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Martok
02-14-2008, 02:08
Linky (http://www.gamespot.com/news/6185990.html?action=convert&om_clk=latestnews&tag=latestnews;title;1)


Sweet! Sure, we don't anything about the game other than its existence, but I'm still excited anyway.

:jumping: :jumping: :jumping: :jumping: :jumping: :jumping: :jumping: :jumping: :jumping: :jumping: :jumping: :jumping: :jumping: :jumping: :jumping: :jumping:

Tratorix
02-14-2008, 02:52
:laugh4: :laugh4: :laugh4: :laugh4:

Cheesy FMV and bad Russian accents - a surefire winner.

Tiberius of the Drake
02-14-2008, 03:10
sweet because personally i was unimpressed by CnC 3

Kekvit Irae
02-14-2008, 05:17
About time.

Mouzafphaerre
02-14-2008, 06:56
.
:elephant:
.

Kekvit Irae
02-14-2008, 07:18
I was initiated into the C&C series with RA1, and I absolutely love Red Alert 2 and the expansion. Sadly, the original C&C series was a disappointment (Renegade, anyone?). Hopefully RA3 will keep with the tradition of campy cutscenes and great gameplay.
What I really want, however, is C&C Generals 2. I keep playing Zero Hour to death, but I still want more.

Martok
02-14-2008, 09:26
I agree it's about time they finally announced this. RA1 was one of the first games -- if not *the* first -- I ever played on the PC, and I always have nostalgic memories of it. I really enjoyed RA2 as well; in fact, it's the only pure RTS I keep installed on my hard drive (for whenever I feel the need for a little clickfest killin' ~D ).

I just hope EA doesn't screw this one up, as Westwood is obviously no longer around to develop it. :sweatdrop:

Mouzafphaerre
02-14-2008, 09:53
.

I just hope EA doesn't screw this one up, as Westwood is obviously no longer around to develop it. :sweatdrop:
Valid concern. :shame:
.

Caius
02-14-2008, 19:52
the original C&C series was a disappointment (Renegade, anyone?
Hmm, yeah. It lacked C&C story. I still play it MP, but not for the C&C style that lacked apart of the soldiers 'which have the same names as old games'. They added a lot of characters(Gunner, deadeye, Havoc) which never appeared. I love those new maps that they added, because EA maps were few and not all were good.

Praxil
02-14-2008, 20:52
Well, from magazine scans I've seen RA3 will be closer to RA2 than ever to first RA. It's a clear let down for me as I completely love first Red Alert with its expansions. While RA2 is good and entertaining game, however it never reached first RA on any level other than on UI controls and in some gameplay areas. I'm not saying that RA3 will be bad, no, but like with RA2 it probably wont satisfy my demand as much as first RA did. Other than good RA3 can be great by bringing flexible and rapid sandbox AI (I know, easier said than done). Being a game witch requires strategy from a player, rather than being uber fast in games economy and mass horde enemy to win. C&C 3 UI is good, but there are flaws mainly in handling aircraft, that should be fixed. While C&C 3 is fun and I enjoy it a lot, the pace is just a bit too fast for my taste. I mean, I can handle the fights, but I don't like how everyone dies so quickly. I want tanks fighting longer, same goes for soldiers and any structure should stand for a lot longer. Let super weapons destroy anything in a second, but other than that structures should take a lot of punishment before they are destroyed.

The main issue is that, from what perspective EA has ordered to approach Red Alert 3. Multiplayer (like with C&C 3) or singleplayer? Because that will clearly be seen in the final game. Multiplayer and singlepayer (campaign) are two completely different things and should in my opinion always be developed separately. Good example is the TW series where the multiplayer is there as an feature, but I think that 90% more or less of TW players play purely the singleplayer in the Total Wars. Now while "fast and fluid" C&C 3 multiplayer is probably fun and all that, same thing doesn't work like that in campaign.

Martok
02-14-2008, 22:25
Just saw this announcement (http://www.wargamer.com/news/news.asp?nid=5251#) at The Wargamer:





EA REWRITES HISTORY IN COMMAND & CONQUER: RED ALERT 3

Be Among the First to Return to Red Alert with the Exclusive Beta Invite in Command & Conquer 3: Kane’s Wrath or the Command & Conquer 3 Limited Collection

Redwood City, Calif., February 14, 2008 – After a seven-year hiatus, Electronic Arts Inc. (NASDAQ: ERTS) today announced the return of Red Alert, one of the most beloved and best-selling real time strategy (RTS) series of all time. Command & Conquer™: Red Alert™ 3, for the PC, Xbox 360TM video game and entertainment system and the PLAYSTATION®3 computer entertainment system, takes players on an epic adventure to a breathtaking alternate future spawned by time travel run amok . Developed by EA Los Angeles, Red Alert 3 breaks new ground in the RTS genre, featuring a fully co-operative campaign while bringing back the series’ light-hearted style and classic, action-oriented gameplay.

“The Red Alert games are known for challenging hardcore strategy gamers with depth, variety, and innovative gameplay. But they also belong to that rare breed of games that can draw in more casual players with their over-the-top stories, instantly accessible mechanics, and straight-to-the-fun design,” said Mike Verdu, General Manager of EALA. “With Red Alert 3, our team is continuing that proud tradition by introducing genre-first features like co-operative campaign play, which rewards veterans and casual players alike. In Red Alert 3, friends and family can always have your back!”

“It’s been too long.” said Chris Corry, Executive Producer at EALA. “Fans have been waiting for a new Red Alert game for seven years, and we’re working hard to ensure its well worth the wait. The team is staying true to the series’ roots while adding new elements like a co-operatively played story-driven campaign, an astounding new faction that will shake-up the Red Alert universe as we know it, and units that will help make Red Alert 3 everything our fans have been waiting for. And by bringing naval combat into the heart of the game design, we’re transporting that fast, fun and fluid C&C gameplay to the high-seas in ways that you’ve never seen before.”

In Red Alert 3, the desperate leadership of a doomed Soviet Union travels back in time to change history and restore the glory of Mother Russia. The time travel mission goes awry, creating an alternate timeline where technology has followed an entirely different evolution, a new superpower has been thrust on to the world stage, and World War III is raging. The Empire of the Rising Sun has risen in the East, making World War III a three-way struggle between the Soviets, the Allies, and the Empire with armies fielding wacky and wonderful weapons and technologies like Tesla coils, heavily armed War Blimps, teleportation, armored bears, intelligent dolphins, floating island fortresses, and transforming tanks.

Red Alert 3 asks the question “What If?” What if every bizarre research project and technology experiment for the last 70 years had actually borne fruit? What if the Philadelphia Experiment, time travel theory, teleportation, invisibility, Tesla technology, and a hundred other intriguing research projects had all paid off and gone mainstream? What if the Soviet Union survived and thrived; what would it look like 10 years in the future? What if the Japanese Empire had never fallen and instead became the ultimate high-tech military superpower? The end result is an imaginative and playful vision of an alternate future filled with possibility.

Command & Conquer fans eager to experience Red Alert 3 before anyone else can get early access to the beta1 by picking up a copy of Command & Conquer™ 3: Kane’s Wrath or the Command & Conquer 3 Limited Collection later this year.

For fans of Red Alert and Command & Conquer, EA hosts a dedicated online Web cast that goes beyond the game and brings players all the latest series news, tips and strategies. The flagship show, BattleCastTM Primetime, is a unique program that offers a sportscast look and feel for featured fan multiplayer matches, including expert commentary. Command & Conquer, BattleCast Primetime can be seen on the official Command & Conquer website http://www.commandandconquer.com/.

This product is not yet rated by the ESRB, PEGI or USK. For more information about Red Alert 3 or the Command & Conquer series, please visit www.RedAlert3.com (http://www.RedAlert3.com).

1 Beta program is available for the PC only. An announcement about the Red Alert 3 beta dates will be made this summer.




So it looks like they're going more with the campy, over-the-top route of Red Alert 2. Can't say I mind that at all, actually. Armoured bears, here I come! :smash:

Quirinus
02-15-2008, 18:40
I was initiated into the C&C series with RA1, and I absolutely love Red Alert 2 and the expansion. Sadly, the original C&C series was a disappointment (Renegade, anyone?). Hopefully RA3 will keep with the tradition of campy cutscenes and great gameplay.
What I really want, however, is C&C Generals 2. I keep playing Zero Hour to death, but I still want more.
Hell yes. I was laughing and laughing over China's Helix helicopter just now.

"Nuclear bomb ready. Hehehe...."

Kekvit Irae
02-16-2008, 00:36
Actually, the exact quote is "The napalm bomb is ready. Heh heh heh..."

*is such a geek for remembering such things*

Personally, other than the obvious Superpower General (EMP Towers + 30p power generators ftw), my favorite General is Infantry. Those minigunners can tear up aircraft, AND you get eight free when you buy a battle bus (which includes gunports).

Quirinus
02-16-2008, 05:10
Hee, no, I was playing the Nuke General, so the Helix gets tactical nukes. My favourite commanders are the Tank General, the Stealth General and the Air Force General.

But Imma go create a thread about Zero Hour now.

Kekvit Irae
02-16-2008, 05:35
Eh, I don't really play the Nuke General all that much. I do, however, enjoy the Tank General, especially the Emperor Overlords. Sadly, it doesn't have the Battle Bunker, which I find an absolute essential for 360o defense arc of the Overlord (Jarmen Kell or pathfinder + four RPG troops).
Mostly, I just stick to just the Superweapon General. Virtually no group troops worth their salt, but a whole wing of Aurora Alphas can destroy almost anything in one fly-by.

Abokasee
02-16-2008, 11:40
The most enjoyable thing about C&C Generals I found was the mods (Middle East Crisis, various extension to C&C Generals, all sorts of things)

However Im still jumping for excitment abour RA3, I just hope they muck this up, if they make a worthy succesor I shall forgive them for murdering Westwood (I still play the Westwood games: RA2, TS and the like)

Looking at Martoks quote, they found a good excuse for making everything different (IE:The Collasped Soviet Union, is going to go back in time) Supposedly the 3rd faction is the japanese (A better name would be the Imperials or something) of course,

Martok
02-16-2008, 21:32
However Im still jumping for excitment abour RA3, I just hope they muck this up, if they make a worthy succesor I shall forgive them for murdering Westwood (I still play the Westwood games: RA2, TS and the like)
Wait -- you *want* them to screw this up? Why? I mean, it's not like we need an excuse to hate EA more than we already do. :whip: So long as RA3 is fun & enjoyable, I don't particularly care who makes it.



Looking at Martoks quote, they found a good excuse for making everything different (IE:The Collasped Soviet Union, is going to go back in time) Supposedly the 3rd faction is the japanese (A better name would be the Imperials or something) of course,
They're calling the 3rd faction the Empire of the Rising Sun. I'm looking forward to playing around with their naval units. :smash:

Nobunaga
02-16-2008, 21:45
I bet starcraft2 will be 100x better :yes:

Kekvit Irae
02-16-2008, 22:29
I bet starcraft2 will be 100x better :yes:

Only Koreans will like that.

Nobunaga
02-16-2008, 22:33
Only Koreans will like that.


blizzard is the best at making RTS games...

Abokasee
02-17-2008, 14:35
[QUOTE=Martok]Wait -- you *want* them to screw this up? Why? I mean, it's not like we need an excuse to hate EA more than we already do. :whip: So long as RA3 is fun & enjoyable, I don't particularly care who makes it.
QUOTE]

Oh dear a typo... I wasn't saying if they do if they muck this I shall forgive them, I said if do it well I shall forgive them..., my ability to write a sentance without having to edit later for mistakes is decreasing

Martok
02-17-2008, 18:54
Ah, okay. That definitely makes more sense. :grin:

lars573
02-19-2008, 05:47
I bet starcraft2 will be 100x better :yes:

blizzard is the best at making RTS games...
Doubtful. Blizzard's idea of a huge army is a dozen units and some over powered, and superflous, hero. EALA on a bad day is twice the RTS developer that Blizzard is.

Nobunaga
02-19-2008, 11:47
Doubtful. Blizzard's idea of a huge army is a dozen units and some over powered, and superflous, hero. EALA on a bad day is twice the RTS developer that Blizzard is.


Actually they have the most balanced/varied RTS games. Can't wait for starcraft 2 to get released...

spmetla
02-20-2008, 08:45
RA3? Cool! Hopefully I'll be done replaying the whole C&C series before its released. Bought that first decade pack and have been finally able to play all those games again. The sheer novelty factor of hordes of attack dogs distracting enemy infantry and defenses while a powerful force attacks elsewhere can not be beat.

If it wasn't for Red Alert I wouldn't have learned about the many uses of Tesla coils :beam: and Einstein's practical uses of time travel. :yes:

Tratorix
02-20-2008, 20:55
If it wasn't for Red Alert I wouldn't have learned about the many uses of Tesla coils and Einstein's practical uses of time travel.

Yeah, I'm still not sure how the U.S. won the cold war when the Soviets had evil mind control powers on their side. Not to mention giant squids. ~D

Kekvit Irae
02-21-2008, 03:30
Yeah, I'm still not sure how the U.S. won the cold war when the Soviets had evil mind control powers on their side. Not to mention giant squids. ~D

One word: Tanya.

spmetla
02-21-2008, 03:35
Well the soviets DID invade with giant uparmored blimps which was just asking to lose. Squids are just peons in the realm of the undersea threats, as are dolphins. If they used Octosquids then a US loss would have been assured.

naut
02-21-2008, 05:27
YEY! Just made my day! Mindless unit spamming Red Alert style! :2thumbsup: I'm looking forward to this so bad. Co-op campaign too!!! https://forums.totalwar.org/vb/images/smilies/misc/ht_jumping.gif

Martok
02-21-2008, 07:12
Co-op campaign too!!! https://forums.totalwar.org/vb/images/smilies/misc/ht_jumping.gif
I admit I'm somewhat intrigued by this idea. If it's done well, it could be a great way to play with friends without having to fight each other.

Sardo
02-25-2008, 17:58
So, like most everyone else I'm very happy with this announcement, so much so that in anticipation of what will undoubtedly be another classic game (better make it so, EA!), I decided to fire up the good old RA2 once more. This is where I'm turning ever so slightly off-topic with a technical support question, so my apologies for that.
I tried the game on three different computers, and on each of them it will get all choppy and even hang up completely, apparently whenever a video is being played. The readme suggests that
if you find that the movie performance is choppy or jerky, try reducing the Windows 95/98 CD caching by going to the Start/Settings/Control Panel and double-clicking the System applet. In the System Properties dialog, click the Performance tab and then click the File System button. From the File System Properties dialog, click the CD-ROM tab and note the Supplemental Cache Size setting (so that you can reset the cache size if need be). Now set the Supplemental Cache Size to Small. This should have a marked effect on movie performance. Of course, being on Windows XP, this advice is of no use whatsoever to me. Anyone know what to do here?

naut
02-27-2008, 11:50
Try playing in 98 compatibility mode.

Martok
05-20-2008, 00:03
[Martok casts resurrection spell on thread]


First of all, the new trailer (http://ve3d.ign.com/articles/news/game/718380/PC/Command-Conquer-Red-Alert-3) is out now. It's pretty frakkin' sweet, if I do say so myself. :thumbsup:


In addition, Gamespot has posted their first impressions (http://www.gamespot.com/pc/strategy/redalert3/news.html?sid=6191239&om_act=convert&om_clk=multimodule&tag=multimodule;picks;title;2) of the game. I won't give everything away here, but one thing mentioned in the article that I particularly welcome is that the gamespeed is going to be slowed down a bit (so as to allow players time to research their top units and superweapons).

Also: Soviets have a mobile cannon that can shoot armored, parachuting bears onto enemy bases. Talk about awesomely campy. :beam:

Sarathos
05-20-2008, 00:06
Red Alert has always been a great series, and now witrh number 3 on the way it is only going to get better.

A question to all who do play Red Alert, do you like the the standard Red Alert or the expansions better?

Expansions being Yuri's revenge, Kane's Wrath and many others.

Praxil
05-20-2008, 10:40
A question to all who do play Red Alert, do you like the the standard Red Alert or the expansions better?

Expansions being Yuri's revenge, Kane's Wrath and many others.


Counterstrike and The Aftermath are both nice expansions, with them Red Alert is complete masterpiece. I prefer Red Alert universe over Red Alert 2 universe and Tiberium universe. Still play Red Alert, ants are taking over the world!

One of the nicest things about the C&C strategy games is that all of them are good enough, and there are no poor editions in the franchise. That goes for Generals and I would include Emperor: Battle for Dune in there too.

Sarathos
05-21-2008, 02:41
I bet starcraft2 will be 100x better
Starcraft 2 will be good, better than starcraft 1. It may have the possiblity to equal RA but to be better I think its going a little too far.


blizzard is the best at making RTS games...
I too would disagree, Blizzard may have the most balanced/varied RTS but enjoyable is a whole other thing. To make a game which is good to look at and good to play isn't as easy as it sounds, and something Blizzard just can't do. Stick to the MMO's Bilzzard.


One word: Tanya.
Yes indeed, Tanya is one badass woman but don't forget Einstein's time abuse. See the Russians are actually from the future and never really existed in real time...

Martok
05-22-2008, 03:54
Planet Command & Conquer has posted some more screenshots (http://planetcnc.gamespy.com/screenshots/?category_select_id=subcat_57&game=8).


I have to admit I'm not excited by the Japanese mech-type thingey (http://planetcnc.gamespy.com/screenshots/full_res.php?ss=2593). It looks super-cheesy, even given this game's naturally high "camp" saturation levels. Hopefully it's only an anomaly, and not indicative of what the Empire's units will generally look like.

Also, I'm glad the Khirov's are back. Definitely one of my favorite Soviet units. :2thumbsup:

lars573
05-22-2008, 06:28
Videos.

Battlecast prime time. (http://www.gametrailers.com/player/30654.html)

OMG Hell march in mah speakers!! (http://www.gametrailers.com/player/34142.html)

Boyar Son
05-23-2008, 23:40
I bet starcraft2 will be 100x better :yes:

ForTehWin.

but C&C should be good too.

GeneralHankerchief
05-24-2008, 00:13
Looks like the Apocalypse Tanks are back for another spin too... excellent. :grin:

Honestly, they should just recycle the Soviet voiceovers from RA2 and Yuri's Revenge. I don't think anybody would complain. "Bombadiers to your stations!"

Veho Nex
05-24-2008, 06:30
So whos in the restricted beta testing. I know i am ;)

LittleGrizzly
05-26-2008, 08:35
One of the things that sticks in my mind at the intro to RA 2, you here that guy shouting some words then the mammoth tank goes boom and the music kicks in, amazing!

Can't wait for a new RA hopefully my pc will be able to handle it

Nobunaga
05-26-2008, 12:22
the SP will be a blast. CC always had gr8 SP...hope the MP would be improved this time...

Martok
05-28-2008, 09:13
A couple more screenshots along with some artwork:

Link (http://ve3d.ign.com/articles/news/38879/Red-Alert-3-Screenshots-Artwork).

Martok
05-29-2008, 05:02
A couple sizable previews from IGN (http://uk.pc.ign.com/articles/876/876905p1.html) and Gamespy (http://uk.pc.gamespy.com/pc/command-conquer-red-alert-3/876990p1.html), as well as a 15-minute video (http://ve3d.ign.com/videos/play/29292/PC/Command-Conquer-Red-Alert-3) showing gameplay footage.


Items of possible interest:

Units will (supposedly) be more specialized, and have both a primary and secondary ability.

The Empire of the Rising Sun will have a Japanese schoolgirl with psychic powers as their Tanya-type unit.

Units that are at a higher elevation will be "invisible" to enemy units and cannot be fired upon by them.

A new Soviet unit called the Bullfrog can shoot infantry and armored bears out of its "man-cannon" from a distance onto enemy units & structures.

Allied units will now be tougher yet less powerful (not sure what this means exactly). :inquisitive:

Ore fields have been replaced by indestructible ore "nodes".

Around 70 units in the game total (divided amongst the 3 factions).


My thoughts on the gameplay video:

Pretty cool to watch, although I dislike the game's cartoonish, overly-colorful look. (Apparently this was a deliberate design choice by EALA, as they wanted to distinguish it from the "darker" Tiberium half of the C&C series.) :thumbsdown: Watching the Soviet engineer automatically deploy a raft to reach a neutral-party structure out in the water was pretty neat.

One thing that especially worried me: Units seemed to have trouble detecting and/or reacting to enemy units. I saw several instances where Allied tanks didn't seem to notice Soviet vehicles practically under their noses; and when they did finally notice them, they still seemed awfully slow to pursue and engage them.

Abokasee
05-29-2008, 07:36
The Empire of the Rising Sun will have a Japanese schoolgirl with psychic powers as their Tanya-type unit.
Typical of most anime cartoons then... however the RA2 soviet squid may have some to say... (Tentacles...:sweatdrop: )


Ore fields have been replaced by indestructible ore "nodes".

awww... at least we won't have our harvesters wandering into enemy bases anymore


Allied units will now be tougher yet less powerful (not sure what this means exactly). :inquisitive:
Better Armour/HP less damage?


Pretty cool to watch, although I dislike the game's cartoonish, overly-colorful look.

After many years of playing RTW, MTW2, C&CTW (Tiberium Wars) and other fairly serious and heavy hearted stragety games, I'd like something to cheer me up


Around 70 units in the game total (divided amongst the 3 factions).
Maximum of 75 units and minimum of 69 as far as my MS-Calculator is concerned, meaing that if each faction has equal numbers of units, it will be either 25 maximum or 23 minimum.


Units that are at a higher elevation will be "invisible" to enemy units and cannot be fired upon by them.

Should be harder to hit, and have longer range, small unitst right under would have no chance to fire back, whilst those big Japanese Mecha will have no problem..., although the height at which that unit was in the video, yeah lets go with can't see it from the ground.

Veho Nex
05-29-2008, 08:27
I will have EA's un wanted love child if this game is as good as it looks. Please EA don't screw up IM COUNTING ON YOU!!

Martok
05-29-2008, 20:33
Better Armour/HP less damage?
That's about the only thing I could think of, yeah. Allied units will probably be harder to kill, but their weaponry will be less powerful compared to the Soviets and ERS.



After many years of playing RTW, MTW2, C&CTW (Tiberium Wars) and other fairly serious and heavy hearted stragety games, I'd like something to cheer me up
Oh, so do I, absolutely. :yes: Don't get me wrong. Given the campy nature of the Red Alert series, I fully expect the 3rd iteration to bright and cheery like the rest. Still, I think EALA might've gone a little overboard in that department.

Yes, it's only a minor complaint and not really that important in the grand scheme of things. I guess I'm just worried that looking at the game for very long will give me a migraine. (I wish I were kidding.) :sweatdrop:



Should be harder to hit, and have longer range, small unitst right under would have no chance to fire back, whilst those big Japanese Mecha will have no problem..., although the height at which that unit was in the video, yeah lets go with can't see it from the ground.
I'm all for units with a height advantage having a longer firing range and better line of sight, and I don't even have a major problem with them being immune to weapons fire from below. But to be actually be invisible? I don't know about that. :inquisitive:

Ah well, guess we'll just have to wait and see.

Martok
05-30-2008, 03:32
Planet Command & Conquer received a batch (http://forums.ea.com/mboards/thread.jspa?messageID=3572700) of answered questions earlier today.


RED ALERT 3 Q&A UPDATE #3 (5/28/08)


1. Will the aircraft have pilots like in C&C Generals, because that was one of the best features of Generals, to promote other units with downed pilots?

A. No, aircraft units are self-contained and don’t have individual pilots. Red Alert 3 pilots are brave, and don’t resort to cowardly acts like ejecting out of their burning aircraft.


2. Will the Soviets' new lightning-toting infantry, the Tesla Trooper, be able to charge Tesla coils like the Tesla Troopers in RA2?

A. Yes, Tesla Troopers will still be able to charge nearby Tesla Coils for a boost to their efficiency. Tesla Troopers will do this on their own to any nearby Coils, or you can manually order them to do so.


3. Will there be Ores and gems in red alert 3? and if so how will they be different this time, since from red alert 2?

A. Sort of. Ore will be making a return as the primary resource in Red Alert 3, thought gems probably won’t. More importantly, unlike ore in Red Alert 2, the ore in RA3 is localized entirely within ore nodes and not strewn about the map like Tiberium. This enables us to more tightly gate the economy and prevent a lot of runaway inflation that Command & Conquer 3 has.


4. Will epic units exist in RA3? – gen

A. No, there are no Kane’s Wrath-style epic units in Red Alert 3.


5. Like in Yuri's Revenge, will any of the Commandos (i.e. the Allies' Tanya unit) have any C4 charges that destroys tanks and other armoured units?

A. Yes, Tanya will automatically whip out her C4 whenever she’s given a contextual attack command on an enemy vehicle or structure. Natasha has a similar contextual attack, but she doesn’t use C4.


6. Will there be multiple build ques like having cranes like in cnc3?

A. Only the Soviets will have the ability to build from multiple queues. A new queue is granted whenever a player constructs a crane, similar to the way this mechanic worked in C& C3.


7. Will the Service Depots be in the game or will vehicles be repaired at the War Factory like in C&C3, if they do come back will they still be required to train an MCV?

A. The repair mechanic differs from faction to faction. Allied units, for example, have to be repaired back at their Armor Facility (War Factory), whereas Soviet units can only be repaired at a nearby Crusher Crane… assuming they don’t get too close to the Crusher end.


8. Will there be crates in RA 3??

A. Yes, there will be crates that grant units different bonuses such as health, a boost in veterancy, and shroud clearing, among other things.


9. Will prism tech make a return?

A. Sort of. Prism tech per se, as it was developed by Dr. Einstein, has changed somewhat in the Einstein-less world of Red Alert 3. Instead, the Allied depend on a similar weaponized technology called Spectrum Tech.

Viking
05-30-2008, 15:57
A couple more screenshots along with some artwork:

Link (http://ve3d.ign.com/articles/news/38879/Red-Alert-3-Screenshots-Artwork).

http://ve3d.ign.com/images/28806/PC/Command-Conquer-Red-Alert-3

Wtf :laugh4:

Martok
05-30-2008, 18:32
I believe that's Natasha (or is it Natalia?), the Soviet's counterpart to Tanya.


Speaking of Tanya, I wonder if Kari Wuhrer (http://www.imdb.com/name/nm0001863/) is returning as our favorite ass-kicking, sexpot commando. :smitten: I really hope so, but I don't see her yet listed among the new game's credits on IMDB.

Martok
05-31-2008, 00:00
I believe that's Natasha (or is it Natalia?), the Soviet's counterpart to Tanya.
Her name is in fact Natasha, and she's being played by Gina Carano (http://www.nbc.com/American_Gladiators/photos/#cat=645&sec=1915&mea=44792) of American Gladiator fame (not that I would know myself, as I can't stand those kinds of shows :no:). You can read more about it -- as well as watch a video of Carano posing in her new Natasha gear -- here (http://ve3d.ign.com/articles/news/39005/American-Gladiators-Crush-Stars-In-Red-Alert-3-See-The-Trailer).

While I'm not a fan of American Gladiators, I have to admit that she looks like she'll fit the role....at least physically, if nothing else. (We'll see how good a job she does affecting a Russian accent.) ~D

Marshal Murat
05-31-2008, 04:48
I don't like Natasha. I'm afraid she might actually snipe me, rather than visa-versa.

lars573
06-01-2008, 03:58
This game just shot to the top of my gotta buy list.

Martok
06-09-2008, 00:23
For anyone interested, Voodoo Extreme has a new profile for the Peacekeeper (http://ve3d.ign.com/articles/news/39192/Red-Alert-3-Unit-Profile), an Allied anti-infantry unit. They're essentially riot police on steroids. :smash:


Also: EALA has suspended work on the PS3 version of RA3, and are currently focused on just the PC & 360 versions. No word on whether work on the PS3 version will resume at any point.

FactionHeir
06-09-2008, 00:29
Hopefully units in RA3 won't be as ridiculously powerful as in RA2 when they got their second upgrade. Anyone remember those elite GI squads that take out Apocalypse tanks handily?

Actually, I'd rather see a sequel for Generals than RA to be honest.

Abokasee
06-11-2008, 16:14
The Conscript! (http://www.ea.com/redalert/factions-soviets.jsp?id=Conscript)

Yes everyones faviourite RA2 spam unit has returned!, now with 100% more ethanol in their glass bottles and well over 15 match boxes to create molotov cocktails:

Though poorly trained, they are armed with high-caliber assault rifles, as well as satchels filled with a highly volatile, cheaply-produced concoction that's serviceable as a basic thrown explosive. Reports of conscripts drinking this substance for pleasure, and subsequently falling ill or dying, are described as patently false by the Soviet media.

Martok
06-11-2008, 18:31
Ah, cannon fodder. Gotta love it! ~;p

Martok
06-20-2008, 08:28
New unit profile: The Allied Century Bomber (http://www.ea.com/redalert/factions-allies.jsp?id=Century_Bomber)



In addition to being fast (for a large aircraft), heavily-armored, and carrying a satisfyingly large payload of bombs, it can also carry para-dropping infantry. (I like multi-use vehicles.) :2thumbsup:

Abokasee
06-20-2008, 10:41
New unit profile: The Allied Century Bomber (http://www.ea.com/redalert/factions-allies.jsp?id=Century_Bomber)



In addition to being fast (for a large aircraft), heavily-armored, and carrying a satisfyingly large payload of bombs, it can also carry para-dropping infantry. (I like multi-use vehicles.) :2thumbsup:

Yeah apparently ALL vehicles in RA3 will have multi-uses (For the example the Soviet Transport is Anti-Air craft vehicle and A all terrain APC

And a now we have a new unit: V-4 ROCKETS! (http://www.ea.com/redalert/factions-soviets.jsp?id=V4_Rocket_Launcher)

The way the first function goes is nothing special to me, the way those missile lands hasn't been used since... TA I think (Core Diplomat, the other one...) however the second anti-infantry one makes Is pretty neat with the missile launching cluster bombs in mid air.

Praxil
06-20-2008, 18:22
http://www.ea.com/redalert/news-detail.jsp?id=13

Smartest move by EA in many years. I still don't get it how Jablonsky came out with such a "poor" soundtrack for Tiberium Wars, yet being able to make such a beautiful soundtrack for Transformers movie.

Martok
06-22-2008, 06:59
And a now we have a new unit: V-4 ROCKETS! (http://www.ea.com/redalert/factions-soviets.jsp?id=V4_Rocket_Launcher)

The way the first function goes is nothing special to me, the way those missile lands hasn't been used since... TA I think (Core Diplomat, the other one...) however the second anti-infantry one makes Is pretty neat with the missile launching cluster bombs in mid air.
Yep, I just got done checking out the V4. I too love their secondary multiple-warhead ability, and look forward to using it on hapless Allied infantry. :smitten:


EDIT: Oops. Praxil beat me to it.

Martok
06-25-2008, 05:47
A few new screenshots (http://media.pc.ign.com/media/718/718380/imgs_1.html) have been posted by IGN.

I'm especially intrigued by the first screenie (http://pc.ign.com/dor/objects/718380/command-conquer-red-alert-3/images/command-conquer-red-alert-3-20080623014723178.html), which appears to show both Soviet aircraft and *two* different types of Allied aircraft. I believe the one Allied aircraft (on the right-hand side) is the previously-mentioned Century Bomber (http://www.ea.com/redalert/factions-allies.jsp?id=Century_Bomber), but I have yet to see anything on those Soviet warplanes. The other Allied air unit looks like it may be more of a fast-attack craft (perhaps acting as escort for the bomber?), but it's hard to tell.

Martok
06-26-2008, 22:32
Strategy Informer has put up part 1 of a major preview (http://www.strategyinformer.com/editorials/1508/red-alert-3-community-summit-report). The majority of the article talks about James' impressions of and experience at EA's LA facility, but a large amount of info is divulged as well.



General Information:

* The new Apoc tank looks awesome, and you’ll be seeing its upgrades in the very near future. For now, know that it has a tractor beam and a giant generator (Magnetic Harpoon) on its back. Grinders go out side to side. The grinder eliminates any enemies that get in the Apoc’s way, chewing them up to nothing.

* Unit scale is highly unrealistic in gameplay, but it works. Dolphins may appear the size of submarines…but hey, you know it’s a dolphin.

* Ore does not deplete! Once “depleted” only 25% of the original resources can be attained.

* Heidleberg returns, and it looks great. Even has a park and beer gardens.

* Mcburger Kong returns.

* There are 12 different locales in the game, each one very different and very colorful.

* Weather effects are all present, but none of them actually take part in the gameplay. They are all purely aesthetic.

* Fog is now cleared downhill, but not uphill (meaning if units are on top of a hill, they can see far below, but units under a hill cannot see above it).

* Powers are introduced, and some are listed below. Powers are special abilities players can use over time to do a number of things, such as special attacks. They are illustrated by a number on the bottom left corner of the screen, where over time points are built up. Based on how well the game is going for the player, more points may be added over less time, meaning they have access to more power ups.

* Soviet Power ups include: Orbital Refuse, which drops satellites from the sky like bombs; Tractor Beam, which picks units off the battlefield and into space, to later drop them with Orbital Refuse; Time Bomb, which is just that.

* There is a third faction, which has been mentioned only as the “Empire of the Rising Sun.”


The Allies:

* Dolphins act just like real dolphins, meaning they can swim backwards if commanded, jump out of the water (out of the way of torpedoes or over electrical-based attacks).

* A support “Cryo Copter” aircraft shoots an ice beam, dubbed the “freeze beam” (ray would be better). This slows down enemies and, with enough time, freezes them in their tracks. They thaw out over time and no damage comes from this, but frozen enemies can be broken like ice. The Cryo Copter’s secondary ability is a shrink ray, which literally shrinks friendly or enemy units, making them function on cartoon physics, and of course prone to being run over by tanks.

* The Dog has been fixed. Instead of having the Dog and Bear be basically equal (and have horrid biting fights between them) the Dog has a secondary ability to bark loudly, stunning nearby enemies. It also can go in the IFE for an extended bark attack, having a larger radius of damage.

* Building walls are now included, meaning fortifications can be made for the Allies.


* Base hubs now share tech, meaning only one upgrade is needed for all buildings to produce higher level units or buildings. It also means that if the Command Center is destroyed, all buildings lose their upgrades.


The Soviets:

* The Czar Tank, otherwise known as the Hammer, can steal health and weapons from vehicles. Its rockets cannot be shot down anymore. The Hammer’s secondary weapon shoots smaller, scattered bombs.

* The Tesla tank is not returning to Multiplayer, but it will appear in specific missions for the Single Player campaign.

* The Dreadnaught’s secondary attack makes it shoot faster, but it takes damage while doing so.

* The Acula Submarine’s secondary weapon are dumbfire “super” missiles.

* The Bear is now amphibious, so it is equivalent to both the Dog and Dolphin (somewhat).

lars573
06-26-2008, 23:21
The more I hear about this game the more awesome it sounds. Armoured swimming, parachuting, bears=:2thumbsup: I always loved RA2 sillyness and this looks to have the same kind of silly and more of it.

FactionHeir
06-26-2008, 23:32
* The new Apoc tank

Looks like EA is naming things after their community manager :grin2:

Martok
06-27-2008, 00:31
Heh. Yeah, I noticed that as well. ~;p

I still want to know what the Soviet aircraft and the second Allied aircraft is in this screenshot (http://pc.ign.com/dor/objects/718380/command-conquer-red-alert-3/images/command-conquer-red-alert-3-20080623014723178.html), though. Would love to see air-power have a more significant role. :yes:

FactionHeir
06-27-2008, 00:55
Haven't looked at the screens previously but now that I have I must say that they are ... odd.

For some reason many new games have the exact same grassland graphics that are bloomy and look comical. To be, that is rather disturbing especially in a war game (its bad enough in serious RPGs). And those units and buildings... looks like from some kid's gamebox... But that's just my own personal rant that nobody would agree with :grin:


I mean honestly, it looks exactly like the one from NWN2...

Martok
06-27-2008, 01:30
Well the developers did say (and I'm paraphrasing here) that they were deliberately making the graphics in RA3 more "cartoonish" in nature, so as to help emphasize the game's campy, over-the-top feel. I'm not sure I agree with that decision -- in fact, I'm more in agreement with you on this matter -- but I can sort of understand where they're coming from. Personally, I don't think it's necessary, but then I'm probably not EA's target demographic either. :shrug:

Praxil
06-28-2008, 21:15
I think that RA1 and RA2 are in different universes. I'm not sure about the timeline and maybe I'm just assuming, but Red Alert and Red Alert 2 does not have anything in common. Other than name and some units, but there is no background for Red Alert 2 from first one. Where Red Alert is a what if scenario where Hitler never did his thing, but things evolved right in to a cold war (arms race). Yes, Red Alert had some interesting "inventions", but Red Alert 2 simply has some weird things in it like squids and dolphins as units. In general, Red Alert feels far more "serious" and realistic to me, where Red Alert 2 is in circus. I think I've read somewhere that the EA didn't allowed to go any other way with the theme and the story for RA2. The fact probably is that the story of Red Alert 2 happens in the same universe with Red Alert just later on with over the top comedy style approach.

The_Doctor
06-28-2008, 22:02
I think that RA1 and RA2 are in different universes. I'm not sure about the timeline and maybe I'm just assuming, but Red Alert and Red Alert 2 does not have anything in common.

They are in the same universe, When you are installing RA2 it gives you the backstory, it follows on from the Allied campaign in RA.

Martok
07-07-2008, 05:54
A fair amount of new info this past week. First off, a Q&A session (http://www.ea.com/redalert/news-detail.jsp?id=21):

1. Will the King oni able to crush t-1 and t-2 tanks?

Sort of. The King Oni's secondary ability is a powerful linebacker-style bullrush. Upon spotting an enemy unit or structure, he'll drop his shoulder and run directly at his target, running over almost anything in his path. The King Oni doesn't crush units just by walking over them normally, the way that an Apocalypse Tank would, however.

2. Will the flak trooper be back or another soviet rocket trooper?

The Flak Trooper is indeed back as the Soviet's primary anti-vehicle and anti- air infantryman. He lugs around a heavy flak cannon on his shoulder, and he's none too happy about it.

3. Will Allies be getting chronoshifting units or abilities?

The Allies still have a good deal of Chrono-based abilities, despite the fact that Dr. Einstein no longer exists in this timeline. While Tanya is the only unit who's been authorized to use Chrono technology on the battlefield, the Allies still employ Chrono weapons in a lot of their player powers. On a related note, it appears that Chrono Legionnaires never came into existence in this timeline either...


4. Will ingame taunting be back in multiplayer games like in Red Alert 2? for example in red alert 2 if u pressed F10 in a multiplayer game then each faction had a different laugh etc.

The taunting mechanic in Red Alert 2 was fun to use, and we're definitely planning on implementing something similar in RA3.


5. Will the waypoint system from ra2 and yr be making a return in ra3?

We'll have a waypoint system in Red Alert 3, yes, but it's more similar to the one used in Command & Conquer 3 than previous games. We're improving the feedback system for our waypoints too.

6. Will RA3 have a option where you can give money to your allies like in LOTR BFME 2?

No, you can't tribute money to your allies in a multiplayer game, but we're considering allowing players to transfer control of units. As with other balance-related questions, we reserve the right to nix this ability if it proves to be problematic.


7. Will scraps of destroyed units litter the battlefield?

Yes, the husks of units and structures that are destroyed in battle will litter the map... but only for a few seconds. We kept these scraps around for a long time originally, but they simply ended up cluttering the battlefield.


We've got the Prospector's unit profile (http://www.ea.com/redalert/factions-allies.jsp?id=Prospector), which is the Allies' mining vehicle. Their secondary ability to convert to a command center (and thereby expand your base) could prove very useful.


I believe I can now say with a reasonable degree of certainty that the Apollo Fighter (http://www.ea.com/redalert/factions-allies.jsp?id=Apollo_Fighter) was the other Allied aircraft in that earlier screenshot I posted a couple weeks back. It appears as if it will be *the* dominant air unit in the game, even if it possesses only moderate firepower.


And finally, a unit from the Empire of the Rising Sun has been officially introduced for the first time: the mighty King Oni (http://www.ea.com/redalert/factions-empire.jsp?id=King_Oni). From both the description and the battle footage, this monster is going to be absolutely devastating against both enemy buildings and land vehicles alike. Its only apparent weaknesses are its high cost and inability to engage air units. (Should still be fun to play with, though. :smash:)

Syxx_Killer
07-08-2008, 15:13
With every passing day I want RA3 more and more! The Red Alert franchise is my favorite RTS series. I still play RA2. Red Alert 3 is looking awesome and the new technologies fantastic. The water effects I have seen look great. I have heard RA3 will only be a Vista game. Is that true? I haven't found anything that suggests it yet, but I'm still curious.

Kommodus
07-08-2008, 19:18
Oh man, now I have this to look forward to in addition to TW: Empires, Starcraft II, AND Spore! I'm beginning to get excited about the games coming out later this year/early next year! :jumping::jumping::jumping:

As for the game's look and feel, well, I like the darker/more realistic character of many other RTS games, but I also like the more campy/cartoonish stylings of RA2 and RA3. I wouldn't say either is better; they're just different, and make for a slightly different kind of fun. A game that doesn't take itself too seriously can be a refreshing change of pace if you let it.

If you guys like this game, I recommend checking out Starcraft II as well, which is beginning to look AMAZING. :yes:

lars573
07-09-2008, 04:57
Not me. It's developed by Blizzard. Stagnation is their watch word. I'll have none of it.

Martok
07-12-2008, 00:32
The unit profile (http://www.ea.com/redalert/factions-allies.jsp?id=Aircraft_Carrier) for the Allied Aircraft Carrier is up. Expensive, but deadly. :smash:


Also, here's a screenshot (http://planetcnc.gamespy.com/screenshots/?ss=2991) of the game's box art, with -- no surprise -- Natasha front and center. :beam:

Martok
07-14-2008, 05:28
A new unit profile is up for the Soviet Twinblade (http://www.ea.com/redalert/factions-soviets.jsp?id=Twinblade), their premiere air-to-ground attack vehicle. The helicopter also boasts the ability to carry infantry platoons and ground vehicles (but not both at the same time).



Here's the big thing, though: The new trailer (http://uk.gamespot.com/video/944928/6193707/videoplayerpop) for the Empire of the Rising Sun!

It looks like the Empire will have some very interesting and versatile toys to play with, including the Tsunami Tank (a hybrid land/amphibious assault vehicle), the Mecha Tengu (which transforms from a land-based attack robot into a jet), and the Sea Wing/Sky Wing (which converts from an attack jet to an assault boat). :2thumbsup: :2thumbsup: :2thumbsup:

lars573
07-15-2008, 04:25
I think Bandai is gonna be pissed about that mecha/jet tengu. :laugh4: Also it's a mecha tengu so it's not a robot.

In anime terms;

mecha=vehicle with a pilot
robo=AI controlled machine

PBI
07-15-2008, 11:10
Surely the twinblade helicopter wouldn't need a tail rotor since it has two main rotors, like the Chinook?

Hmph, I'm starting to feel this game might not be entirely realistic. I mean, armoured bear cannons is one thing, but this is just silly. ~;)

Martok
07-17-2008, 02:22
PBI: :laugh4:


Gah! Gamespot has a preview (http://e3.gamespot.com/story.html?sid=6193661&pid=944928&tag=topslot;title;5) out as well, although I didn't notice it until now (was posted July 12). It examines the Empire in more detail, discussing some of their units and abilities.


EDIT: Gamespy has a new preview (http://pc.gamespy.com/pc/command-conquer-red-alert-3/890446p1.html) up as well.

Abokasee
07-17-2008, 08:40
When a tank is rolling down the street... Who you gonna call? TANK BUSTAS! (http://www.ea.com/redalert/factions-empire.jsp?id=Tankbuster)

Martok
07-21-2008, 08:37
Digital Chumps conducted an interview (http://www.digitalchumps.com/e3-coverage/othermultiplatforme3/995--exclusive-interview-command-and-conquer-red-alert-3.html) with 3 members of RA3's development team. It's fairly lengthy (3 pages), so you'll want to settle in while you read it! The interview includes a decent helping of new info, as well as examining the design philosophies that went into the game. A pretty interesting read overall.

Martok
07-26-2008, 22:07
Another Q&A session (http://www.ea.com/redalert/news-detail.jsp?id=35).



1. Will engineers be able to capture fallen mechs? -evilconker

Sort of. Natasha has the ability to shoot the pilots out of most vehicles by using her secondary ability. Her steady hand can essentially kill the driver of the vehicle, while leaving the vehicle itself intact and ripe for the picking. Any nearby infantry soldier can then run over to the disabled vehicle and gain control of it.


2. What are the squares/blocks around the buildings when u build them? -lee999

That's a simple feedback system that we've improved from Red Alert 2 that's used to indicate the state of buildable areas under and around the building. White squares around the building indicate areas that are OK to place the structure onto. If a grid appears red, that means you won't be able to place that structure down on that grid (it might be impassable terrain, occupied by a pre-existing structure, etc). If the grids appear green underneath your structure, you'll be able to construct that structure.


3. Does the Dolphin have the same primary weapon as it did in RA2? -LoDoubt

Yes, the Dolphins in Red Alert 3 employ a very similar weapon as their cousins in Red Alert 2 -- amplified echolocation. As for the Dolphins' secondary ability, they're able to leap out of the water for a short period of time, in the process avoiding any torpedoes or other enemies that may be targetting them.


4. If an allied conyard packs up, does it carry its researched tech tier wherever it goes, or does it vanish when it redeploys? -dky

It depends. An Allied Conyard can pack up into an MCV and move around to a different location and still be able to grant production structures its researched Heightened and Max Clearance tiers, but only if those structures are within the build radius of that Conyard. If the MCV moves beyond this build radius, the production structures will lose those Clearance levels. Allied forces use a very powerful encryption method when transmitting those Clearance levels from the Conyard, but a noteably short range is a downside of that encryption technology.


5. Can allies use powers on each other? For example, using the Cryocopter shrink ray on your allies units, or using the iron curtain on your allies units. -chakakhan800

Absolutely. Units that are shrunken by the Cryocopter can get a significant speed boost, so you can do things like place an Engineer in a Riptide ACV and then shrink it, and then zip it across the map to capture neutral or enemy structures faster than would be otherwise possible.


6. Are we gonna see C&C3 style pics on the sidebar, or Generals/Red Alert 2 style pics? -uri

The unit and structure buttons on the sidebar in Red Alert 3 will be stylized to look like a graphic novel, so in that sense, they're closer to the look of the buttons in Commnand & Conquer 3 than those in Generals or Red Alert 2, which were more photorealistic.

Syxx_Killer
07-27-2008, 16:11
The Monsters of RA3 have been profiled! I think they look great (maybe a little too much color on the Apocalypse tank, though).

http://www.ea.com/redalert/factions-soviets.jsp?id=Apocalypse_Tank

http://www.ea.com/redalert/factions-allies.jsp?id=Assault_Destroyer

Martok
08-01-2008, 22:09
Very cool. Nice to see the Apocalypse make a return. :2thumbsup:

The Allied Destroyer looks interesting. They'll definitely need mobile anti-air support, though.



Now for yet another new unit, we have the Imperial Shinobi (http://www.ea.com/redalert/factions-empire.jsp?id=Shinobi). These guys are definitely somewhat deadlier than those found in Shogun Total War. ~D

Martok
08-04-2008, 03:45
A double feature today!


First off, we have the latest unit profile: the Allied Dolphin (http://www.ea.com/redalert/factions-allies.jsp?id=Dolphin). It looks to serve primarily as the Allies' naval scout unit, although it possesses a powerful offensive armament. Also, they can evade enemy fire from enemy water units by leaping great distances into the air (although I suspect this latter ability will be of limited use if you have to micromanage it instead of being automated).


Secondly, there is another short Q&A session (http://forums.ea.com/mboards/thread.jspa?threadID=401585&tstart=0) available:

1. Does the mirage tanks ability cloak friendly units or does it disguise them as trees/cars/etc? Also, does it work while the mirage tank is moving? -theroflcopter

The Mirage Tank’s Gap Generator cloaks friendly units, essentially making them invisible to enemies. It does not disguise them as part of the surroundings. The Mirage Tank’s innate ability is to disguise itself into the background, but this only works when it’s stationary.



2. What units will you not be able to "bribe"? -havok2100x

Among other units, the Spy cannot use his bribe ability on aircraft, MCVs, and Imperial Cores.



3. Will T1 Defenses such as Flak Cannon, Defender-VX, Sentry Gun, Multigunner Turret, be placed on both Land and Water? How will I place infantry inside the multigunner turret on water? - irelox

Yes, you will be able to place all tier- 1 base defenses either on land or on water. You cannot place non-amphibious infantry into any Multigunner Turret that’s on water, however.



4. When deciding upon a third side for Red Alert 3, what factions were suggested? And why in the end was Empire of the Rising Sun chosen? -Unknown_fan

We went through a wide variety of candidates for the third faction, including everything from an all-oceanic faction based on the Red Alert 2 Giant Squid to a more traditional sub-faction system composed of armies from around the world, and everything in between. Ultimately, we decided on the Empire of the Rising Sun mostly because 1) creating a timeline wherein Japan rises to be a militaristic world power post-WWII fit within the fiction of Red Alert very nicely; and 2) of the team’s devotion to Japanese pop culture, and the amount of reference that can be pulled from anime, manga, and videogames that we all watch and play.



5. Do apoc tanks have anti air missiles? - RoMaNoV_007

No Apocalypse Tanks cannot target air units – they are strictly anti-ground. Most units in Red Alert 3 are extremely specialized, and excel in only one or two areas.



6. What can you get from crates in Red Alert 3? -zrooper

Among other things, crates will give affected units health and veterancy.

Abokasee
08-05-2008, 12:55
*Loads AK47*
...ok... who did that (http://uncyclopedia.org/wiki/Command_%26_Conquer:_Read_Alert_3)... own up children...

Martok
08-06-2008, 04:30
Yeesh. Someone clearly had too much time on their hands. ~:rolleyes:


In more pleasant news, IGN has reported that the Allies' Lt. Eva McKenna (who was also a character in Red Alert 2) will be played by Gemma Atkinson. The article (http://pc.ign.com/articles/896/896579p1.html) shows Miss Atkinson wearing what I can only guess is *supposed* to be an Allied uniform, but it looks awfully non-regulation to me. (Not that I'm really complaining, mind you.) ~;)

TB666
08-06-2008, 11:09
The article (http://pc.ign.com/articles/896/896579p1.html) shows Miss Atkinson wearing what I can only guess is *supposed* to be an Allied uniform,
I would salute that any day.

Marshal Murat
08-06-2008, 12:55
I hope I get her clearance for landing.

Veho Nex
08-06-2008, 18:54
Cheesy one liners GO!

Veho Nex
08-09-2008, 18:31
So guess what I've been playing all morning?

Here are some screenies, and a slight review.

https://i250.photobucket.com/albums/gg250/jkarinen/ra3game2008-08-0909-19-07-46.jpg

https://i250.photobucket.com/albums/gg250/jkarinen/ra3game2008-08-0909-21-31-53.jpg

https://i250.photobucket.com/albums/gg250/jkarinen/ra3game2008-08-0909-31-15-92.jpg

https://i250.photobucket.com/albums/gg250/jkarinen/ra3game2008-08-0909-53-55-82.jpg

https://i250.photobucket.com/albums/gg250/jkarinen/ra3game2008-08-0910-18-22-71.jpg


None of them are too good, but they just happened to be when i hit the f10.

Anyways, from what I've seen is the soviets and allies are very big rushers. You get terror drones dogs bears or inf out as fast as possible then work on an economy. While the new race, rising sun, is a slow to build but very powerful in the end. Their navy(which is by far my favorite) has a great mix of AA AS Anti Armor Anti building... and well anti everything. The shogun battle ships are incredibly op, but fun none the less. Well ima play some more and if I get new screens and some good battle stories I'll post them here.

Abokasee
08-10-2008, 08:50
Is their still time to get the Beta? because they said they'll stop giving out the codes at begining of september (if you got it when purchased the Tiberium Wars Expansion)

I see its all still very work in progress (they all share the Same UI, possibly the soviet one) and I guess the icon with 6 orbs and II the middle is a place holder?

End on a less... exclusive note: Steve irwin has been ressurected in RA3!, then killed again by a Stingray... this one (http://www.ea.com/redalert/factions-soviets.jsp?id=Stingray)

Veho Nex
08-10-2008, 20:32
Here are some more screenies

The ultimate hero... A JAPANESE SCHOOL GIRL!!

https://i250.photobucket.com/albums/gg250/jkarinen/ra3game2008-08-0910-57-01-79.jpg

and then more navy

https://i250.photobucket.com/albums/gg250/jkarinen/ra3game2008-08-0910-51-59-78.jpg

Divine Wind
08-10-2008, 22:22
I know its only a beta, but those screenies look pretty poor. :no:

Veho Nex
08-11-2008, 00:11
Im on lowest graphics :/

Kekvit Irae
08-11-2008, 05:02
*Loads AK47*
...ok... who did that (http://uncyclopedia.org/wiki/Command_%26_Conquer:_Read_Alert_3)... own up children...

A little late but...


# (cur) (last) 11:59, 5 August 2008 Abokasee (Talk | contribs) (14,898 bytes) (→S01E05 Untitled (Discontinued)...) (undo)

Next time you want to edit something and claim someone else did it, log out. Your username is clearly shown on the histories page.

Abokasee
08-11-2008, 08:45
A little late but...



Next time you want to edit something and claim someone else did it, log out. Your username is clearly shown on the histories page.

That was discussion, and plus it dosn't say what I added, and I certainly didnt add that!,

But anyway, that is no longer Important and it can be forgotten, the C&C section on uncyclopedia is being done over I think.

But back to topic. -

"Edit"
I did remember something, which I added that day:


even though Abokasee is from england

which someone decided to edit and put "N(word) from afrikka"

I dont think its the guild who done this then, probably my Friends at TASpring there dicks at times (FARLESHADOW AND LORDSPAWN HERE I COME!)

On a more sensible note.... why bother?

NOW! back to topic.

I've just entered my Beta Code, knowing my luck I'll probably get it mid october...

Veho Nex
08-11-2008, 19:16
You should get it by early september

Abokasee
08-12-2008, 08:57
Yea, before 15th of september (Cousins birthday)

Martok
08-21-2008, 07:41
Cast for Red Alert 3 revealed. (http://ve3d.ign.com/articles/news/40805/All-Star-Red-Alert-3-Cast-Revealed)


Overall, I'd be very excited about the cast.

Tim Curry? Awesome!

Kelly Hu? Cool.

Jonathan Pryce? Sweet.

J.K. Simmons? Outstanding.

George Takei? Can't wait!




However....

Jenny McCarthy playing Tanya???!!

Just *kill* me now. :furious3: :furious3: :furious3: :furious3: :furious3:

Seriously, what the ******* hell are they thinking??! :wall: My desire for this game has suddenly plummeted. :thumbsdown:

Abokasee
08-21-2008, 15:37
Cast for Red Alert 3 revealed. (http://ve3d.ign.com/articles/news/40805/All-Star-Red-Alert-3-Cast-Revealed)


Overall, I'd be very excited about the cast.

Tim Curry? Awesome!

Kelly Hu? Cool.

Jonathan Pryce? Sweet.

J.K. Simmons? Outstanding.

George Takei? Can't wait!




However....

Jenny McCarthy playing Tanya???!!

Just *kill* me now. :furious3: :furious3: :furious3: :furious3: :furious3:

Seriously, what the ******* hell are they thinking??! :wall: My desire for this game has suddenly plummeted. :thumbsdown:

Who? Never heard of her? well just as long as you avoid the Allied Campain you might just get away with it..., or just play online.

*Edit*
Deleted
*Edit2*
Thanks for the note Martok

Martok
08-22-2008, 03:27
Who? Never heard of her?
She is the stereotypical blonde bombshell, with as much acting ability as well....me (which is not a good thing). :no:



well just as long as you avoid the Allied Campain you might just get away with it..., or just play online.
[Martok glowers witheringly at Abokasee.] :stare:

Okay, yeah I know you were being more-or-less facetious. ~;p Still, to give a semi-serious answer, that would be like telling me I don't have to play as the Muslim factions in MTW. Sure, I don't have to, but I still *want* to.



*Edit*
Googled, and I can say this:
"Oh that *****"
(***** is allowed?, is it not?)
Not really, no. Best you edit that. :smash:

Abokasee
08-22-2008, 08:03
Umm... use a Magic 8Ball before each FMV?
If its a postive answer watch (50% chance)
If its negative don't (25%)
If its non-comital just play it safe and skip? (25%)

lars573
08-22-2008, 16:46
Like Kari Wurher could actually act. :laugh4: Besides her ability (or lack there of) with the obivous chesse-ball nature of the live action will work.

TB666
08-23-2008, 10:22
The beta is open for all fileplanet users.

Martok
08-24-2008, 06:57
@Abokasee: All right, all right! I give. :laugh4:



Like Kari Wurher could actually act. :laugh4: Besides her ability (or lack there of) with the obivous chesse-ball nature of the live action will work.
Well she can still act better than McCarthy can. :yes:

In addition to which, at least Wurher is a brunette. McCarthy, however, is a blonde -- whoever heard of a *blonde* Tanya?? :no:

Abokasee
08-24-2008, 11:17
I've just got my beta download! it will be 20 min till I be crushing the allied dogs!

Edit
2 hours, updating.. :sweatdrop:

Veho Nex
08-25-2008, 03:33
Oh lul

lars573
08-25-2008, 04:58
@Abokasee: All right, all right! I give. :laugh4:



Well she can still act better than McCarthy can. :yes:

In addition to which, at least Wurher is a brunette. McCarthy, however, is a blonde -- whoever heard of a *blonde* Tanya?? :no:
The orignal Tanya was a red head. Soooo yeah.... :eeeek:

Tratorix
08-26-2008, 01:45
I probably won't even play the allied campaign. I mean, Tim Curry as a Russian premier? An empire ruled by Mr. Sulu? :laugh4: That's just too awesome for me to care about anything else in the game. (Except maybe the armoured bears.)

Martok
09-09-2008, 18:50
Well, my extreme displeasure with McCarthy playing Tanya aside, it looks like I have a more concrete reason (http://forums.ea.com/mboards/thread.jspa?threadID=430797&start=0&tstart=0) to not get the game: Red Alert 3 will be shipped with SecuROM (albeit a slightly less restrictive version than what's currently in Spore).



Hi guys --

I’ve been hearing your concerns about the DRM situation and wanted to get back to you with some information about our plans. In the case of Red Alert 3 (and all PC titles coming out of EA), we will use SecuROM – the same copy protection that the EALA RTS group has used on our last three titles. This time around, however, the copy protection will be configured to be more lenient than we've supported in the past.

I know this can be somewhat of a polarizing topic, and I thought it would be best to open the lines of communication with some facts:

- We will authenticate your game online when you install and launch it the first time.

- We will never re-authenticate an installation online after the first launch. In other words, no reaching out to a central server post-install to see if you’re “allowed” to play.

- You will be able to install and play on up to five computers.

- This system means you don't have to play with the disc in your computer. Personally, I think this is a huge improvement over our previous copy protection requirements, which have always required a disk to play.

- Life happens. I know it’s unlikely, but for those unlucky few who install the game and have their machines nuked (virus, OS reinstall, major hardware upgrade, etc.) five times, EA Customer Service will be on hand to supply any additional authorizations that are warranted. This will be done on a case-by-case basis by contacting customer support.

-You can, of course, play offline without impediment or penalty.

Red Alert 3 is shaping up to be a world-class RTS game that will give you many hours of enjoyment. I think it would be a shame if people decided to not play a great game simply because it came with DRM, but I understand that this is a very personal decision for many of you and I respect that. As you might imagine, I’m a lot less respectful of those people who take the position that they will illegally download a game simply because it has DRM.

Either way, we’ re very proud of the hard work our team has put into this game and we hope you will all enjoy it when it launches.


*sigh* I'd so looked forward to getting the game. Apparently 'tis not to be, however. ~:mecry:

The_Doctor
09-09-2008, 19:08
GAH, I was looking forward to RA3, but I refuse to buy games from EA until they remove that damn DRM stuff.:no:

Long(Well hopefully short) live the revoultion.:soapbox:

PBI
09-10-2008, 00:51
Gah! indeed. I might just about be able to hold my nose and get a SecuROMed Empire, because it's TW, but RA3 isn't high enough up my priorities list for me to put up with it.

Congratulations EA, you've just lost yourselves £30. What a shame, I was looking forward to it.

Mouzafphaerre
09-10-2008, 18:06
.
Down with rootkit! :rtwno:
.