Linky
Sweet! Sure, we don't anything about the game other than its existence, but I'm still excited anyway.
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Linky
Sweet! Sure, we don't anything about the game other than its existence, but I'm still excited anyway.
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Last edited by Martok; 02-14-2008 at 02:08.
"MTW is not a game, it's a way of life." -- drone
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Cheesy FMV and bad Russian accents - a surefire winner.
sweet because personally i was unimpressed by CnC 3
"Something can be done, by careful analysis, to sort out truth from propaganda and legend. But this is where the real difficulties begin, since each student inevitably selects, constitutes criteria, according to his own unconscious assumptions, social, ethical or political. Moral conditioning, in the widest sense, plays a far greater part in the matter than most people- especially the historians themselves-ever realize."
-Peter Green
About time.
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Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony
Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
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I was initiated into the C&C series with RA1, and I absolutely love Red Alert 2 and the expansion. Sadly, the original C&C series was a disappointment (Renegade, anyone?). Hopefully RA3 will keep with the tradition of campy cutscenes and great gameplay.
What I really want, however, is C&C Generals 2. I keep playing Zero Hour to death, but I still want more.
I agree it's about time they finally announced this. RA1 was one of the first games -- if not *the* first -- I ever played on the PC, and I always have nostalgic memories of it. I really enjoyed RA2 as well; in fact, it's the only pure RTS I keep installed on my hard drive (for whenever I feel the need for a little clickfest killin').
I just hope EA doesn't screw this one up, as Westwood is obviously no longer around to develop it.![]()
"MTW is not a game, it's a way of life." -- drone
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Valid concern.Originally Posted by Martok
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Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony
Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
.
Hmm, yeah. It lacked C&C story. I still play it MP, but not for the C&C style that lacked apart of the soldiers 'which have the same names as old games'. They added a lot of characters(Gunner, deadeye, Havoc) which never appeared. I love those new maps that they added, because EA maps were few and not all were good.the original C&C series was a disappointment (Renegade, anyone?
Names, secret names
But never in my favour
But when all is said and done
It's you I love
Well, from magazine scans I've seen RA3 will be closer to RA2 than ever to first RA. It's a clear let down for me as I completely love first Red Alert with its expansions. While RA2 is good and entertaining game, however it never reached first RA on any level other than on UI controls and in some gameplay areas. I'm not saying that RA3 will be bad, no, but like with RA2 it probably wont satisfy my demand as much as first RA did. Other than good RA3 can be great by bringing flexible and rapid sandbox AI (I know, easier said than done). Being a game witch requires strategy from a player, rather than being uber fast in games economy and mass horde enemy to win. C&C 3 UI is good, but there are flaws mainly in handling aircraft, that should be fixed. While C&C 3 is fun and I enjoy it a lot, the pace is just a bit too fast for my taste. I mean, I can handle the fights, but I don't like how everyone dies so quickly. I want tanks fighting longer, same goes for soldiers and any structure should stand for a lot longer. Let super weapons destroy anything in a second, but other than that structures should take a lot of punishment before they are destroyed.
The main issue is that, from what perspective EA has ordered to approach Red Alert 3. Multiplayer (like with C&C 3) or singleplayer? Because that will clearly be seen in the final game. Multiplayer and singlepayer (campaign) are two completely different things and should in my opinion always be developed separately. Good example is the TW series where the multiplayer is there as an feature, but I think that 90% more or less of TW players play purely the singleplayer in the Total Wars. Now while "fast and fluid" C&C 3 multiplayer is probably fun and all that, same thing doesn't work like that in campaign.
Last edited by Praxil; 02-14-2008 at 23:03.
Just saw this announcement at The Wargamer:
EA REWRITES HISTORY IN COMMAND & CONQUER: RED ALERT 3
Be Among the First to Return to Red Alert with the Exclusive Beta Invite in Command & Conquer 3: Kane’s Wrath or the Command & Conquer 3 Limited Collection
Redwood City, Calif., February 14, 2008 – After a seven-year hiatus, Electronic Arts Inc. (NASDAQ: ERTS) today announced the return of Red Alert, one of the most beloved and best-selling real time strategy (RTS) series of all time. Command & Conquer™: Red Alert™ 3, for the PC, Xbox 360TM video game and entertainment system and the PLAYSTATION®3 computer entertainment system, takes players on an epic adventure to a breathtaking alternate future spawned by time travel run amok . Developed by EA Los Angeles, Red Alert 3 breaks new ground in the RTS genre, featuring a fully co-operative campaign while bringing back the series’ light-hearted style and classic, action-oriented gameplay.
“The Red Alert games are known for challenging hardcore strategy gamers with depth, variety, and innovative gameplay. But they also belong to that rare breed of games that can draw in more casual players with their over-the-top stories, instantly accessible mechanics, and straight-to-the-fun design,” said Mike Verdu, General Manager of EALA. “With Red Alert 3, our team is continuing that proud tradition by introducing genre-first features like co-operative campaign play, which rewards veterans and casual players alike. In Red Alert 3, friends and family can always have your back!”
“It’s been too long.” said Chris Corry, Executive Producer at EALA. “Fans have been waiting for a new Red Alert game for seven years, and we’re working hard to ensure its well worth the wait. The team is staying true to the series’ roots while adding new elements like a co-operatively played story-driven campaign, an astounding new faction that will shake-up the Red Alert universe as we know it, and units that will help make Red Alert 3 everything our fans have been waiting for. And by bringing naval combat into the heart of the game design, we’re transporting that fast, fun and fluid C&C gameplay to the high-seas in ways that you’ve never seen before.”
In Red Alert 3, the desperate leadership of a doomed Soviet Union travels back in time to change history and restore the glory of Mother Russia. The time travel mission goes awry, creating an alternate timeline where technology has followed an entirely different evolution, a new superpower has been thrust on to the world stage, and World War III is raging. The Empire of the Rising Sun has risen in the East, making World War III a three-way struggle between the Soviets, the Allies, and the Empire with armies fielding wacky and wonderful weapons and technologies like Tesla coils, heavily armed War Blimps, teleportation, armored bears, intelligent dolphins, floating island fortresses, and transforming tanks.
Red Alert 3 asks the question “What If?” What if every bizarre research project and technology experiment for the last 70 years had actually borne fruit? What if the Philadelphia Experiment, time travel theory, teleportation, invisibility, Tesla technology, and a hundred other intriguing research projects had all paid off and gone mainstream? What if the Soviet Union survived and thrived; what would it look like 10 years in the future? What if the Japanese Empire had never fallen and instead became the ultimate high-tech military superpower? The end result is an imaginative and playful vision of an alternate future filled with possibility.
Command & Conquer fans eager to experience Red Alert 3 before anyone else can get early access to the beta1 by picking up a copy of Command & Conquer™ 3: Kane’s Wrath or the Command & Conquer 3 Limited Collection later this year.
For fans of Red Alert and Command & Conquer, EA hosts a dedicated online Web cast that goes beyond the game and brings players all the latest series news, tips and strategies. The flagship show, BattleCastTM Primetime, is a unique program that offers a sportscast look and feel for featured fan multiplayer matches, including expert commentary. Command & Conquer, BattleCast Primetime can be seen on the official Command & Conquer website http://www.commandandconquer.com/.
This product is not yet rated by the ESRB, PEGI or USK. For more information about Red Alert 3 or the Command & Conquer series, please visit www.RedAlert3.com.
1 Beta program is available for the PC only. An announcement about the Red Alert 3 beta dates will be made this summer.
So it looks like they're going more with the campy, over-the-top route of Red Alert 2. Can't say I mind that at all, actually. Armoured bears, here I come!![]()
Last edited by Martok; 02-14-2008 at 22:27.
"MTW is not a game, it's a way of life." -- drone
Hell yes. I was laughing and laughing over China's Helix helicopter just now.Originally Posted by Kekvit Irae
"Nuclear bomb ready. Hehehe...."
WARNING! This baseline signature should never appear on screen!
Actually, the exact quote is "The napalm bomb is ready. Heh heh heh..."
*is such a geek for remembering such things*
Personally, other than the obvious Superpower General (EMP Towers + 30p power generators ftw), my favorite General is Infantry. Those minigunners can tear up aircraft, AND you get eight free when you buy a battle bus (which includes gunports).
Hee, no, I was playing the Nuke General, so the Helix gets tactical nukes. My favourite commanders are the Tank General, the Stealth General and the Air Force General.
But Imma go create a thread about Zero Hour now.
WARNING! This baseline signature should never appear on screen!
Eh, I don't really play the Nuke General all that much. I do, however, enjoy the Tank General, especially the Emperor Overlords. Sadly, it doesn't have the Battle Bunker, which I find an absolute essential for 360o defense arc of the Overlord (Jarmen Kell or pathfinder + four RPG troops).
Mostly, I just stick to just the Superweapon General. Virtually no group troops worth their salt, but a whole wing of Aurora Alphas can destroy almost anything in one fly-by.
The most enjoyable thing about C&C Generals I found was the mods (Middle East Crisis, various extension to C&C Generals, all sorts of things)
However Im still jumping for excitment abour RA3, I just hope they muck this up, if they make a worthy succesor I shall forgive them for murdering Westwood (I still play the Westwood games: RA2, TS and the like)
Looking at Martoks quote, they found a good excuse for making everything different (IE:The Collasped Soviet Union, is going to go back in time) Supposedly the 3rd faction is the japanese (A better name would be the Imperials or something) of course,
Last edited by Abokasee; 02-16-2008 at 11:44.
Wait -- you *want* them to screw this up? Why? I mean, it's not like we need an excuse to hate EA more than we already do.Originally Posted by Abokasee
So long as RA3 is fun & enjoyable, I don't particularly care who makes it.
They're calling the 3rd faction the Empire of the Rising Sun. I'm looking forward to playing around with their naval units.Originally Posted by Abokasee
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"MTW is not a game, it's a way of life." -- drone
I bet starcraft2 will be 100x better![]()
Only Koreans will like that.Originally Posted by Nobunaga
blizzard is the best at making RTS games...Only Koreans will like that.
[QUOTE=Martok]Wait -- you *want* them to screw this up? Why? I mean, it's not like we need an excuse to hate EA more than we already do.So long as RA3 is fun & enjoyable, I don't particularly care who makes it.
QUOTE]
Oh dear a typo... I wasn't saying if they do if they muck this I shall forgive them, I said if do it well I shall forgive them..., my ability to write a sentance without having to edit later for mistakes is decreasing
Last edited by Abokasee; 02-18-2008 at 11:46.
Ah, okay. That definitely makes more sense.![]()
"MTW is not a game, it's a way of life." -- drone
Originally Posted by Nobunaga
Doubtful. Blizzard's idea of a huge army is a dozen units and some over powered, and superflous, hero. EALA on a bad day is twice the RTS developer that Blizzard is.Originally Posted by Nobunaga
If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.
VENI, VIDI, NATES CALCE CONCIDI
I came, I saw, I kicked ass
Actually they have the most balanced/varied RTS games. Can't wait for starcraft 2 to get released...Doubtful. Blizzard's idea of a huge army is a dozen units and some over powered, and superflous, hero. EALA on a bad day is twice the RTS developer that Blizzard is.
RA3? Cool! Hopefully I'll be done replaying the whole C&C series before its released. Bought that first decade pack and have been finally able to play all those games again. The sheer novelty factor of hordes of attack dogs distracting enemy infantry and defenses while a powerful force attacks elsewhere can not be beat.
If it wasn't for Red Alert I wouldn't have learned about the many uses of Tesla coilsand Einstein's practical uses of time travel.
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"Am I not destroying my enemies when I make friends of them?"
-Abraham Lincoln
Four stage strategy from Yes, Minister:
Stage one we say nothing is going to happen.
Stage two, we say something may be about to happen, but we should do nothing about it.
Stage three, we say that maybe we should do something about it, but there's nothing we can do.
Stage four, we say maybe there was something we could have done, but it's too late now.
Yeah, I'm still not sure how the U.S. won the cold war when the Soviets had evil mind control powers on their side. Not to mention giant squids.Originally Posted by spmetla
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One word: Tanya.Originally Posted by Brave_Sir_Robin
Well the soviets DID invade with giant uparmored blimps which was just asking to lose. Squids are just peons in the realm of the undersea threats, as are dolphins. If they used Octosquids then a US loss would have been assured.
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"Am I not destroying my enemies when I make friends of them?"
-Abraham Lincoln
Four stage strategy from Yes, Minister:
Stage one we say nothing is going to happen.
Stage two, we say something may be about to happen, but we should do nothing about it.
Stage three, we say that maybe we should do something about it, but there's nothing we can do.
Stage four, we say maybe there was something we could have done, but it's too late now.
YEY! Just made my day! Mindless unit spamming Red Alert style!I'm looking forward to this so bad. Co-op campaign too!!!
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#Hillary4prism
BD:TW
Some piously affirm: "The truth is such and such. I know! I see!"
And hold that everything depends upon having the “right” religion.
But when one really knows, one has no need of religion. - Mahavyuha Sutra
Freedom necessarily involves risk. - Alan Watts
I admit I'm somewhat intrigued by this idea. If it's done well, it could be a great way to play with friends without having to fight each other.Originally Posted by Rythmic
"MTW is not a game, it's a way of life." -- drone
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