-
i think you all know were i'm driving with this.
What' i'm trying to do is make castles pay for those archers in the walls.
I tried just making them have negative income generated in the crusader_build file, but that didn't work.
Has anyone tryed this, and got it to work?
-
The only way I could figure out how to do it, is by adding in Cathedral income into the building type column in the "crusader_build_prod13" file. I did it for religious buildings because I thought it would be more accurate to have religions draining money away from the state.
A better option would be to add in "LEV1_INCOME" into the column so it would read "CASTLE, TROOP_PRODUCER, LEV1_INCOME". Then place your chain of negative numbers in the "Income generated by building"
Hope this helps.
JoBeare
-
You may have to have one value for each of the castle level (and may be upgrades too).
The castle and upgrade order:
"Fort, Fort, Fort, Keep, Keep, Keep, Castle, Castle, Castle,Citadel, Citadel, Citadel, Fortress, Fortress, Fortress"
so in the income generate column, you may have to have something like this:
"-100, -100, -100, -150, -150, -150, -200, -200, -200, -250, -250, -250, -300, -300, -300"
one set of 3 numbers for each level. The first number is for the castle, the other two are for the 2 available upgrades for each level. If upgrades doesn't cost more, then just make the number the same as the first number (as above).