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Thread: Battle will crash if it contains the modded unit

  1. #1
    Merciless Mauler Member TheLastPrivate's Avatar
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    Default Battle will crash if it contains the modded unit

    I've just added the clergymen unit into the HRE roster and.. (edit: custom battle did NOT work)

    So I loaded my campaign game and recruited a few, and BAM: battles crash if it contains the clergymen unit.

    Is modding in units DURING a campaign impossible?

    Or am I missing something..I did everything under Musashi's guide, and they also worked fine in custom battle as well...just not in the campaign.

    Is this expected?
    Last edited by TheLastPrivate; 12-08-2007 at 16:08.


    Gae Ma Ki Byung:
    Possibly the earliest full-armored heavy cavalry in human history, deployed by the Goguryeo from the 3rd century A.D.

  2. #2
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Battle will crash if it contains the modded unit

    What does your errorlog say.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  3. #3
    Merciless Mauler Member TheLastPrivate's Avatar
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    Default Re: Battle will crash if it contains the modded unit

    the lastest entry in the error log is:

    09:46:40.625 [system.io] [warning] open: data/unit_models/_Units/Perkunas/clergymen_lod0.mesh is missing
    09:46:40.625 [system.io] [warning] open: data/unit_models/_Units/Perkunas/clergymen_lod1.mesh is missing
    09:46:40.625 [system.io] [warning] open: data/unit_models/_Units/Perkunas/clergymen_lod2.mesh is missing
    09:46:40.625 [system.io] [warning] open: data/unit_models/_Units/Perkunas/clergymen_lod3.mesh is missing
    09:46:40.781 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

    btw I was modding it on Retrofit, do I still have to edit the original models.db even though there is a separate batch file?


    Gae Ma Ki Byung:
    Possibly the earliest full-armored heavy cavalry in human history, deployed by the Goguryeo from the 3rd century A.D.

  4. #4
    Merciless Mauler Member TheLastPrivate's Avatar
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    Default Re: Battle will crash if it contains the modded unit

    Wait, I just found out that I did not change 14 Teutonic_order to 3 HRE...let me try again real quick


    Gae Ma Ki Byung:
    Possibly the earliest full-armored heavy cavalry in human history, deployed by the Goguryeo from the 3rd century A.D.

  5. #5
    Merciless Mauler Member TheLastPrivate's Avatar
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    Default Re: Battle will crash if it contains the modded unit

    Yep, same thing.


    Gae Ma Ki Byung:
    Possibly the earliest full-armored heavy cavalry in human history, deployed by the Goguryeo from the 3rd century A.D.

  6. #6
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Battle will crash if it contains the modded unit

    I think you need to fix the mesh that it is referring to and possibly something after that (the log only shows as much till the last line it got to before crashing, or close to that)
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  7. #7
    Merciless Mauler Member TheLastPrivate's Avatar
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    Default Re: Battle will crash if it contains the modded unit

    Wierd, I copied it directly from the Teutonic campaign logs, just like how other units in retrofit are modded in...


    Gae Ma Ki Byung:
    Possibly the earliest full-armored heavy cavalry in human history, deployed by the Goguryeo from the 3rd century A.D.

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