Unification of the Isles: Britannia Hotseat (completed, winners Myth and Zim)
Kingdoms Campaign Britannia Hotseat
Settings:
1.5 patch
M/M
Autoresolve only
Rules
Spoiler Alert, click show to read:
- Players shall post a link to the save game in the main game thread and also send a private message to the next player in line to alert them that it is their turn. The save game file should follow the naming convention UotI-turn number-faction (eg. LS-1-Antioch)
- Players have 48 hours to play each turn, with extensions granted at request. The GM will skip a players' turn if the deadline is missed with no communication and a sub allied to the player cannot be found.
- No spies may be used to open the gates of settlements or forts.
- Siege equipment may only be used to open gates as follows: Ballista can open nothing, Catapults can open wooden walls, Trebuchets can open stone walls.
- No destroying buildings for cash under any circumstances.
- No fighting losing defensive battles on purpose in a besieged city, just to deny the invader the sacking option.
- If an army is beaten in battle by a faction that is after them in the turn order that army may not move on the following turn.
- An army which is beaten in battle may not be attacked on the following turn (because it is immobilized either by the game mechanic or by the rule above) by any faction unless it has retreated to a fort or settlement.
- No exploits, including (but not limited to): no merchant forts, no surround-and-destroy, no tribute deals that deliberately put you into debt greater than 10k, no deliberate diplomatic exchange of territories just to get a free garrison, no tribute deals with or monetary gifts to the Pope, no attacking ships in ports.
Players:
England - Myth
Norway - Zim
Wales - Ignoramus
Ireland - Nightbringer Scotland - Cecil XIX RIP Turn 4
Baron's Alliance - phonicsmonkey
OK guys I found two exploits both by accident :) The first one is that in-game messages can be read by opening the save file (found that at work when I opened the one you guys said is corrupt).
The second exploit is that when a diplomat unit tries bribing an enemy settlement and is rejected your king gets one dread. Do this x number of times and you max out your dread for free in one turn.
I propose we don't use the in-game messaging system and that we agree to not abuse the diplomacy dread (diplodread?) thing as having a king with 10 dread for everyone is just silly.
03-03-2011, 23:19
phonicsmonkey
Re: Unification of the Isles: Britannia Hotseat
Quote:
Originally Posted by Myth
The first one is that in-game messages can be read by opening the save file (found that at work when I opened the one you guys said is corrupt).
Did you open it with a text editor or something?
Quote:
Originally Posted by Myth
The second exploit is that when a diplomat unit tries bribing an enemy settlement and is rejected your king gets one dread. Do this x number of times and you max out your dread for free in one turn.
I'm fine with not using the in-game messaging. I don't like it anyway as there's no record of it for later (unless you do what myth did I guess). Maybe with the other thing, if people want to keep trying to bribe settlements (something I never bother with myself), we could say perhaps one bribe attempt per diplomat per turn as a guide?
Eh, I spoke to Nightbringer - he said he hasn't messaged Wales. I suppose what i saw (yes I opened it with note pad) was actual camaign text a-la council missions, only made to look like diplomacy from the other nations. The bribe thing however - if you get an instance where you always get rejected (like say at the end of your turn when you are broke) this means that in 10-12 turns you can have a 10 dread general, and autocalc tends to favor that a lot. I'm not going to use this, i prefer a king wiht chiv instead.
03-04-2011, 02:12
phonicsmonkey
Re: Unification of the Isles: Britannia Hotseat
Quote:
Originally Posted by Myth
Eh, I spoke to Nightbringer - he said he hasn't messaged Wales.
NB, don't make me come over there....
03-04-2011, 05:28
Nightbringer
Re: Unification of the Isles: Britannia Hotseat
:thinking:
~:lightbulb:
:cool4:
03-04-2011, 05:38
phonicsmonkey
Re: Unification of the Isles: Britannia Hotseat
Quote:
Originally Posted by Nightbringer
:thinking:
~:lightbulb:
:cool4:
Sorry, I misunderstood - thought you were up to your old tricks again and forgetting to send pms..
03-04-2011, 06:16
Zim
Re: Unification of the Isles: Britannia Hotseat
Why would someone try opening a save with notepad?
Quote:
Originally Posted by Myth
Eh, I spoke to Nightbringer - he said he hasn't messaged Wales. I suppose what i saw (yes I opened it with note pad) was actual camaign text a-la council missions, only made to look like diplomacy from the other nations. The bribe thing however - if you get an instance where you always get rejected (like say at the end of your turn when you are broke) this means that in 10-12 turns you can have a 10 dread general, and autocalc tends to favor that a lot. I'm not going to use this, i prefer a king wiht chiv instead.
03-04-2011, 07:53
Nightbringer
Re: Unification of the Isles: Britannia Hotseat
Quote:
Originally Posted by Myth
by opening the save file (found that at work when I opened the one you guys said is corrupt).
This is why I guess
03-04-2011, 08:12
Zim
Re: Unification of the Isles: Britannia Hotseat
That's a what he did, not a why. ~;p Fiddling with the saves in notepad strikes me as opening up all sorts of avenues for abuse. Or at least it would if the files didn't come up as gibberish in notepad.
That's a what he did, not a why. ~;p Fiddling with the saves in notepad strikes me as opening up all sorts of avenues for abuse. Or at least it would if the files didn't come up as gibberish in notepad.
I think what he meant by that was that he was trying to figure out what was wrong with the save file.
03-04-2011, 15:07
Myth
Re: Unification of the Isles: Britannia Hotseat
Basically yes it was stated the file is smaller. I opened it assuming I'd get gibberish (which i did) then I saw a wall of plain ol' English.
I double checked and I think it's actually Wales's correspondence, not a part of the actual game. I won't open any more saves but since I know it can be exploited I told you guys (rather than reading the messages quietly which would have been to my advantage). So you can trust in my honesty as a player :)
03-04-2011, 20:11
Zim
Re: Unification of the Isles: Britannia Hotseat
I know what you were getting at. I just had never heard of someone opening a save in notepad in order to fix a corrupted save
Quote:
Originally Posted by Nightbringer
I think what he meant by that was that he was trying to figure out what was wrong with the save file.
I didn't think you would have cheated and the posted about it. It just seemed curious to me to try to open a hotseat save. One of the earliest hotseats here was marred by at least one person messing with files (in this case his game files) and accusations that at least one or two others were doing something similar. No offense meant. :bow:
Quote:
Originally Posted by Myth
Basically yes it was stated the file is smaller. I opened it assuming I'd get gibberish (which i did) then I saw a wall of plain ol' English.
I double checked and I think it's actually Wales's correspondence, not a part of the actual game. I won't open any more saves but since I know it can be exploited I told you guys (rather than reading the messages quietly which would have been to my advantage). So you can trust in my honesty as a player :)
I was merely curious, I am no programmer nor do i know how to mod MTW. I double clicked just for the hell of it :)
It appears that our diplomacy thread is a bit on the slow side though. BTW do we actually send our diplomats to the Isle of Man in game?
03-07-2011, 04:14
Nightbringer
Re: Unification of the Isles: Britannia Hotseat
Nah, that would just be annoying. Although i guess ti could be convient for trade rights and map info trades.
03-07-2011, 04:21
phonicsmonkey
Re: Unification of the Isles: Britannia Hotseat
Quote:
Originally Posted by Nightbringer
Nah, that would just be annoying. Although i guess ti could be convient for trade rights and map info trades.
It's usually handy in these games to send all diplomats to the same place. In the bigger games it tends to be Baghdad or Rome. There's no obligation though.
03-07-2011, 06:12
Zim
Re: Unification of the Isles: Britannia Hotseat
The autoresolve gods have failed me at the battle of random castle outside of Wick. Is this the end of Norway? Well, not this turn, but maybe soon. :clown: