Can this be disable? What is the point of assigning a 30yr old governor to a lvl 4 gov settlement? Help! :embarassed:
I just got 9 governors with 61 cavalry guards.
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Can this be disable? What is the point of assigning a 30yr old governor to a lvl 4 gov settlement? Help! :embarassed:
I just got 9 governors with 61 cavalry guards.
The governor is a client ruler. It's there to simulate the settlement appointing their own city governor, if you don't want one then you should build a level 3 government.
They aren't exactly free. They have a huge upkeep cost.
If you don't want them, then don't build Type4 governments...
Alternatively, check the unofficial mods subforum. There is a minimod there that removes the client ruler part of the script for increased game speed.
If you destroy the level 4 and build a level 3 will the CR go away?
Nope.
You have to wait until he dies. Makes sense really, neither your puppet ruler nor his people his gonna be happy if you remove him from power.
I didn't even realise they were that expensive.
As for the transition thing, I like having them still in place while I move from type IV to type III; representative of the benefits of your faction's culture coming across and being managed by the client ruler. I usually do that at around 25 years post-conquest.
If you don't replace the level 4 before he dies, will another CR pop up, after he gives up the ghost?
No, you'll have to tear it down and rebuild it (or build another governement type).Quote:
Originally Posted by cmacq
Thanks, I've just not used the level 4s before.
Which, let's face it, is pretty cheap to do.Quote:
Originally Posted by Ludens
Just delete the entire 'client ruler' section of the script. It's the entire first half of the EBBS script.
After that, just change the effect of the interloper trait in the descr_character_traits file to zero unrest penalty so you can move your own family members in as governors.