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mrdun
01-24-2008, 20:51
How do I implement this into vanilla rtw?

Aradan
01-24-2008, 20:58
Open data/export_descr_unit.txt. Each entry has these lines at the end.


stat_food 60, 300
stat_cost 1, 1361, 388, 149, 194, 2006
ownership huns

Change the first number of the stat_cost line to 0.

Red Spot
01-24-2008, 21:03
do note, you cant ....

I mean, you can have 0-turn recruitment for the player but the AI will always stick to maximum 1 units/turn recruitment, meaning they effectivly always have a minimum of 1 turn recruitment ..
Something you should take into account, imo, when balancing things vs the AI (0-turn is a huge favour towards the player!)


G

Aradan
01-24-2008, 21:10
Ah right, forgot about that :) Plus you will always need at least a turn for the units in the queue to be trained, no matter what. No insta-recruitment, if that's what you mean.

The Wandering Scholar
02-06-2008, 23:52
oo that's helpful always wanted this from playing mods. Hoe do they make the AI mass recruit?

Red Spot
02-07-2008, 01:00
they dont ... its just that an AI-faction with a decent income often will recruit a unit each turn in each settlement and the player usually builds 6 units a turn once every 6 turns or so ...

on 0-turn recruitment you'll probably do have an easier time rushing the AI if thats the game you would wish to play ...


G

The Wandering Scholar
02-07-2008, 12:04
Oh right I understand. I don't rush so I only see full garrisons by the time I siege towns.