Re: Bleeding a sally/city
The AI "wins" the battle so it heals casualties.
Also in my EB campaign with BI on M difficulty the AI usually retrains between retreat and new seige.
Re: Bleeding a sally/city
Quote:
Originally Posted by
Mediolanicus
The AI "wins" the battle so it heals casualties.
Also in my EB campaign with BI on M difficulty the AI usually retrains between retreat and new seige.
What? Even on field battles? I was always trying to do as much damage as possible and then flee.
Re: Bleeding a sally/city
for defence it works I sally every turn mostly manage to break the siege in the 3rd trial.
but not for attacking. If they sally kill'em all!
Re: Bleeding a sally/city
It is a standard move of the Artificial Idiocy, however I wouldn't try it, as it is not very effective. A better method is to send and army that is just inferior to the defenders, making them sally. Now if your army is reasonably balanced - or specially equipped for beating a certain kind of garrison - you will have little difficulty beating the AI. For example you could attack Taksashila with a half stack consisting of peltasts, Baktrian Hillmen and Archer-Spearmen. The city is very difficult to take by force but if the AI army sallies, you can turn them into pincushions.
However, the main problem arising from "my" strategy is how to pacify the city afterwards.
Re: Bleeding a sally/city
thats easy, just enslave em' all =P
Re: Bleeding a sally/city
Quote:
Originally Posted by
Atraphoenix
for defence it works I sally every turn mostly manage to break the siege in the 3rd trial.
but not for attacking. If they sally kill'em all!
But how do you get the draw? because you cant retreat when you sally, right?
Re: Bleeding a sally/city
Quote:
Originally Posted by
ziegenpeter
But how do you get the draw? because you cant retreat when you sally, right?
Have all your soldiers move back into the city (including reinforcements!). Then check the message you get if you click "end battle". There should be a message saying "Euer Ausfall war erfolgreich [...]" (Your sally was successful). Now you can click OK.
Re: Bleeding a sally/city
But that's only possible if you play with the battle time limit.
Re: Bleeding a sally/city
That subject is discussed at length here https://forums.totalwar.org/vb/showt...anding+a+sally
However, if I may, I would like to get the thread back on topic, can AI sallies be bled? Not defeated, but bled?
I would love to, but the only time I tried it worked so well I won the battle. Has anyone tried it and did it work?
Re: Bleeding a sally/city
I have managed to blled them with the help of my nomad horsemen when they besiege me, but when I'm sieging they refuse to come out until there starved... which means they don't get far out of the gates before they end in a rain of arrows.:skull:
Re: Bleeding a sally/city
I tried this "bleeding a sally" strategy just yesterday with a group of 5 Getikoi Hippotoxotai (with at least 3 chevrons) against a full stack of Lugoae (fighting for Epeiros) garrisoned in a city. I managed to get ~800 kills, destroying half of their force, without losing a single horseman. However, I was forced to withdraw (no arrows left), and after the battle, it seemed like the AI simply recouped most of its losses. I'll be trying once more (and this time with a spy to see the true effects).
Re: Bleeding a sally/city
Just play without battle time limit, and wait until the timer is up. Time-up draws do not allow for healing of casualties.
Cheap exploit of RTW engine:
You can try and let them ALL come out. Rout a single unit and take control of the walls. Simply lure the non-routing units away from the gates, and chase the routers with 1 or 2 units of cavalry. Extremely unbalanced exploit though (you can conquer mainland Italy with SPQR in 4 turns with your starting armies that way (!).
Frontline, you can also use the perfect_spy script, so you don't have to bother with spies to see the effect of your tactics on oppostion numbers.
Re: Bleeding a sally/city
Quote:
Originally Posted by
d'Arthez
Frontline, you can also use the perfect_spy script, so you don't have to bother with spies to see the effect of your tactics on oppostion numbers.
Can you explain, mate? I'm fairly horrid at scripting/modding.
Re: Bleeding a sally/city
Quote:
Originally Posted by
TheStranger
But that's only possible if you play with the battle time limit.
I think your wrong, because i dont play with time limit and I do sally and then return safely
Re: Bleeding a sally/city
no just take all of your men inside the city. I always played without time limited. But if there is some fleeing ones you should wait for them to be cool. I confirm Vasili. He is right.
Re: Bleeding a sally/city
Sorry I forgot the question mark. :oops: I always thought it was only possible with time limit, but I was wrong.
I didn't know that there are so many options when sallying or sieging. Something I must have missed since vanilla rome.
Re: Bleeding a sally/city
Quote:
Originally Posted by
Frontline1944
Can you explain, mate? I'm fairly horrid at scripting/modding.
The perfect_spy script is the other script in EB. Once you have activated the EBBS, hit 'F1'. It comes up with a scroll for controls. You need to hit the question mark on that scrooll, and you will get the option to activate the perfect_spy script (genericScript.txt in the same folder as the EBBS). (Advisor pop up similar to the one for the EBBS).
I have not installed EB 1.2 since November last year, so I am not 100% certain if the script is blocked out by a ';'
Either way it should be something like
Quote:
;
; This is a placeholder script. Its purpose is to provide a valid
; but completely safe script to resolve the Script command in
; the Generic_Script_Thread. See EXPORT_DESCR_ADVICE.TXT.
;
script
console_command toggle_perfect_spy
end_script
Re: Bleeding a sally/city
Quote:
Originally Posted by
d'Arthez
The perfect_spy script is the other script in EB. Once you have activated the EBBS, hit 'F1'. It comes up with a scroll for controls. You need to hit the question mark on that scrooll, and you will get the option to activate the perfect_spy script (genericScript.txt in the same folder as the EBBS). (Advisor pop up similar to the one for the EBBS).
I have not installed EB 1.2 since November last year, so I am not 100% certain if the script is blocked out by a ';'
Either way it should be something like
what is the difference between perfect_spy and toggle_fow?
toggle_fow is enough for all methinks.
Re: Bleeding a sally/city
Adding the line "console_command toggle_perfect_spy" (without ") in EBBS should do the trick.
I did that, so every time I activate the script I activate perfect_spy too.
Although pressing F1 and clicking on ? will activate perfect spy too in 1.2 IIRC
Quote:
Originally Posted by
Atraphoenix
what is the difference between perfect_spy and toggle_fow?
toggle_fow is enough for all methinks.
Biiiig difference.
toggle_fow = you see the whole map.
perfect_spy = fog of war stays (unless you toggle_fow of course), but you can see all the enemy's units and buildings. You only need a spy to see the character traits.
Re: Bleeding a sally/city
thanks mate, tested :yes: It makes a wonder plus it is only 1KB :laugh4: