 tootee_corrected_mtw_stats_v11.zip
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 Actarus_TechTree_CC_10.zip
MTW techtree in Word by Actarus. Nice pictures and French legend.
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 frostone_MTW_RegionGuide_v10.zip
M:TW - The Region Guide by frostone
version: 1.0
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 WW_unit_prod_notes.zip
Notes by WesW about the unit production files.
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 MTW Farm Amortization-Fay(26Jan).zip
v1
Farm Amortization Schedule for Medieval: Total War
--------------------------------------------------
[ This text file has the "take home" message from the spreadsheet, if you don't have Excel. Also it has a few more notes made after the spreadsheet.]
Mike Fay, Ph.D. (mikestar@speedfactory.net) 1/5/03 based on MTW v. 1.00 data. Later MTW versions are probably the same, though; only the raw data (see spreadsheet tab) might have changed.
I will probably not update this any more, but if I do, it'll be at TotalWar.Org. This can be freely passed around and even modified, but just retain credit to me and state what you added (in case you're wrong, lol).
Use at your own risk. I'm not affiliated with the game makers in any way.
The amortization period is the time needed to "pay back" something one has invested in. In terms of MTW, it is the time needed to recover the cost of upgrading a farm. It's a mental handle on how profitable a farm is. Use these tables to decide whether they're worth upgrading.
Example: A province currently has a farm at the Improved 20% level, which has revenue of 119 florins. The game shows you that the 40% level will have a revenue of 139 florins, so you will be making 20 extra florin a year with the 40% upgrade. Since it costs 1000 florin to make the 40% upgrade, it will be amortized (paid off) in 50 years (1000/20) and everything past that is profit.
The "New level of revenue" table below should be compared against the revenue of the NEW upgrade to be built (on the Build popup), not against the revenue of the existing farm (which would be a different table). "Am Yrs" is the Amortization Years.
Level & Cost
------------
20% 40% 60% 80%
600 1000 1500 2500
--- ---- ---- ----
Am Yrs NEW level of revenue needs to be:
------ ---------------------------------
10 374 694 1181 2286
25 150 278 472 915
40 94 174 295 572
50 75 139 236 457
60 62 116 197 381
75 50 93 157 305
100 37 69 118 229
Revenue Difference needs to be:
-------------------------------
10 60.0 100.0 150.0 250.0
25 24.0 40.0 60.0 100.0
40 15.0 25.0 37.5 62.5
50 12.0 20.0 30.0 50.0
60 10.0 16.7 25.0 41.7
75 8.0 13.3 20.0 33.3
100 6.0 10.0 15.0 25.0
Update (spreadsheet is still the 11/2/02 version):
It's hard to keep all the above numbers in your head, and I noticed that if one does a little rounding, a few Amortization Years will have numbers that are a lot easier to remember. So here it is... you might start by memorizing one line as a benchmark, then the others after you've learned it (and/or your game has progressed to where a different row is more relevant):
Rounded Numbers --
Level & Cost
------------
20% 40% 60% 80%
600 1000 1500 2500
--- ---- ---- ----
Am Yrs NEW level of revenue needs to be:
------ ---------------------------------
25 150 300 450 900
40 100 200 300 600
75 50 100 150 300
Note how 40% and 60% are 2 and 3 times the 20% value, and the 80% value is 2 times the 60% value. Also, the 40-Year row is 2x, and the 25-Year Row is 3x, the revenue of the 75-Year row.
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 MTW_V&V.zip
A 13 page guide by Lord Romulus listing 241 of MTW's V&V:
1 "Great Warrior"
"He has a natural talent for combat, making him less likely to die in battle. +5 health"
2 "Mighty Warrior"
"His reputation for skill at arms is spreading as his fighting skills grow. +10 health, +2 valour"
3 "Famous Warrior”
"He is famous for his skill on the battlefield. Few can match him in single combat. +20 health, +3 valour"
4 "Natural Leader”
"He leads his men from the front, gaining much respect and inspiring his men. +2 morale, +1 loyalty”
5 "Fine Leader”
"He leads from the front, taking risks but gaining much respect and inspiring his men. +4 morale, +2 loyalty”
6 "Great Leader”
"He leads from the front with great courage, and all who follow him love him for it and are inspired. +6 morale, +3 loyalty”
7 "Legendary Leader”
"He leads from the front magnificently, inspiring awe in his troops and pride in his people. +6 morale, +3 loyalty, +1 happiness"
8 "Killer Instinct”
"He has a talent for killing, making him quite effective on the battlefield, and discomforting those who stand against him.”
9 "Natural Born Killer”
“He is so adept at killing in hand to hand combat that few can match him, and those that are wise fear him.”
10 "Secret Killer”
“He enjoys killing too much. He deliberately kills in practice tourneys, and tortures and kills any who offend him. So far he has managed to keep this vice secret.”
11 “Murderer”
“His habit of torturing and killing has become public knowledge. He is feared and hated because of it."
12 “Scarred”
“He has been in the thick of things in battle and has some ugly scars as result, making him look quite intimidating. +1 dread”
13 “Impressive Scars”
“His habit of putting himself in harm's way has given him some gruesome scars, and one or two war wounds that trouble him from time to time. -5 health, +2 dread”
14 “Hideous Scars”
“His hideous scars make him terrible to behold, and have given him a matching temperament. He also is almost crippled by several old wounds, making combat difficult. -5 health, +3 dread, -3 valour"
15 “Not so Bold”
“His reluctance to get directly involved in hand to hand combat has not gone unnoticed, and undermines the morale of his men. This reputation, however undeserved, is difficult to shake. -2 morale”
16 “Timorous”
“He has fought many battles but seldom gets into combat himself. His men joke about this, but it also lurks at the back of their minds as they put themselves in harm's way. -4 morale, -1 valour”
17 “Cowardly”
“His deliberate avoidance of combat in the past has become a source of ridicule. No efforts on his part can change this now. His men are reluctant to risk their lives when he will not. -6 morale, -2 valour"
18 “Good Runner”
“He is remembered for the way he ran from the battlefield on more than one occasion. Perhaps he had no choice, but whispers among his men say otherwise. -3 morale”
19 “Doubtful Courage”
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 Wes_Medmod_IV_1.1b.zip
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 fenir_A Guide to Editing Medieval Total War.v1.zip
This is 47 pages guide.
A Guide to Editing Medieval Total War
Originally Produce by “Wellington”, Taken From the www.totalwar.org Forums. Reproduced by fenir.
Part 1. The Basics, Images, and BIF files.
There are over 120 individual units in the game. Each unit is built up from a combination of the following -
- a generic unit
- a generic mount (for cavalrymen)
- a specific weapon (optionally)
- a specific shield (optionally)
For example, the generic unit 'Peasant' is used for multiple specific units -
- Peasant
- Spearman
- Pikeman
- FeudalSergeants
.... and MANY others!
These specific units are different insomuch as they carry different weapons/shields, and (in the case of cavalry) may use different mounts.
The generic units are contained in their own folders within the folder 'Textures\Men'. The images for these are contained in 2 BIF's in each of the generic-unit folders.
The relationship between a specific-unit and the generic-unit (in terms of which generic-unit and, optionally, generic-mount to use for any specific-unit) is contained in the crusader_prod11.txt file.
Most graphics associated with the generic-units are contained in their own folders, within the folder 'Textures\Men' (flags and banners are not). These generic-units are represented by 2 BIF files, for the low-res and high-res images. Each of these 2 BIF's contain 12 frames.
The low-res BIF frames are all 256x256, the hires ones 512x512. Images in the high res BIFs are twice the size of the low-res ones. This is important for weapons/shields resizing when a specific unit is being 'built' in the MTW engine.
These BIF files also contain images of all weapons and shields that may be used, in conjunction with the generic unit, in order to create a specific unit.
Both BIF graphics plates have the same name as the folder, with the high res BIF plate adding "_H" for differentiation. For example, the unit plates for the specific-unit Longbows are contained in the folder 'Textures\Men\Bowman', along with several related text files, and be named -
- Bowman.bif
- Bowman_H.bif
(Note: within the generic unit folders there is also a TGA file - ignore it - it isn't used)
Any figure image, shield image or weapon image in a BIF is defined by its own 'image rectangle', the size of this image-rectangle being constant for all 12 frames.
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See also
Tools
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 tootee_stats_difference.zip
An excel file by Tootee showing the differences between unitstats in MTW 1.0 and 1.1.
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 MTW_target_eatcoldsteel_rebellions_threads.zip
Forum discussion with CA coders about rebellions.
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