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Thread: Bleeding a sally/city

  1. #1
    Member Member Macilrille's Avatar
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    Default Bleeding a sally/city

    I like to be attacker or defender, both has its merits.

    Another thing, similar to the sally to hurt enemy is a tactic I have dreamed up, send a small army to besiege an enemy city, then when they sally, thinking they can beat you. Hurt them as much as you can without hurting much yourself, then retreat (surrender), next turn do it again and so on till they are bled white, so you can take the city.

    I tried it with Cyrene, but it turned into a Heroic Victory instead (oups). Does anyone know whether it will actually work, or does the AI autoheal?
    'For months Augustus let hair and beard grow and occasionally banged his head against the walls whilst shouting; "Quinctillius Varus, give me my legions back"' -Sueton, Augustus.

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  2. #2
    Guitar God Member Mediolanicus's Avatar
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    Default Re: Bleeding a sally/city

    The AI "wins" the battle so it heals casualties.

    Also in my EB campaign with BI on M difficulty the AI usually retrains between retreat and new seige.
    Last edited by Mediolanicus; 05-18-2009 at 16:59.
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    EB on ALX player Member ziegenpeter's Avatar
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    Default Re: Bleeding a sally/city

    Quote Originally Posted by Mediolanicus View Post
    The AI "wins" the battle so it heals casualties.

    Also in my EB campaign with BI on M difficulty the AI usually retrains between retreat and new seige.
    What? Even on field battles? I was always trying to do as much damage as possible and then flee.

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    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: Bleeding a sally/city

    for defence it works I sally every turn mostly manage to break the siege in the 3rd trial.
    but not for attacking. If they sally kill'em all!



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    iudex thervingiorum Member athanaric's Avatar
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    Default Re: Bleeding a sally/city

    It is a standard move of the Artificial Idiocy, however I wouldn't try it, as it is not very effective. A better method is to send and army that is just inferior to the defenders, making them sally. Now if your army is reasonably balanced - or specially equipped for beating a certain kind of garrison - you will have little difficulty beating the AI. For example you could attack Taksashila with a half stack consisting of peltasts, Baktrian Hillmen and Archer-Spearmen. The city is very difficult to take by force but if the AI army sallies, you can turn them into pincushions.
    However, the main problem arising from "my" strategy is how to pacify the city afterwards.




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    Satalextos Basileus Seron Member satalexton's Avatar
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    Default Re: Bleeding a sally/city

    thats easy, just enslave em' all =P




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    EB on ALX player Member ziegenpeter's Avatar
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    Default Re: Bleeding a sally/city

    Quote Originally Posted by Atraphoenix View Post
    for defence it works I sally every turn mostly manage to break the siege in the 3rd trial.
    but not for attacking. If they sally kill'em all!
    But how do you get the draw? because you cant retreat when you sally, right?

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    iudex thervingiorum Member athanaric's Avatar
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    Default Re: Bleeding a sally/city

    Quote Originally Posted by ziegenpeter View Post
    But how do you get the draw? because you cant retreat when you sally, right?
    Have all your soldiers move back into the city (including reinforcements!). Then check the message you get if you click "end battle". There should be a message saying "Euer Ausfall war erfolgreich [...]" (Your sally was successful). Now you can click OK.




    Swêboz guide for EB 1.2
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    Member Member TheStranger's Avatar
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    Default Re: Bleeding a sally/city

    But that's only possible if you play with the battle time limit.

  10. #10
    Member Member Macilrille's Avatar
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    Default Re: Bleeding a sally/city

    That subject is discussed at length here https://forums.totalwar.org/vb/showt...anding+a+sally

    However, if I may, I would like to get the thread back on topic, can AI sallies be bled? Not defeated, but bled?

    I would love to, but the only time I tried it worked so well I won the battle. Has anyone tried it and did it work?
    'For months Augustus let hair and beard grow and occasionally banged his head against the walls whilst shouting; "Quinctillius Varus, give me my legions back"' -Sueton, Augustus.

    "Deliver us oh God, from the fury of the Norsemen", French prayer, 9th century.
    Ask gi'r klask! ask-vikingekampgruppe.dk

    Balloon count: 13

  11. #11

    Default Re: Bleeding a sally/city

    I have managed to blled them with the help of my nomad horsemen when they besiege me, but when I'm sieging they refuse to come out until there starved... which means they don't get far out of the gates before they end in a rain of arrows.
    “Save us, o Lord, from the arrows of the Magyars.” - A prayer from the 10th century.




  12. #12
    That's "Chopper" to you, bub. Member DaciaJC's Avatar
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    Default Re: Bleeding a sally/city

    I tried this "bleeding a sally" strategy just yesterday with a group of 5 Getikoi Hippotoxotai (with at least 3 chevrons) against a full stack of Lugoae (fighting for Epeiros) garrisoned in a city. I managed to get ~800 kills, destroying half of their force, without losing a single horseman. However, I was forced to withdraw (no arrows left), and after the battle, it seemed like the AI simply recouped most of its losses. I'll be trying once more (and this time with a spy to see the true effects).
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  13. #13

    Default Re: Bleeding a sally/city

    Just play without battle time limit, and wait until the timer is up. Time-up draws do not allow for healing of casualties.

    Cheap exploit of RTW engine:
    You can try and let them ALL come out. Rout a single unit and take control of the walls. Simply lure the non-routing units away from the gates, and chase the routers with 1 or 2 units of cavalry. Extremely unbalanced exploit though (you can conquer mainland Italy with SPQR in 4 turns with your starting armies that way (!).

    Frontline, you can also use the perfect_spy script, so you don't have to bother with spies to see the effect of your tactics on oppostion numbers.
    Last edited by d'Arthez; 05-19-2009 at 00:26.

  14. #14
    That's "Chopper" to you, bub. Member DaciaJC's Avatar
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    Default Re: Bleeding a sally/city

    Quote Originally Posted by d'Arthez View Post

    Frontline, you can also use the perfect_spy script, so you don't have to bother with spies to see the effect of your tactics on oppostion numbers.
    Can you explain, mate? I'm fairly horrid at scripting/modding.
    + =

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  15. #15
    Strategos Autokrator Member Vasiliyi's Avatar
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    Default Re: Bleeding a sally/city

    Quote Originally Posted by TheStranger View Post
    But that's only possible if you play with the battle time limit.
    I think your wrong, because i dont play with time limit and I do sally and then return safely

    4x
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  16. #16
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: Bleeding a sally/city

    no just take all of your men inside the city. I always played without time limited. But if there is some fleeing ones you should wait for them to be cool. I confirm Vasili. He is right.
    Last edited by Atraphoenix; 05-19-2009 at 08:46.



    My Submods for EB
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    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
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  17. #17
    Member Member TheStranger's Avatar
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    Default Re: Bleeding a sally/city

    Sorry I forgot the question mark. I always thought it was only possible with time limit, but I was wrong.

    I didn't know that there are so many options when sallying or sieging. Something I must have missed since vanilla rome.
    Last edited by TheStranger; 05-19-2009 at 11:57.

  18. #18

    Default Re: Bleeding a sally/city

    Quote Originally Posted by Frontline1944 View Post
    Can you explain, mate? I'm fairly horrid at scripting/modding.
    The perfect_spy script is the other script in EB. Once you have activated the EBBS, hit 'F1'. It comes up with a scroll for controls. You need to hit the question mark on that scrooll, and you will get the option to activate the perfect_spy script (genericScript.txt in the same folder as the EBBS). (Advisor pop up similar to the one for the EBBS).

    I have not installed EB 1.2 since November last year, so I am not 100% certain if the script is blocked out by a ';'

    Either way it should be something like
    ;
    ; This is a placeholder script. Its purpose is to provide a valid
    ; but completely safe script to resolve the Script command in
    ; the Generic_Script_Thread. See EXPORT_DESCR_ADVICE.TXT.
    ;
    script
    console_command toggle_perfect_spy
    end_script
    Last edited by d'Arthez; 05-19-2009 at 15:24.

  19. #19
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: Bleeding a sally/city

    Quote Originally Posted by d'Arthez View Post
    The perfect_spy script is the other script in EB. Once you have activated the EBBS, hit 'F1'. It comes up with a scroll for controls. You need to hit the question mark on that scrooll, and you will get the option to activate the perfect_spy script (genericScript.txt in the same folder as the EBBS). (Advisor pop up similar to the one for the EBBS).

    I have not installed EB 1.2 since November last year, so I am not 100% certain if the script is blocked out by a ';'

    Either way it should be something like
    what is the difference between perfect_spy and toggle_fow?
    toggle_fow is enough for all methinks.



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  20. #20
    Guitar God Member Mediolanicus's Avatar
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    Default Re: Bleeding a sally/city

    Adding the line "console_command toggle_perfect_spy" (without ") in EBBS should do the trick.
    I did that, so every time I activate the script I activate perfect_spy too.
    Although pressing F1 and clicking on ? will activate perfect spy too in 1.2 IIRC


    Quote Originally Posted by Atraphoenix View Post
    what is the difference between perfect_spy and toggle_fow?
    toggle_fow is enough for all methinks.
    Biiiig difference.

    toggle_fow = you see the whole map.

    perfect_spy = fog of war stays (unless you toggle_fow of course), but you can see all the enemy's units and buildings. You only need a spy to see the character traits.
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    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: Bleeding a sally/city

    thanks mate, tested It makes a wonder plus it is only 1KB



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

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