Re: Realistic Recruitment
Realistic Recruitment
BETA 1
Changes to previous version
Recruitment
Every ship cost now around 4.000-8.000 of money.
Recruitment of cavalry more restricted to fit the infantry numbers
Recruitment of artillery also halfed from 4 to 2 of each
Generalbodyguards are now around 10 men strong, they should bodyguard general and not being your cavalry.
Research
Research costs a bit more, make preferences.
Units
Stats of all units are overworked.
Cavalry will now hurt your troops if they are not in square.
Battle line units got high defense value, so to charge a fresh and full enemy battle line at front will mostly bring you a fiasko. Gunpowder units reload times are now higher to fit this: prussian infantry 4 shots, regular infantry 3 shots, militia 2-2.5 shots, peasants and cavalry 1-2 shots in a minute. If you let your troops charge or run over long distance they will be tired and lose the melee. Realistic behaviour is to walk close to the enemy and then charge, before this you should make the enemy line weaker by number and energy or morale. So form the line hold the enemy under fire then break his line with your reserve or flank him. Batteries have now more guns to be more dangerous.
Installation
Remove your Patch.pack from your DATA folder. Then put my Realistic-Recruitment-1.pack at your DATA folder. Start the game.
Download
http://files.filefront.com/13487710