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  1. #1
    EB Traitor Member BozosLiveHere's Avatar
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    Default Re: Traits and Recruitment

    Yes. Check Byg's Grim Reality for Stainless Steel for an example. We probably won't use it though, as the code demands a lot of monitors (as in, thousands) in the script and that can severely slow down turn times.

  2. #2
    Member Member TWFanatic's Avatar
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    Default Re: Traits and Recruitment

    We probably won't use it though, as the code demands a lot of monitors (as in, thousands) in the script and that can severely slow down turn times.
    And we can't have that can we!
    It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
    Ego is the anesthetic for the pain of stupidity.-me
    It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
    ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
    Click here for my Phalanx/Aquilifer mod

  3. #3
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Traits and Recruitment

    Quote Originally Posted by TWFanatic View Post
    And we can't have that can we!
    We do try to keep the balance of the script down and weigh the benefits of a given script against the lag it will apply in game.

    Foot
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  4. #4
    Member Member TWFanatic's Avatar
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    Default Re: Traits and Recruitment

    Will there be far less script in M2TW then?
    Last edited by TWFanatic; 07-25-2008 at 18:12.
    It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
    Ego is the anesthetic for the pain of stupidity.-me
    It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
    ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
    Click here for my Phalanx/Aquilifer mod

  5. #5
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Traits and Recruitment

    Thats impossible to say that this moment in time. But as always we balance lag against benefits to gameplay.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  6. #6
    Jesus Member lobf's Avatar
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    Default Re: Traits and Recruitment

    Quote Originally Posted by cmacq View Post
    About this Quintus Sertorius, don't believe everything you read. Much of it is recent revisionist BS, based on some anti-something or another (which I'll not go into), with no historical basis. Please read both Sertorius and Pompey, in lives by Plutarch. He was not a heroic characters.
    I was more interested in the idea of particularly influential or charismatic men having special recruitment options, but I appreciate the heads up. Would you (or anyone) PM me about what this revisionism is about?

    Quote Originally Posted by BozosLiveHere View Post
    Yes. Check Byg's Grim Reality for Stainless Steel for an example. We probably won't use it though, as the code demands a lot of monitors (as in, thousands) in the script and that can severely slow down turn times.
    I played M2 a few times and was not impressed enough to shell out the cash for it until some good realism mods came out, so I don't know much about the game or it's current projects. It's too bad to hear that this idea is so resource-heavy. I just always figure it can't hurt to put out whatever ideas I have for EB2. Who knows what you've considered or not?

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