beatoangelico
10-27-2007, 18:36
Hi, new to the EB forum and the .org after lurking some time, I'm actually into my first EB 1.0 campaign (with Bactria) after 10/12 years with the Ptolemaioi with the 0.81, so I'm still noob and in need of some help.
First question is about unrest. In vanilla RTW was simple: apart a few ancillaries/traits, the only 2 ways a city can suffer from unrest were a recent conquest (and it decreases fast) and an enemy spy.
In EB I know that there is a big emphasis on the characters and many traits and ancillares can increase or decrease unrest, but not only the cities that I conquered have a stable 80% unrest that seems it can't go away, but also the 3 cities I control from the start have a 30/40% unrest. So I don't really know if I am overrun of seleukid spies or I miss something.
But in addition to the "big" question I have other ones: :book:
1 building a type 1 government in conquered cities where there is an already builded level 3 regional MIC is considered an exploit?
2 this one for sure was asked a lot of times, but the general's bodyguards in my campaign have been upgraded very early (about 245 bc), what's the trigger for the bodyguards change? (I really miss out those fast moving bactrian bodyguards!)
First question is about unrest. In vanilla RTW was simple: apart a few ancillaries/traits, the only 2 ways a city can suffer from unrest were a recent conquest (and it decreases fast) and an enemy spy.
In EB I know that there is a big emphasis on the characters and many traits and ancillares can increase or decrease unrest, but not only the cities that I conquered have a stable 80% unrest that seems it can't go away, but also the 3 cities I control from the start have a 30/40% unrest. So I don't really know if I am overrun of seleukid spies or I miss something.
But in addition to the "big" question I have other ones: :book:
1 building a type 1 government in conquered cities where there is an already builded level 3 regional MIC is considered an exploit?
2 this one for sure was asked a lot of times, but the general's bodyguards in my campaign have been upgraded very early (about 245 bc), what's the trigger for the bodyguards change? (I really miss out those fast moving bactrian bodyguards!)