View Full Version : two questions regarding movement points and recruitment zones
TWFanatic
12-23-2007, 22:48
1. I heard someone say a while back that he increased the movement points of fleets and armies. I was wondering how I could do this and which file I need to edit.
2. It appears to me (according to the recruitment viewer and EB in game) that KH cannot recruit Thracian Peltasts. Is this true?
Thanks in advance for the help!
Ymarsakar
12-23-2007, 23:09
1. I heard someone say a while back that he increased the movement points of fleets and armies. I was wondering how I could do this and which file I need to edit.
2. It appears to me (according to the recruitment viewer and EB in game) that KH cannot recruit Thracian Peltasts. Is this true?
Thanks in advance for the help!
Thracian peltasts are available en masse in the Getai region via mercenaries. I kept recruiting those folks when I was conquering Greece and then Anatolia as Romani. So whether KH can or cannot recruit them normally, you can still make good use of that unit, if you have the money to spare.
Technically, I suppose you could edit the export character traits file so that the movement bonuses for generals and fleets are increased when they gain traits. I haven't actually ever done that, due to the fact that when I tried to do something like that to the vanilla EDC, the game would always crash while processing turns with the current save game. The vanilla traits file was so irrational and useless that I ended up changing lots and lots of things, until my game would crash on a process turn repeatedly even after I replaced the edc file with a vanilla to get past a block point.
If you can change the trait effects without crashing your game, then the easiest thing would be to probably find a hidden/obvious trait for admirals and generals, like the seasonal traits of winter, spring, summer, fall and add movement bonuses to them.
TWFanatic
12-24-2007, 00:03
What I meant was is it possible to increase the base distance fleets and armies can move. Not character traits adding movement points, but increasing the base level. This would affect captains as well as family members, it would affect all units.
blacksnail
12-24-2007, 21:00
Yes, it is possible. I don't know exactly where this is but I'm sure you could find it if you did some digging through the Scriptorium or on TWC's development boards. I suspect it'd be near the agent movement as well.
Note that increasing the movement significantly is going to lead to a vastly different game of teleporting armies and fleets that can cross broad expanses without being delayed by terrain. At that point the richest nation wins. Prepare for the Parthian invasion of Syracuse.
This is the trouble of a turn-based strategy game. In reality armies don't sit in one place while another marches through their lands, waiting their "turn" to react.
It looks like only Makedonia and Getai can recruit Thracian Peltasts directly. As mentioned above, hiring mercenaries is all KH can do.
TWFanatic
12-25-2007, 00:03
A little EDB modification has fixed the Thracian problem.
Thanks, Black, I'll take your advice into mind and look around.
Tellos Athenaios
12-25-2007, 00:12
Descr_character.txt has something about starting_action_points 80 ... :juggle:
MarcusAureliusAntoninus
12-25-2007, 01:52
A little EDB modification has fixed the Thracian problem.
Thanks, Black, I'll take your advice into mind and look around.
Beware, editting the EDB alone for unit additions will cause CTDs in most situations.
TWFanatic
12-25-2007, 03:19
Descr_character.txt has something about starting_action_points 80 ... :juggle:
Yup, that's it!
And thanks for the warning MAA. Thankfully I have had no troubles so far.
Problems solved.:smash:
pezhetairoi
12-25-2007, 07:58
How/what did you do, can you provide information here? I'd like to do that for the KH in my game too.
Incidentally, can someone explain the rationale behind my Arverni being able to recruit Thraikioi Rhomphaiaphoroi but not Thraikioi Peltastai?
TWFanatic
12-25-2007, 15:52
As TA said, edit the line "starting_action_points 80" in descr_character.
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