Re: Tactics for all TW games
attack, attack, and attack. Don't be afraid of the enemy if only has a few more units then you, but retire if you are vastly out-numbered. In RTW/BI and thier mods, destroy the armies in the field, then take the cities. Use all cavalry armies with Byzantines (Med XL), Persians/Parthians (RS, RTR, RTW/BI, IBFD) and the nomadic factions like the Mongols and Scythians.
Re: Tactics for all TW games
I call this formation the Basic, Only-Use-When-Equal-Numbers, Cliche'd-and-Over-Used formation...
Code:
..... ..... ..... ..... ..... ..... ..... .....
ooooo ooooo ooooo ooooo ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo ooooo ooooo ooooo ooooo
..... ..... ..... ..... ..... ..... ..... .....
xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx
xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx
..... ..... ..... ..... ..... ..... ..... .....
..... ..... ..... ..... ..... ..... ..... .....
mmmmm mmmmm mmmmm mmmmm mmmmm mmmmm mmmmm mmmmm
mmmmm mmmmm mmmmm mmmmm mmmmm mmmmm mmmmm mmmmm
ccccc ccccc ccccc ..... ..... ccccc ccccc ccccc
ccccc ccccc ccccc ..... ..... ccccc ccccc ccccc
..... ..... ..... ..... ..... ..... ..... .....
o = Skirmishers/Archers
x = Spearmen
m = Infantry
c = Cavalry
With general stowed safely away somewhere.
How it works: Skirmishers expend ammo on the enemy advancing or duel it out with enemy skirmishers. When enemy is close or your outta ammo pull back and let spears engage. Infantry on the wings flank and infantry at centre provide support if needed. Cavalry charge at the rear.
Variables: Heavy Infantry for flanking duties. Light Infantry for centre of the battle line. Skirmishing cavalry or Archer cavalry can screen forward and scout and provide flanking duties, leaving the heavy infantry for main battle line support. Note the gap between the Infantry and the Spearmen, so skirmishers can still fire volleys over the heads of the Spearmen and don't have to retreat so far back. Ingenious idea! :grin:
Re: Tactics for all TW games
How about this :
aa (2)
iiiiiii (7)
chhhhc(2)(4)
c (1)
2 archers to stall the enemy in shootout and exhaust enemy archers, 7 infantry to defeat enemy infantry, 3 camels to take out any amount of cavalry the enemy has and 4 cavalry to bring the decisive blow.