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The Official Hopes, Dreams and Fears Topic
A simple idea here, list what you hope will be in the game, what you wish would be in the game but probably (or certainly) wont be, and what you dont want in the game, but probably will be.
To kick things off...
Hopes,
Drummers, flag/standard bearers, fifers and so forth. Preferably with animations and sound. Maybe a special Ottoman Janissary Band unit that'd act sort of like a crusader cross or one of the Italian States banner dealies.
Realistic grenadiers. From what I know, grenadiers weren't solely occupied with chucking bombs at people, even early on, they had muskets.
Accurate presentation of uniforms. I'm not calling for absolutely %100 accuracy here, but with the blog note about 'clone armies' it makes me a bit nervous that the Guard and Grenadier units are going to look sloppy, when the idea behind such units was to make every soldier look as much alike as possible. I can see non-elite formations allowing for variations in uniform (to a degree), but Gold help the Russian Lifeguard who accidentally got the wrong color button at the quartermaster.
A variety of ships. I dont want just 'sloop, frigate, Ship of the Line', I want everything from corvette upwards. 'Ship of the Line' should be split from 3rd-1st rates.
Realistic ship damage extending beyond 'LOL SHOOT THEIR SAILS WITH CHAINSHOT'. If a shot cripples a ships rudder, it shouldnt be able to steer. If the aft castle gets raked with grapeshot, there might be some coordination issues while the officers try to sort out which bits are the ex-captains bits.
Dreams,
Visible variation in unit skill. Guardsmen, grenadiers and experienced linesmen should be able to hold a pretty solid line when marching. Militia units, new conscripts and so on would probably tend to lag behind/get a bit ahead, resulting in a more ragged line. It may suprise some, but walking in a straight line at an even pace is suprisingly difficult on pretty much anything but a paved surface. :P
Likewise, the ability to deliver a volley. A highly trained unit could pretty much fire all at once, whereas a less experienced unit would deliver its volley over a space of (up to) a second or two. Maybe more.
It'd be nice if highly experienced/trained units could use the 'rank and file' system, where one rank fires, then another rank advances while it reloads, fires, and so on.
Differing morale and skill schemes based on nations. The Spanish (during the Napoleonic Wars) were famous for routing quickly when in a disadvantageous situation, but quickly reorganizing. Which is probably what kept the French from killing all of them.
The Russians, on the other hand, tended to stick to a spot until they were all dead. Their line troops were also rather famous for being truly horrible shots, while being some of the most feared troops in Europe when it came to a melee battle. After all, it was Suvurov that said, "The bullet is an idiot, the bayonet is a fine chap." (or one of the other ten thousand translations of that quote)
The British were known for having quite accurate linesmen (and, in general, for their acceptance of the rifle on a large scale before anybody else).
Seeing differences in cavalry would be nice too. Russian horses were smaller, but tended to have better endurance than the big ol' European warhorses, who were generally better on the charge, due to their superior weight.
Galleys. As much as it was the 'Age of Sail', galleys still played a huge role in the Mediterranean and Baltic. They really couldnt stand up to a Ship of the Line in open water, but in certain environments they had a distinct advantage. And the Russians and Swedes had tons of them.
Sharpshooters in Jaeger units. Historically, nations typically issued a certain number of rifles within their jaeger/skirmisher/light units, to designated sharpshooters. A few units (the British 95th Rifles probably being some of the more famous) were issued entirely with rifles, but they tended to be pretty rare in the games period.
Fears,
Bear cavalry, British rocket men, and Swedish Warrior Monks.
Naval combat ending up like IG.
Berserker AI charging infantry head on with cavalry.
Over effective cavalry. Sure, heavy cavalry was still a force to be feared, but I promise that if your unit of lifeguard curiassiers charges headlong into a formation of fresh, disciplined infantry, they're going to die. Lancer units should be the ONLY ones able to take infantry head-on, and then only by the charge/retreat scheme.
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Re: The Official Hopes, Dreams and Fears Topic
Most of the listed hopes I'm sure are going to be realized, some of them like drummers infact have been confirmed. The dreams I fear, won't be :(
I have always thought men would look distinct if they a few extra model insted of skins. I mean, it will make a whole lot of difference if the individual has the same uniform as the next one but is a mite taller. The formations would look a lot more realistic too then......I never understood why do they not have soldiers with difference in their hights or, their build......
Again, sharpshooters I doubt we shall see. Perhaps as a whole specific unit, but not interspread with others, the screenshots don't show any 'different looking' units in the columns of musketeers.
Of the fears, we have rocketships in there, and probably they'll be in use many times more than they ever were in reality.
My own fear; We won't have larger unit scales, the same old 200 men at the most on huge.
And that my computer will never be able to run this game anyway. lol.
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Re: The Official Hopes, Dreams and Fears Topic
Honestly the only dream i have is that there will actually be some sort of challenge from the a.i. for the expierenced player. I hadn't played med 2 for probably close to 4 months or so and just recently
started up a new campaigne as the moors, and was immediately reminded of how inept the a.i. is in this game.
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Re: The Official Hopes, Dreams and Fears Topic
Dreams,
I just really want the diplomacy to be a lot better. I would like to see Wars be declared, given a name then allies declaring what they will do in the war, or if they will back out of their alliance and remain neutral. When the war is won territory captured should be divided up between the victors, depending on both common sense and how much each faction contributed to victory. For example, if France declares war on Spain and captures territory in the pyrenees and Spain asks Britain for help then the territory won back should go to Spain and not Britain, but Britain should recieve more of the reparation money from France. France decides wether to go into Total War or to admit it cannot beat the alliance and pay the reparations.
Its just a dream though because I cant imagine being Spain, asking the British AI for help in the pyrenees and them sending significant help within a reasonable time in the total war engine, although I think these kind of things should be in Total War games by now.
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Re: The Official Hopes, Dreams and Fears Topic
I'm still hoping for some sort of a Glorious Achievements mode, by far my prefered mode in MTW.
:balloon2:
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Re: The Official Hopes, Dreams and Fears Topic
I definitely second wanting a competent AI (both on *and* off the battlefield), as well as a robust diplomacy system.
By "robust", I don't necessarily mean a diplomacy model where you have tons of different diplomatic options (although that would certainly be nice), but in that when you form an alliance with a faction, that it actually means something. Allies shouldn't backstab you unless they have a very good reason to do, *and* actually have a reasonable chance of winning. I don't want to see a repeat of MTW where small factions with only 1-2 provinces decide to backstab their superpower ally (who has 30 provinces). :no:
Quote:
Originally Posted by
Dutch_guy
I'm still hoping for some sort of a Glorious Achievements mode, by far my prefered mode in MTW.
:balloon2:
That would be lovely as well. :yes: I don't want to have to conquer half the map in order to "win".
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Re: The Official Hopes, Dreams and Fears Topic
Quote:
Originally Posted by
Martok
I definitely second wanting a competent AI (both on *and* off the battlefield), as well as a robust diplomacy system.
By "robust", I don't necessarily mean a diplomacy model where you have tons of different diplomatic options (although that would certainly be nice), but in that when you form an alliance with a faction, that it actually means something. Allies shouldn't backstab you unless they have a very good reason to do, *and* actually have a reasonable chance of winning. I don't want to see a repeat of MTW where small factions with only 1-2 provinces decide to backstab their superpower ally (who has 30 provinces). :no:
I second that! Here, here!
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Re: The Official Hopes, Dreams and Fears Topic
I long since have abandoned all hope and thus have no fear....
Annie
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Re: The Official Hopes, Dreams and Fears Topic
Hopes/Dreams
A Good MP Ranking System, Good Ladders, MP In Generals And So On.
Fears:
Having Gamespy to deal with, and having MP being tthe same as it is now :wall::wall:
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Re: The Official Hopes, Dreams and Fears Topic
A few acts of courage of certain units in a heated battle...i.e. gunners standing to their guns loading and firing faster to cover their comrades retreat or to repel a notably determined attack...Or infantry holding down a section on the line while under intense pressure from the enemy...etc... or small individual soldiers taking on "general powers"(as I like to call it) rallying their unit and killing quite a few enemies or defending a gun...etc...you get the idea.
And torching a small town or parts of a city if you're defending it and the enemy is pushing you back. Also erecting barricades in the heat of battle or occupying houses
I have no idea if these were discussed as I haven't had the time to really read all the info..just things I've always thought would be pretty cool to have...
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Re: The Official Hopes, Dreams and Fears Topic
Probably filed under 'dream', but I'd REALLY like to see a 'supply line/logistics' system implemented. Active armies would be expensive (especially in the early eras), and get more expensive the further they got from 'home'. Units cut off from supply lines would suffer attrition. Some method of using 'scorched earth' tactics would be neat too.
It'd also be nice to see a difference in the supply costs of armies. Russian line troops would, obviously, be cheaper to maintain than, say, British Foot Guard.
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Re: The Official Hopes, Dreams and Fears Topic
Hopes: More realistic marching distances (not a big one, though)
Dreams: Also Stated.
Fears: Over Varied Uniforms, Lack of variety in faction units, bad ai...again..., more problems with the aging of family members (seriously, it gets very old with your people aging 1 year every four years), bugs upon bugs upon bugs, lack of modablity, needing an unpacker to do any modding at all, etc.
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Re: The Official Hopes, Dreams and Fears Topic
I'm also hoping for a glorious achievement mode. And a better diplomacy, pretty much like Martok described it.
And a battlefield AI like in MTW or STW.
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Re: The Official Hopes, Dreams and Fears Topic
Different starting periods would be nice, although I would want this much more in Medieval III or Rome II. Sometimes you wish to start at a certain period e.g discovery of gunpowder in MII and Marian Reforms in Rome, and you want to take full advantage of it, but by the time you get to that time the campaign is practically finished. KOEI's Romance of the three kingdoms series have the option of different starting periods and I think it's great.
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Re: The Official Hopes, Dreams and Fears Topic
I wanna know, can the ships ram each other? I know it wasnt always the best choice but it worked sometimes. Even did up till ww1.
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Re: The Official Hopes, Dreams and Fears Topic
Quote:
Originally Posted by
Motep
Hopes: More realistic marching distances (not a big one, though)
I think the distances are perfect in m2tw and rtw. If you think about the amount of time each turn is, the distances are very practical.
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Re: The Official Hopes, Dreams and Fears Topic
I would suggest a different model:
- economic developments may work on yearly basis
- military movements may run 4 times a year (or even more frequent)
Anniep
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Re: The Official Hopes, Dreams and Fears Topic
I'm sure I speak for at least a few people, that the cities should be more realistically sized and varying , I mean in RTW the largest population I've ever seen is 20,000 and Rome had hundreds of thousands and it was sprawling city not a clone of Athens, both of which had hills which should be incorporated as well, cities are hardly ever on perfectly flat plains. And many cities were built on rivers for trade, or at least had creeks or streams in them. So in the end one of my main hopes is, basically, more realistic cities so that there are obstacles in the fewer sieges we, hopefully,will have. Add more variation to sieges, before they were the same thing with slightly different circumstances, defenses, and the size of the opposing armies, which is why I only played Medieval 2 for about a week before putting it on the shelf to collect dust when I realized all it would be in the campaign was constant, and boring, siege battles. A siege is fun every once in a while but not for EVERY SINGLE BATTLE.
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Re: The Official Hopes, Dreams and Fears Topic
Im with Lady Ann, lets have a faster-paced military operational scale together with a slower political and economic side of things.
that way we can have realistic marching times, and still have economic and social development progressing slowly.
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Re: The Official Hopes, Dreams and Fears Topic
Quote:
Originally Posted by
General_Someone
A siege is fun every once in a while but not for EVERY SINGLE BATTLE.
They've stated that they very much want to avoid this. Like how they're actually making it a problem for an enemy army to be marching around outside your cities, so you'll actually want to go meet them in the field more.
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Re: The Official Hopes, Dreams and Fears Topic
Id like to see a cool intro cinematic for the playable nations like in the last TW games, maybe like a general in his tent talking with his officers about a nation with maps and books or something similar to MTW2, an old historian in a library dusting off some old history books.
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Re: The Official Hopes, Dreams and Fears Topic
This is probaly one for the next game after Empire:
Factions w/ differnent play styles based on the predominant play styles of players. Theses play styles would be randonly assigned to the factions at the start of each campaign. Maybe also add a flexibility rating too that would determine how much that faction is willing to deviate from its style. A change in government type could change style too.
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Re: The Official Hopes, Dreams and Fears Topic
Hopes: Visceral combat a la MTW1, slower pace, great gun battles
Dreams: A deep diplomacy system; being able to form squares
Fears: MTW2 with firearms and sea battles appended
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Re: The Official Hopes, Dreams and Fears Topic
Someone said that they would like more field battles and not all seige battles. I agree with this, siege battles become way boring and seem all the same after a while. I likes the STW way of haveing a field battle before you were able to take the city...that doesn't seem too unrealistic, does it? The AI hiding in the cities and not moving about makes me feel quite sad!(and bored!)
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Re: The Official Hopes, Dreams and Fears Topic
Quote:
Originally Posted by
A Nerd
Someone said that they would like more field battles and not all seige battles. I agree with this, siege battles become way boring and seem all the same after a while. I likes the STW way of haveing a field battle before you were able to take the city...that doesn't seem too unrealistic, does it? The AI hiding in the cities and not moving about makes me feel quite sad!(and bored!)
To my knowledge, the era of siege battles was pretty much gone by this point. Forts were still used to guard ports and so forth, but they were mostly geared towards fending off ships in that case. Cannons and artillery were simply too effective at this point.
Field fortifications were the new big thing. Building redoubts and so forth prior to the battle to stick your cannons in and so forth.
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Re: The Official Hopes, Dreams and Fears Topic
Glorious Achievement mode
Oh, and an AI on very hard mode that can actually wipe the floor with me, bend me over a table and turn my faction into a jailhouse I love my edit button.
Everything else is just fluff, so long as it functions and remains historical.
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Re: The Official Hopes, Dreams and Fears Topic
Quote:
Originally Posted by
BigTex
Glorious Achievement mode
Oh, and an AI on very hard mode that can actually wipe the floor with me, bend me over a table and turn my faction into a jailhouse I love my edit button.
Everything else is just fluff, so long as it functions and remains historical.
Which ties into diplomacy quite well.
Being a protectorate might actually MEAN something in ETW :P
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Re: The Official Hopes, Dreams and Fears Topic
Quote:
Originally Posted by
Sheogorath
Being a protectorate might actually MEAN something in ETW :P
Heaven forbid!
*pevergreen faints*
How dare you get our hopes up :laugh4:
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Re: The Official Hopes, Dreams and Fears Topic
Quote:
Originally Posted by
pevergreen
Heaven forbid!
*pevergreen faints*
How dare you get our hopes up :laugh4:
I know, I know, its hard to swallow, but at SOME point they might work out a way to get the AI to, you know, behave like a leader who doesn't have 'The Mad' or 'The Idiot' appended to his name.
And, of course, to prevent stuff like this:
https://img139.imageshack.us/img139/...shergv3.th.png
I know using 4chan memes outside of 4chan is frowned upon, but I couldnt help myself :P
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Re: The Official Hopes, Dreams and Fears Topic
Dont worry, 4chan memes are all around the front and backroom. I dont know if I want them coming into here though...
The AI will be fine.