Re: Traits and Recruitment
About this Quintus Sertorius, don't believe everything you read. Much of it is recent revisionist BS, based on some anti-something or another (which I'll not go into), with no historical basis. Please read both Sertorius and Pompey, in lives by Plutarch. He was not a heroic characters.
Re: Traits and Recruitment
Yes. Check Byg's Grim Reality for Stainless Steel for an example. We probably won't use it though, as the code demands a lot of monitors (as in, thousands) in the script and that can severely slow down turn times.
Re: Traits and Recruitment
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We probably won't use it though, as the code demands a lot of monitors (as in, thousands) in the script and that can severely slow down turn times.
And we can't have that can we!
Re: Traits and Recruitment
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Originally Posted by
TWFanatic
And we can't have that can we!
We do try to keep the balance of the script down and weigh the benefits of a given script against the lag it will apply in game.
Foot
Re: Traits and Recruitment
Will there be far less script in M2TW then?
Re: Traits and Recruitment
Thats impossible to say that this moment in time. But as always we balance lag against benefits to gameplay.
Foot
Re: Traits and Recruitment
Quote:
Originally Posted by
cmacq
About this Quintus Sertorius, don't believe everything you read. Much of it is recent revisionist BS, based on some anti-something or another (which I'll not go into), with no historical basis. Please read both Sertorius and Pompey, in lives by Plutarch. He was not a heroic characters.
I was more interested in the idea of particularly influential or charismatic men having special recruitment options, but I appreciate the heads up. Would you (or anyone) PM me about what this revisionism is about?
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Originally Posted by
BozosLiveHere
Yes. Check Byg's Grim Reality for Stainless Steel for an example. We probably won't use it though, as the code demands a lot of monitors (as in, thousands) in the script and that can severely slow down turn times.
I played M2 a few times and was not impressed enough to shell out the cash for it until some good realism mods came out, so I don't know much about the game or it's current projects. It's too bad to hear that this idea is so resource-heavy. I just always figure it can't hurt to put out whatever ideas I have for EB2. Who knows what you've considered or not?