Re: Protectorates, new stuff
Quote:
Originally Posted by
Vlad Tzepes
2. Now it looks like you have to be at peace with that faction to offer protectorate; couldn't find the "become protectorate" option with factions I was at war with. Different from MTW2.
no u just have to offer them peace, i did this with mughal, i demanded they become my protectorate if they wanted a peace deal, they accepted, then i killed them cos it didnt count to my province count and was giving me like 100g a turn so not worth it.
Re: Protectorates, new stuff
3. This is really annoying since victory is evaluated at dates now anyways, not when you fullfill the objective. Its just ends up rather annoying...
4. Fleets should be able to pass each other unless the player being passed elects to intercept.
Re: Protectorates, new stuff
Quote:
Originally Posted by
antisocialmunky
4. Fleets should be able to pass each other unless the player being passed elects to intercept.
This is a really annoying bug and seems to have something to to with straits & landbridges. Even if MY OWN ship is parked on the landbridge near Gibraltar, I can't move other ships in or out the Mediterrainean. If Morocco is still existing this lead to the need of having to seperate fleets...
Also I can't move agents and armies across the bosporus from either direction playing as the Ottomans. You first have to give them the order to move into Constantinople and then out again. Really annoying...
Re: Protectorates, new stuff
I wish Protectorates counted toward Victory Conditions. As it is now, I am forced to annex much more than I wish or feel is a reasonable goal. One more thing for the modders to tackle.
Re: Protectorates, new stuff
whats the advantages of a protectorate anyway?
Re: Protectorates, new stuff
They pay you a monetary tribute each turn (I think someone said 50% of their income), otherwise it acts like an alliance (possibly they have to back you in wars rather than it being optional, not sure about this).
Re: Protectorates, new stuff
Alliance, military access and a part of their money. Exactly how much money it's one of the longest and most unbreakable mysteries of Total War.
Results may vary, anyway.
Re: Protectorates, new stuff
I hate Morocco, too. I conquered Madrid and need to have a separate navy for the Med.
Re: Protectorates, new stuff
The AI Minor Power Protectorates can actually get some fairly scary armies because of cash bonuses and the never ending AI army production.
Re: Protectorates, new stuff
Quote:
Originally Posted by
PBI
(possibly they have to back you in wars rather than it being optional, not sure about this).
you have to back them in wars, as they are paying you for protection
Re: Protectorates, new stuff
Quote:
Originally Posted by Vlad Tzepes
Alliance, military access and a part of their money. Exactly how much money it's one of the longest and most unbreakable mysteries of Total War.
Results may vary, anyway.
Actually, the advisor tells you that it's half their income.
Re: Protectorates, new stuff
Anybody know why protectorates dont count towards your victory conditions? I noticed that they do count towards the total domination of a theatre achievement.... but kinda pointless otherwise... and I feel so dirty slaughtering my protectorates to win the campaign!
Re: Protectorates, new stuff
On the Straight of Gibraltar, there are 2 sea boxes that have no adjacent boxes to the north or south. Since you can't have 2 fleets from different nations in the same box, the only way to pass through the Straight is if you hold both of those boxes. It looks like this...
..SPAIN
X........X
XX....XX
XXABXX
XX....XX
X........X
MOROCCO
You have to hold A and B to pass. To pass through, merge your fleet with the ship you have in box A, then select those ships again (leave out the ship used to hold box A), and merge them with the ship in box B. Then select your fleet again (and again leave the ship holding box B alone), and move your fleet into the Med. This does mean that fleets can't exceed 13 ships to do this, since you can only have 14 ships max in a fleet and you need to leave one slot open to merge with the gatekeeprs holding A and B.
Re: Protectorates, new stuff
Protectorates do not show up as actual territorys in M2TW do they?? I wasent aware of that.