3. This is really annoying since victory is evaluated at dates now anyways, not when you fullfill the objective. Its just ends up rather annoying...
4. Fleets should be able to pass each other unless the player being passed elects to intercept.
3. This is really annoying since victory is evaluated at dates now anyways, not when you fullfill the objective. Its just ends up rather annoying...
4. Fleets should be able to pass each other unless the player being passed elects to intercept.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
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