Re: March of Time Reforms
I don't know how to do that, but if I want to rush the March of Time, I just add population to Capua with the console and do a process_cq on the same turn so they finish whatever they're working on. I guess then the city growth is still fresh in their mind or something, and they build the governor's mansion right away. That almost always does the trick for me.
Re: March of Time Reforms
play maks - excellent faction. MOT kicks in post 172 with i told the building of six slave estates in Italy. Interestingly I kicked them out by about 195, and it still happened without the required estates a few years later.
Re: March of Time Reforms
You're wrong captain. MOT are the vannila Marian reforms... they happen when a city in Italy + Rome become huge. Then the bodyguards change and you get various new units.
The EB Marian reforms happen post 172