Re: Samnite Heavy Infantry
IIRC I think by Polybian times, the Samnites had been killed off, or not allowed military service due to being untrustworthy.
Re: Samnite Heavy Infantry
Believe me, after five years there are no "bugs" in Roman core recruitment. The use of "Samnite" peoples changed, so that that specific unit is no longer available.
Re: Samnite Heavy Infantry
OK thanks, I guess Pedites Extraordinarii are better anyway, apart from not having Good Stamina which is a bit of a nuisance.
Re: Samnite Heavy Infantry
Quote:
Originally Posted by
Rhyfelwyr
...apart from not having Good Stamina which is a bit of a nuisance.
This never seems to be as great a problem for units under AI control as for player-controlled units. The more battles I fight, it seems, the more I'm coming to favour—and often, rely on—high-stamina units. Not just for light cavalry, who reap the benefits of this advantage when sent to chase down the enemy as they rout, but more and more for line infantry who typically find themselves in protracted engagements. I'm really starting to appreciate "Spartan-flavour" hoplites (next stop, Syrakousai!).
...back on-topic: So, after a time, Rome ceased to employ Samnites as sword-armed assault infantry (but continued to make use of Samnite spearmen)?
Also, I had no idea that the (EB) Roman reforms triggered anything other than "unlocking" new models of factional MIC... probably because I haven't played them, yet, but that's quite interesting to know.
[edit: Apparently, Syracusan hoplites aren't any "hardier" than the Classical (or "Garden") variety available most anywhere else... but I'm still going to Syracuse to recruit them]
Re: Samnite Heavy Infantry
Quote:
Originally Posted by
soup_alex
[edit: Apparently, Syracusan hoplites aren't any "hardier" than the Classical (or "Garden") variety available most anywhere else... but I'm still going to Syracuse to recruit them]
That's why I like to train a lot of classical ones, because they have enough stamina to survive almost everything even if they are surrounded.