Results 1 to 6 of 6

Thread: Will "win conditions" be included in 1.2?

  1. #1
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,435

    Default Will "win conditions" be included in 1.2?

    There's JRMC's Win Conditions mod, which simply populates the descr_win_conditions.txt which is blank in standard EB.

    It alters AI behaviour ever so slightly, to encourage factions to head in historical directions, or at the very least try to hold on to their homelands.

    Are there any plans to incorporate a populated descr_win_conditions.txt in the 1.2 build? If not, is there a reason for this?
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  2. #2
    Krusader's Nemesis Member abou's Avatar
    Join Date
    Mar 2006
    Posts
    4,513

    Default Re: Will "win conditions" be included in 1.2?

    RTW Vanilla does not support it, as far as I know. Maybe in the offchance an unofficial BI build is done then it probably would be, but, in all honesty, that would likely be left to the fans to do.

  3. #3

    Default Re: Will "win conditions" be included in 1.2?

    I would have thought so. It seems to make the AI better, something a lot of us would actually kill for.

    EDIT: Abou, RTW.exe does support it. I use it, and it works very well. obviously there are a few little bugs, but because it works 'behind the scenes', they're hardly noticable.
    Last edited by Che Roriniho; 08-13-2008 at 12:27.

  4. #4
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,435

    Default Re: Will "win conditions" be included in 1.2?

    Quote Originally Posted by abou View Post
    RTW Vanilla does not support it, as far as I know. Maybe in the offchance an unofficial BI build is done then it probably would be, but, in all honesty, that would likely be left to the fans to do.
    So it was blank in vanilla RTW?
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  5. #5

    Default Re: Will "win conditions" be included in 1.2?

    Quote Originally Posted by QuintusSertorius View Post
    So it was blank in vanilla RTW?
    Yes, but since I tried it I have noticedd a difference. It works well In RTW.exe, and, from all reports, BI.exe.

  6. #6
    Whatever Member konny's Avatar
    Join Date
    Oct 2007
    Location
    Germania Inferior
    Posts
    1,787

    Default AW: Will "win conditions" be included in 1.2?

    I think, moddable win conditions were included with one of the later RTW patches and became a generic feature with BI and Alexander. They should work - and according to my testing do so - with every (patched) exe; even though I have the impression that they work better with the BI and ALX exes.

    EB uses its own VCs that are controlled by script. These cannot be imported in the VC file 1:1. The VCs that I have made, for example, are also not meant to replace the EB VCs but to guide the AI. Therefore in many cases towns that should be part of a faction's VCs had been left out.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO