Re: My Homeland is Foreign?
Well what do you think would Saka influences as well as Seleukid ones do to the loyalties of a city?
Any 'foreign' building gives you a culture penalty of some level AFAIK.
Re: My Homeland is Foreign?
To be fair, the description only says that the Baktrian people consider this one of its core provinces, part of its homeland. It never says the natives agree.
Re: My Homeland is Foreign?
Hehe, true I suppose. I thought I'd knocked down all the foreign buildings that mattered, but there is the "Saka Reforms - becoming Indo-Saka" one that can't be demolished.
Re: My Homeland is Foreign?
This is a hard-coded RTW effect that will diminish over time as you construct your own buildings.
Re: My Homeland is Foreign?
Core building is the most important thing, but keeping a good spy there will also help.
Re: My Homeland is Foreign?
honestly i wish we could get more culture penalty in some homeland regions. that might make the nile valley a little less hunky-dory, for example.
Re: My Homeland is Foreign?
Quote:
Originally Posted by paullus
honestly i wish we could get more culture penalty in some homeland regions. that might make the nile valley a little less hunky-dory, for example.
What about a non-destructible building that causes unrest?
Re: My Homeland is Foreign?
Quote:
Originally Posted by Olaf The Great
What about a non-destructible building that causes unrest?
It will only cause cultural unrest if the town starts out in someone elses hand (as all starting buildings are always the culture of the owning faction).
Re: My Homeland is Foreign?
Quote:
Originally Posted by MarcusAureliusAntoninus
It will only cause cultural unrest if the town starts out in someone elses hand (as all starting buildings are always the culture of the owning faction).
Mmmmh... what about an undestroyable building that gives the penalty to everyone but gives an equal bonus to the starting faction if they own the settlement?
I've seen some of the unique buildings give bonuses to specific factions, so I think this should be possible... never modded buildings though, so I'm not sure.
Even better, give the penalty to everyone except the starting faction (cleaner solution), but I don't know if this is possible.
Re: My Homeland is Foreign?
Whilst it might be your homeland all those other holders would have moved their own people in. Military settlers/veterens etc. I just roleplay it.
Lets face it the system isn't perfect (sorry to the EB gods - but CA didn't allow you total freedom) so you just grin and think hey I'll pretend............
Re: My Homeland is Foreign?
Building somewhere for a governor to hang out in greatly cut the culture penalty, as well as persuading the inhabitants to remodel their homes in the Greek style.
:laugh4:
Re: My Homeland is Foreign?
does it just take time for the culture penalty to go down, as more of your people move in? or does it drop when you build specific culture buildings such as the festival buildings or theatres if your the greeks?
Re: My Homeland is Foreign?
The culture penalty dropped from 3 to 1 little black and white masks when the governor's mansion was finished. At the same time, the look of town changed from barbarian to Greek on the map. Of course, I'd had it under my control for long enough to build a homeland government plus the mansion, so what ~14 turns? It might have happened anyway.
Re: My Homeland is Foreign?
Quote:
Originally Posted by the Bean
does it just take time for the culture penalty to go down, as more of your people move in? or does it drop when you build specific culture buildings such as the festival buildings or theatres if your the greeks?
It will go down when you destroy or upgrade buildings that were built by a different culture.
Re: My Homeland is Foreign?
Quote:
Originally Posted by MarcusAureliusAntoninus
It will go down when you destroy or upgrade buildings that were built by a different culture.
As Elmetiacos implies, the governor's residence is the most important one for culture penalty.
Re: My Homeland is Foreign?
Temple buildings are also significant.