Paradox double crosses its enemies in an honourable and auspicious manner
The crown has been nudged. Will it roll off the head of CA/SEGA?
https://www.youtube.com/watch?v=OLNMkcbDZWE
Paradox have announced Sengoku, a game that treads on quite a few of CA's Shoggy 2's feet:
http://www.paradoxplaza.com/press/20...nounce-sengoku
As a massive fan of Paradox games I am so very much excite. If it's anything like EU3 in a more concentrated Japanese dose, then I think it should well be a corker.
Doesnt seem to be a release date but this does look like Paradox is getting closer to offering a challenge to CA's strategy franchise, albeit without the battles -and more grand strategy.
Re: Paradox double crosses its enemies in an honourable and auspicious manner
Um. Yes and no.
CA lacks any serious competitors in the field of stragety AND battle map genre. They are leading a style of their own and we can attribute the "diminishing returns" of TW series.
Paradox avoids any eyecandy investment into its portfolio and that's simply their style.
Which leads us to "NO".
On the other hand, there are numerous gamers looking for historical detail and accuracy calling it "the depth of the game" and as soon as that "depth" can infuse and evolve into the "atmosphere" of the game, that game just sells like crazy.
Which paves the way to the assumption "YES".
In any case, competence yields quality. In favor of it.
Re: Paradox double crosses its enemies in an honourable and auspicious manner
Paradox makes games that are un-playable and a chore to slog through. They are no challenge to CA in anyway.
Re: Paradox double crosses its enemies in an honourable and auspicious manner
Quote:
Originally Posted by
lars573
Paradox makes games that are un-playable and a chore to slog through. They are no challenge to CA in anyway.
lol
Pretty pumped for more Paradox gaming on Clauswitz, and I like their tabasco for announcing this now. :D
Re: Paradox double crosses its enemies in an honourable and auspicious manner
I am excited for this. Paradox has my love.
Re: Paradox double crosses its enemies in an honourable and auspicious manner
Is it a real game?
It is not even on the front of their blog or website.
Re: Paradox double crosses its enemies in an honourable and auspicious manner
PI games are just so far beyond TW right now.
They don't have battle, but the campaigns CA try to put together against say a game of EU3? CA have nothing.
Re: Paradox double crosses its enemies in an honourable and auspicious manner
Quote:
Originally Posted by
pevergreen
PI games are just so far beyond TW right now.
They don't have battle, but the campaigns CA try to put together against say a game of EU3? CA have nothing.
I absolutely agree. To my mind, the focus of gameplay in any TW campaign longer than 10 turns is always the campaign map. Battles, once I get my military/industrial complex running, are more of a formality. Only at the beginning of the game when the stakes are higher, resources more constrained and targets/threats more plentiful do I find battles particularly important or engaging. Later when I'm wielding multiple stacks of combined arms I'll enjoy the big battles but they can even be a bit of a grind.
The only thing I'll say against PI's clausewitz games in comparison to TW (bar the graphics) is the ping pong warfare.
Re: Paradox double crosses its enemies in an honourable and auspicious manner
The blurb makes it sound more akin to Crusader Kings in Japan than an EU style game.
Re: Paradox double crosses its enemies in an honourable and auspicious manner
Quote:
Originally Posted by
lars573
Paradox makes games that are un-playable and a chore to slog through. They are no challenge to CA in anyway.
Not sure if serious...
Quote:
Originally Posted by pevergreen
PI games are just so far beyond TW right now.
They don't have battle, but the campaigns CA try to put together against say a game of EU3? CA have nothing.
The one thing i absolutely, positively hate about Parodox games is dice-rolling warfare. God, it really gets under my skin when my army who outnumbers the enemy almost 3 to 1 suffers terrible casualties in the shock phase because my general rolled poorly
Re: Paradox double crosses its enemies in an honourable and auspicious manner
Quote:
Originally Posted by
Monk
The one thing i absolutely, positively hate about Parodox games is dice-rolling warfare. God, it really gets under my skin when my army who outnumbers the enemy almost 3 to 1 suffers terrible casualties in the shock phase because my general rolled poorly
Same. But its the only way I can think of to effectively have combat with no battle engine.
Re: Paradox double crosses its enemies in an honourable and auspicious manner
Quote:
Originally Posted by
Monk
Not sure if serious...
Totally serious. They can't make games.
Re: Paradox double crosses its enemies in an honourable and auspicious manner
Re: Paradox double crosses its enemies in an honourable and auspicious manner
Yes, and you should really learn to tell the difference between the two.
Re: Paradox double crosses its enemies in an honourable and auspicious manner
Gah! These paradox games aren't really games! I played one once and the learning curb was too steep, so I decided to play a REAL game like Call of Duty. It haz graffiks! And since my opinions are always rooted in facts that I've made up, you lose, and I win... ;)
Oh, yeah... I'll have to wait and see on this game. EU: Rome was sort of disastrous.