Getting rid of the giant trees
:elephant: Normal trees at last! :elephant:
What do you mean by "Normal trees at last!"?
I have edited the map_climates.tga file (which determines the vegetation of a tile in the EB main campaign) to get rid of the annoying giant California Redwood Trees. These were loaded into a battle or settlement-on-battlemap-view when the tile in question had the dark green "alpine" colour. To get rid of these, I changed every single tile with this colour to either northern European (dark orange) or lower mountainside (yellow) colour.
before:
https://img144.imageshack.us/img144/...riginalxm2.png
after:
https://img194.imageshack.us/img194/...apclimates.png
What do I have to do to make it work for me?
1. Download it from here: map_climates.tga from Axifile or from here: a mirror powered by Ferromancer
2. Make a backup of your .../EB/Data/world/maps/base/MAP_CLIMATES.TGA file and better also of your map.rwm in the same folder
3. Copy the new file you just downloaded into the above mentioned place and say "Yes" to overwrite
4. Delete your map.rwm (same folder - remember, you have just made a backup)
5. Create a shortcut "...\Activision\Rome - Total War\RomeTW.exe" -mod:eb -nm -show_err -ne note the position of the "
6. Start EB via that shortcut, start a campaign, and quit the game
7. Go back to .../EB/Data/world/maps/base, and copy the newly generated map.rwm to .../EB/sp game edu backup and say "Yes" to overwrite again
8. Enjoy your battles now, regularly starting the game from Trivial Script.
I have an incredibly epic campaign going on at the moment, is it savegame compatible?
Yes, it is. Of course I take no responsibility for any damage that might happen to your PC / EB-install / ongoing campaign though.
Thank you Pobs for bringing this up and the work you too did on this matter.
Re: Getting rid of the giant trees
Moved it. You may want to make a tga file to make it easier for people to use it.
AW: Getting rid of the giant trees
Quote:
Originally Posted by bovi
Moved it. You may want to make a tga file to make it easier for people to use it.
Great bovi. I have edited map_climates.tga again to get rid of all the trees everywhere around the world and uploaded it to AxiFile.
See the first post now for download and also for a step-by-step guide how to use it.
Re: Getting rid of the giant trees
Errrr....i don't understand how to do the shortcut part :embarassed:
Re: Getting rid of the giant trees
Great stuff, Centurio! I'll try this ASAP:yes:
Maion
AW: Re: Getting rid of the giant trees
Quote:
Originally Posted by
Dutchhoplite
Errrr....i don't understand how to do the shortcut part :embarassed:
You make a shortcut to RTW.exe and add "...\Activision\Rome - Total War\RomeTW.exe" -mod:eb -nm -show_err -ne to it. Click OK, and then start EB via that shortcut. You need to do this to get a new map.rwm file.
@Maion:
Let me know if it works.
Re: Getting rid of the giant trees
many thanks man, great work
Re: Getting rid of the giant trees
Thanks, this is extremely helpful! :2thumbsup: Works fine with my campaign thus far.
Re: Getting rid of the giant trees
When i try and download the file from Axfile it says type in file ID, whats that?
Re: Getting rid of the giant trees
Strange, the axifile link works perfectly for me.
I get the right page and the download is generated.
Great work Centurio Nixalsverdrus! I've been using your alteration for some time now, and I'm very happy with it.
Re: Getting rid of the giant trees
Oh my God, thank you! Now once and for all I'll be able to play as Gauls without fear.
Furthermore it is my firm belief that the Hellenistic Suine must be razed from the ground and their survivors boiled alive to free us from their putrid stain on the earth once and for all.
AW: Re: Getting rid of the giant trees
Quote:
Originally Posted by
NickTheGreek
When i try and download the file from Axfile it says type in file ID, whats that?
I don't know, try it again later perhaps?
Also you could just save the below map in the first post, and then convert it into .TGA with Irfanview for example.
Glad it works for you others. :smiley:
Re: Getting rid of the giant trees
Hey Centurio I finally got it working, cheers man its good to be able to actually fight forest battles :2thumbsup:
Re: Getting rid of the giant trees
hola centurio i am playing EB with BI how do i create a shrt cut to get my new map.rwm file:help:
AW: Getting rid of the giant trees
I don't use BI.exe, so I don't know exactly. Try this though:
\YourBI.exe" -mod:eb -nm -show_err -ne
Right click on your BI.exe, chose "create shortcut". Right click on your shortcut, chose settings (whatever the last entry is), and then make the target look like the blue line above. "YourBI.exe" is probably not the name of your real BI.exe, mind you. Hope it works, if not better ask someone who knows.
Re: Getting rid of the giant trees
I'm not sure how to start EB via the shortcut. I managed to modify the target but after starting a new campaign in EB and replacing the map.rwm file, I still have the giant trees in my current Getai campaign.
How should I open EB with the shortcut so I get the proper map.rwm? Thanks in advance!
AW: Getting rid of the giant trees
Can you once start an Arverni campaign and look at Gergovia or at Mediolanum with the Aedui?
Re: Getting rid of the giant trees
I started a new Arveni campaign and viewed Gergovia on the battle map. Still the giant trees.
AW: Getting rid of the giant trees
OK, I wanted to check if I had forgotten a tile somewhere in the Carpathians maybe, but obviously not. I would advise you to carefully repeat every step that I mentioned in post #1. Normally that must do the trick. :shrug:
Re: Getting rid of the giant trees
OK, but I need help with #6 in your instructions. How exactly do I open EB with the shortcut that I make instead of the normal RTW.exe? I believe that the first time, I just ran EB with the regular RTW.exe and that's why I didn't get a new, proper map.rwm.
Thanks for your help so far.
AW: Getting rid of the giant trees
Quote:
4. Delete your map.rwm (same folder - remember, you have just made a backup)
That's important, because you need the game to generate a new one.
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5. Create a shortcut "...\Activision\Rome - Total War\RomeTW.exe" -mod:eb -nm -show_err -ne note the position of the "
Right click on the normal RTW.exe, choose "create shortcut". Right click on this short cut, choose the last entry "properties" or whatever in English, then edit the target line as quoted above in blue, that means the part behind the hyphens.
Quote:
6. Start EB via that shortcut, start a campaign, and quit the game
Yes, start it with this shortcut! Start a campaign and take a look at Mediolanum or Gergovia, you should see the small trees by then.
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7. Go back to .../EB/Data/world/maps/base, and copy the newly generated map.rwm to .../EB/sp game edu backup and say "Yes" to overwrite again
After quitting again, you'll notice the new map.rwm in "world/maps/base". Copy it over to "sp game edu backup", so that you can start EB with trivial script.
Re: Getting rid of the giant trees
Oh, geez, what a dunce I am.
"Start EB via that shortcut"
I never thought of actually opening the shortcut. I thought I had to modify EB's properties or whatnot. :shame:
So, thank you Centurio Nixalsverdrus! I will redo your instructions completely and then post if they work.