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View Full Version : List of trait bugs in EB 1.0



BerkeleyBoi
10-18-2007, 16:33
I think there was this kind of thread before and I don't think there is one now, so here is a place where we can post some bugs about traits.

I found one with the Saka. The good rider and poor rider traits can exist at the same time maybe because they are not anti-traits of each other.

Also for the Saka, it seems many of the characters get the same traits like 'doesn't like hunting' or 'heavy sleeper'. I have not noticed this with Baktria. I don't know if this is a balance issue or is working as intended.

That is all I have for now.

bovi
10-18-2007, 17:57
Not sure about the riders, I've asked about it in the internal forum.

This is why you get that a lot:

Trigger Does_not_like_Hunting
WhenToTest CharacterTurnEnd

Condition FactionType pontus
and Trait PracticedHunter < 1
and Trait SakaHunterAcquired < 1
and EndedInSettlement
and not SettlementBuildingExists >= genericfirst

Affects DoesNotLikeHunting 1 Chance 12
The genericfirst means hunting grounds, for Saka. Possibly the chance is set a tad too high, but you can easily avoid it by creating hunting grounds or transfer a hunter ancillary to those who will be staying in settlements without it. Note that those who are already practiced hunters will never decide that they don't like to hunt after all, so it's safe to use these as governors while the hunting grounds are created.

The heavy sleeper comes from the same source. Those who shun hunting can become slothful and later heavy sleepers. The morale is to create hunting grounds, nomads like those :beam:.

Edit: Striked an error.

Watchman
10-18-2007, 18:23
:thinking: ...not the legendary Pink Steppe Bunny again...?

Sarkiss
10-18-2007, 19:00
look at the seasons in Client rulers' traits scroll. it never matches the actual season; says Summer whilst in reality its Winter.:dizzy2:

bovi
10-18-2007, 20:51
Client rulers get wrong seasons. We could fix it but it would take thousands of lines of code. We're likely going to remove the season traits from client rulers in a future release, as it also causes them to occasionally not be able to sally.

bovi
10-18-2007, 21:34
Thanks BerkeleyBoi, the antitrait issue is fixed. I assume you already know how to make the change, but anyway: Change export_descr_character_traits.txt:


Trait PoorSakaRider
Characters family
NoGoingBackLevel 1
AntiTraits SauromataeRider SakaRider

madmatg
10-29-2007, 09:04
i just ran into a trait problem
my character just got done with teh spartan agoge, and entered the krypteia but he is not young anymore(mangrown) and it is winter so with all the movement subtracters he cant leave sparta and hence is doomed to fail lol.
i think i can just take out the trigger for this turn so he doesnt fail and add it back in next turn after he is able to move out of sparta again, but just wanted to let yall know so you will know(knowing is half the battle right :D)

madmatg
10-29-2007, 09:41
hm well then that didnt seem to work it didnt change anything, all i did was mess with the export_descr_character_traits to take out the trigger for fail Krypteia but it still failed my character when i hit end turn and advance past the winter. is there anything else i need to change or is this one of those you have to restart your campaign changes? or is it something else entirely thats way over my head :dizzy2:

fallen851
10-29-2007, 14:06
Client rulers get wrong seasons. We could fix it but it would take thousands of lines of code. We're likely going to remove the season traits from client rulers in a future release, as it also causes them to occasionally not be able to sally.

What trait should I comment out if I wanted to fix this? Is it the genericseason and genericnew traits? Or do I need to target triggers? The traits file is the most confusing for me.

bovi
10-29-2007, 15:11
About the seasons, it's over a thousand triggers to change I think. I suggest you don't.

Don't know about the agoge.

fallen851
10-29-2007, 16:17
I don't think I was clear, I meant how do I remove the season traits from client rulers? Is it the genericseason and genericnew traits? Or do I need to target triggers?

Elminster12
10-29-2007, 17:36
Minor error in the Pontic victory conditions. They still say Nikomedia instead of Nikaia.

bovi
10-29-2007, 19:47
I don't think I was clear, I meant how do I remove the season traits from client rulers? Is it the genericseason and genericnew traits? Or do I need to target triggers?
Actually you were clear :beam:. There are over a thousand triggers that you will have to change in order to avoid having the client rulers gain season traits (1800-something of them when I checked, IIRC). It is not merely the genericseason and genericnew traits, no. Because they belong to all factions they use all the different season traits.

traveller2
10-29-2007, 20:13
I had a client ruler (generated genral in type 4 gov) asking me to move him to another province because his skil was too high to stay in barbaric territory

bovi
10-29-2007, 20:30
Uncomfortable supervisor you mean? I thought that was fixed months ago, seems it's not.


;------------------------------------------
Trigger UnhappySupervisor_TurnEnd_Small_Settlement
WhenToTest CharacterTurnEnd

Condition EndedInSettlement
and RemainingMPPercentage > 75
and Trait Supervisor > 0
and Trait UnhappySupervisor < 1
and Trait Type4Governor < 1
and SettlementBuildingExists <= governors_villa

Affects UnhappySupervisor 1 Chance 25

Add the red line in EDCT to fix it.

BozosLiveHere
10-29-2007, 20:39
I personally don't think this is a bug at all, but whatever.

Malik of Sindh
10-31-2007, 19:02
One of my makedonian generals have both otripotes(sp?Anyway that rarely drinks trait)and occasional drinker.

Thrond
11-01-2007, 12:47
As the Romani, my Client Rulers are receiving positions on the cursus honorum, Taras is a particularly bad place for it as the client ruler accrues a high amount of influence quite quickly.

The client ruler there was a tribunis militia (ahead of Cotta) and a Quaestor (ahead of L.Cornelius Scipio) in the early years of my Romani game.