Re: AI Disembarking Problem
Wait until the battle timer runs out or position a unit of your army ontop of them, so they're forced to fight.
Re: AI Disembarking Problem
I assume when the timer runs out you'll be victorious right?
Re: AI Disembarking Problem
You can also try moving 3-4 units on top of the ship. If the ship deck is close enough to the ground your men can dislodge the remaining enemy.
Re: AI Disembarking Problem
I play with no time limits and I tried that moving units to force and neither works
Re: AI Disembarking Problem
Yeah that's why I restarted my first campaign. I thought why do I need a battle time limit? Who needs a time limit, screw that!
Until I realised.. oh so that's why there is an option to enable 'debug mode'.
Re: AI Disembarking Problem
You've probably already tried it, but do you have any missile units you can move within range and enable Fire at Will? Dunno if it would work or not, just an idea. If flaming shot available, might even catch the ship on fire and burn it out from under the guy.
Re: AI Disembarking Problem
I had a problem where my naval units got stuck on a rock formation and couldn't move. Turns out they veeery slooowly were moving around it and eventually landed by the time the fight was over. Never had them get caught mid disembark though.
Re: AI Disembarking Problem
Quote:
Originally Posted by
AntiDamascus
I had a problem where my naval units got stuck on a rock formation and couldn't move. Turns out they veeery slooowly were moving around it and eventually landed by the time the fight was over. Never had them get caught mid disembark though.
Then you are pretty lucky. I had this bug happen all over the place before they said they'd tried fixing it.
Re: AI Disembarking Problem
Quote:
Originally Posted by
Bramborough
You've probably already tried it, but do you have any missile units you can move within range and enable Fire at Will? Dunno if it would work or not, just an idea. If flaming shot available, might even catch the ship on fire and burn it out from under the guy.
all I had left after my epic last stand was 2 slinger units. And they couldn't target any of the guys on the ship is was rather heated.... I ended up going anf refighting the battle with a time limit and winning again ;)
Re: AI Disembarking Problem
You can turn time limits on an off mid campaign? Wish I'd known that >_>
Re: AI Disembarking Problem
yea just go in under game settings
Re: AI Disembarking Problem
How many campaigns did you restart because you didn't know that? ;)
Re: AI Disembarking Problem
In Rome2, just one but I wasn't very far into it. I remember you not being able to change this setting once a campaign had started in older games (Like M2 old)