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 buildingtool.zip
Komninos
This tool was initiated by Bob Smith.
It has been greatly modified and helps in many ways. The out put file has opened with wordpad and then you will have to replace all """ with " and all "" with nothing!!!!
As all Exel files it does a lot of tests to produce the file but it does not have any automation.
DO NOT DELETE LINES !!! unless you know what you are doing!!!!
You are free to use and modify the file freely and at your own risk.
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 campaintool.zip
Campaign-tool-VI.zip
Komninos
This tool was built from scratch and a lot of effort has been put in to it.
It produces the files in the startpos directory and it is made to depict the 1096AD "Early".
To build the period file you will have to go page by page. The tool will do a number of tests so to certify that what you do is OK. One think for the units and the buildings it checks the culture not the owner! So you can give Kataphraki to other Orthodox factions. In the "Units in regions" page you will get a worming if the units placed exceed the ability of the region to support them. This calculation is not absolutely correct but if you get a warning then most probably the region will have a problem.
The "Lands" page has the game map and the regions. It is not active and it is placed there for reference. If someone knows how to make it active ... please do it will greatly help.
After you have all as you like it save the "EARLY" page as a tab delimited tXT file. You will have to open it with wordpade and replace all """ with " and "// with //.
The hole thing is at Ver.0.99 you can say so some modification will go in to it but it will mostly be a cosmetic one.
Important if you would like to increase/decrease the number of lines in a page YOU HAVE TO GO BACK AND MODIFY THE FIRST PAGE TO REFLECT THEM!!!! The tool is not automated but it makes a number of checks and calculations.
You are free to use and modify the file freely and at your own risk.
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 unit-tool.zip
Komninos
First of all special thanks to Bob Smith for building the initial versions (sorry I don't know the alias used in the forums)
The Unit tool has been moderately changed to reflect different aspects of units. While there has been a change so that it produced the write file for MTW due partially to the inability of my Exel (I don't know why it did it but had no quotes in texts????)
Any way for the bulk of the things to do happens in the "Unit Def" page.
To add a new unit simply copy a row from "crusaders_unit_prod11" and paste it over Khorse (now at line 120) the same has to be done in the "Unit Def", "Linked To", "Summary" and twice at the "Personalities" page ( make sure that all the functions are OK!!! ) and you are done! Save the "crusaders_unit_prod11" page as a tab delimited TXT file. There is one more thing to do. Open the crusaders_unit_prod11.txt with wordpad and replace all (""") with a single one ("). (CTRL-H, """, ", and hit replace all)
The special version "-patrician" has been modified to represent some existing and some to be made units for the mod. The tables have been changed to reflect the era. For it to work OK I will post an equivalent Projectiles file!
Modification to the next version ...
1. On economic level. The units cost and support will be reflected to the attributes and trust me it will grow exponentially!
2. Ships will be editable from the "Unit Def" page.
You are free to use and modify the file freely and at your own risk.
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 Gnome_CrusadeUnitEditorv1.1.zip
Crusader_Unit_Editorv1.1
tool to view/edit crusaders_unit_prod11.txt
If like me you enjoy messing with the crusaders_unit_prod11.txt file you may find this program useful.
I adapted an old bit of vb code I had to do this because I was frustated by navigating the unit_prod11 file in wordpad, and try as I would I couldn't get excel to save the files in the right format. This editor isn't particularly pretty but it is at least functional.
Be warned though - the Editor does not do any error checking on the values you enter into the fields, it just reads/writes the string data to and from files in the correct format and makes it easier to navigate the data. It can cope with any number of units in the file (within reason, but far more than the game can probably cope with.), but I haven't included any functionality to add units to the file. Your best bet is to copy a units data to the end of the list (or wherever after data start) manually, save the file and then load/edit the new units data in the editor. I may add this function if I get into adding lots of new units myself. (you do know there is a massive ton of real work to add new units don't you? the data in prod11.txt is just the easy bit!) other functions that may never be added are: value checking, mdi, compareWithOtherFile function.
As this is a vb program it requires the vb6 runtimes to be installed on your system, you might well already have them. The files needed are: Msvbvm60.dll and comctl32.dll.
I have tested this program on win98 and win2000 and it seems to work fine, good luck with me/xp (it'll be nice if it works, but I have no idea.).
If you find a bug then feel free to drop me an email (attaching any botched file and/or some kind of description of the error).
This is a kind of beta, I think it should work okay but it has had exactly one tester on just two systems (and one of those is the development machine.) so who knows. If it dosen't work and you let me know I'll be sure to have a go at fixing it.
installation:
unzip the crusaderUnitEditorv1.1.zip to wherever you like, if you check 'use folder paths' it will create a folder, but you can put it any folder you want. The program requires no registration etc. to run. The '.bak' file included contains the default data and can be replaced with a newer version of crusaders_unit_prod11.txt if we ever get a patch past 1.1. To uninstall the editor just delete the exe.
Of course you use this at your own risk, and please backup your original crusaders_unit file before you start over-writing it.
Lord Gnome.
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changes made in 1.1:
[thx to kraellin for suggestions]
added button to hide the names column to give maximum possible width to display columns. (and tooltips to row nos with the units name on them.)
fields with too much text to display in one line expand automatically to display the whole text for editing.
the field currently selected is highlighted together with the row/col labels so you don't lose track of the cursor.
fixed a minor bug in range input, made the error reporting on invalid input for ranges more informative.
Previous version:
Gnome_CrusadeUnitEditor v1.0b
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 formationdatafiles.zip
Document from CA about unit formation files (FormationData\*.txt)
Written by Longjohn
Uploaded by GilJaysmith on 25.4.03
No guarantees, no support
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