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TheLastPrivate
12-08-2007, 15:22
I've just added the clergymen unit into the HRE roster and.. (edit: custom battle did NOT work)

So I loaded my campaign game and recruited a few, and BAM: battles crash if it contains the clergymen unit.

Is modding in units DURING a campaign impossible?

Or am I missing something..I did everything under Musashi's guide, and they also worked fine in custom battle as well...just not in the campaign.

Is this expected?

FactionHeir
12-08-2007, 15:27
What does your errorlog say.

TheLastPrivate
12-08-2007, 16:03
the lastest entry in the error log is:

09:46:40.625 [system.io] [warning] open: data/unit_models/_Units/Perkunas/clergymen_lod0.mesh is missing
09:46:40.625 [system.io] [warning] open: data/unit_models/_Units/Perkunas/clergymen_lod1.mesh is missing
09:46:40.625 [system.io] [warning] open: data/unit_models/_Units/Perkunas/clergymen_lod2.mesh is missing
09:46:40.625 [system.io] [warning] open: data/unit_models/_Units/Perkunas/clergymen_lod3.mesh is missing
09:46:40.781 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

btw I was modding it on Retrofit, do I still have to edit the original models.db even though there is a separate batch file?

TheLastPrivate
12-08-2007, 16:06
Wait, I just found out that I did not change 14 Teutonic_order to 3 HRE...let me try again real quick

TheLastPrivate
12-08-2007, 16:07
Yep, same thing.

FactionHeir
12-08-2007, 16:15
I think you need to fix the mesh that it is referring to and possibly something after that (the log only shows as much till the last line it got to before crashing, or close to that)

TheLastPrivate
12-08-2007, 17:00
Wierd, I copied it directly from the Teutonic campaign logs, just like how other units in retrofit are modded in...