Will "win conditions" be included in 1.2?
There's JRMC's Win Conditions mod, which simply populates the descr_win_conditions.txt which is blank in standard EB.
It alters AI behaviour ever so slightly, to encourage factions to head in historical directions, or at the very least try to hold on to their homelands.
Are there any plans to incorporate a populated descr_win_conditions.txt in the 1.2 build? If not, is there a reason for this?
Re: Will "win conditions" be included in 1.2?
RTW Vanilla does not support it, as far as I know. Maybe in the offchance an unofficial BI build is done then it probably would be, but, in all honesty, that would likely be left to the fans to do.
Re: Will "win conditions" be included in 1.2?
I would have thought so. It seems to make the AI better, something a lot of us would actually kill for.
EDIT: Abou, RTW.exe does support it. I use it, and it works very well. obviously there are a few little bugs, but because it works 'behind the scenes', they're hardly noticable.
Re: Will "win conditions" be included in 1.2?
Quote:
Originally Posted by
abou
RTW Vanilla does not support it, as far as I know. Maybe in the offchance an unofficial BI build is done then it probably would be, but, in all honesty, that would likely be left to the fans to do.
So it was blank in vanilla RTW?
Re: Will "win conditions" be included in 1.2?
Quote:
Originally Posted by
QuintusSertorius
So it was blank in vanilla RTW?
Yes, but since I tried it I have noticedd a difference. It works well In RTW.exe, and, from all reports, BI.exe.
AW: Will "win conditions" be included in 1.2?
I think, moddable win conditions were included with one of the later RTW patches and became a generic feature with BI and Alexander. They should work - and according to my testing do so - with every (patched) exe; even though I have the impression that they work better with the BI and ALX exes.
EB uses its own VCs that are controlled by script. These cannot be imported in the VC file 1:1. The VCs that I have made, for example, are also not meant to replace the EB VCs but to guide the AI. Therefore in many cases towns that should be part of a faction's VCs had been left out.