Re: Venetian Heavy Infantry
Only a barracks is needed, nothing else.
Early/High/Late refers to an approximation of how many turns it may take to get a castle to that state. Not really accurate though.
Re: Venetian Heavy Infantry
Quote:
Originally Posted by
FactionHeir
Only a barracks is needed, nothing else.
Early/High/Late refers to an approximation of how many turns it may take to get a castle to that state. Not really accurate though.
Oh ok...so the custom battle periods are a rough guide huh?
So the game starts @ 1080. Hypothetically, if I had a barracks up by 1090- I can begin recruiting Venetian Heavy Inf?
Thanks
Re: Venetian Heavy Infantry
Re: Venetian Heavy Infantry
Cool and thanks again...
For the record- Yeah I'm looking at some sites now and see there's no way I'll be up to a castle barracks in 10 years lol. Still, it's good to know.
Re: Venetian Heavy Infantry
I usally get VHI by turn 70 or so (in vanilla) and thats not focusing on getting them as quickly as possible.
Re: Venetian Heavy Infantry
I think that the VHI are only recruitable from cities with barracks - not castles.
Re: Venetian Heavy Infantry
Re: Venetian Heavy Infantry
You pretty much need a citadel (Lv. 5 castle) with a barracks (Lv. 5 inf. recruitment) before you can recruit Venetian Heavy Infantry, so you'll be well into your campaign before you recruit them. Before you can get them, though, a mix of Italian Spear Militia, and some Dismounted Feudal Knights once you get good castle ready, is all that you'll really need. Don't overlook the Venetian Archers either- heavy armored missile troops.
Hold on, I'll check my completed Venice campaign and let you know exactly what level.
EDIT: I was wrong, you only need a fortress, and the barrack is only a tier 4 building. Still won't be seeing them for a while, considering slow castle growth + troop recruitment detracting from population
Re: Venetian Heavy Infantry
Quote:
Originally Posted by
Chaotix27
EDIT: I was wrong, you only need a fortress, and the barrack is only a tier 4 building. Still won't be seeing them for a while, considering slow castle growth + troop recruitment detracting from population
Training troops does not cost population unless you modded it to be that way.
Re: Venetian Heavy Infantry
Quote:
Originally Posted by
FactionHeir
Training troops does not cost population unless you modded it to be that way.
What, seriously? I never noticed that. Does it only work that way for castles, or is it the same for cities, too? I guess I've been playing too much RTW (EB) lately- if you recruit too many troops there, I'm sure you remember, it becomes a drain on your population as well as your economy.
Re: Venetian Heavy Infantry
In RTW only does recruitment cost population. In M2TW it doesn't unless you make it so.
Re: Venetian Heavy Infantry
How can you mod it in, that recruitment decreases population and disbanding adds to population? In RTW, I managed population this way, at least to some extent.
And Durazzo suddenly is a worthy province...:beam:
Re: Venetian Heavy Infantry
change the first variable of stat_cost from 0 to a number of your liking.
Re: Venetian Heavy Infantry
Thanks. That number would be the inhabitants the settlement loses?
Seems like some work - to do it for each unit. Not sure if I'm going to try it.
You can easily fix the graphical bug of the armour upgrades by changing their sequence in the EDU:
Code:
armour_ug_models Venetian_Archers, Venetian_Archers_ug1
should read:
armour_ug_models Venetian_Archers_ug1, Venetian_Archers
The same goes for Retinue Longbows or any other unit with this kind of bug.
Or you could rename the models themselves of course.
Re: Venetian Heavy Infantry
Quote:
Originally Posted by
FactionHeir
In RTW only does recruitment cost population. In M2TW it doesn't unless you make it so.
This is helpful actually...as I had no idea this was removed in M2TW.
I guess with the ability to recruit multiple units from a settlement per turn, it would really throw population out of whack.