Re: Expanded Factions mod
only if you want to dispose of a faction (they used all 21 factions). its hardcoded how many factions you can have.
Re: Expanded Factions mod
thats what im doing, im replacing the Sabaeans with the Numidians.
Re: Expanded Factions mod
Looks nice, I'm currently working on something similar myself, albeit a bit more dramatic and somewhat ahistorical, this is what I've done so far:
http://invain-clan.com/images/mm01.jpg
I wouldn't say I know the EB code like the back of my hand, however I know enough to get what's shown above done so hopefully that'll do, if I can be of any help let me know :beam:
By the way would you consider doing a version with all three changes in place? None of the factions you've chosen tend to have much impact on my campaigns so would be nice to have the Med a bit more crowded:2thumbsup:
Cheers
Re: Expanded Factions mod
yes thats my plan, to have it eventually with all three of them in at the same time.
my main hurdle right now, is the DMB and historical names and traits.
i see you have changed a couple of factions around, so which ones are they?:beam:
Re: Expanded Factions mod
Re: Expanded Factions mod
insane...that's rich!:laugh4:insane difficulty!:laugh4:
I'm back now.
:2thumbsup:
Re: Expanded Factions mod
This is a really nice peice of work
Re: Expanded Factions mod
Quote:
Originally Posted by
antiochus epiphanes
yes thats my plan, to have it eventually with all three of them in at the same time.
my main hurdle right now, is the DMB and historical names and traits.
i see you have changed a couple of factions around, so which ones are they?:beam:
Awesome start mate, I look forward to seeing this project develop :D
As for my project, the factions shown as changed in the screeny are (names are seriously WIP:laugh4:):
Lusotanna (CeltIberians)
Arverni (Gallic Alliance)
Aedui (Boii Federation)
Dacia (Thrace)
Casse (Belgae)
I'm planning on changing all factions though, I haven't started on them just yet but I'm looking forward to creating my BosporoScythian Kingdom (KH) and Parthian Empire (Pahlav but starts settled with reforms buildings etc).
To stop me hijacking you're thread anymore, is this something other people would be interested in? Because I was going to post up a thread about it anyway, its for my own use atm but if enough people show interest I wouldn't mind tidying it up a bit and releasing on here...
Anyway as I said awesome progress on your mod so far, check your inbox have replied to your PM ;)
Cheers
Re: Expanded Factions mod
your not hijacking this thread at all, i need people to help me along the way.
today i fiddeled around with some changing the names of the family members, i successfully added a name in, but when i went to make him related to the other members, it ctd... much work to be done.:wall:
Re: Expanded Factions mod
first of all... very nice idea :yes::2thumbsup:
although I wouldn't get rid of baktria , they have too amazing bodyguards to be eliminated :laugh4:
wish you luck :yes:
(oh and could you help me with a quick question? , you'll se I somehow changed some files accidentally , the thing is I dont know wich files , and well, now all unit banners are white! :surprised:, what could be the cause of that? , wich files are related to faction banners? :sweatdrop:)
Re: Expanded Factions mod
Quote:
Originally Posted by
||Lz3||
(oh and could you help me with a quick question? , you'll se I somehow changed some files accidentally , the thing is I dont know wich files , and well, now all unit banners are white! :surprised:, what could be the cause of that? , wich files are related to faction banners? :sweatdrop:)
Banners are called from descr_sm_factions.txt, by the "standard index" part.
The files for the banners themselves are located in EB\Data\banners\
Re: Expanded Factions mod
AW: Expanded Factions mod
Indeed very impressive. I would suggest that you start with Pergamon because you just need to copy stuff from other Greek factions.
Quote:
today i fiddeled around with some changing the names of the family members, i successfully added a name in, but when i went to make him related to the other members, it ctd... much work to be done.
I would guess that the name was not properly implemented into all files, because errors in the family tree usualy don't produce CTDs but won't let you start the campaign and give you an error message upon quitting.
Re: Expanded Factions mod
good work i like both those ideas but i prefer small factions with only one providence to start off in giving ME the option to expand where i want to.
Re: Expanded Factions mod
Keep it up Numbia is awersome i did a campaign back in RTR 6.2 days and was alot of fun using huge horse armies with spears uniting the sands. great time keep doing what you doing
Re: Expanded Factions mod
Great Idea!
I would suggest, though, that the "Numidian" faction be that of the Masaesyles (capital Siga) of King Syphax rather than the smaller Massyli made famous by Masinissa.
Of course Masinissa ended up deposing Spyhax and making himself King of both "Numidian" kingdoms.
https://img91.imageshack.us/img91/7086/massyliiuv1.png
With both Cirta and Siga, the Kingdom of Masaesyles is larger and an easy historical fit on the existing EB map.
The ‘Numidians’ are those peoples of Libyco-Berber stock who inhabit North Africa; unlike those known as ‘Libyans’, the Numidians and Moors practise a nomadic form of pastoralism rather than a more settled form of agriculture. The Numidians are not a single nation, but are divided into many tribes such as the Maccoei, and Areacidae, and even several larger supra-tribal kingdoms, such as Masaesyli in the west and the Massyli in the east, adjacent to Carthage’s own territory. The Moorish tribes of the far west formed a single nation under King Baga. The Gaetulians lived to the south of the Numidians and Moors (Pliny, Nat. Hist., 5.17), and fought in an identical fashion (Livy, 23.18; Caes., B Afr 32, 56, 61); so too the Garamantes and Nasamones, other important Libyco-Berber tribes found in North Africa.
And there should be a Numidian reform!
https://img135.imageshack.us/img135/...nfantryxp6.jpghttps://img135.imageshack.us/img135/...ntryxp6.th.jpg
From Duncan Head, Armies of the Macedonian and Punic Wars, 359 BC to 146 BC, A Wargames Research Group Publication, 1982
During the period of Carthaginian supremacy in North Africa, the Numidian kings were never able to come up with decent infantry, although they did succeed in some improvement under King Syphax. During the Second Punic War, King Syphax asked the Roman envoys to provide him with a centurion to train his Numidian infantry, saying his army was quite shapeless and haphazard, a mere casual mob. This centurion, Quintus Statorius, went to work: "Statorius found ample material from which to enrol infantry soldiers for Syphax; he organized them very much after the Roman pattern, gave them instruction in forming up, maneuvering, following the standards, and keeping formation, and accustomed them to various military duties, including fortifications, and all so successfully that the prince soon came to trust his infantry no less than his cavalry, and that when an engagement took place on open ground he defeated his Carthaginian foe."(Livy, 24.48)
These Numidian Infantry thereafter fought for Syphax against Carthage and their Massyli allies until they were finally defeated between 213-210 BC. Some vestige of the training of Statorius must have stuck, however, because the Numidian infantry are never again referred to as a “formless mass”. The Numidian allies of Rome and Carthage in the later part of the Second Punic War are recorded as fielding significant infantry forces. In fact, these formations do seem to echo the Roman maniples and although this can only be conjecture, the infantry fight in a mix of Roman and Numidian techniques as a sort of light infantry. Showing an ability to maintain unit cohesion and rally to standards like the Roman troops.
The Numidian Infantry are equipped with an oval thureos shield with spine and winged metal boss, two javelins, sword and helmet, which is of the typical Punic type with a thick rim. The Numidian Infantry fight as close-fighting troops, in a maniple-type formation, with standards. They would have statistics like Roman ‘Hastati’, but a weaker armour rating, given the lack of any armour on the torso.
H.
PS. And disable the Garamantes Infantry being available in Numidia - they should only be found at Garama!
Re: Expanded Factions mod
Very Impressive. I have been waiting for a mod like this to hold me over and provide some more balance in Africa, Asia, and France. Additional factions in those areas would only help to keep superpowers in check.
Just make sure to make the new factions strong enough to last and not get swallowed up.
Re: Expanded Factions mod
So is this project a goer, or not?
H.
Re: Expanded Factions mod
I haven't seen recent activity from him
-shrug-
Re: Expanded Factions mod
teehee im still here, just taking my time with it.
i hope to continue working on it this weekend.
just got to get my head around the massive script:furious3: