is working on something, and I'm waiting for him to finish).
Please look these rules over....and know that the last rule, the golden rule if you will, is that ANY of these rules (except #1) can be changed with a 2/3 majority vote.
Thanks for your time
Bootsiuv
Ok, my 1.0 just finished installing, so if someone could point me in the direction of the city and formation mods I'll be ready to start.
Bootsiuv
10-14-2007, 22:20
Well, mini-mods are still pending. City mod likely won't be finished for a week, so we'll have to wait and see. I may wait for it, but I doubt it. Hopefully, Spoofa will be able to give us our own custom script which we can just dl, make a backup, and swap out.
For now, enjoy 1.0. I was going to go to my dads this weekend and dl it there since he has cable, but he was busy. Luckily, I had a back-up dl going on dial-up. I have almost 200 MB dl'ed so far, but I still have a day and a half before I'll get mine :sad:
Oh well, I'll defintely enjoy it tomorrow evening :yes:
I'll make sure everyone is on the same page before we begin. :yes:
Well, for now, have fun with 1.0! I'm jealous. :laugh4:
Bootsiuv
Ok then, i'll just start a random campaign then and I'll check back tomorrow, if that's ok.
https://forums.totalwar.org/vb/showthread.php?t=86904 -Darth Formations mod
Err, Bootsuiv its not the script thats important with city mod its the feature that it limits the city from growing too large and stuff that is important
we should wait for it.
I agree we should wait for the city mod. I've never used it myself but it sounds very good.
Bootsiuv
10-14-2007, 22:35
Aaaah, I see. Ok, then we'll wait. I just wasn't sure if people wanted to wait that long.
That's actually good, it means I can spend more time perfecting some of my ideas.
If you haven't visited the first post recently, I've added an example of what Sassem is making for all characters, including senators, although it will have to be resized to fit in our sigs....I still think they'll do much to add to the atmosphere.
Another thing I'm looking at doing is making custom avatars which are our actual in-game characters....I'll get back to you on that.
Note, if your a junior member, and you can't edit certain things (can't remember if junior members can add sigs, change avatars, etc.), then don't worry. If your active, you'll be a member soon enough.
Bootsiuv
I suggest that
Savenames should be like SSbQ198abib, SSbQ198kayits etc
Never post mid AI turns saves because we lose all information about buildings finished, faction announcements, end turn reports etc
Instead of this you post your last save SSbQ198abib
and send it to the character that has to play that battle with a little guide what is happening
this character will play the battle and have to make a brief report about the announcements and save the game and post it back to the Shophet
this save should be called SSbQ198kayitsbegin
so that it will not mess up the next save before the next turn called SSbQ198kayits
I hope this is a little bit clear to every one
EasternScourge
10-14-2007, 23:14
Sorry to say I'll have to hold off as joining as a actual person with an avatar.Currently don't have 1.0 and don't know when I'll be able to get it downloaded.So, I'll just be a senator,if you don't mind.
Thanks for the clarification Sakkura. :yes:
No problem. I would have loved to join the game, but unfortunately I won't be able to participate regularly :no:
But good luck with the game guys, the idea is pretty awesome :yes:
Bootsiuv
10-15-2007, 00:35
@EasternScourge
We won't be starting for some days. You could always do what I do and just leave your dial-up on 24/7. I do understand if you have other family members who won't let that happen, but I encourage you to try, as you were one of those who were going to recieve one of the first seven avatars (based on your activity in the KH game).
@Sakkura
What is regularly? Pezhetairoi will only be able to check in 2-3 times a week, and I said we would deal with that, so he could still play. I would also be willing to work around your schedule when it comes to these things. All you have to say is when you'll be back around, and the Shophet will take care of your battles.
NightStar
10-15-2007, 01:47
I'm in Reykjavík which is GMT and has no daylight savings (why should we? In the middle of summer it's bright 24hours and in the middle of winter we only got 3 hours of daylight.)
I will I think be starting as a Senator as well, and then see how much time I have to devote to this game. I would like to be the govenor of the Baeloric Isles if it is possible :)
And yeah...uh my internet activity is totally random as I switch between night shifts and working during the day.
i am lost... what is this i hear about further complications?
i am lost... what is this i hear about further complications?
WHATCHU TALKIN BOUT KUKU?
:beam:
Bootsiuv
10-15-2007, 05:37
@Nightstar
Well I must be psychic because I made you the only senator from Bochorris today. Due to the fact that no family member is there, that makes you governor of the Baleares Islands, until a suitable replacement (family member) can be found.
After which, you may be moved to cover an underrepresented territory, or, if you're recieving an avatar, to govern a territory or possibly command troops in the field.
@KuKulzA
I'm sorry, I don't quite understand. Are you referring to the rules? Is there something you don't agree with?
Bootsiuv
Wheres my awesomely amazing Avatar?
Rofl, btw I played a Carthy campaign to about 250~ BCE and noticed that Hamalcar looks rather dumbfounded in his avatar picture... :laugh4:
he's got that look like he's saying.... ".... uhh wuh?"
Bootsiuv
10-15-2007, 06:13
It's in the works, friend.
You can likely find your in-game avatar in the list of eastern generals if you feel like changing that. As for the sig thing, your welcome to use that too, but you don't have to.
Sassem has been working very hard for us, and I think he deserves credit for helping to add to the roleplaying atmosphere.
These will likely be updated so everyone can see the progression of each others characters. :yes:
Bootsiuv
im back from out of town, and ready for a character or a line to wait in! :D
Bootsiuv
10-15-2007, 06:18
You've been given an avatar....I actualy have that one if you would like it now.
Spoofa's had Shophet's Protege on it, and it needs to be changed, as the faction heir trait has no impact on who will be Shophet (Faction Leader and Faction Heir traits are ignored)
I'll post it shortly, and your welcome to add it in your sig if you would like.
Bootsiuv
Bootsiuv
10-15-2007, 06:32
Heh, in the time I was typing, Sassem finished Spoofa's sig avatar, so here it is if you would like it. I'll be posting these in the first post, so all players know who they are, and everyone can watch the progression of players.
I do encourage using it in your sig though, if not just to remind you of the game when you sign in. :yes:
Spoofa:
https://i212.photobucket.com/albums/cc73/Sassem/Avatar-Spoofa-1.jpg
and madmatg:
https://i212.photobucket.com/albums/cc73/Sassem/Avatar-madmatg.jpg
All credit goes to Sassem for creating these, and he deserves a round on us.
~:cheers:
Ag3nt_Magnum
10-15-2007, 07:08
I suggest that
Savenames should be like SSbQ198abib, SSbQ198kayits etc
post your last save SSbQ198abib
this save should be called SSbQ198kayitsbegin
the next save before the next turn called SSbQ198kayits
:help:
trying to understand what SSbQ198abib is is like :wall:
Bootsiuv
10-15-2007, 08:45
It is simply a method we used in our KH game to keep saves organized...
SSbQ = Safot Softim biQarthadast, the official name of our empire.
198 = the year of the save
abib = the punic name for spring.
So SSbQ198abib is a save for the spring of 198 BC.
Don't worry guys, the rules sound harder than they are, and most of the time you won't even notice them. Just think of them as running in the background making sure everything is flowing smoothly. I assure you that it is really, really easy.
That's the gameplay side of it, as far as strategies go for taking over the world, that's not as easy. :beam:
Bootsiuv
Strategos Alexandros
10-15-2007, 17:06
Does the Shophet fight all battles in his term?
Bootsiuv
10-15-2007, 17:36
No....it is quite likely that the Shophet will fight NO battles during his term, unless they're in defense. Now, this is not a rule per se. If someone with an avatar in Spain becomes Shophet, I'm not going to require that he return to Kart-Hadast, simply because it would take most of his term to get back to the city.
So if our Shophet is in Spain and we're at war with the the Lusotana, he may be forced to fight.
To summarize, no, the Shophet won't play every battle in his term, but he may fight some.
I'd prefer it if it was an administrative position, but the mechanics of the game may force our hand.
BTW, traditionally, the Shophet did not lead troops in battle. In our game, he may be forced to. :sad:
Bootsiuv
Bootsiuv
10-15-2007, 17:42
I'll be putting up the council thread this evening.
We'll deliberate for five days on our constitution. This will be the rules which govern our Council. All players are free to join in discussions, and your also able to vote on proposals or create your own.
If you think something needs to be added, do speak up. I hope to see all Governors and Senators attend, if only for a short while.
Bootsiuv
I suggest that
Savenames should be like SSbQ198abib, SSbQ198kayits etc
Never post mid AI turns saves because we lose all information about buildings finished, faction announcements, end turn reports etc
Instead of this you post your last save SSbQ198abib
and send it to the character that has to play that battle with a little guide what is happening
this character will play the battle and have to make a brief report about the announcements and save the game and post it back to the Shophet
this save should be called SSbQ198kayitsbegin
so that it will not mess up the next save before the next turn called SSbQ198kayits
I hope this is a little bit clear to every one
How should we call a attack of our own characters during a turn not AI??
Lets say Spoofa has a army that assault a enemy stack or town should we call it SSbQ198abibSpoofa
And as Spoofa won the battle he could return the save back with the name SSbQ198abibvictory ??
Bootsiuv
10-15-2007, 17:52
That would be fine I think. As long as all players understand it. I don't think it's too hard....it simply keeps saves organized.
Bootsiuv
Hello all i have stumbled across this thread and it has me very interested, if things are still being set up i would love to get involved. I have glanced over some of the thread but i am new to succession games.
Bootsiuv
10-16-2007, 02:17
Welcome aboard LovetoRock87.
Don't worry about not knowing about succession games. After a few days, you'll understand. Essentially, it's a single player game that is played by several people. People are assigned 'avatars' (in-game characters or out-of-game senators). The people with in-game characters get to play the battle that their general is leading. Then they save and send it back to the player who is actually playing the game (this can switch every so often, in our game, it's ten turns).
Hmmm, that's a rather simplified and incomplete explanation, but I don't have a ton of time right now. Perhaps someone else will elaborate more. If not, I'll try and go into more detail later on. :yes:
Please make sure you read the first post of this thread for the rules. If you have any questions, please let me know. Glad to have you aboard, and welcome to the .Org! :2thumbsup:
Bootsiuv
P.S. Now that I think of it, I think I'm going to write a quick intro to Succession games for anyone who would like to join, but hasn't because they're afraid they won't know what to do. It's incredibly easy. Trust me. :yes:
I wish MAA would hurry up and port citymod so I can start the conquest of Sicily and Iberia muhahahaha.
today in school i drew up my invasion plans. :yes:
so what script/mod will we use? or any at all?
and about the pictures... should I be getting one or is my dude yet to be of age?
Bootsiuv
10-16-2007, 04:14
You'll be Carthalo, Governor of Karalis, but your avatar is still in the works, along with the senators and a few other players. :yes:
We'll likely be using City Mod, but it hasn't been updated by MAA for 1.0 yet. I also recommend Darth's Battle Formations converted by mlp071. However, this one will be optional, as it is save-game compatible.
Bootsiuv
You'll be Carthalo, Governor of Karalis, but your avatar is still in the works, along with the senators and a few other players. :yes:
We'll likely be using City Mod, but it hasn't been updated by MAA for 1.0 yet. I also recommend Darth's Battle Formations converted by mlp071. However, this one will be optional, as it is save-game compatible.
Bootsiuv
thanks... hmm... I am guessing Carthalo isn't in a great position for military moves but we'll see :yes:
Bootsiuv
10-16-2007, 04:39
Well, you might be involved with the war with the Romani (assuming there is one in Carthalo's lifetime), as I've seen them invade Sardinia before, even on RTW exe (although it doesn't happen as much as I would like).
Bootsiuv
Bootsiuv
10-16-2007, 04:43
I wish MAA would hurry up and port citymod so I can start the conquest of Sicily and Iberia muhahahaha.
today in school i drew up my invasion plans. :yes:
Awesome, although I think you'll have your hands full in Italia. Hasdrubal is in charge of the Iberian Theatre. :yes:
PershsNhpios
10-16-2007, 06:02
A most productive and collected idea, Sassem!
I am still downloading this a-cursed file, and I will be yet another three days.
But I would, in addition to giving credible discussion to our organisation, like to ask what my status will be in the beginning of our roleplay?
Will I have a face? Or will you banish me to Numidia or Mauritania to gibber foolishly over the public irrigation system with my fellow Phoenicians?
I do not know how to create these name tags you have made, but I hope that incompetence does not prevent me from being a member of our nobility.
I am not dispatched to any particular character, as I neither am familiar with Carthage nor do I worry whether I led an expedition against Rome historically or not.
I have not yet read any updates on the first post of Bootsiuv, but I think it very certainly a most beneficial act to follow on Sassem's design of MSN.
Therefore if it not already in place I would prefer everyone either new with the ambition of joining us, or they who have not already done so, to place their personal information that is necessary and that Bootsiuv would add it to a list in this thread.
Succession Game Member ###
Name: Glenn
Standard Time: GMT +10
MSN Email Address: winged_hussar@hotmail.com
Character or Senator (If known): Unknown
Requested Position: Any of the nobility
Additional or Helpful Detail:
I most constantly visit EB during the night time, and thus I would be more readily available however I am confident if players are zealous enough that I can make my gametime more malleable for discussion.
I will be most helpful as an advisor or governor of a Carthaginian Province and would be grateful if stationed in Iberia.
PershsNhpios
10-16-2007, 06:31
I will soon start my proposals for the Constitution, it will take me some time as there is much to be written.
Do not be in haste to start the game, let alone dream of conquest yet!
We have alot of regulations to formulate.
But do not despair of this, for by spending so much time in securing the work of our Succession game, proudly invented by Bootsiuv, we will have not only a fine and enjoyable experience as the Carthaginians, but, we will of created a framework for future succession games!
Exert great effort now into discussing and creating a system for executing this amount of teamwork, and latter games will require no such attention but only our participation!
My proposals may be copied into the Council discussion.
However, I think it very necessary, that the Council thread should be left for the game only.
I ask everyone here to consider asking the moderators of this forum to sticky this new Council thread, for the reason not that we consider ourselves in a higher standard than other AARs for our superior organisation, but that we are not one author but many, and therefore we are contributing largely more than anyone else to this section currently.
Secondly that this is a most unique and attractive idea, sure to inspire others to the example of our dedication, and that if we continue as we have conspired to, this will be the highlight of all AARs.
Thirdly, that such an addition to this section of the Europa Barbarorum forums should never be overtaken in importance by smaller, single question threads but should be held high in view.
Fourthly, that this is in itself a great example and advertisement of the entertainment that our host's modification allows!
If it irritates others that important singular authors should not also be stickied, let there be a thread with links to all the popular and most exalted authors in compensation.
Also, if this should occur, I think it best we create an entirely new thread, not to clutter this forum, but to make our constitution of in-game rules entirely clear to all players, by adding then to a "Constitution of Succession Games" thread.
Here, once decided, we can post our decided rules and regulations not only of in-game play but on joining, and other essential information.
That this may be stickied as a priority in view of our game thread.
Bootsiuv
10-16-2007, 06:35
Well, I was going to give you Hanno in Lepki. It wouldn't necessarily be a dead post. Aside from keeping our caravans safe from bandits along the long North African coast, you may lead any future offensives into the Ptolemaic Empire.
Is this acceptable for you? I've already given Sassem Hasdrubal, who rules Iberia alone (no other FM's at game start). You could always ask for Gader and someone else will take Lepki once they have an avatar. It would require a long and difficult journey by sea. :yes:
I do believe I'm going to include something in the constitution which allows avatars i.e. in-game characters to appeal to the council for a change in governorship.
If your service to Qarthadastim is honourable, perhaps the council will grant your request?
Bootsiuv
EDIT: Reading your other post now...stand by for comments.
Fantastic ideas, Glenn. Logical and well thought out. I'm eagerly awaiting more. :yes:
BTW, a sig avatar has already been created for you by Sassem.
PershsNhpios
10-16-2007, 06:52
Lepki is grand enough, I was going to change my proposal of an Iberian governor as I think I will be more active politically than militarily, and Kyrene will certainly be given my full attention whenever necessary.
I will accept the position of Hanno!
Thank you both for the signature, and I will now sophise on a legislation, it will take me some time and yet I will not approach all things, but as many as I can adopt for the present.
The constitution should be made by the law-maker in such a way and detail that as little as possible, and only the present variables are left to decision by the judge.
Credit must be allowed to Aristotle for his treatise on this.
I commend his work; The Rhetoric.
I will return another post here within an hour or two.
Bootsiuv
10-16-2007, 07:10
I await that post with earnest.
In the meantime, here is your sig avatar....you might consider looking for an appropriate avatar near your name, although it certainly isn't required. Placing your characters name and position in your custom title might also get you in the roleplaying mood.
https://i212.photobucket.com/albums/cc73/Sassem/Avatar-Glenn.jpg
In case you're not familiar with such things, you can right click on this pic, go to properties, copy the address, and add it to your sig with the [IMG] tags around it.
Bootsiuv
EDIT: BTW, these will be edited by Sassem to include the Qarthadastim symbol in the corner and the 'memeber of the SSbQ succession game'. I'm actually not sure if 'memeber' is a typo or a clever reference to 'EBer'. Regardless, you won't have to change your sig avatar....it should update automatically.
pezhetairoi
10-16-2007, 07:24
Hello, I'm back. Just for a few minutes. XD I'll probably be here every few days, so I'll be following the progress of the succession closely. Do senators get nice pictures too, then? XP
I'm drooling at the family member siggies and wishing I was one of them... :(
PershsNhpios
10-16-2007, 07:55
Constitutional Proposals for the Management of Successions.
These are in no order of importance or influence, but are arranged by the waves of my own thought.
I. The ratio of players to provinces/settlements should not exceed 4:1
This allows for an accurate discussion within senators of a town without to great a risk of absence, or indecision.
II. Players must be noted active on a roll provided by the Gamemaster every 72 hours.
This is constant with the given time for a proposal or term.
III. Players announced inactive will be given intermission of a week unadvised absence before being replaced.
This rule is unengaged if the Player has given notification.
IV. Replaced players will be added to a probationary list.
Until they are returned, at this time it may be possible for them to resume their role. (This rule is left open).
V. All players are given a period of 72 hours to complete their term.
If this is failed, the term will be given to the next player.
VI. Any player to cause repitition of the above violation will be added to a probationary list.
On this list they will be kept until their conduct is resolved.
I leave conditions of punishment and resolution open to be discussed.
VII. A Queue will be created of players who are disposed as in-game Nobility to be given terms of 5 TURNS, which must be completed within 72 hours.
This list will be ordered by the join date of a player.
Players may refuse this term, but must do so before the announcement of their period.
VIII. Players refusing their term for a total of three times will be confiscated from their character, and made a senator of any available province.
If no province is available, they are given to the probationary list.
IX. All senators will be ordered by preference and join date for a position of in-game Nobility if they choose, and the chosen character will be assigned them when born or confiscated from a current player.
They are then added to the bottom of the Term Queue.
Senators can remain out-of-game if they wish.
X. Players executing their term are given free movement over only their Family member for the 5 turn period.
All settlements are available to the Shophet at the permission of each province's Senatorial commission.
XI. Players executing their term are allowed to change and provide whatever they are obliged to do or think necessary for the welfare of the chosen faction.
HOWEVER- If any decision made by the serving player can be considered dangerous to the welfare of the faction, then it must be resolved by the Senatorial Meeting.
This includes declaration of wars, allowance of mnai, or any diplomatic issues excepting the right of trade.
It also includes any construction works planned to cost more than 85% of the total treasury, IF this amount cannot be replaced by the end of the player's term WITH 50% interest.
XII. If any decision is found to be made by a Shophet during their term, in which there is found by the Senatorial commission to be a dangerous risk to the welfare of our empire, without the agreement or notification of the Senate, then the Shophet is to be either punished accordingly to the severity of their crime, or to be confiscated from their character until the matter is resolved.
XIII. The Senators of each province have the final decision WITHIN the Senate, as to what is provided for their settlement, although the entire Senate can deliberate on any matter.
The ultimate decision is made by the Shophet, given that the entire Senatorial Commission is convinced that all dangers to the common safety are assessed and discussed.
XIV. Players have at any time the right to apply for a tranfer to a selected province, however this is not possible if the province is already governed, their Commission is full (4), the Senate does not comply, or if it is of a dangerous risk to the common safety.
XV. Players who have witnessed the death of their in-game Noble, are added to the a province as a Senator (If possible), or added to an out-of-character Queue as a Provincial advisor.
They are still given the right to deliberate with the Senate, however they have no final decision awarded them, and are in order of the Queue until a new character is born.
The players in this Queue override those of the Senatorial Queue.
UNLESS a player relinquishes his position of In-Game Nobility.
XVI. Players, on the finalising of their Term, must provide within the Council thread, a templated analysis of the decisions and occurrances of their term.
This must be completed, with the five in-game turns, by the elapse of 72 hours.
XVII. The Term Completion Template should be as:
(Players should attempt to leave no constructions or recruitments in progress)
Name: Hanno
Term: 254 B.C.
Home Province: Lepki
Construction Projects Finished: Native Military Conscription Centre - Gader
Constructions In Progress: None
Mnai spent in Term: 5000
Recruitment: Two units of Citizen Cavalry
Recruitment In Progress: None
Total Treasury: 13467 Mnai
Major unit movments: Two new Citizen Cavalry regiments have been sent from Gader to the Lusotan-Carthaginian Border
Diplomatic Developments: War declared on Carthage by Rome
Trade rights established with Ptolemaioi and Arverni
Alliance made with Ptolemaioi
Battles: Rome attacked Carthage
(Post battle results)
Battle Discussion:
A small skirmish between our Citizen Cavalry and a group of 5 Equites ended in a major defeat for Rome.
Further Discussion:
This Template must be used at the beginning of all summaries, and then the Shophet may deliberate on whatever they choose, before submitting the new Term to the next Shophet.
XVIII. The Senatorial Commission will meet once every Shophet Term, here all Senators from each province should attend, and the Shophet should exert themselves to attend especially in the case of a dangerous decision, as mentioned.
All senators attending this meeting will be marked present by the GameMaster, all others absent.
The meeting will be held on MSN Messenger at a time of Averaged Standard Times, which will be arranged by Sassem.
This Meeting will last as long as necessary, and the things provided will be thus.
Immediate response for all dangerous proposals made by the Shophet.
Proposals made by each Provincial Senate in Alphabetical order of Settlements.
Non-provincial proposals to be made by any of the Senatorial Commission.
Other discussions.
This is the order of proposals, and each proposal must recieve an answer from each present member of the Senate before being forwarded to the Shophet or dropped.
Each decision made successful must be a ratioed response of 3 positive to 1 negative.
Players will speak on order of influence:
GameMaster
Shophet
Members of discussed Settlement's Senate
Senators
Advisors.
Each present member must give a response on each proposal.
XIX. Any Senatorial member to show an out-of-character attitude, or propose obviously unappropriate ideas within this meeting will be warned, and then banished from the Senate on probation until their conduct is resolved.
XX. All players on the Probationary list can only be returned to the game by the GameMaster, who has all influence over this section.
Exact punishments and reasons of resolution are left undecided.
Twenty is sufficient for now, I have covered many things within these twenty rules and I hope they are read and considered.
I have balanced them as best as possible, and made them mainly to enforce the serious gameplay which we are trying to achieve.
pezhetairoi
10-16-2007, 08:00
One thing would elucidate the whole slew of proposals for me: What do you mean by 'terms'? I'm not really sure about that one.
PershsNhpios
10-16-2007, 08:11
A term is a selection of 5 in-game turns, ranging from the start to the finish of a Shophet's rule.
More simply, when a player has their turn in game, they are given five turns to do what they wish, with certain restrictions, and these five turns are called a 'Term'.
Bootsiuv
10-16-2007, 08:21
@Glenn
Good Post. Give me some time to analyze it for comment, although I can already tell I like what I see. More ideas are welcome. In-game governing issues still need to be discussed, as do the powers of the Shophet in the council, exchange/transfer of governship, etc.
@Pezhetairoi
A term is the 30 month (10 turn) period of a Shophet's rule.
Yes, senators will recieve a personalized sig avatar as well. They're in the process of being made by our fellow councilmember, Sassem.
Bootsiuv
Bootsiuv
10-16-2007, 08:22
@Glenn
I think a 30 month term is preferable, with a mid-term council meeting after turn 5 i.e. 15 months. Comments? Concerns?
Bootsiuv
PershsNhpios
10-16-2007, 09:28
Yes, but this would include in every term; 10 gameplay turns, 1 Meeting, and 1 Analysis and Report.
If everyone can complete this easily in three days, the Meeting then being on the second day, then we can progress far more swiftly.
This would mean also that every two days we would have a Senatorial Meeting with a new Shophet.
This is a more streamlined design, the Shophet would be given the term, play 5 turns and do minor changes or obvious changes that have been previously decided.
He would make note of what needed to be divulged to the council the next day, and at the meeting we would all dicuss it, judge it, and then the following day he would use the remaining 5 turns to complete his designs, save and upload the file, and make an Analysis here with the link.
If we can keep this rhythm, it would be a most engaging game!
I think, though, that if we were to meet every two days, that nothing but great emergencies and occurrences, discussions of End Term Reports and new Shophets need be written in the Council thread.
This is a benefit, as everyone will propose all things for the game, in order, one at a time, within our Meeting every two days, and there will be no clutter of broken dialogue in our threads.
It will also ensure everyone who makes a proposal will be a definite member, and will be in-character.
Perhaps this should be made a rule.
Bootsiuv
10-16-2007, 09:47
My comments on Glenns Initial ideas are as follows. I hope he'll bring forward more, as they are well thought out. I encourage others to do the same.
I. The ratio of players to provinces/settlements should not exceed 4:1
This allows for an accurate discussion within senators of a town without to great a risk of absence, or indecision.
I frown on turning players away, it's just something I don't think I would do.
That being said, if we find that we have an excessive player to province ratio, the Capital of Kart-Hadast will simply recieve more senators, as it is the center of Qarthadastim political power and influence. All other provinces will recieve an even ratio of senators, and, eventually, one governor (the in-game character ruling the province). I think restricting amount of senators by government type could also prove useful.
In the beginning, I would say Type I should recieve 4. Type II should recieve 3. Type III should recieve 2. Type IV should recieve 1. These numbers could be adjusted, but I think it would properly reflect political importance within the council.
II. Players must be noted active on a roll provided by the Gamemaster every 72 hours.
This is constant with the given time for a proposal or term.
I like this rule and agree, given that the player hasn't requested special priveleges. I've decided to allow some players more lenience with regards to their schedule, to encourage a healthy and growing game population. They are, however, required to announce that their leaving.
I would think an implementation of a 48 hour grace period following the 72 hour sign-in period would be fair and justified. This would more belong in the 'game rules' section on the first post of this thread.
III. Players announced inactive will be given intermission of a week unadvised absence before being replaced.
This rule is unengaged if the Player has given notification.
I frown on players being 'replaced' per se. I think the above mentioned 5 day sign in period is adequate, but that only applies to players who control family members really.Anything more and the game may fall apart. Thus, this rule is redundant and unnecessary IMO.
IV. Replaced players will be added to a probationary list.
Until they are returned, at this time it may be possible for them to resume their role. (This rule is left open).
I don't think the words 'probation' or 'punishment' apply here, thus, they're inclusion would be a possible detractment from the level of fun, and may push players away. The worst possible punishment is loss of family member avatar (thus being made into a senator, perhaps of some distant unimportant province).
V. All players are given a period of 72 hours to complete their term.
If this is failed, the term will be given to the next player.
We will be using a system of elections in this game, given that we have 15+ players, a core of some highly active 4-7 players. These players would likely make the best Shophets. High activity of the Shophet provides everyone with great rewards. If no players choose to run for election, I will take the term. I encourage all to run for election, but we'll limit number of incumbents to 3 on a first come first serve basis.
If I may digress for a moment, think of the position of Shophet as 'mini-gamemaster'. You have been given the reigns of the empire and it is your job to make everyone feel immersed during your term. This isn't always easy, or even possible, as some terms will be more interesting and exciting than others, due to AI actions.
VI. Any player to cause repitition of the above violation will be added to a probationary list.
On this list they will be kept until their conduct is resolved.
I leave conditions of punishment and resolution open to be discussed.
Once again, words like 'probationary' shouldn't be used in a voluntary game. The worst punishment a player should recieve is loss of family member avatar, and being reduced to senator of a relatively unimportant province.
VII. A Queue will be created of players who are disposed as in-game Nobility to be given terms of 5 TURNS, which must be completed within 72 hours.
This list will be ordered by the join date of a player.
Players may refuse this term, but must do so before the announcement of their period.
Once again, will be using elections. Another explanation would be redundant.
VIII. Players refusing their term for a total of three times will be confiscated from their character, and made a senator of any available province.
If no province is available, they are given to the probationary list.
This will not apply with elections or gamemaster confiscation (assuming no one wants to run).
IX. All senators will be ordered by preference and join date for a position of in-game Nobility if they choose, and the chosen character will be assigned them when born or confiscated from a current player.
They are then added to the bottom of the Term Queue.
Senators can remain out-of-game if they wish.
Senators will be awarded in-game nobility based on activity level in the council thread. The current seven players with in-game avatars were chosen based on activity in the previous KH succession game and/or around various parts of the EB forums.
X. Players executing their term are given free movement over only their Family member for the 5 turn period.
All settlements are available to the Shophet at the permission of each province's Senatorial commission.
This may prove problematic and slow down the game to an unacceptable level if people with avatars prove inactive (especially later in the game when everyone has an avatar, and their are not senators left). The Shophet will have full control over all family members, while they're owners will play out in game battles
XI. Players executing their term are allowed to change and provide whatever they are obliged to do or think necessary for the welfare of the chosen faction...
The Shophet's actions will be closely tied to decisions made at the council meeting which is held for 72 hours at the beginning of their term. While the Shophet has veto powers against any council actions he deems unnecessary or unhealthy for the empire, he will have to answer to the council at the next meeting and explain his actions.
An impeachment mechanism should also be looked at, for times that the council deems the Shophet has acted in defiance of the their authority for reasons deemed unacceptable.
HOWEVER- If any decision made by the serving player can be considered dangerous to the welfare of the faction, then it must be resolved by the Senatorial Meeting.
This includes declaration of wars, allowance of mnai, or any diplomatic issues excepting the right of trade.
It also includes any construction works planned to cost more than 85% of the total treasury, IF this amount cannot be replaced by the end of the player's term WITH 50% interest.
I like this, although my version might be slightly modified. I'll present some of my own ideas tomorrow.
XII. If any decision is found to be made by a Shophet during their term, in which there is found by the Senatorial commission to be a dangerous risk to the welfare of our empire, without the agreement or notification of the Senate, then the Shophet is to be either punished accordingly to the severity of their crime, or to be confiscated from their character until the matter is resolved.
I like this, although perhaps in a slightly modified form.
XIII. The Senators of each province have the final decision WITHIN the Senate, as to what is provided for their settlement, although the entire Senate can deliberate on any matter.
The ultimate decision is made by the Shophet, given that the entire Senatorial Commission is convinced that all dangers to the common safety are assessed and discussed.
Agreed. I like this idea, and will likely include it near verbatim.
XIV. Players have at any time the right to apply for a tranfer to a selected province, however this is not possible if the province is already governed, their Commission is full (4), the Senate does not comply, or if it is of a dangerous risk to the common safety.
Agreed, although I feel a scale of commissions from 1-4 based on gov type is a worthy idea.
XV. Players who have witnessed the death of their in-game Noble, are added to the a province as a Senator (If possible), or added to an out-of-character Queue as a Provincial advisor.
They are still given the right to deliberate with the Senate, however they have no final decision awarded them, and are in order of the Queue until a new character is born.
The players in this Queue override those of the Senatorial Queue.
UNLESS a player relinquishes his position of In-Game Nobility.
This I have a few minor qualms about...
If there are no senatorial slots left in the empire, a personal advisor still able to deliberate but unable to vote would be in order, however, senators queue for a character would likely override this one, unless there is a very active player in the personal advisor queue
Active players may pass over inactive ones.
XVI. Players, on the finalising of their Term, must provide within the Council thread, a templated analysis of the decisions and occurrances of their term.
This must be completed, with the five in-game turns, by the elapse of 72 hours.
Agreed, although there will be two reports per term.
XVII. The Term Completion Template should be as:
(Players should attempt to leave no constructions or recruitments in progress)
Name: Hanno
Term: 254 B.C.
Home Province: Lepki
Construction Projects Finished: Native Military Conscription Centre - Gader
Constructions In Progress: None
Mnai spent in Term: 5000
Recruitment: Two units of Citizen Cavalry
Recruitment In Progress: None
Total Treasury: 13467 Mnai
Major unit movments: Two new Citizen Cavalry regiments have been sent from Gader to the Lusotan-Carthaginian Border
Diplomatic Developments: War declared on Carthage by Rome
Trade rights established with Ptolemaioi and Arverni
Alliance made with Ptolemaioi
Battles: Rome attacked Carthage
(Post battle results)
Battle Discussion:
A small skirmish between our Citizen Cavalry and a group of 5 Equites ended in a major defeat for Rome.
Further Discussion:
This Template must be used at the beginning of all summaries, and then the Shophet may deliberate on whatever they choose, before submitting the new Term to the next Shophet.
XVIII. The Senatorial Commission will meet once every Shophet Term, here all Senators from each province should attend, and the Shophet should exert themselves to attend especially in the case of a dangerous decision, as mentioned.
All senators attending this meeting will be marked present by the GameMaster, all others absent.
The meeting will be held on MSN Messenger at a time of Averaged Standard Times, which will be arranged by Sassem.
This Meeting will last as long as necessary, and the things provided will be thus.
Immediate response for all dangerous proposals made by the Shophet.
Proposals made by each Provincial Senate in Alphabetical order of Settlements.
Non-provincial proposals to be made by any of the Senatorial Commission.
Other discussions.
This is the order of proposals, and each proposal must recieve an answer from each present member of the Senate before being forwarded to the Shophet or dropped.
Each decision made successful must be a ratioed response of 3 positive to 1 negative.
Players will speak on order of influence:
GameMaster
Shophet
Members of discussed Settlement's Senate
Senators
Advisors.
Each present member must give a response on each proposal.
This can be deliberated further at a later time, but I like the idea of using MSN in a real-time senate meeting.
XIX. Any Senatorial member to show an out-of-character attitude, or propose obviously unappropriate ideas within this meeting will be warned, and then banished from the Senate on probation until their conduct is resolved.
Agreed. Although most players have seemed enthusiastic and genuine, so I foresee no problems.
XX. All players on the Probationary list can only be returned to the game by the GameMaster, who has all influence over this section.
Exact punishments and reasons of resolution are left undecided.
We'll refrain from probations and punishments for reasons previously stated. Another explanation would be redundant.
I encourage intelligent debate, so if you disagree with any of my points, please elaborate.
I also encourage all other SSbQ members to add their thoughts and opinions on these matters. We have much to discuss over the next week.
I will leave the council thread for in-game (roleplaying) discussion.
Thanks for your time,
Bootsiuv
EDIT: A NOTE ON SENATORS: Senators are only 'temporary placeholders' until all players have an avatar, thus, too many rules concerning their power would be superfluous and unnecessary.
woo you guys are gettin intense!
Bootsiuv
10-16-2007, 11:04
These should likely be moved from the 'game rules' section to the constitution, as they more govern the intracicies of a Shophet's rule
5. A Council Meeting must be held EVERY 5 TURNS, so the members of the game can come together, review the events of the past 15 months, and make decisions regarding the future of the empire.
5a. Emergency Council meetings must be called by the Shophet for the following situations:
- Declaration of War on Safot Softim biQarthadast by another faction.
- Shopet wishes to declare war due to developing in game factors, but this war was not voted on at the previous biterm council meeting.
- Certain building projects (see rule 7b)
- Space reserved; Idea pending
5b. Council Meetings will last 72 hours, unless the Gamemaster declares that nothing more is to be gained from the current hearing and the game can now move forward.
5c. Emergency Council Meetings will last 72 hours, unless the Gamemaster declares that nothing more is to be gained from the current hearing and the game can now move forward.
5d. The Gamemaster may not use this power to construe elections or votes on proposals in his favor.*
7. The Shophet must abide by the will of the council on all measures passed. The Shophet does have the ability to veto any decision which he thinks unfit, but he will be held accountable by the council for his actions, and will be expected to explain why he did not follow the council's orders.
7a. The Shophet is not a military position, but more an administrative one. The Shophet will have final say over building projects throughout the empire.
7b.For building projects which will consume more than 75% of our treasury, the council must approve in an emergency council meeting before the Shophet can begin building.
These are not set in stone, but I would like to come to agree to a formal proposal system so people can freely put together proposals that the council can vote on before we begin the actual game.
That being said....I would like to make my first proposals which will be included in the initial vote. This vote will concern the constitution which will govern our empire, and the council-body itself.
Section 1 - Concerning the Rule of the Shophet
Prop. 1 - to be known as Section 1, Rule 1 - The Shophet must abide by the will of the council on all measures passed, unless he employs the power of Section 1, Rule 2.
Prop. 2 - Section 1, Rule 2. - The Shophet does have the ability to veto any decision which he thinks unfit, but he will be held accountable by the council for his actions, and will be expected to explain why he did not follow the council's orders.
Prop. 3 - Section 1, Rule 3 - The Shophet will have final say over building projects throughout the empire.
Prop. 4 - Section 1, Rule 4 - For building projects which will consume more than 75% of the treasury, the council must approve the project in an emergency council meeting before the Shophet can begin building.
Section 2 - Concerning the Rule of the Council of the Hundred
Placeholder for first proposition to be voted on concerning the Rule of the Council of the Hundred.
If you have any proposition you would lke voted on please use the format I have used.
Bootsiuv
Ag3nt_Magnum
10-16-2007, 11:05
If the senate is unable to decide on a matter (50% vote A, 50% B), should the final decision be left to the sophet ? If so, he should not be held responsible at the next meeting for choosing on of the two options, but rather maybe only the way he implemented his decision, i guess...
PershsNhpios
10-16-2007, 11:10
This is a fine level of agreement.
I am only asking to include a list of probation for the reason, not to show aggressive displeasure towards players, but so that we have a means of dealing with suddenly inactive or non-serious players without interrupting our games, in order that their unexplained absence or harmful mistakes can be argued and resolved without slowing our progress.
I think still that you should keep this law, even if you do never find a justified reason to use it.
Senators are not only placeholders if there become many like Eastern Scourge, who want only to offer significant advice in-game, and it is a place for some players who become restricted to retreat to whilst staying within our party.
If Senators are given an equal part in all things, it will encourage many more players to join and be part of an administrative government in a conquered province.
This will take much effort from the decision-making of the Shophet and allow our games to run faster, as well as turning our MSN meetings into a true Senate.
I will give suggestion to more legislation later, but for now I propose a concreted template for how a Shophet completes their turn:
A player nominates themselves.
The player is elected.
The Term is announced in the Council thread by the previous Shophet in their End of Term Report or by the GameMaster.
The player downloads the file.
The Senate meet on MSN at the time given by Sassem.
All matters are discussed and decided.
The Shophet will begin his in-game turn.
Yet if he finds an emergency or a dangerous situation, he must return to the Council thread, post his concerns, and we must either hold another MSN Meeting (Perhaps an Emergency council can be created - those more devoted players), or there must be immediate council given on the forums.
I think the former more secure and more worthy of the game.
The Shophet will then continue advised until the finish of this term, where he will save, upload and Report on his term formally in the Council.
This can be finished in three days by having the announcement and meeting on the first day, the urgent meeting or first part of the term on the second, and the finalising on the third.
Considering we now have an election, there should be a two day period for candidates.
The first day the end of term for the Shophet is professed, immediately nominations are allowed until 24 hours later when there is a day of voting.
The third day, a new Shophet is announced by the previous or the GM.
This is all done on the Council thread.
But I think it very important that all in-game proposals by the Senate be made in our Meetings, which means all Meetings, including the emergency proposals should be made in MSN, at a set date.
It will be far tidier than trying to host elections, Term Analysis and Discussions, Emergency notifications and new Shophets in addition to In-Game Proposals, the last will take things out of order.
But we must wait on Sassem then to make a time of day.
I also think that aside from a compulsory Emergency council, there should be only one normal Senate Meeting per term, or else the Shophet will find his workload too great.
Just for information to you all
I See myself more al a listener (sp ) then as a debater(writer) if i disagree with something completely or when i expect trouble in the future from the rules or proposals i will speak that's just the way i'm
For now i'm bothered with the 5 and 10 turns rules it doesn't make sense to me i would like to see 4 and 8 or 8 and 16 because we have better track of time 4 turns is a year so that should be better because i think people don't look every turn what season it is
we could also do a 12 turn term with a meeting every year
Ps i'm very busy with making templates for certain things for this game as for the avatars i will pimp them all like Bootsiuv's avatar (did anyone noticed) but ran in to a unknown problem with my own avatar as it was not accepted in my signature but it was the same size and even smaller in kilobytes then his avatar i think it has something to do with the amount of post but i'm not sure
Bootsiuv
10-17-2007, 00:15
Yes, I understand that....I think most people are like that (considering no one has had any comments on any discussions taking place, save a few highly active players).
Perhaps our complex talk frightens others? These are just things which come naturally to me, so I actually enjoy these sorts of debates.
That being said, I do understand that most people simply don't like, or don't care enough about the game, to comment so extensively, so it is likely that Glenn and I will be the primary constructors of our constitution. A pity really, as even these discussions can be greatly rewarding.
Bootsiuv
With regards to your worry about the length of terms, these may be warranted. I will likely change it to a 8 turns ie 2 years, with a council meeting possible halfway through the term, although with such short terms, it is likely unnecessary, so perhaps just one council meeting at the change of term will be warranted.
the post is too long. :laugh4: I just didnt really feel like reading the equivalent of an essay of RULES for our game. :clown:
But then again I already know the general gist of it and I'm just sort of waiting for MAA to update city mod....
BTW, I think im going to put together an intro video for our sucession game since Sassem suggested it.
Edit= actually, rather its more like a general Carthy intro vid.
@ Spoofa :2thumbsup: :2thumbsup: :2thumbsup: :2thumbsup:
@Bootsiuv
are you going to put up the Council thread tonight I'm ofline in 30 minutes so
Pm me if you doing it
:yes:
Bootsiuv
10-17-2007, 00:27
I'll refrain for now...as we still have a few things to work out. I think Glenn and I will draft the constitution, and the members can discuss any areas they might have a problem with. You guys are welcome to join in, if only to watch the construction take place.
I will notify you before I place the council thread up, and I'll also make sure you're online so you can attain the post you require to update frequently. I'm sure it will be of great use to the council! :yes:
Bootsiuv
PershsNhpios
10-17-2007, 00:27
If others are intimidated by our details, then it is an advantageous thing, those that will not be able to show commitment to a game in the early stages, we are the better without.
For now, we need willing and proper players who will help us construct this scaffold for future games, so then players less enthusiastic may come and go at will without destroying all we have created.
Spoofa, it is an essay of rules, I have said that this is not simply an overwhelming cast of instructions for a single succession game, but a referral that we can use for the next succession games.
If we plan this correctly, there will be never any need again of rule-making, only gameplay because we will of left nothing out.
I only placed a 5 turn rule because I had according to the first post, thought that this was already agreed.
I think one year terms are more organised, and we should begin them in Spring.
I think also that we should consider a balance for how much the Shophet will have to complete in his three day term, 16 Game Turns may be too much.
8 Turns, or 2 years, is sufficient, with one Senate meeting at the beginning on the first day.
Please read what I wrote on the subject of how to conduct Shophet Terms, as this is made to keep everything in a easier rhythm.
Sassem, I hope you are intending to average and conclude a time for MSN meetings!
This is a brilliant strategem of playing you have given us, and if I am agreed with, it shall hold the major weight of many of our in-character Meetings.
I'll refrain for now...as we still have a few things to work out. I think Glenn and I will draft the constitution, and the members can discuss any areas they might have a problem with. You guys are welcome to join in, if only to watch the construction take place.
I will notify you before I place the council thread up, and I'll also make sure you're online so you can attain the post you require to update frequently. I'm sure it will be of great use to the council! :yes:
Bootsiuv
I hope You will see the first results this weekend
you know its a lot of copy/past/edith/resize etc:sweatdrop:
Bootsiuv
10-17-2007, 00:37
@Glenn
While I agree....it is my belief that players get out of it what they put into it.
That being said, it isn't necessarily a BAD thing for people to not worry themselves about the administrative side of things.
Spoofa has already proven himself an adept commander of men, and Sassem's ingenious avatar tags, with more surprises in store, is certainly going to be needed.
Some men fight with the sword, others with the pen, it can be said. You and I obviously fight with a pen, and we shall make able administrators, while those less active in politics and the rules which govern our empire will still be invaluable in the field.
Bootsiuv
PershsNhpios
10-17-2007, 00:45
While you are reading the other posts above, I suggest our GameMaster creates, before the Council Thread, our Constitutional Thread.
In this, make it clear that none but those sophizing on the rules of our game are to comment or propose rules.
Everyone who is a member of our game is welcome to make suggestive rules, however we will have it done so in the formal manner shown by Bootsiuv.
This way all proposed rules are listed correctly below the first post, there are no comments out of place, and when we have agreed on a rule, it can be placed in the first post by Bootsiuv in recognition of it's reality.
To those who are reading this, and in a most understandable view, thinking that this is an unappropriate level of detail we are discussing.
We are not here discussing one game, but the evolution of a new way of playing EB.
Abstractly, it could be said that here we have created a Multiplayer EB campaign, in which role-playing is also implemented.
In order to concrete and give hope to it's future that we may have many succession games, we are creating a set of rules to govern all players.
In this way our ideas may be carried on.
So do not be discouraged from the design of joining, but if you wish, wait until our affairs are not in turmoil, and our game is ready, and you may play.
But anyone is welcome at any time, by order of Bootsiuv, provided that you give a template of your name, email and other important information if you are wanting to join.
@Glenn
While I agree....it is my belief that players get out of it what they put into it.
That being said, it isn't necessarily a BAD thing for people to not worry themselves about the administrative side of things.
Spoofa has already proven himself an adept commander of men, and Sassem's ingenious avatar tags, with more surprises in store, is certainly going to be needed.
Some men fight with the sword, others with the pen, it can be said. You and I obviously fight with a pen, and we shall make able administrators, while those less active in politics and the rules which govern our empire will still be invaluable in the field.
Bootsiuv
I can also fight with fiery words! :beam:
But ill save that for an arguement in the senate house.
Bootsiuv
10-17-2007, 01:32
Sorry, AFK for a moment..
@Glenn
I feel that creating a constitution thread may be superfluous, as you and I seem to be the only ones who have interest in discussing or proposing such things. I feel we can keep our discussion in here for the time being...so as not to detract from the stories of others, and clutter up our host's sub-forum. Several EBer's wish to share their tales of empire, and too many threads are unnecessary IMO.
I will put the final draft of our constitution in the First post, much like the game information post in the OP of this thread. I will reserve the rights to the second post with a simple 'space-saver' and use this to change our council's proposals every meeting....so all players can easily find and vote on the issues at hand.
Perhaps we should conduct more debates by PM, so as not to tie up the OOC thread? Although I see nothing wrong with our current system. It allows others to witness the evolution of our rules.
BTW, there will be a battle reports thread, as well as a stories thread, so we already are looking at 4. This is enough IMO.
@Spoofa
Yes, I know. :yes:
Bootsiuv
NightStar
10-17-2007, 01:40
I for one think you are doing a great job. Am sorry to say though atm I´m swamped in work and can´t comment too much.
But one thing though, I vote for Glenn as Vice GameMaster. Should Bootsiuv be unable to attend to the game for whatever reasons then we have someone to head this "project"
Bootsuiv has plenty of free time, your retired now bootsuiv right? :laugh4:
just kidding.
NightStar
10-17-2007, 01:53
We never know, RL always has nasty suprises for us in store and my mother once told me never keep all my eggs in one basket
Bootsiuv
10-17-2007, 02:03
Unfortunately, Glenn would have no power over my posts....meaning he wouldn't be able to edit important things.
That being said, he has clealy proven his worth in only a short time, so I will make the necessary adjustment to the rules, provided no people have any huge problem with this arrangement, as I do not.
Bootsiuv
Sorry for being so quiet in this thread but for me this has been a lot of info to digest in a very small amount of time and i am very new to the succession game concept. What I have seen so far for the game rules/constitution have seem very viable to me, but as i said before i am new to the succession game so its hard for me to say what would be appropriate rules. As for role playing, which is something i really like to do, the idea of MSM, yahoo, or AIM chat room for senate meetings would be blast! I love what i am hearing for this game and can't wait for things to be finalized!
Bootsiuv
10-17-2007, 04:35
Don't worry about being quiet....it's no worries, as the game hasn't even begun yet. We're simply discussing at this time.
If you do think you have an interesting idea (creating a constitution takes a certain element of 'roleplaying', considering were creating a govermental system for a make-believe state), please do put it foward. Ye shall not be judged here, and I promise your idea will recieve constructive criticism at worst, and praise at best.
Bootsiuv
PershsNhpios
10-17-2007, 05:50
Bootsiuv, before I continue in my requests for constitution, I think the subjects already covered by propositions should be finalised, which are already the major areas of law, they are:
o The Layout of the Shophet Term and Election
o New Player Application and Allocation
o Senatorial Powers
o Shophet Powers
o Meeting Location and Approximation
o Subject Matter and Order of Senate Meetings
This is already encompassing of the parts of our game that need guidance, so I will had new comments and laws on each subject, in a new fashion.
o The Layout of the Shophet Term and Election
This I have already explained, but I have recieved no dicussion of it here yet, it is of the most importance, and I will write formally again how I think each Shophet should conduct their game time.
I say that the Election of the Shophet should be a 48 hour period.
The first 24 hours will begin at the end of the previous Shophet's turn, and in this time any member of our Succession game may post an *In-character* nomination within the Council thread.
The next 24 hours will be used by the GameMaster to notify all players, using the Council thread First Post, of who the new Shophet is.
In doing so, he will send a Private Message to the new Shophet, remind all players of the Senate Meeting, and conclude.
The new Shophet will then download the game file, review his situation and await the Senatorial Meeting.
Until this meeting, he may NOT begin to put his term into execution.
At the time of the Senatorial Meeting, the Shophet will discuss his proposals considered dangerous to the public welfare, these will be agreed upon, and when the Shophet has left the podium, the Senate members of each Settlement in Alphabetical order, in addition to their governor, will put forward proposals to be answered by each member of the current council in order of influence.
When the Meeting is concluded, the Shophet will begin his term in game, playing a total of 8 In-game turns, or 2 game years.
If, in this time, an event is found by the Shophet to be dangerous to the welfare of our faction, this is how he proceeds.
He will notify the Senate on the Council thread, and there will be an Emergency Meeting called.
This Meeting can either be attended by all available, or, if preferable there can be commissioned an Emergency Council consisting of Governors and Senators who are active enough to conduct two Senatorial Meetings within the Shophet's term.
This meeting will ONLY discuss the dangers that the Shophet must bring to the Council, and nothing else.
No other Meetings are held until the term of the next Shophet, during this time Senators and Governors must deliberate on what changes they would have made to the faction or themselves.
When the Shophet has concluded his turn safely, he will upload the saved file of the game, and with a link to this, post on the Council thread a detailed analysis of his Term, which has been previously templated.
At the announcement of this, a period of 24 hours is given for players to vote on the next Shophet.
It can be said then, that it would be most convenient for a Shophet to be elected in the first 24 hours, announced, given the save-game to review, and hear the council on the next 24 hours.
The in the next day, he would begin his term, and if chance allows, give and Emergency Hearing, and on the last 24 hours, upload his changed file, and provide a report on the Council thread, then permitting the election of a new Shophet.
This will make the entire Term of a Shophet to last a lenient 72 hours, with a 24 hour voting period.
One Senatorial Meeting will be sufficient every 72 hours, with those who are more active to be included in the Emergency Council.
---
o New Player Application and Allocation
If a player is to make an attempt to join, they will do so thus:
Name: Glenn
MSN Email: winged_hussar@hotmail.com
Requested Position: Senator/Governor
Requested Continent: North Africa
To be included on the Emergency Hearings? No, I will not be active enough
Detail:
I would like to be a Governor in North Africa, but I won't be very active for a while, and when you have taken Sicily, I would prefer to be posted at Messana.
New players will always be accepted, however not everyone will be able to start as a governor, and will be placed as a Senator in a settlement of their choice (If possible).
All New players will be added with the information they gave to the Out-Of-Character thread First Post.
Players who want to be governors but are made senators for want of characters, will be added to a Queue in order of Application.
Players can remain Senators if they ask, they will not be excluded from anything apart from election, and can still be on the Emergency Council.
---
o Senator and Shophet Powers
Senators and governors will have the right to discuss anything they think necessary, but only in the Senatorial Meetings.
This is so the Council thread is kept as clean as possible.
Senators of a settlement will, after the proposals of the reigning Shophet, be asked in Alphabetical order by the GameMaster what the propositions of the settlement they govern are.
As an example, the governor and senators of Lepki, when asked, will provide a set of propositions.
All members present can praise or refute these requests, but the final decision will always be given to governor of Lepki, who will then find the proposals he found most profitable, and ask them of the Shophet.
In some cases, entire Provinces may be asked on matters of importance.
As an example, if Rome declares war on Carthage, and our Faction controls all of Sicily, then not only Messana, but all governors and Senators of Sicily will be given the final decision to be put to the Shophet.
In elections, any Member (Including advisors - Those who have seen the death of their character and are waiting for a new) may nominate a governor to be Shophet.
This can include the previous Shophet, but if the GameMaster declares the previous Shophet to step down from election, he must.
The Shophet, once elected, has the greatest influence over all but the GameMaster in Meetings.
His proposals are always the first to be forwarded, and once a Settlement has decided on a proposal, it is the Shophet who will decide whether to follow their choice or not.
This means that the Shophet can ignore any proposal from the Senatorial Commission, from any city.
But if the Shophet has found a dangerous situation to the welfare of the Senate in-game, and either refuses to announce it, or refuses to follow the will of the Senate on such a matter, then his conduct is observed with displeasure by the GameMaster and could be excluded.
The Shophet must also remember, that he is a governor, and is elected by all other players, and by their choice alone.
Therefore the Shophet must please the Senate if he is to expect re-election.
It is not necessary to mention the Shophet has the power to take the faction in any direction in-game, but he must do so in the knowledge of the consequences.
---
o Meeting Location and Approximation
The Senatorial Meetings are to be held on MSN Messenger, a device that is free, easy to download, and owned by most people.
This is the reason that all players must give an address to be contacted by.
All players will add each other to their MSN Messenger.
On the proposed time of the Meeting, which, once decided by Sassem will be firmly in place, (By this I mean that all Meetings, Emergency or not, will be conducted at the same time of day always), all players will attend if possible.
The GameMaster, once he has spotted an online player, will add them to the Senatorial Meeting, and check their name as present.
There has been a rule proposed on absentees.
Emergency Meetings will be held by more active players at the same time, on the next day if asked by the Shophet.
I would prefer that all propositions are given here, and that none are added in the Council thread.
If some may argue that players who cannot reach a meeting would prefer to write their propositions anyway, let them send them in a Private Message the the GameMaster or the Shophet, who will announce them in his absence.
The Council thread should be reserved for:
- Analysis Reports by the Shophet
- Nominations
- New Shophet Announcements by the GameMaster
-Emergency Notifications by the Shophet
-Updated save files
---
o Subject Matter and Order of Senate Meetings
This has already been mostly written about, however I will show some things that are to be mentioned within each meeting.
Diplomatic Status
Treasury Status
Settlement Status
Troop Status
These should all be given in their current state by the Shophet at the end of his Term, so that all players attending the meeting should have a copy of the Report so that they can discuss in detail the necessities of the faction.
Apart from this, and the Order of Proposals I have shown, no In-Character proposal, with logical boundary, is out of place.
All players attending the Meeting must be In-Character as soon as they are introduced.
---
I was to comment on the laws you made Bootsiuv, but I think that in this, your ideas are either supported or modified.
Thank you to those who posted and showed their presence!
Temporarily, our Succession game is in Anarchy, I would prefer it not this way when we begin to play!
Bootsiuv
10-17-2007, 06:33
I am in the process of analyzing and commenting now....stand by for a response in the next 15-20 minutes.
Ag3nt_Magnum
10-17-2007, 06:35
The Senatorial Meetings are to be held on MSN Messenger, a device that is free, easy to download, and owned by most people.
This is the reason that all players must give an address to be contacted by.
All players will add each other to their MSN Messenger.
Damit, I'm going to have to install it...
Just out of curiosity, how many people have yahoo messenger, who is also free, easy to use and aslo has the ability to provide audio conferences, so that we may aslo hear each other's voices. also uses webcam, of wich sadly i posses non. But i guess msn has these things too...
Bootsiuv
10-17-2007, 06:48
MSN is readily available to most players (although I do have yahoo! messenger as well), although I'm currently considering the best format for such things.
An mIRC channel might also be considered.
Bootsiuv
10-17-2007, 06:57
My comments on your ideas, Glenn. As always, they are well thought out.
Bootsiuv, before I continue in my requests for constitution, I think the subjects already covered by propositions should be finalised, which are already the major areas of law,...
Agreed.
o The Layout of the Shophet Term and Election
This I have already explained, but I have recieved no dicussion of it here yet, it is of the most importance, and I will write formally again how I think each Shophet should conduct their game time.
I say that the Election of the Shophet should be a 48 hour period.
The first 24 hours will begin at the end of the previous Shophet's turn, and in this time any member of our Succession game may post an *In-character* nomination within the Council thread.
The next 24 hours will be used by the GameMaster to notify all players, using the Council thread First Post, of who the new Shophet is.
In doing so, he will send a Private Message to the new Shophet, remind all players of the Senate Meeting, and conclude.
The new Shophet will then download the game file, review his situation and await the Senatorial Meeting.
Until this meeting, he may NOT begin to put his term into execution.
At the time of the Senatorial Meeting, the Shophet will discuss his proposals considered dangerous to the public welfare, these will be agreed upon, and when the Shophet has left the podium, the Senate members of each Settlement in Alphabetical order, in addition to their governor, will put forward proposals to be answered by each member of the current council in order of influence.
When the Meeting is concluded, the Shophet will begin his term in game, playing a total of 8 In-game turns, or 2 game years.
If, in this time, an event is found by the Shophet to be dangerous to the welfare of our faction, this is how he proceeds.
He will notify the Senate on the Council thread, and there will be an Emergency Meeting called.
This Meeting can either be attended by all available, or, if preferable there can be commissioned an Emergency Council consisting of Governors and Senators who are active enough to conduct two Senatorial Meetings within the Shophet's term.
This meeting will ONLY discuss the dangers that the Shophet must bring to the Council, and nothing else.
No other Meetings are held until the term of the next Shophet, during this time Senators and Governors must deliberate on what changes they would have made to the faction or themselves.
When the Shophet has concluded his turn safely, he will upload the saved file of the game, and with a link to this, post on the Council thread a detailed analysis of his Term, which has been previously templated.
At the announcement of this, a period of 24 hours is given for players to vote on the next Shophet.
It can be said then, that it would be most convenient for a Shophet to be elected in the first 24 hours, announced, given the save-game to review, and hear the council on the next 24 hours.
The in the next day, he would begin his term, and if chance allows, give and Emergency Hearing, and on the last 24 hours, upload his changed file, and provide a report on the Council thread, then permitting the election of a new Shophet.
This will make the entire Term of a Shophet to last a lenient 72 hours, with a 24 hour voting period.
One Senatorial Meeting will be sufficient every 72 hours, with those who are more active to be included in the Emergency Council.
There is some good ideas here.
That being said, doing things alphabetically will never work. People less informed about our rules will inevitably make a mistake, and I do not have mod powers to ensure things work out and remain on the straight and narrow.
I suggest a compromise of a MSN senate meeting for those available, but the proposals contained therein should be viewable at least 24 hours before the MSN meeting is scheduled to take place. The council thread can be used for this purpose, as I don't see the need to keep it free of roleplaying discussion of senators. I will include a history of our empire eventually, and things will be archived there if we feel the need to quickly reference something (like precedent for instance).
I think this will ensure all players are able to access the necessary information and have time for deliberation, even those unavailable to attend our MSN meeting.
BTW, I'm also considering other formats for our meetings, such as and mIRC chatroom, where everyone could speak in real time without having to link to everyone else and have 15 windows up. Forgive me if MSN allows this in some form, as I am not very familiar with the program.
---
o New Player Application and Allocation
If a player is to make an attempt to join, they will do so thus:
Name: Glenn
MSN Email: winged_hussar@hotmail.com
Requested Position: Senator/Governor
Requested Continent: North Africa
To be included on the Emergency Hearings? No, I will not be active enough
Detail:
I would like to be a Governor in North Africa, but I won't be very active for a while, and when you have taken Sicily, I would prefer to be posted at Messana.
New players will always be accepted, however not everyone will be able to start as a governor, and will be placed as a Senator in a settlement of their choice (If possible).
All New players will be added with the information they gave to the Out-Of-Character thread First Post.
Players who want to be governors but are made senators for want of characters, will be added to a Queue in order of Application.i
Players can remain Senators if they ask, they will not be excluded from anything apart from election, and can still be on the Emergency Council.
I will eventually ask players to provide information similiar to this, although the 'Requested Continent' line will likely be removed, as I can't guarantee I'll be able to give everyone the position they desire.
---
o Senator and Shophet Powers
Senators and governors will have the right to discuss anything they think necessary, but only in the Senatorial Meetings.
This is so the Council thread is kept as clean as possible.
Again, I don't think a clean council thread is an absolute necessity, as all will not necessarily have access to MSN or be online at the appropriate time. Many players are not able to log in every single day. We must compensate for this with a slower game, made completely accessible on these forums. Otherwise our player count may suffer to the point of game death.
The game must be slower. It will be more like 2 terms a week I would say. This seems like a reasonable number, considering two 24-48 hour council meetings.
I see no reason to rush. We have all the time in the world, and steady slow progression with growth in the player pool is favorable to high demands of our members time and rigid timetables which may not always be able to be met, and may actually push potential new players away.
Senators of a settlement will, after the proposals of the reigning Shophet, be asked in Alphabetical order by the GameMaster what the propositions of the settlement they govern are.
As an example, the governor and senators of Lepki, when asked, will provide a set of propositions.
All members present can praise or refute these requests, but the final decision will always be given to governor of Lepki, who will then find the proposals he found most profitable, and ask them of the Shophet.
Alphabetical order doesn't work unless all 15 players are extremely dedicated. Realistically, this will simply never happen. Many people are looking for a fun, relaxing experience.
I think the good thing is that those 5-7 who are extremely into it will it get much back.
Perhaps only governors will be asked to attend the MSN meeting. They are chosen by activity, mostly.
In some cases, entire Provinces may be asked on matters of importance.
As an example, if Rome declares war on Carthage, and our Faction controls all of Sicily, then not only Messana, but all governors and Senators of Sicily will be given the final decision to be put to the Shophet.
I see no problem with this.
.
In elections, any Member (Including advisors - Those who have seen the death of their character and are waiting for a new) may nominate a governor to be Shophet.
This can include the previous Shophet, but if the GameMaster declares the previous Shophet to step down from election, he must.
The Shophet, once elected, has the greatest influence over all but the GameMaster in Meetings.
His proposals are always the first to be forwarded, and once a Settlement has decided on a proposal, it is the Shophet who will decide whether to follow their choice or not.
This means that the Shophet can ignore any proposal from the Senatorial Commission, from any city.
But if the Shophet has found a dangerous situation to the welfare of the Senate in-game, and either refuses to announce it, or refuses to follow the will of the Senate on such a matter, then his conduct is observed with displeasure by the GameMaster and could be excluded.
The Shophet must also remember, that he is a governor, and is elected by all other players, and by their choice alone.
Therefore the Shophet must please the Senate if he is to expect re-election.
It is not necessary to mention the Shophet has the power to take the faction in any direction in-game, but he must do so in the knowledge of the consequences.
This expands the Shophet's powers to near dictatorial levels. I think he should answer to the council, although a simple veto ability should be implemented, to allow the Shophet to adapt to changing in-game situations. The Shophet is an extension of all players not currently playing, and a good Shophet will do well to heed the words of the council, lest he want his political career to be very short. The Shophet is voted in by the council, after all.
---
o Meeting Location and Approximation
The Senatorial Meetings are to be held on MSN Messenger, a device that is free, easy to download, and owned by most people.
This is the reason that all players must give an address to be contacted by.
All players will add each other to their MSN Messenger.
On the proposed time of the Meeting, which, once decided by Sassem will be firmly in place, (By this I mean that all Meetings, Emergency or not, will be conducted at the same time of day always), all players will attend if possible.
The GameMaster, once he has spotted an online player, will add them to the Senatorial Meeting, and check their name as present.
There has been a rule proposed on absentees.
Emergency Meetings will be held by more active players at the same time, on the next day if asked by the Shophet.
I would prefer that all propositions are given here, and that none are added in the Council thread.
If some may argue that players who cannot reach a meeting would prefer to write their propositions anyway, let them send them in a Private Message the the GameMaster or the Shophet, who will announce them in his absence.
The Council thread should be reserved for:
- Analysis Reports by the Shophet
- Nominations
- New Shophet Announcements by the GameMaster
-Emergency Notifications by the Shophet
-Updated save files
The more I read your ideas, the more I am beginning to agree with you. I will analyze this particular section further, as it certainly merits it.
---
o Subject Matter and Order of Senate Meetings
This has already been mostly written about, however I will show some things that are to be mentioned within each meeting.
Diplomatic Status
Treasury Status
Settlement Status
Troop Status
These should all be given in their current state by the Shophet at the end of his Term, so that all players attending the meeting should have a copy of the Report so that they can discuss in detail the necessities of the faction.
Apart from this, and the Order of Proposals I have shown, no In-Character proposal, with logical boundary, is out of place.
All players attending the Meeting must be In-Character as soon as they are introduced.
Agreed.
All that being said, I will likely find a way to streamline many of these amendments in their final version, so as to remove redundant and/or unnecessary information, and make them more accessible to the average player.
Bootsiuv
why not x-fire? i think most people who play computer games have it and its also free? mIRC i like also but i would rahtern ot have another mesanger on my comp if possible
BTW: i am gisgo ie. famous! lol famous for beign sared at least hehe
Bootsiuv
10-17-2007, 07:16
Hmmm, I never even thought of that. It offers players the option of having their own chatroom I assume? I must admit I have never used the software.
Bootsiuv
yes it allows caht rooms, and even voice chat between people or all at once in a chat room if everyone has mics, anotehr plus is you can have the council meeting while viewing the savegame as x-fire gives messages ingame. I think this might help out a lot
I have Xfire also and it is a very nice system. Most instant messengers allow voice chat, but i have used Xfire's voice chat room and it works pretty well. I understand some ppl will not have mic's but if the current players at the council meeting have mic's we could possibly do a voice meeting. Just thought i would throw that out there.
Bootsiuv
10-17-2007, 08:24
Plugging a set of normal headphones into a mic jack will allow you to speak into one of the headphones as if it were a mic, or so I have been told. I have never tried this myself, so I am uncertain, perhaps I will experiment later.
Bootsiuv
PershsNhpios
10-17-2007, 09:00
Unless there are many great voice actors within our troupe, microphone discussions would only detract from our charactery.
X-Fire is the same as many other Messengers except it has a "Gamespy" appearance and attitude.
This program often doesn't work, the updates corrupt themselves and I have many problems trying to connect, so it is certainly not my first choice.
MSN Messenger will provide no less than X-Fire.
But we should see not who prefers what program, but who initially has what program.
well for voting purposes i have x-fire and have had no problems with it thus far, if need be i can always get msn but i would prefer x-fire, mainly for ingame chat so everyone could theoretically be in savegame as we talk about the game, think this would make discussions much better
Bootsiuv
10-17-2007, 09:06
Agreed, although MSN is easily accessible to anyone, as it's a free download if I'm not mistaken. This will likely be the best platform, although mIRC is also another option, and this would allow real-time debate between all members.
It would likely require most to download the software and perhaps some general configuring, but I remember using the program to great success in council meetings when I played the online multiplayer text game Utopia some years ago.
PershsNhpios
10-17-2007, 09:13
If one person is talking on MSN Messenger, opens Europa Barbarorum, presses Alt+Tab and then returns to the discussion with a save-game in the background, what great difference is shown by talking on X-Fire?
just to avoid confusion xfire is also free, the main difference is that people can scroll around the map while talking, also alt-tabing for some especially with the new 1.0 is a long process 2-5 mins
Bootsiuv
10-17-2007, 09:26
EB can also be run in window mode....the information on how to do this can be found in...err, your 'pointers for aar writers' thread, madmatg.
I wouldn't recommend trying to play the game like this unless you have a lot of ram, but it is nice to overlook the current situation.
Perhaps we should make this information available to all members in this thread.
Bootsiuv
ya i have done this, but just as it takes a long time to alt-tab for slower comps it is even worse for slow comps with Rome in window mode because it gets at most 3/4 the resources it normally gets in unwindowed mode, so it is even slower to scroll around and move around the world, I dont really know what kind of computing power most people have that will be playing so i dont know if any of that is even a legitimate point for this thread
NightStar
10-17-2007, 10:58
I don't think it matters what we use, I have MSN, Googletalk, X-fire and Skype. One thing for sure though, I think we should communicate in a written form. Most people on the internet are more fluent in written english if they don't have it as a native tounge.
Bootsiuv
10-17-2007, 17:24
Agreed. We will refrain from mic use if only to preserve the 3rd century BC feeling as much as possible (considering we're looking at a computer screen, this isn't always easily accomplished).
Bootsiuv
Old news for new avatars to#242
There are problems with some of the avatars it will be fixed:they should be ok now pm me if they are not ok
All Avatars have been updated please select here your correct avatar please select them from this page
In the future all avatars will automatically updated so your avatar could change without notice this is because i'm working on a little secret project
:laugh4:
Starting Avatar Governor (10k)
https://i212.photobucket.com/albums/cc73/Sassem/Avatar%20Governor/Avatar-KuKulza.jpg
https://i212.photobucket.com/albums/cc73/Sassem/Avatar%20Governor/Avatar-Poulp.jpg
https://i212.photobucket.com/albums/cc73/Sassem/Avatar%20Governor/Avatar-Bootsiuv.jpg
https://i212.photobucket.com/albums/cc73/Sassem/Avatar%20Governor/Avatar-madmatg.jpg
https://i212.photobucket.com/albums/cc73/Sassem/Avatar%20Governor/Avatar-Glenn.jpg
https://i212.photobucket.com/albums/cc73/Sassem/Avatar%20Governor/Avatar-Spoofa.jpg
https://i212.photobucket.com/albums/cc73/Sassem/Avatar%20Governor/Avatar-Sassem.jpg
Starting Avatar "Senator from the city of" (7k)
https://i212.photobucket.com/albums/cc73/Sassem/Avatar%20Senator/Avatar-Senator-Lilibeo.jpg
https://i212.photobucket.com/albums/cc73/Sassem/Avatar%20Senator/Avatar-Senator-Karalis.jpg
https://i212.photobucket.com/albums/cc73/Sassem/Avatar%20Senator/Avatar-Senator-Bocchoris.jpg
https://i212.photobucket.com/albums/cc73/Sassem/Avatar%20Senator/Avatar-Senator-Gader.jpg
https://i212.photobucket.com/albums/cc73/Sassem/Avatar%20Senator/Avatar-Senator-Alalia.jpg
https://i212.photobucket.com/albums/cc73/Sassem/Avatar%20Senator/Avatar-Senator-Atiqa.jpg
https://i212.photobucket.com/albums/cc73/Sassem/Avatar%20Senator/Avatar-Senator-Mastia.jpg
https://i212.photobucket.com/albums/cc73/Sassem/Avatar%20Senator/Avatar-Senator-Mastia.jpg
https://i212.photobucket.com/albums/cc73/Sassem/Avatar%20Senator/Avatar-Senator-Adrumento.jpg
https://i212.photobucket.com/albums/cc73/Sassem/Avatar%20Senator/Avatar-Senator-Lepki.jpg
https://i212.photobucket.com/albums/cc73/Sassem/Avatar%20Senator/Avatar-Senator-Kart-Hadast.jpg
https://i212.photobucket.com/albums/cc73/Sassem/Avatar%20Senator/Avatar-Senator-Kaal.jpg
Bootsiuv
10-17-2007, 22:12
Fantastic work....as always Sassem.
I'll be AFK for a while, but I've had a few ideas which might merit discussion later this evening.
Bootsiuv
Fantastic work....as always Sassem.
I'll be AFK for a while, but I've had a few ideas which might merit discussion later this evening.
Bootsiuv
Thank you,
I have some ideas to they came from reading the discussions here but we need Spoofa with us i think
I will pm you
I endorse xfire, it has never failed me ever for anything. best messenger ive ever seen.
the only reason i use AIM (Aol instant messenger) is because most of my friends from school arent gamers so they dont know about xfire.
btw, mic use isnt really cool for a game based in the 3rd century BCE, my parents would probably wonder wtf im doing if im discussing our conquest of italy out loud in my room.
Bootsiuv
10-17-2007, 22:34
Is that last one an extra, or is that because we never gave LovetoRock87 a province?
I don't have my player list right in front of me and I can't remember off of the top of my head.
Bootsiuv
Is that last one an extra, or is that because we never gave LovetoRock87 a province?
I don't have my player list right in front of me and I can't remember off of the top of my head.
Bootsiuv
No it's for completines (sp)
Lovetorock87 isn't assigned yet
Ps note some avatars ( yours and mine) will be updated they are 0.7 k to big :sweatdrop:
Bootsiuv
10-17-2007, 22:50
No worries....they really do look great. I'm looking forward to seeing your other ideas.
Once we work out all of the mechanics of the game (which may be simpified slightly, to make them easier for the average player to understand, as Glenn and I tend to get a little wordy), we'll set up the council thread.
I finally have 1.0, so we should be beginning the game once everything is worked out (which may not be for some days, perhaps this weekend would be a good time for our first council meeting).
I'll talk to Glenn and maybe we'll put our heads together so we can complete these things over the next three days.
Saturdays and Sundays may be our best days to hold MSN meetings.
Bootsiuv
I am just curious, how many committed players do we currently have? Also to all the talk on what IM program we are gonna use i am for using anything!
can't wait for my avatar and signature.... Sassem i sent you the additional info... :2thumbsup:
Once we work out all of the mechanics of the game (which may be simpified slightly, to make them easier for the average player to understand, as Glenn and I tend to get a little wordy), we'll set up the council thread.
yes, i agree... they are a bit wordy... but they are clear if the reader takes the time to carefully read it all... at least thats how i feel after reading some of the rules and stuff in this thread...
Saturdays and Sundays may be our best days to hold MSN meetings.
I think that's a good general rule
can't wait for my avatar and signature.... Sassem i sent you the additional info... :2thumbsup:
yes, i agree... they are a bit wordy... but they are clear if the reader takes the time to carefully read it all... at least thats how i feel after reading some of the rules and stuff in this thread...
I think that's a good general rule
For now look to post #242 of this thread
Ps going off line see you all in 20 hrs
Bootsiuv
10-18-2007, 01:51
I'm wondering if MAA will be able to update his mini-mod soon.
Is anyone else aware of the things needed to make the necessary changes. I understand that he may be busy, and an update may not come for several weeks.
If anyone has any knowledge of such things, perhaps we'll have to make our own city mod.
I already plan on modifying elephant HP's and making the file available to all players.
Comments and concerns are welcome.
Bootsiuv
PershsNhpios
10-18-2007, 02:43
It is grand to see our other players beginning to speak.
LoveToRock87, you have heard that you are not yet assigned to a player, please tell us whether you would like to be a future family memeber, or a senator.
I would also like everyone to give their emails immediately at the moment we decide on a messenger program.
Limiting the meetings to weekends will mean we must structure our Shophet's term differently, the first meeting will be on a Saturday, meaning the Shophet will be elected Friday.
Emergency meetings will be on a Sunday and Term Reports will be written on Monday.
That then allows an entire week for voting, deliberation and free speech before the next term.
This is a far more relaxed schedule, and I like it already.
Bootsiuv, we can finish the constitution within the next three days, as long as you, as my superior (Being the GameMaster), not only comment on my ideas for legislation but begin to change them into laws you want kept in reality.
Take my ideas, and your own, and with my advice, turn them into the rules we will play by.
An idea for those of us who will remain senators; Sassem has created a most ingenious design to include those who are simply debaters in our game, a greater feeling of membership.
I hope that user's names will be added to these tags, but also, in-game, should a diplomat be created and sent to the province of our player's choice?
Not only will this provide our new senator with a name he can use in character, but it will give him a true position in our faction.
It will also provide our settlements with greater influence.
I will return in the afternoon, four hours from the posting of this.
Everyone here has provided well for this game, and it is to the greater honour of Bootsiuv's invention, I hope it blooms!
Bootsiuv
10-18-2007, 02:50
The diplomat idea is interesting....very interesting. It would give all of our cities ambassadors, which wouldn't necessarily be a bad thing, although it would require a small amount of in-game resources....I think this is justified in representing the expenses the empire would have to pay for their senators travels and living expenses. A nice idea that I just may include, although poor Sassem will have to update his senator pics with the in-game ambassador pics....not necessarily hard to do though.
I was also going to mention adding names to the tags, as it will also greatly help those of us who are running things behind the scenes.
Good post Glenn...and I'll be around, my daughter will actually be asleep, so I can engage in healthy debate. I look forward to your return so we can begin to finalize and construct the actual document....perhaps a private MSN meeting between you and I is in order?
Bootsiuv
I would love to be able to advance to a family member if not from the start. One word of caution on the weekends, I do leave Milwaukee on some weekends from about friday to late evening sunday. I understand if this can not be changed for just one person, but i can grantee to be here on weekdays since i am in school. As of now i am usually gone one weekend out of a month, that could change to two. Again just putting it out there. I will do my best to work around what is set up. Sorry if this creates any big hassels. :no:
I'm wondering if MAA will be able to update his mini-mod soon.
Is anyone else aware of the things needed to make the necessary changes. I understand that he may be busy, and an update may not come for several weeks.
If anyone has any knowledge of such things, perhaps we'll have to make our own city mod.
I already plan on modifying elephant HP's and making the file available to all players.
Comments and concerns are welcome.
Bootsiuv
I'm pretty handy with text files, and im taking Computer science-I if that means anything... (java programming is very different from easy text editting :laugh4: )
I just need to find out what's needed and where to limit the cities and such, Ill try to get on it, oh and tell me what you want to modify on the elephants and ill go ahead and do that too and just slap it into the .rar archive when im done.
Bootsiuv
10-18-2007, 03:10
No hassles. I understand the weekend thing.
I was gone two weekends out of the month too (divorced parents), so I can relate. It isn't a requirement for senators to attend the MSN meetings, and you will have your oppurtunity to vote on issues in our council thread, as I intend on keeping the game fully accessible to those who can't always attend live meetings.
Now, we really need to choose IM platform. I prefer something which allows us to have a chat room. I'm unfamiliar with X-Fire, but several members have said it's a good program, while others have said they have had problems.
I will look into it now....but, honestly, I'm leaning towards Xfire at this point for it's chat room ability.
Bootsiuv
No hassles. I understand the weekend thing.
I was gone two weekends out of the month too (divorced parents), so I can relate. It isn't a requirement for senators to attend the MSN meetings, and you will have your oppurtunity to vote on issues in our council thread, as I intend on keeping the game fully accessible to those who can't always attend live meetings.
Now, we really need to choose IM platform. I prefer something which allows us to have a chat room. I'm unfamiliar with X-Fire, but several members have said it's a good program, while others have said they have had problems.
I will look into it now....but, honestly, I'm leaning towards Xfire at this point for it's chat room ability.
Bootsiuv
Hey, when you download xfire add me, my SN is MastaSpoofa , we can talk about stuff easily over that instead of posts here if its somthing requiring quick responses. :2thumbsup:
Bootsiuv
10-18-2007, 03:14
Spoofa, fantastic news.
I had a feeling you had some knowledge of such things....prepare to be known as our tech guy from this point onwards.
As for the elephants, I was thinking of lowering their attack and lethality, raising hitpoints to something like 4 or 5, and I haven't examined the charge but it may need to be increased or decreased accordingly.
I want elephants to be big line busters who suck in melee and don't kill too many people, aside from the few they trample.
I just want them to be used as they were historically....to break up the lines so infantry and cavalry could flood in and fill in the gaps, gaining an advantage over the demoralized and unorganized enemy.
I think this tactic is quite possible in RTW, by a few simple modifications.
Bootsiuv
EDIT: I'm downloading it now....I want to make sure everything works properly, as I do have vista on my laptop, which is how I go online. I assume it's vista compatible?
I think, we should lower attack, and raise charge a bit to represent the trampling and their tusks swinging around and such, and im going to raise their Hitpoints to about 5, there's a thread in the main part of the forum about elephant hitpoints and such, I think im also going to raise the Armored elephants armor if its not high enough, I havent really had a chance to use them in battle yet though so I dont know their armor rating atm.
Oh yeah it should be vista compatible, I have several friends online who use vista and play/talk to me without problem.
Bootsiuv
10-18-2007, 03:23
Agreed. I'll leave this project under your control.
I have also heard the armored elephants drop like flies, although that may be due to hitpoints.
I'm glad you're taking care of this, as I've got the constitution to worry about.
Bootsiuv
Yeah, dont worry about it :beam:
btw, whats your xfire name going to be?
PershsNhpios
10-18-2007, 03:58
I am here for a while.
To explain both why I am more active on the forums than usual, and to explain also why I have been away just previous;
I usually spend my entire day working 4-5 horses, training them in Classical Equitation.
Because of the size of my property, and the nature of the ground, which is not unlike the Himalayas in reference to available flat land and arenas, I must find places outside my property to work.
Recently there has been an epidemic of Equine Influenza in Australia, and as a result the entire state of which I live has been locked down.
I will say nothing of my thoughts on the racing industry.
This means I simply cannot work my horses, a misfortune which is entirely devastating, and manically depressing to my spirit.
So I have been reading classical works, writing here, galloping around madly with a homemade spear in the afternoons like a Mongol, playing with my horses, and as of today I have cut down a tree nearby, as I intend to make a set of javelins out of it which I may practice with on horse back.
Here is then, an insight into my eccentric, classically educated life!
I have finished hauling the log up to the house, and I am recuperating from my exertion, so I will join you on X-Fire shortly as it is updating now.
PershsNhpios
10-18-2007, 04:29
Spoofa, I need your assistance, everytime I open this X-Fire it begins to update.
The update is 3 MB in size, which means it will take me ten minutes to download, considering I not only have dial-up, but the Australian version of dial-up.
Now, the problem being that X-Fire times out and restarts my connection every 5 minutes..
What do I do?
~~ This problem is solved, I had to download X-fire from the official site.. So I perhaps will talk to you soon, I have added you to the list ~~
Bootsiuv
10-18-2007, 05:56
I will be known as bootsiuv on Xfire just the same. Glenn, what is your xfire id?
@spoofa - i think one of the EB guys was saying they accidently reversed the stats for the rider and the elephant, they said if you reverse their stats in edu it should help a bit with elephants
My name for xfire is boru87. Feel free to add me whenever!
Hey guys sorry for not being active. My computer got some kind of weird bug or virus that completly destroyed my internet connection. so the end result was the hard drive had to be wiped luckily everything is backed up and my dad will be putting everything back on the main drive tomorrow. Can anyone give me a heads up on whats going on?
PershsNhpios
10-18-2007, 06:49
We are doing these things Wolfman;
Creating a set constitution for Succession games
Creating Name Tags
Creating Senate Meeting Times
Waiting for City Mod 1.0
Waiting for all players
--
When we have all these things, our Succession games will be concreted, and we will begin our game as the Qart-Hadast.
I am discussing rules now with Bootsiuv and Madmatg.
----- To all players,
We have chosen X-Fire as our means of Senatorial Meetings, and of all in-character discussions, I have these names, and I would like everyone's X-Fire address:
Bootsiuv
EB_Glenn
madmatg
boru87
mastaspoofa
How would one aquire X-Fire. And How do you use it
Bootsiuv
10-18-2007, 08:37
Google Xfire
Download....create an account (preferably your username here so it's easy to understand who is who)
Search for the people up there, ask to be friends...they have to accept...they do...everyone goes into a chat room (which you'll be asked to join by the chatroom starter), and then we have the council meeting....
NightStar
10-18-2007, 10:47
I'm RazorChain on X-fire
Ag3nt_Magnum
10-18-2007, 12:24
Sorry to hear about the Equine Influenza epidemic.
My Xfire name is magnum87ro.
Hope we get to meet on the field of battle against the uncivilized barbarians of the north, and that our glorious names may be forever remembered by future the generations of our glorious civilisation. May the light of Kart-Hadast shine upon the world and bring forth a never ending era of peace and prosperity.
SpawnOfEbil
10-18-2007, 15:08
Add spawnofebil (I think) to your XFire.
Bootsiuv
10-18-2007, 18:31
I am just curious, how many committed players do we currently have?
Sorry, I didn't see that.
This is a comprehensive list of the players and their respective posts.
A list of players and their avatars/senators follows:
Bootsiuv - Mago, Governor of Kart-Hadast
Spoofa - Hamalcar, Governor of Lilibeo
Sassem - Hasdrubal, Governor of Mastia
madmatg - Gisgo, Governor of Ippone
Boru - Bomikar, Governor of Adrumeto
Glenn - Hanno, Governor of Lepki
KuKulzA - Carthalo, Governor of Karalis
Pezhetarioi - Senator from the city of Ippone
Xehh II - Senator from the city of Atiqa
teacher - Senator from the city of Kart-Hadast
strategos alexandros - Senator from the city of Mastia
Ag3nt Magnum - Senator from the city of Alalia
Wolfman - Senator from the city of Adrumeto
Ignoramus - Senator from the city of Gader
Nightstar - Senator from the city of Bocchoris
EasternScourge - Senator from the city of Lilibeo
SpawnofEbil - Senator from the city of Kart - Hadast
Theorykid -
MalikhofSindh - Senator from the city of Lepki
EasternScourge
10-18-2007, 18:35
For future reference I had X-Fire,but the thing stopped working and could never get connected to the Internet so I just got rid of it.So sadly,no live discussions for me.In other news,working on getting EB 1.0 installed.Its being a pain though getting RTW uninstalled and then installed.Froze up on me,which then led to a manual uninstall.Then when I installed it and EB1 I put them in the wrong spots (wasn't paying attention),so I had to uninstall them again.I'll get it right this time though.
And just to ask,have we assigned the senator positions already?
Edit:Never mind that last part.
theorykid
10-18-2007, 19:14
Hi!
Been lurking on this thread for a while, and am interested in taking part, if possible.
Having never taken part in a total war succession game, I would probably be very happy with a most minor role, until I understand exactly what is happening.
This certainly looks like it will be fun.
Bootsiuv
10-18-2007, 19:22
@Eastern Scourge
Why not try redling it, and doing a fresh install....
It might help....and if it still doesn't work, you might consider finding a registry cleaning program....I found a really nice free one that fixed my RTW registry problem on my laptop so I could finally play Rome on it.
Bootsiuv
Bootsiuv
10-18-2007, 19:24
Theory Kid, welcome aboard. :yes:
I'll assign you a senator role this evening, and if you have any question or concerns don't hesitate to ask
Bootsiuv
Malik of Sindh
10-18-2007, 20:12
Hello.I would like to join too,but it seems most/all places are taken.My x-fire is malikofsindh.
@Eastern Scourge
Why not try redling it, and doing a fresh install....
It might help....and if it still doesn't work, you might consider finding a registry cleaning program....I found a really nice free one that fixed my RTW registry problem on my laptop so I could finally play Rome on it.
Bootsiuv
Ok I will give them a name all links will be broken then for the senators because of filename changes i will upload the new one hopefully later this night
As for the governor i made some new sig also they are probably better the old one were pretty big already in starting size the new ones will hopefully work for the entire campaign
ps don't change too much in the coming days because that will slow down my little secret project:laugh4:
OK my X-fire Name Is thelycan25. I couldn't use my username here because they said it was already taken.
Sorry, I didn't see that.
This is a comprehensive list of the players and their respective posts.
A list of players and their avatars/senators follows:
Bootsiuv - Mago, Governor of Kart-Hadast
Spoofa - Hamalcar, Governor of Lilibeo
Sassem - Hasdrubal, Governor of Mastia
madmatg - Gisgo, Governor of Ippone
Poulp' - Bomikar, Governor of Adrumeto
Glenn - Hanno, Governor of Lepki
KuKulzA - Carthalo, Governor of Karalis
Pezhetarioi - Senator from the city of Ippone
Xehh II - Senator from the city of Atiqa
teacher - Senator from the city of Kart-Hadast
strategos alexandros - Senator from the city of Mastia
Ag3nt Magnum - Senator from the city of Alalia
Wolfman - Senator from the city of Adrumeto
Ignoramus - Senator from the city of Gader
Nightstar - Senator from the city of Bocchoris
EasternScourge - Senator from the city of Lilibeo
SpawnofEbil - Senator from the city of Kart - Hadast
Boru - Senator from the city of Kart Hadast.
If I've forgotten anyone PLEASE SPEAK UP
Sassem, take note of Boru's post, and please make him a senator tag.
If possible, please add their names to the tag, so we'll all know who's who.
I think we should also put peoples X-Fire account name on this list to.
EasternScourge
10-18-2007, 23:10
Alright,got EB 1 finally working.So,I'm all set up with the minimum needed for this game.
oh boy are you guy's busy while im at school. :laugh4:
Anyway, Update on the city mod ive been trying to mimic, ive limited/and or gotten rid of the pop growth on most buildings, although ive left of course, enough for at least SOME growth, although im sure a plague would devestate you, like it probably would historically, so we should prly take note and get some public health buildings up. :laugh4:
I've edited elephant stats, more info later, and added in his celtic reforms to the script (along with the default EB one's, just to add another dimension to their reforms and thus increasing the possibility of facing their stronger armies.)
Today I think I might try to set the hidden resources for the palaces tonight, we'll have to see what I can do and figure out.
Bootsiuv
10-18-2007, 23:43
Sounds excellent....Keep up the good work.
@Sassem
I'll try not to change too much in the next few days, but sometimes these things happen....governors are set, but they're may be some shuffling of senators before the game starts.
@Ferengi Man
Yes, you're welcome to join. Welcome aboard....I'll assign you a senator post this evening.
To all new players, please observe the rules on post 1....this will give you a general idea of what's we're doing.
Please note: These rules may be altered before game start, but it will give you an idea of what's going on.
Glenn is Vice-gamemaster, so he can answer any questions you have. If you're having technical troubles, Spoofa is the man to talk to...
@Wolfman
Yes, an excellent idea....We shall do that.
To all members, be aware that some rules are in the process of being changed or done away with altogether. Glenn and I plan on meeting on XFire this evening to discuss the power of Senators.
Stay tuned....
Bootsiuv
Bootsiuv
10-18-2007, 23:47
Spoofa, MAA uploaded City Mod for 1.0....
Perhaps you should use his mod as a base...he said it's quite basic.
We'll still need hitpoints for eles and any other ideas you think are worthy...
However, if you feel comfortable with the work you've done, by all means continue.
Malik of Sindh
10-18-2007, 23:50
@Ferengi Man
Yes, you're welcome to join. Welcome aboard....I'll assign you a senator post this evening.
Bootsiuv
Its not evening for me,its not morning too,its 2 am.Ill check it out tommorow.
Bootsuiv, you should get on and stay on xfire while your online enless you already are, in that case I have very bad attention to details. :laugh4:
I just saw this and Thankfully, he changed basically everything that I hadn't touched, so ill just add them to my .rar and we'll be set.
Bootsiuv
10-18-2007, 23:54
Sounds good.
@Ferengi Man
Just remember, activity will bring great rewards (like a governorship of a province, for instance), so check in once a day if possible, barring that once every 2 days.
Bootsiuv
The new Senator Avatars
Governor wil be updated saturday and wil have new links (sorry):oops:
https://i212.photobucket.com/albums/cc73/Sassem/Avatar%20Senator/Boru.jpg
https://i212.photobucket.com/albums/cc73/Sassem/Avatar%20Senator/teacher.jpg
https://i212.photobucket.com/albums/cc73/Sassem/Avatar%20Senator/Spawnofebil.jpg
https://i212.photobucket.com/albums/cc73/Sassem/Avatar%20Senator/EastenScourge.jpg
https://i212.photobucket.com/albums/cc73/Sassem/Avatar%20Senator/strategos-alexandros.jpg
https://i212.photobucket.com/albums/cc73/Sassem/Avatar%20Senator/Wolfman.jpg
https://i212.photobucket.com/albums/cc73/Sassem/Avatar%20Senator/Ag3nt-Magnum.jpg
https://i212.photobucket.com/albums/cc73/Sassem/Avatar%20Senator/Xehh-II.jpg
https://i212.photobucket.com/albums/cc73/Sassem/Avatar%20Senator/Ignoramus.jpg
https://i212.photobucket.com/albums/cc73/Sassem/Avatar%20Senator/Nightstar.jpg
https://i212.photobucket.com/albums/cc73/Sassem/Avatar%20Senator/Pezhetairoi.jpg
Malik of Sindh
10-18-2007, 23:58
Sounds good.
@Ferengi Man
Just remember, activity will bring great rewards (like a governorship of a province, for instance), so check in once a day if possible, barring that once every 2 days.
Bootsiuv
:laugh4: i visit these forums 10 times a day
Bootsiuv
10-19-2007, 00:42
Well....you should gain a province rather quickly. :yes:
Ah, Im already prepared to discuss my need for an army shipped to Sicily.
Thank god MAA has done the hard work on Citymod to allow us to start soon.
ALAS I have finished it.
after many hours of labor and much distraction, I have made my edits to MAA's Citymod into a rar.
http://files.filefront.com/Citymod+With+Spoofs+Editrar/;8830512;/fileinfo.html
praise Allah.
Malik of Sindh
10-19-2007, 00:58
I think we should use the force diplomacy minmod too.Carthage was a trading empire not a imperialist one,so we could simulate beating up factions,taking some settlements and force them too pay a large sum of gold(if it has.)
Bootsiuv
10-19-2007, 00:58
The following is the mod we'll be using in this succession game. A big thanks goes out to Spoofa for taking the time to make these for us.
SSbQ Succession Game Mod by Spoofa (http://files.filefront.com/Citymod+With+Spoofs+Editrar/;8830512;/fileinfo.html).
This mod uses MarcusAureliusAntoninus fantastic City Mod as a base, so a big thanks goes out to him as well.
Please note that, aside from City Mod, this mod has also incorporated the formations mod my mlp071 (another big thanks for converting Darth's excellent formations for EB).
We've also included elephant fixes and some additional unit balancing....mostly involving heavily armoured units. I assure you that these stats have been tested in game and they seem very balanced.
I would like to take this time to personally thank all those who have helped me get this game going....Sassem for his excellent sig avatars (with more surprises on the way), Spoofa for his excellent SSbQ Mini-Mod, and Glenn for his incomparable help with the game rules and constitution.
Bootsiuv
EDIT: Spoofa beat me to it. :2thumbsup:
yay the mod is here! soon i will be able to take my place in history by following in my own footsteps
one more thing, can you guys also add a download with teh original files for all things changed so i dont have to make a new EB folder for my MP games?
Bootsiuv
10-19-2007, 02:42
The mini-mod will be updated shortly, to fix the bactrian cata error....
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