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View Full Version : Query - How many Recruitment Slots possible?



timoteo
02-09-2008, 13:38
Hi:

Can someone tell me how many RECRUITMENT SLOTS are possible? I was originally under the impression that three was the max, but then read something somewhere that made me realize that this might not be the case. I always thought only having three was kind of lame.

If you can have more, what am I missing? I'm pretty sure I've built everything possible in a least a few of my myriad of cities/citadels.

Thanks!!

-Tim

Rhyfelwyr
02-09-2008, 13:51
3 is the max without modding.

timoteo
02-09-2008, 15:11
Thanks. Can you recommend a mod that specifically addresses this (and ideally this only), or point me to a link? Thanks!

-Tim

FactionHeir
02-09-2008, 22:03
There is no mod that does this only to my knowledge. You are more than welcome to try out my mod though which changes it. Link in my signature.

If you want to do it yourself, you need to unpack export_descr_buildings.txt and change recruitment_slots under capabilities for wall type structures to the number you want. Maximum is 9 I believe. Afterwards you need to run your game using --io.file_first

timoteo
02-10-2008, 08:42
Thanks FactionHeir, I'll check it out!

-Tim