I just started playing 1.1. I got rid of the client rulers section of the script. What effect will this have on the game? I want the shorter turn times; I am just curious what I am missing or how the game will change.
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I just started playing 1.1. I got rid of the client rulers section of the script. What effect will this have on the game? I want the shorter turn times; I am just curious what I am missing or how the game will change.
Well, first of all, you won't have client rulers.
The game will be faster, but not too much faster than the client ruler optimization script already did.
Since the client ruler script could cause bugs, you won't encounter those.
You can also create your own client rulers by using the console to turn recruited generals into client rulers.
Are you still able to build type 4 goverment without the client rulers?
Client rulers are causing extreme CTDs with every EB campaign I've played. It is extremely frustrating, but they are such an important part of the governance system that you can't really do without them for provinces further out. At least, I miss them. It would be really nice to work out what is causing all the CTDs.
You can still have client rulers even without the script spawning them. Build your type IV. Use process_cq to get your regional MIC to level five. Recruit a general. Use the console to give them the Client Ruler trait. If desired, destroy your regional barracks and start again.
Client rulers without the bug-causing script.
Can you avoid the bugs/CTDs by simply not building any lvl 4 goverments, or do you still need to remove it from the script?
Sorry to bother you like this but search is not coopertating with me today.
I vaguely remember that you had to delete some lines from the EB script, but was it that simple, or was there something else you also had to do to remove them?
Oh, it was that easy.
Thanks.