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Creative Assembly....missing a trick?
Trying to understand the workings of the Eleutheroi faction it becomes apparent that much of this stuff is hidden/hard-coded deep within the exe. I'm aware that CA won't share that coding/allow it to be tampered with. Now, to me this sort of misunderstands their market. Now, can understand that they don't want key-gens etc to be produced (allowing people to pirate the games), but surely there are aspects of the coding that they could release to modders. The TW series is bedecked with mods/sub-mods etc. and the distribution of (limited) code could be beneficial to both parties.
By combining their efforts with modding teams CA could probably extend their sales, and also utilise what they learn from the modders (as in, what they wish to mod, and why) to direct the development of their new releases incorporating what the playing community seeks (and thus having a greater understanding of what their audience is after in a game.)
Take EB as an example. How many here are putting off purchasing M2:TW until EB2 is out? I know I am..., having far too much fun playing EB1 :2thumbsup:
So..., let's say that CA were to work with the EB team, offer them a level of assistance on the deeper coding of, say, Empires: Total War - facilitating the development of the mod onto the latest level/release... wouldn't that enhance sales of E:TW? Or am I just a cheapskate and everybody's buying these anyway :laugh4:?
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Re: Creative Assembly....missing a trick?
The costs of them combining work with a modding team would probably outweigh the profit they would make. So yeah.
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Re: Creative Assembly....missing a trick?
Quote:
Originally Posted by
Hax
The costs of them combining work with a modding team would probably outweigh the profit they would make. So yeah.
I see what you're saying, but it depends upon what is meant by combining efforts..... my bad-wording, really, I meant simply co-operating, in terms of releasing certain aspects of coding etc.
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Re: Creative Assembly....missing a trick?
... it would take someone within the company that has A LOT of "pull", to get something like that released ....corporations only exist to make money
but u never know =)
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Re: Creative Assembly....missing a trick?
Remember that it is not solely CA's decision to make. Sega has a big (final) say in what they do or do not do, since they own them.
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Re: Creative Assembly....missing a trick?
My guess is that if there was money to be made in this, someone would already have done it.
BTW, is it even possible to release the partial code of a game? I only know the beginnings of C++ coding, but my understanding is that to compile an .exe file you need to have the entire source code.
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Re: Creative Assembly....missing a trick?
All perfectly good answers... I suppose this just has to be put down to frustration at some of the limits and hidden coding of R:TW
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Re: Creative Assembly....missing a trick?
The problem here is Sega being completely inept.
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Re: Creative Assembly....missing a trick?
Quote:
Originally Posted by
Claudius
The problem here is Sega being completely inept.
I don't think inept is the right word, I think :daisy: would be more accurate.
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Re: Creative Assembly....missing a trick?
Quote:
Originally Posted by
Gaius Sempronius Gracchus
Trying to understand the workings of the Eleutheroi faction it becomes apparent that much of this stuff is hidden/hard-coded deep within the exe. I'm aware that CA won't share that coding/allow it to be tampered with. Now, to me this sort of misunderstands their market. Now, can understand that they don't want key-gens etc to be produced (allowing people to pirate the games), but surely there are aspects of the coding that they could release to modders. The TW series is bedecked with mods/sub-mods etc. and the distribution of (limited) code could be beneficial to both parties.
By combining their efforts with modding teams CA could probably extend their sales, and also utilise what they learn from the modders (as in, what they wish to mod, and why) to direct the development of their new releases incorporating what the playing community seeks (and thus having a greater understanding of what their audience is after in a game.)
Take EB as an example. How many here are putting off purchasing M2:TW until EB2 is out? I know I am..., having far too much fun playing EB1 :2thumbsup:
So..., let's say that CA were to work with the EB team, offer them a level of assistance on the deeper coding of, say, Empires: Total War - facilitating the development of the mod onto the latest level/release... wouldn't that enhance sales of E:TW? Or am I just a cheapskate and everybody's buying these anyway :laugh4:?
Did you really think this post belonged here? You should have emailed this to CA herself.
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Re: Creative Assembly....missing a trick?
Quote:
Originally Posted by
Ludens
My guess is that if there was money to be made in this, someone would already have done it.
BTW, is it even possible to release the partial code of a game? I only know the beginnings of C++ coding, but my understanding is that to compile an .exe file you need to have the entire source code.
It's done via DLLs, and most applications and games do this.
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Re: Creative Assembly....missing a trick?
Quote:
Originally Posted by
Chris_
It's done via DLLs, and most applications and games do this.
CA won't release modular coding accessibility. Count on it.
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Re: Creative Assembly....missing a trick?
Quote:
Originally Posted by
Iain.
I don't think inept is the right word, I think :daisy: would be more accurate.
Touche :laugh4:
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Re: Creative Assembly....missing a trick?
Quote:
Originally Posted by
vartan
CA won't release modular coding accessibility. Count on it.
I know. I was just answering Ludens' question.
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Re: Creative Assembly....missing a trick?
Quote:
Originally Posted by
Chris_
It's done via DLLs, and most applications and games do this.
I see, thanks.
Quote:
Originally Posted by
Iain.
I don't think inept is the right word, I think :daisy: would be more accurate.
While I don't particularly like SEGA, this is unfair. We paid for a game, not a fully-functional development platform.
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Re: Creative Assembly....missing a trick?
I should say I wasn't trying to knock Sega or CA, what they do with their work is up to them. I was simply wondering whether there might be some benefit to them in releasing some aspect of the coding. For all the reasons given, probably not. Hey ho...
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Re: Creative Assembly....missing a trick?
I dunno, Valve and CryTeam did it(I Hate Mountains and Mech Warrior Living Legends(GET IT)) and are apparently doing quite fine.
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Re: Creative Assembly....missing a trick?
Quote:
Originally Posted by
Ludens
My guess is that if there was money to be made in this, someone would already have done it.
BTW, is it even possible to release the partial code of a game? I only know the beginnings of C++ coding, but my understanding is that to compile an .exe file you need to have the entire source code.
that's the thing: it is, to an extant, good for business: it was good for id, why not be good for CA or SEGA? its good publicity: it implies that the company actually gives a **** about the consumer. people like to buy from companies that, in their mind, treat them right. as the old saying goes: "the customer is always right".
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Re: Creative Assembly....missing a trick?
Quote:
Originally Posted by
Ibrahim
that's the thing: it is, to an extant, good for business: it was good for id, why not be good for CA or SEGA? its good publicity: it implies that the company actually gives a **** about the consumer. people like to buy from companies that, in their mind, treat them right. as the old saying goes: "the customer is always right".
I think you're right. CA could also advertise the modability of their games on the box, as if it was some sort of feature. I'm sure if they did people who don't already know about modding would think it was really cool and want to buy the game more. I know I would.
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Re: EBOT 2010 August
Firaxis sells way more copies of Civ than all the total war games combined. How dare Sid Meier destroy his brand by supporting the game's modding community!
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Re: Creative Assembly....missing a trick?
Quote:
Originally Posted by
Lignator
I think you're right. CA could also advertise the modability of their games on the box, as if it was some sort of feature. I'm sure if they did people who don't already know about modding would think it was really cool and want to buy the game more. I know I would.
The Moddability paradigm is yet to become mainstream. The Shift hasn't really occurred yet AFAIK...IN PROGRESS.
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Re: Creative Assembly....missing a trick?
Quote:
Originally Posted by
Ibrahim
that's the thing: it is, to an extant, good for business: it was good for id, why not be good for CA or SEGA? its good publicity: it implies that the company actually gives a **** about the consumer. people like to buy from companies that, in their mind, treat them right. as the old saying goes: "the customer is always right".
ID produces first-person shooters, don't they? They have a lot of competition, but there is very little that compares to TW.
I quite agree with your other argument, but again: we paid fifty or sixty bucks for a game. SEGA does not owe us more (although it would be nice if they did).
Edit: I just moved Claudius' post here, and he makes a good point. That said, I don't think TW is as well-designed as Civilization. Implementing more moddability into the TW engine is going to be far more difficult.
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Re: Creative Assembly....missing a trick?
Implementing moddability also increases the game's lifespan. I guess Sega/CA isn't into that kind of thing anymore since they can just pump out mediocre DLC every other month and charge full game price for a borderline expansion pack.
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Re: Creative Assembly....missing a trick?
Quote:
Originally Posted by
Ludens
ID produces first-person shooters, don't they? They have a lot of competition, but there is very little that compares to TW.
I quite agree with your other argument, but again: we paid fifty or sixty bucks for a game. SEGA does not owe us more (although it would be nice if they did).
Edit: I just moved Claudius' post here, and he makes a good point. That said, I don't think TW is as well-designed as Civilization. Implementing more moddability into the TW engine is going to be far more difficult.
its first person, and it faces heavy competition; but here's the thing: the total war series also faces competition from other strategy game makers (e.g Civ series, Ensemble studios, the makers of Cossaks, etc). CA isn't even #1; as one other person said, Firaxis, the makers of the Civ series, is. and it always makes every move to help its customers in that direction. one fellow even made a freeware version called civ-evo or C-evo, and he got away with it. it helps that people prefer Firaxis' original over the source code-based version; in the same vein, the people who make guns n' ammo don't get as many downloads as the original Quake III gets sold.
and its not about what CA owes us; its simply what is good for business; people really do like companies that at least put on a show of giving a darn.
the only real excuse/reason not to is if it were illegal/difficult in SEGA's country (iirc, Japan), to release source codes; and even then, you can at least sell contracts or similar in regards to source codes (as EU's case IIRC), for the purposes of improving or redoing games-this was the original goal of the petition for MTW's source code, as the game's age causes glitches when playing it on modern computers..
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Re: Creative Assembly....missing a trick?
Quote:
Originally Posted by
Ibrahim
this was the original goal of the petition for MTW's source code, as the game's age causes glitches when playing it on modern computers..
As a developer I find it unjust for clients to demand source code simply to adjust and compile in order to make the game work optimally on modern computers. Just get a virtual machine and be done with it. Times are moving quickly and I ain't taking a Windows 2000 software and re-producing it for Win 7 x64...
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Re: Creative Assembly....missing a trick?
Quote:
Originally Posted by
vartan
As a developer I find it unjust for clients to demand source code simply to adjust and compile in order to make the game work optimally on modern computers. Just get a virtual machine and be done with it. Times are moving quickly and I ain't taking a Windows 2000 software and re-producing it for Win 7 x64...
well, that's what I do, but others want to redo this engine for real (I didn't know about the thread till long afterward, so I had little to do with that particular request). you'd have to see the main hall for that; there is a petition thread there.
IIRC, there is a problem with either the cursors, the graphics, or both.
EDIT: you are a developer? of what?
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Re: Creative Assembly....missing a trick?
Quote:
Originally Posted by
Ibrahim
well, that's what I do, but others want this for real (I didn't know about the thread till long afterward, so I had little to do with that particular request). you'd have to see the main hall for that; there is a petition thread there.
EDIT: you are a developer? of what?
I remember a really long petition to CA, I believe on the TWC, asking for modding tools and an overall more open, collaborative atmosphere with the userbase. I signed onto that if that's the one you're referring to (I haven't bookmarked it so I can't be certain of a match). CA itself is a game developer, I myself am not a game developer in the commercial sense (indie would be more appropriate). But as a developer, myself being a developer outside the video game industry (developers can produce games, texts, etc.; there are many output mediums), there always comes a time when it just clicks :idea2: and you realize that the only way you'll get that extra 10 percent if is you work with the people you're outputting to. After all, they are your main feedback stream.
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Re: Creative Assembly....missing a trick?
Quote:
Originally Posted by
vartan
I remember a really long petition to CA, I believe on the TWC, asking for modding tools and an overall more open, collaborative atmosphere with the userbase. I signed onto that if that's the one you're referring to (I haven't bookmarked it so I can't be certain of a match). CA itself is a game developer, I myself am not a game developer in the commercial sense (indie would be more appropriate). But as a developer, myself being a developer outside the video game industry (developers can produce games, texts, etc.; there are many output mediums), there always comes a time when it just clicks :idea2: and you realize that the only way you'll get that extra 10 percent if is you work with the people you're outputting to. After all, they are your main feedback stream.
the thread is this: https://forums.totalwar.org/vb/showt...TW-source-code . it is indeed specifically about sourcecodes.the other thread I did see, and also approve of.
but yeah, you're an indie? if so, I have some questions about development that I hope you can help with. PM?
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Re: Creative Assembly....missing a trick?
yeah, it looks like if SEGA want to let CA relase the RTW source code, they will insist every factions should had an acess to ultra heroic warriors of them, Sonic the Hedgehog!!!!
Now seriously : SEGA indeed made more profit from their console works and action games, strategy games is enjoyable by lesser part of the segments, and modding are only a few in comparison with the bulk market. Of course, the Downloadable content for Napoleon prove that...
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Re: Creative Assembly....missing a trick?
I don't think that CA or Sega will release the source code anytime soon, here's why:
Reason 1: It will cost them money (time is money) and will give them no direct profits
Reason 2: Cracks, keygens etc will be much easier to make, and especially SEGA will not be pleased by this.
Reason 3: It will give valuable information to the rivals, and could possibly spark a series of commercially developed clones which will be sold based on the information they 'stole' from CA's engine and coding style.
Reason 4: There is no broad demand from their mainstream customers, except for some 'geeks' and 'nerds' there is no need for it, the mainstream just enjoyed it for a couple of days, liked the Roman ninjas and bought a new game which then pleased them for a few days before moving on to the next
Reason 5: The developers don't want people to play and buy R:TW (since they don't really make a profit with the €5 it costs nowadays) and want people to move on to newer games, like Empire: Total War, I believe someone from Activision said something comparable recently, I know Activision is not Sega, but it shows us what these companies think of their consumers.
Reason 6: Downloadable content where you have to pay for is the new trend in the gaming industry, releasing the source code and let people make what they want could potentially show their customers that downloadable content is absolutely rubbish since you can make it yourself, or even better, download a mod which has way more content than your downloadable content, and is absolutely free! This is something the devs don't want either.
I know a few examples of developers who released their source code, like id Software did with Doom, but unlike id, CA and SEGA don't really have the reputation about actually caring about the wishes of their customers, the best example I know is what they did to the EB teams requests for barbarian factions before R:TW was released. So, even if they'll release it (which I don't expect will ever happen) it will not be this year, or the next, but when it is outdated for years and years.