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Orgah Battle Royale II Symposium
For those of you who don't know, I am Zain host of the Orgah Battle Royale. It is currently running and is quite successful at this time.
I would like some suggestions on the game for round 2. I would like to keep it the basic idea, "Survival Mode" but aside from that I have a few ideas being tossed around. :juggle2:
Anyone have any ideas or suggestions? :idea2: I will take all of them into consideration. :2thumbsup:
Thank you all! :bow:
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I would also like to make this a place for discussion of the strengths and weaknesses of the initial Battle Royale. Feedback about these things will help me develop a new and improved version.
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Orgah Battle Royale II Signups (14/?)
Cultured Drizzt fan
Greyblades
CountArach
Tratorix
scottishranger
Double A
Centurion1
Twilightblade
Beefy187
Atheotes
Chaotix
rhawn
Splitpersonality
Elite Ferret
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Re: Orgah Battle Royale II Symposium
I could use some nucoolear weaponz
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Re: Orgah Battle Royale II Symposium
How about populating the map with afew landmarks? It would make it more likely for people to encounter eachother while trying to loot them so there'd be more action.
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Re: Orgah Battle Royale II Symposium
Quote:
Originally Posted by
Greyblades
How about populating the map with afew landmarks? It would make it more likely for people to encounter eachother while trying to loot them so there'd be more action.
I have thought about making the weapons situation based less on mere luck and more on a money system. This would involve having weapon stands in a few places on the battlefield and thus would be a great spot for ambushes and whatnot.
Other landmark ideas would be good too.
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Re: Orgah Battle Royale II Symposium
Landmarks worked really well in the earlier incarnations of the game, and it became necessary to search for weapons and improvise a bit.
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Re: Orgah Battle Royale II Symposium
Quote:
Originally Posted by
CountArach
and it became necessary to search for weapons and improvise a bit.
What exactly are you saying here?
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Re: Orgah Battle Royale II Symposium
Quote:
Originally Posted by
Zain
What exactly are you saying here?
Earlier incarnations of Battle Royale often had buildings (hospitals, warehouses, etc.) where you would be more likely to find equipment. You could also blow them up, if you had the tools. They also made great ambush spots, since multiple players would usually make a beeline for them.
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Re: Orgah Battle Royale II Symposium
Quote:
Originally Posted by
Tratorix
Earlier incarnations of Battle Royale often had buildings (hospitals, warehouses, etc.) where you would be more likely to find equipment. You could also blow them up, if you had the tools. They also made great ambush spots, since multiple players would usually make a beeline for them.
Sounds good. :yes: I am working on a more professional map as well as more evaluated rules. I want to make the battles somewhat mathematical as well.
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Re: Orgah Battle Royale II Symposium
Quote:
Originally Posted by
Zain
Sounds good. :yes: I am working on a more professional map as well as more evaluated rules. I want to make the battles somewhat mathematical as well.
I agree with the above, but make sure tactics and orders still play a part. Trying to find a counter to your opponents possible strategies is half the fun. :yes: Plus I love coming up with fun ways to turn all the stuff I find into weaponry. :tongue: and of course I love obsessively creating a battle strategy I think is right for the occasion.
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Re: Orgah Battle Royale II Symposium
Quote:
Originally Posted by
Cultured Drizzt fan
I agree with the above, but make sure tactics and orders still play a part. Trying to find a counter to your opponents possible strategies is half the fun. :yes: Plus I love coming up with fun ways to turn all the stuff I find into weaponry. :tongue: and of course I love obsessively creating a battle strategy I think is right for the occasion.
Half the fun for me is coming up with the fights in accordance to the battle plans players send into me, so making the battles mathematical might kill the fun. :no:
Idea duly noted. :yes:
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Re: Orgah Battle Royale II Symposium
yeah long detailed orders should definitely be rewarded
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Re: Orgah Battle Royale II Symposium
Though perhaps not TOO detailed. He does have to do 23 of them :laugh4::laugh4::laugh4:
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Re: Orgah Battle Royale II Symposium
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Originally Posted by
Centurion1
yeah long detailed orders should definitely be rewarded
Right now my system consists of the Luck attribute connected with the length of the PM deciding on random events. It seems to be working but some people may feel a bit cheated. There are more nights to be had :wink:
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Re: Orgah Battle Royale II Symposium
Also, the earlier games were hosted by Myddraal and Roadkill I believe, so if you're still looking for tips you could try shooting one of them a pm. Not sure if Roadkill is still around, but I believe Myddraal is, he just doesn't frequent the gameroom regularly.
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Re: Orgah Battle Royale II Symposium
I thought of another idea.
Giving each player a sub-mission. What are your thoughts on this? :book:
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Re: Orgah Battle Royale II Symposium
Have crossbows and swords randomly placed on the map :2thumbsup:
Hey that's not a bad idea though.
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Re: Orgah Battle Royale II Symposium
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Originally Posted by
Double A
Have crossbows and swords randomly placed on the map :2thumbsup:
TBH I don't find this an attractive idea for a game.
Something that worked well in the previous games was giving players food, and they had to consume some food every turn. This forced people to search houses/risk going to wells (Which I poisoned with sleeping pills and laxatives...)/other such things. Thus people were forced to fight each other over these strategic areas.
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Re: Orgah Battle Royale II Symposium
Quote:
Originally Posted by
CountArach
TBH I don't find this an attractive idea for a game.
Something that worked well in the previous games was giving players food, and they had to consume some food every turn. This forced people to search houses/risk going to wells (Which I poisoned with sleeping pills and laxatives...)/other such things. Thus people were forced to fight each other over these strategic areas.
Consumable product for survival only available in specific areas. I see. :coffeenews:
BR2 will be in a different setting and I'm sure this will come into play.
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Re: Orgah Battle Royale II Symposium
Also I'd just like add that I made a pretty important edit to my first post. Please take a look.
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Re: Orgah Battle Royale II Symposium
While having food and such is a good idea having only one place in which to aquire it is not
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Re: Orgah Battle Royale II Symposium
Quote:
Originally Posted by
Twilightblade
While having food and such is a good idea having only one place in which to aquire it is not
There will probably be 1 place to acquire food per 4 or 5 people that begin playing.
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Re: Orgah Battle Royale II Symposium
Maybe one decent place like a house for every 4 people and then a few extra spaces with a little food.
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Re: Orgah Battle Royale II Symposium
I'd also like to make this thread a signup thread for the new version. Please signup if you'd like to be reserved a spot.
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Re: Orgah Battle Royale II Symposium
I want a reserved place :bow: this is great fun.
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Re: Orgah Battle Royale II Symposium
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Re: Orgah Battle Royale II Symposium
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Re: Orgah Battle Royale II Symposium
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Re: Orgah Battle Royale II Symposium
Reserved.
And an idea that i was going to incorperate into my games was where basically everyone starts in one location. In that location, there is a huge trove of valuable materials (called the Cornucopia), like medicine, weapons, food. The Cornucopia is plainly visible to everyone. At the start, you are forced to decide, do I go for the trove and try to fight it out? Or do I flee and live, but end up with just materials I can find?
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Re: Orgah Battle Royale II Symposium
... shamelessly stolen from the Hunger Games.
Reserved.
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Re: Orgah Battle Royale II Symposium
Reserved, im loving this game